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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
commit699da2fb0d9012cef5e45cc1b547a01fd92dbc1c (patch)
treeeb6e3de1f90387af1a2628bbc79d51327e3ac248 /source/blender/freestyle/intern/view_map/Silhouette.cpp
parent520ab93465d8056bf6d4a4115743daaee4c2fd66 (diff)
Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.cpp680
1 files changed, 362 insertions, 318 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.cpp b/source/blender/freestyle/intern/view_map/Silhouette.cpp
index 7a7d0a51d4b..104040fd2a5 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.cpp
+++ b/source/blender/freestyle/intern/view_map/Silhouette.cpp
@@ -1,370 +1,414 @@
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/view_map/Silhouette.cpp
+ * \ingroup freestyle
+ * \brief Classes to define a silhouette structure
+ * \author Stephane Grabli
+ * \date 25/03/2002
+ */
#include "Silhouette.h"
#include "ViewMap.h"
- /**********************************/
- /* */
- /* */
- /* SVertex */
- /* */
- /* */
- /**********************************/
+/**********************************/
+/* */
+/* */
+/* SVertex */
+/* */
+/* */
+/**********************************/
+
+Nature::VertexNature SVertex::getNature() const
+{
+ Nature::VertexNature nature = Nature::S_VERTEX;
+ if (_pViewVertex)
+ nature |= _pViewVertex->getNature();
+ return nature;
+}
+
+SVertex *SVertex::castToSVertex()
+{
+ return this;
+}
+
+ViewVertex *SVertex::castToViewVertex()
+{
+ return _pViewVertex;
+}
+
+NonTVertex *SVertex::castToNonTVertex()
+{
+ return dynamic_cast<NonTVertex*>(_pViewVertex);
+}
+
+TVertex *SVertex::castToTVertex()
+{
+ return dynamic_cast<TVertex*>(_pViewVertex);
+}
-Nature::VertexNature SVertex::getNature() const {
- Nature::VertexNature nature = Nature::S_VERTEX;
- if (_pViewVertex)
- nature |= _pViewVertex->getNature();
- return nature;
+float SVertex::shape_importance() const
+{
+ return shape()->importance();
}
-SVertex * SVertex::castToSVertex(){
- return this;
+#if 0
+Material SVertex::material() const
+{
+ return _Shape->material();
}
+#endif
-ViewVertex * SVertex::castToViewVertex(){
- return _pViewVertex;
+Id SVertex::shape_id() const
+{
+ return _Shape->getId();
}
-NonTVertex * SVertex::castToNonTVertex(){
- return dynamic_cast<NonTVertex*>(_pViewVertex);
+const SShape *SVertex::shape() const
+{
+ return _Shape;
}
-TVertex * SVertex::castToTVertex(){
- return dynamic_cast<TVertex*>(_pViewVertex);
+const int SVertex::qi() const
+{
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->qi();
}
-float SVertex::shape_importance() const
+occluder_container::const_iterator SVertex::occluders_begin() const
{
- return shape()->importance();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_begin();
}
-
-//Material SVertex::material() const {return _Shape->material();}
-Id SVertex::shape_id() const {return _Shape->getId();}
-const SShape * SVertex::shape() const {return _Shape;}
-const int SVertex::qi() const
+occluder_container::const_iterator SVertex::occluders_end() const
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->qi();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_end();
}
-occluder_container::const_iterator SVertex::occluders_begin() const
+bool SVertex::occluders_empty() const
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->occluders_begin();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_empty();
}
-occluder_container::const_iterator SVertex::occluders_end() const
+int SVertex::occluders_size() const
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->occluders_end();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluders_size();
}
-bool SVertex::occluders_empty() const
+const Polygon3r& SVertex::occludee() const
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->occluders_empty();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occludee();
}
-int SVertex::occluders_size() const
+const SShape *SVertex::occluded_shape() const
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->occluders_size();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occluded_shape();
}
-const Polygon3r& SVertex::occludee() const
+const bool SVertex::occludee_empty() const
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->occludee();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->occludee_empty();
}
-const SShape* SVertex::occluded_shape() const
+real SVertex::z_discontinuity() const
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->occluded_shape();
+ if (getNature() & Nature::T_VERTEX)
+ Exception::raiseException();
+ return (_FEdges[0])->z_discontinuity();
}
-const bool SVertex::occludee_empty() const
+FEdge *SVertex::fedge()
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->occludee_empty();
+ if (getNature() & Nature::T_VERTEX)
+ return NULL;
+ return _FEdges[0];
}
-real SVertex::z_discontinuity() const
+FEdge *SVertex::getFEdge(Interface0D& inter)
{
- if (getNature() & Nature::T_VERTEX)
- Exception::raiseException();
- return (_FEdges[0])->z_discontinuity();
+ FEdge *result = NULL;
+ SVertex *iVertexB = dynamic_cast<SVertex*>(&inter);
+ if (!iVertexB)
+ return result;
+ vector<FEdge*>::const_iterator fe = _FEdges.begin(), feend = _FEdges.end();
+ for (; fe != feend; ++fe) {
+ if ((((*fe)->vertexA() == this) && ((*fe)->vertexB() == iVertexB)) ||
+ (((*fe)->vertexB() == this) && ((*fe)->vertexA() == iVertexB)))
+ result = (*fe);
+ }
+ if ((result == 0) && (getNature() & Nature::T_VERTEX)) {
+ SVertex *brother;
+ ViewVertex *vvertex = viewvertex();
+ TVertex *tvertex = dynamic_cast<TVertex*>(vvertex);
+ if (tvertex) {
+ brother = tvertex->frontSVertex();
+ if (this == brother)
+ brother = tvertex->backSVertex();
+ const vector<FEdge*>& fedges = brother->fedges();
+ for (fe = fedges.begin(), feend = fedges.end(); fe != feend; ++fe) {
+ if ((((*fe)->vertexA() == brother) && ((*fe)->vertexB() == iVertexB)) ||
+ (((*fe)->vertexB() == brother) && ((*fe)->vertexA() == iVertexB)))
+ result = (*fe);
+ }
+ }
+ }
+ if ((result == 0) && (iVertexB->getNature() & Nature::T_VERTEX)) {
+ SVertex *brother;
+ ViewVertex *vvertex = iVertexB->viewvertex();
+ TVertex *tvertex = dynamic_cast<TVertex*>(vvertex);
+ if (tvertex) {
+ brother = tvertex->frontSVertex();
+ if (iVertexB == brother)
+ brother = tvertex->backSVertex();
+ for (fe = _FEdges.begin(), feend = _FEdges.end(); fe != feend; ++fe) {
+ if ((((*fe)->vertexA() == this) && ((*fe)->vertexB() == brother)) ||
+ (((*fe)->vertexB() == this) && ((*fe)->vertexA() == brother)))
+ result = (*fe);
+ }
+ }
+ }
+
+ return result;
}
-FEdge* SVertex::fedge()
+
+/**********************************/
+/* */
+/* */
+/* FEdge */
+/* */
+/* */
+/**********************************/
+
+
+int FEdge::viewedge_nature() const
{
- if (getNature() & Nature::T_VERTEX)
- return 0;
- return _FEdges[0];
+ return _ViewEdge->getNature();
}
-FEdge* SVertex::getFEdge(Interface0D& inter)
+#if 0
+float FEdge::viewedge_length() const
{
- FEdge * result = 0;
- SVertex* iVertexB = dynamic_cast<SVertex*>(&inter);
- if (!iVertexB)
- return result;
- vector<FEdge*>::const_iterator fe=_FEdges.begin(), feend=_FEdges.end();
- for(;
- fe!=feend;
- ++fe)
- {
- if( (((*fe)->vertexA() == this) && ((*fe)->vertexB() == iVertexB))
- || (((*fe)->vertexB() == this) && ((*fe)->vertexA() == iVertexB)))
- result = (*fe);
- }
- if((result == 0) && (getNature() & Nature::T_VERTEX))
- {
- SVertex *brother;
- ViewVertex *vvertex = viewvertex();
- TVertex * tvertex = dynamic_cast<TVertex*>(vvertex);
- if(tvertex)
- {
- brother = tvertex->frontSVertex();
- if(this == brother)
- brother = tvertex->backSVertex();
- const vector<FEdge*>& fedges = brother->fedges();
- for(fe=fedges.begin(),feend=fedges.end();
- fe!=feend;
- ++fe)
- {
- if( (((*fe)->vertexA() == brother) && ((*fe)->vertexB() == iVertexB))
- || (((*fe)->vertexB() == brother) && ((*fe)->vertexA() == iVertexB)))
- result = (*fe);
- }
- }
- }
- if((result == 0) && (iVertexB->getNature() & Nature::T_VERTEX))
- {
- SVertex *brother;
- ViewVertex *vvertex = iVertexB->viewvertex();
- TVertex * tvertex = dynamic_cast<TVertex*>(vvertex);
- if(tvertex)
- {
- brother = tvertex->frontSVertex();
- if(iVertexB == brother)
- brother = tvertex->backSVertex();
- for(fe=_FEdges.begin(),feend=_FEdges.end();
- fe!=feend;
- ++fe)
- {
- if( (((*fe)->vertexA() == this) && ((*fe)->vertexB() == brother))
- || (((*fe)->vertexB() == this) && ((*fe)->vertexA() == brother)))
- result = (*fe);
- }
- }
- }
-
- return result;
-}
-
-
- /**********************************/
- /* */
- /* */
- /* FEdge */
- /* */
- /* */
- /**********************************/
-
-
-int FEdge::viewedge_nature() const {return _ViewEdge->getNature();}
-//float FEdge::viewedge_length() const {return _ViewEdge->viewedge_length();}
-const SShape* FEdge::occluded_shape() const
-{
- ViewShape * aShape = _ViewEdge->aShape();
- if(aShape == 0)
- return 0;
- return aShape->sshape();
-}
-
-float FEdge::shape_importance() const
-{
- return _VertexA->shape()->importance();
-}
-
-int FEdge::invisibility() const
-{
- return _ViewEdge->qi();
-}
-
-occluder_container::const_iterator FEdge::occluders_begin() const {return _ViewEdge->occluders_begin();}
-occluder_container::const_iterator FEdge::occluders_end() const {return _ViewEdge->occluders_end();}
-bool FEdge::occluders_empty() const {return _ViewEdge->occluders_empty();}
-int FEdge::occluders_size() const {return _ViewEdge->occluders_size();}
+ return _ViewEdge->viewedge_length();
+}
+#endif
+
+const SShape *FEdge::occluded_shape() const
+{
+ ViewShape *aShape = _ViewEdge->aShape();
+ if (aShape == 0)
+ return 0;
+ return aShape->sshape();
+}
+
+float FEdge::shape_importance() const
+{
+ return _VertexA->shape()->importance();
+}
+
+int FEdge::invisibility() const
+{
+ return _ViewEdge->qi();
+}
+
+occluder_container::const_iterator FEdge::occluders_begin() const
+{
+ return _ViewEdge->occluders_begin();
+}
+
