diff options
author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-08-07 19:04:25 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-08-07 19:04:25 +0400 |
commit | 9a1217e55980f9b0a501fbe03ab2ea559638392d (patch) | |
tree | 28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp | |
parent | 1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff) |
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp index 42c39d5795e..5f7b313aaf6 100755 --- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp @@ -470,7 +470,7 @@ FEdge * ViewEdgeXBuilder::BuildSmoothFEdge(FEdge *feprevious, const OWXFaceLayer fe = new FEdgeSmooth(va, vb); fe->setNature(ifl.fl->nature()); fe->setId(_currentFId); - fe->setMaterialIndex(ifl.fl->getFace()->materialIndex()); + fe->setFrsMaterialIndex(ifl.fl->getFace()->frs_materialIndex()); fe->setFace(ifl.fl->getFace()); fe->setNormal(normal); fe->setPreviousEdge(feprevious); @@ -587,17 +587,17 @@ FEdge * ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge& iwe) unsigned matA(0), matB(0); if(iwe.order){ normalB = (iwe.e->GetbFace()->GetNormal()); - matB = (iwe.e->GetbFace()->materialIndex()); + matB = (iwe.e->GetbFace()->frs_materialIndex()); if(!(iwe.e->nature() & Nature::BORDER)) { normalA = (iwe.e->GetaFace()->GetNormal()); - matA = (iwe.e->GetaFace()->materialIndex()); + matA = (iwe.e->GetaFace()->frs_materialIndex()); } }else{ normalA = (iwe.e->GetbFace()->GetNormal()); - matA = (iwe.e->GetbFace()->materialIndex()); + matA = (iwe.e->GetbFace()->frs_materialIndex()); if(!(iwe.e->nature() & Nature::BORDER)) { normalB = (iwe.e->GetaFace()->GetNormal()); - matB = (iwe.e->GetaFace()->materialIndex()); + matB = (iwe.e->GetaFace()->frs_materialIndex()); } } // Creates the corresponding feature edge @@ -605,8 +605,8 @@ FEdge * ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge& iwe) fe = new FEdgeSharp(va, vb); fe->setNature(iwe.e->nature()); fe->setId(_currentFId); - fe->setaMaterialIndex(matA); - fe->setbMaterialIndex(matB); + fe->setaFrsMaterialIndex(matA); + fe->setbFrsMaterialIndex(matB); fe->setNormalA(normalA); fe->setNormalB(normalB); fe->setPreviousEdge(feprevious); |