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authorCampbell Barton <ideasman42@gmail.com>2021-06-24 08:57:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-24 08:59:34 +0300
commit1f778dbefcaf825dcad1f70a9cc45e503ad74ed5 (patch)
treed192550ac77a0f982fb43440d3c64d972cc2d011 /source/blender/freestyle/intern/view_map/ViewMapBuilder.h
parent4b9ff3cd42be427e478743648e9951bf8c189a04 (diff)
Cleanup: use Blender's code style for doxygen commetns in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapBuilder.h')
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.h b/source/blender/freestyle/intern/view_map/ViewMapBuilder.h
index 6d919f5561a..4f26ec82eb6 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.h
@@ -107,28 +107,28 @@ class ViewMapBuilder {
}
/* Build Grid for ray casting */
- /*! Build non-culled Grid in camera space for ray casting */
+ /** Build non-culled Grid in camera space for ray casting */
void BuildGrid(WingedEdge &we, const BBox<Vec3r> &bbox, unsigned int sceneNumFaces);
- /*! