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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/view_map/Silhouette.cpp
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/Silhouette.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.cpp b/source/blender/freestyle/intern/view_map/Silhouette.cpp
index db4f82d369e..7a7d0a51d4b 100755
--- a/source/blender/freestyle/intern/view_map/Silhouette.cpp
+++ b/source/blender/freestyle/intern/view_map/Silhouette.cpp
@@ -349,12 +349,12 @@ real FEdge::z_discontinuity() const
//{
// return _VertexA->shape()->material();
//}
-const Material& FEdgeSharp::aMaterial() const {
- return _VertexA->shape()->material(_aMaterialIndex);
+const FrsMaterial& FEdgeSharp::aFrsMaterial() const {
+ return _VertexA->shape()->frs_material(_aFrsMaterialIndex);
}
-const Material& FEdgeSharp::bMaterial() const {
- return _VertexA->shape()->material(_bMaterialIndex);
+const FrsMaterial& FEdgeSharp::bFrsMaterial() const {
+ return _VertexA->shape()->frs_material(_bFrsMaterialIndex);
}
/**********************************/
@@ -365,6 +365,6 @@ const Material& FEdgeSharp::bMaterial() const {
/* */
/**********************************/
-const Material& FEdgeSmooth::material() const {
- return _VertexA->shape()->material(_MaterialIndex);
+const FrsMaterial& FEdgeSmooth::frs_material() const {
+ return _VertexA->shape()->frs_material(_FrsMaterialIndex);
}