Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-05-19 04:56:40 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-05-19 04:56:40 +0400
commitb614b81a771df634ad08bafcf1a84b914fe6cb33 (patch)
treeaa458df138e38eb9be564be78ba4ce40f343d7a3 /source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
parentd12a5d8d63282da6e1f554a50ebbe24649f7b350 (diff)
Fix for [#35245] Freestyle getting stuck on view map creation + memory leaks.
There were two issues: - Line visibility computations are very slow in the case of the provided .blend file, which gave an impression that the rendering process got stuck. The slowness can be explained by the present data structures used for the line visibility computations, together with the specific mesh distribution of the test scene. At the moment Freestyle uses a regular grid in the 2D image coordinate system to divide tris/quads into small groups in order to accelerate the line visibility computations. On the other hand, the test scene is populated a big plane (made of one quad) and a moderately detailed mesh object (22K tris). The scale of the latter mesh is animated from nearly zero to about 0.2 to make the object show up over time. When the scale is nearly equal to zero, all the tris concentrate in one grid cell, so essentially there is no performance gain from the grid data structure optimized for speed. It looks like a better grid data structure (possibly based on adaptive grid refinement) is necessary to genuinely address the identified performance issue. For now the progress bar of Blender is employed to better inform users of the amount of work done in the line visibility computations. - A crash was caused by an excessive memory allocation request. The X and Y dimensions of the grid data structure are determined based on the average area of mesh faces in the given scene. When the big plane in the test scene is excluded from the rendering, the average area is almost zero (on the order of 1e-5). As a result of this extremely small average area, the X and Y dimensions were set to a very large number, causing a fatal memory allocation error. The present revision has introduced a hard upper limit to the dimensions of the grid data structure to avoid this kind of numerical instability.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp')
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index bbbf997b463..20b0f6576bb 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -28,6 +28,7 @@
#include <algorithm>
#include <memory>
#include <stdexcept>
+#include <sstream>
#include "FRS_freestyle.h"
@@ -412,13 +413,24 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap, G& grid, real epsilo
int nSamples = 0;
vector<WFace*> wFaces;
WFace *wFace = NULL;
+ unsigned cnt = 0;
+ unsigned cntStep = (unsigned)ceil(0.01f * vedges.size());
unsigned tmpQI = 0;
unsigned qiClasses[256];
unsigned maxIndex, maxCard;
unsigned qiMajority;
for (vector<ViewEdge*>::iterator ve = vedges.begin(), veend = vedges.end(); ve != veend; ve++) {
- if (iRenderMonitor && iRenderMonitor->testBreak())
- break;
+ if (iRenderMonitor) {
+ if (iRenderMonitor->testBreak())
+ break;
+ if (cnt % cntStep == 0) {
+ stringstream ss;
+ ss << "Freestyle: Visibility computations " << (100 * cnt / vedges.size()) << "%";
+ iRenderMonitor->setInfo(ss.str());
+ iRenderMonitor->progress((float)cnt / vedges.size());
+ }
+ cnt++;
+ }
#if LOGGING
if (_global.debug & G_DEBUG_FREESTYLE) {
cout << "Processing ViewEdge " << (*ve)->getId() << endl;
@@ -583,6 +595,12 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap, G& grid, real epsilo
wFaces.clear();
}
+ if (iRenderMonitor) {
+ stringstream ss;
+ ss << "Freestyle: Visibility computations " << (100 * cnt / vedges.size()) << "%";
+ iRenderMonitor->setInfo(ss.str());
+ iRenderMonitor->progress((float)cnt / vedges.size());
+ }
}
template <typename G, typename I>