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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
commit699da2fb0d9012cef5e45cc1b547a01fd92dbc1c (patch)
treeeb6e3de1f90387af1a2628bbc79d51327e3ac248 /source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
parent520ab93465d8056bf6d4a4115743daaee4c2fd66 (diff)
Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp96
1 files changed, 51 insertions, 45 deletions
diff --git a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
index 2e506da9ee9..1a15fc849a6 100644
--- a/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
+++ b/source/blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
@@ -1,52 +1,57 @@
-//
-// Filename : Pow23GridDensityProvider.cpp
-// Author(s) : Alexander Beels
-// Purpose : Class to define a cell grid surrounding
-// the projected image of a scene
-// Date of creation : 2011-2-8
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
+ * \ingroup freestyle
+ * \brief Class to define a cell grid surrounding the projected image of a scene
+ * \author Alexander Beels
+ * \date 2011-2-8
+ */
#include "Pow23GridDensityProvider.h"
-Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces)
- : GridDensityProvider(source), numFaces(numFaces)
+Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces)
+: GridDensityProvider(source), numFaces(numFaces)
{
initialize (proscenium);
}
-Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform, unsigned numFaces)
- : GridDensityProvider(source), numFaces(numFaces)
+Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
+ const GridHelpers::Transform& transform, unsigned numFaces)
+: GridDensityProvider(source), numFaces(numFaces)
{
real proscenium[4];
calculateQuickProscenium(transform, bbox, proscenium);
-
+
initialize (proscenium);
}
-Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces)
- : GridDensityProvider(source), numFaces(numFaces)
+Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces)
+: GridDensityProvider(source), numFaces(numFaces)
{
real proscenium[4];
calculateOptimalProscenium(source, proscenium);
@@ -56,7 +61,7 @@ Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsig
Pow23GridDensityProvider::~Pow23GridDensityProvider () {}
-void Pow23GridDensityProvider::initialize (const real proscenium[4])
+void Pow23GridDensityProvider::initialize(const real proscenium[4])
{
float prosceniumWidth = (proscenium[1] - proscenium[0]);
float prosceniumHeight = (proscenium[3] - proscenium[2]);
@@ -71,10 +76,10 @@ void Pow23GridDensityProvider::initialize (const real proscenium[4])
// Make sure the grid exceeds the proscenium by a small amount
float safetyZone = 0.1;
- if ( _cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone) ) {
+ if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
_cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize;
}
- if ( _cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone) ) {
+ if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
_cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize;
}
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
@@ -85,25 +90,26 @@ void Pow23GridDensityProvider::initialize (const real proscenium[4])
}
Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(unsigned numFaces)
- : numFaces(numFaces)
+: numFaces(numFaces)
{
}
Pow23GridDensityProviderFactory::~Pow23GridDensityProviderFactory () {}
-auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
+auto_ptr<GridDensityProvider>
+Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
{
return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, proscenium, numFaces));
}
-auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform)
+auto_ptr<GridDensityProvider>
+Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
+ const GridHelpers::Transform& transform)
{
return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, bbox, transform, numFaces));
}
-auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
+auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
{
return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, numFaces));
}
-
-