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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-07-13 23:33:25 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-07-13 23:33:25 +0400
commit33b65832d2002979c27b39a1fbe1d59f77a24565 (patch)
tree331a9914fe8a231a7b0ecaa3cd2513750f314a02 /source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
parentb7396654e181b84985ef54b7afce252b2584e69a (diff)
Fix for [#35482] 2.67 freestyle line visibility computation bug.
The reported line visibility issue was caused by a wrong calculation of a 2D bounding box (so-called "proscenium face" in Freestyle) in the case of a spherical grid data structure used for a perspective camera. The problem was resulting from the proscenium computation based on two corners (min and max) of the 3D bounding box of imported mesh data. Aware of the spherical coordinate transformation involving non-linear (arctangent) functions, now the proscenium is computed by taking in account all the eight corners of the 3D bounding box. Also added minor code changes to facilitate future debugging.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index 20b0f6576bb..81b0f5f8934 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -1364,6 +1364,9 @@ void ViewMapBuilder::ComputeDetailedVisibility(ViewMap *ioViewMap, WingedEdge& w
void ViewMapBuilder::ComputeEdgesVisibility(ViewMap *ioViewMap, WingedEdge& we, const BBox<Vec3r>& bbox,
unsigned int sceneNumFaces, visibility_algo iAlgo, real epsilon)
{
+#if 0
+ iAlgo = ray_casting; // for testing algorithms equivalence
+#endif
switch (iAlgo) {
case ray_casting:
if (_global.debug & G_DEBUG_FREESTYLE) {