+occluder_container::const_iterator FEdge::occluders_end() const
+{
+ return _ViewEdge->occluders_end();
+}
+
+bool FEdge::occluders_empty() const
+{
+ return _ViewEdge->occluders_empty();
+}
+
+int FEdge::occluders_size() const
+{
+ return _ViewEdge->occluders_size();
+}
+
const bool FEdge::occludee_empty() const
{
- return _ViewEdge->occludee_empty();
-}
-
-
-
-Id FEdge::shape_id() const
-{
- return _VertexA->shape()->getId();
-}
-const SShape* FEdge::shape() const
-{
- return _VertexA->shape();
-}
-
-real FEdge::z_discontinuity() const
-{
- if(!(getNature() & Nature::SILHOUETTE) && !(getNature() & Nature::BORDER))
- {
- return 0;
- }
-
- BBox<Vec3r> box = ViewMap::getInstance()->getScene3dBBox();
-
- Vec3r bbox_size_vec(box.getMax() - box.getMin());
- real bboxsize = bbox_size_vec.norm();
- if(occludee_empty())
-
- {
- //return FLT_MAX;
-
- return 1.0;
-
- //return bboxsize;
-
- }
- // real result;
- // z_discontinuity_functor<SVertex> _functor;
-
- // Evaluate<SVertex,z_discontinuity_functor<SVertex> >(&_functor, iCombination, result )
- Vec3r middle((_VertexB->point3d()-_VertexA->point3d()));
-
- middle /= 2;
- Vec3r disc_vec(middle - _occludeeIntersection);
- real res = disc_vec.norm() / bboxsize;
- return res;
-
- //return fabs((middle.z()-_occludeeIntersection.z()));
-}
-
-
-//float FEdge::local_average_depth(int iCombination ) const
-//{
-//
-// float result;
-// local_average_depth_functor<SVertex> functor;
-// Evaluate(&functor, iCombination, result);
-//
-// return result;
-//}
-//float FEdge::local_depth_variance(int iCombination ) const
-//{
-// float result;
-//
-// local_depth_variance_functor<SVertex> functor;
-//
-// Evaluate(&functor, iCombination, result);
-//
-// return result;
-//}
-//
-//
-//real FEdge::local_average_density( float sigma, int iCombination) const
-//{
-// float result;
-//
-// density_functor<SVertex> functor(sigma);
-//
-// Evaluate(&functor, iCombination, result);
-//
-// return result;
-//}
-//
-////Vec3r FEdge::normal(int& oException /* = Exception::NO_EXCEPTION */)
-////{
-//// Vec3r Na = _VertexA->normal(oException);
-//// if(oException != Exception::NO_EXCEPTION)
-//// return Na;
-//// Vec3r Nb = _VertexB->normal(oException);
-//// if(oException != Exception::NO_EXCEPTION)
-//// return Nb;
-//// return (Na+Nb)/2.0;
-////}
-//
-//Vec3r FEdge::curvature2d_as_vector(int iCombination) const
-//{
-// Vec3r result;
-// curvature2d_as_vector_functor<SVertex> _functor;
-// Evaluate<Vec3r,curvature2d_as_vector_functor<SVertex> >(&_functor, iCombination, result );
-// return result;
-//}
-//
-//real FEdge::curvature2d_as_angle(int iCombination) const
-//{
-// real result;
-// curvature2d_as_angle_functor<SVertex> _functor;
-// Evaluate<real,curvature2d_as_angle_functor<SVertex> >(&_functor, iCombination, result );
-// return result;
-//}
-
- /**********************************/
- /* */
- /* */
- /* FEdgeSharp */
- /* */
- /* */
- /**********************************/
-
-//Material FEdge::material() const
-//{
-// return _VertexA->shape()->material();
-//}
-const FrsMaterial& FEdgeSharp::aFrsMaterial() const {
- return _VertexA->shape()->frs_material(_aFrsMaterialIndex);
-}
-
-const FrsMaterial& FEdgeSharp::bFrsMaterial() const {
- return _VertexA->shape()->frs_material(_bFrsMaterialIndex);
-}
-
- /**********************************/
