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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-25 11:16:00 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-25 14:47:49 +0400
commit08528f577dcb47f570413ce600137f3729a35d94 (patch)
tree6a3a3b792795383fb9180ec7c730eca2b050bbbf /source/blender/freestyle/intern/view_map/Silhouette.h
parentaef443ab2d27a79160cca0588bc221457572cead (diff)
Freestyle: Partial fix for thinning strokes due to flipping stroke directions at TVertices.
A description of the problem is found in https://developer.blender.org/T36425#19 . The cause of the issue was identified as roudning errors in Operators::createStroke() due to insufficient numerical precision. Precision promotion from float to double was done in the return values of getPoint3D/2D methods in Interface0D and its subclasses in C++ (data members stored in the 0D classes have already been in double precision).
Diffstat (limited to 'source/blender/freestyle/intern/view_map/Silhouette.h')
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index e747f9c3e68..2d0acde3f2b 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -103,7 +103,7 @@ public: // Implementation of Interface0D
}
/*! Returns the 3D point. */
- virtual Vec3f getPoint3D() const
+ virtual Vec3r getPoint3D() const
{
return _Point3D;
}
@@ -127,9 +127,9 @@ public: // Implementation of Interface0D
}
/*! Returns the 2D point. */
- virtual Vec2f getPoint2D() const
+ virtual Vec2r getPoint2D() const
{
- return Vec2f((float)_Point2D.x(), (float)_Point2D.y());
+ return Vec2f(_Point2D.x(), _Point2D.y());
}
/*! Returns the FEdge that lies between this Svertex and the Interface0D given as argument. */