- /* */
- /* */
- /* FEdgeSmooth */
- /* */
- /* */
- /**********************************/
-
-const FrsMaterial& FEdgeSmooth::frs_material() const {
- return _VertexA->shape()->frs_material(_FrsMaterialIndex);
+ return _ViewEdge->occludee_empty();
+}
+
+Id FEdge::shape_id() const
+{
+ return _VertexA->shape()->getId();
+}
+
+const SShape *FEdge::shape() const
+{
+ return _VertexA->shape();
+}
+
+real FEdge::z_discontinuity() const
+{
+ if (!(getNature() & Nature::SILHOUETTE) && !(getNature() & Nature::BORDER)) {
+ return 0;
+ }
+
+ BBox<Vec3r> box = ViewMap::getInstance()->getScene3dBBox();
+
+ Vec3r bbox_size_vec(box.getMax() - box.getMin());
+ real bboxsize = bbox_size_vec.norm();
+ if (occludee_empty()) {
+ //return FLT_MAX;
+ return 1.0;
+ //return bboxsize;
+ }
+
+#if 0
+ real result;
+ z_discontinuity_functor<SVertex> _functor;
+ Evaluate<SVertex, z_discontinuity_functor<SVertex> >(&_functor, iCombination, result);
+#endif
+ Vec3r middle((_VertexB->point3d() - _VertexA->point3d()));
+ middle /= 2;
+ Vec3r disc_vec(middle - _occludeeIntersection);
+ real res = disc_vec.norm() / bboxsize;
+
+ return res;
+ //return fabs((middle.z() - _occludeeIntersection.z()));
+}
+
+#if 0
+float FEdge::local_average_depth(int iCombination ) const
+{
+ float result;
+ local_average_depth_functor<SVertex> functor;
+ Evaluate(&functor, iCombination, result);
+
+ return result;
+}
+
+float FEdge::local_depth_variance(int iCombination ) const
+{
+ float result;
+
+ local_depth_variance_functor<SVertex> functor;
+
+ Evaluate(&functor, iCombination, result);
+
+ return result;
+}
+
+real FEdge::local_average_density( float sigma, int iCombination) const
+{
+ float result;
+
+ density_functor<SVertex> functor(sigma);
+
+ Evaluate(&functor, iCombination, result);
+
+ return result;
+}
+
+Vec3r FEdge::normal(int& oException /* = Exception::NO_EXCEPTION */)
+{
+ Vec3r Na = _VertexA->normal(oException);
+ if (oException != Exception::NO_EXCEPTION)
+ return Na;
+ Vec3r Nb = _VertexB->normal(oException);
+ if (oException != Exception::NO_EXCEPTION)
+ return Nb;
+ return (Na + Nb) / 2.0;
+}
+
+Vec3r FEdge::curvature2d_as_vector(int iCombination) const
+{
+ Vec3r result;
+ curvature2d_as_vector_functor<SVertex> _functor;
+ Evaluate<Vec3r, curvature2d_as_vector_functor<SVertex> >(&_functor, iCombination, result);
+ return result;
+}
+
+real FEdge::curvature2d_as_angle(int iCombination) const
+{
+ real result;
+ curvature2d_as_angle_functor<SVertex> _functor;
+ Evaluate<real, curvature2d_as_angle_functor<SVertex> >(&_functor, iCombination, result);
+ return result;
+}
+#endif
+
+/**********************************/
+/* */
+/* */
+/* FEdgeSharp */
+/* */
+/* */
+/**********************************/
+
+#if 0
+Material FEdge::material() const
+{
+ return _VertexA->shape()->material();
+}
+#endif
+
+const FrsMaterial& FEdgeSharp::aFrsMaterial() const
+{
+ return _VertexA->shape()->frs_material(_aFrsMaterialIndex);
+}
+
+const FrsMaterial& FEdgeSharp::bFrsMaterial() const
+{
+ return _VertexA->shape()->frs_material(_bFrsMaterialIndex);
+}
+
+/**********************************/
+/* */
+/* */
+/* FEdgeSmooth */
+/* */
+/* */
+/**********************************/
+
+const FrsMaterial& FEdgeSmooth::frs_material() const
+{
+ return _VertexA->shape()->frs_material(_FrsMaterialIndex);
}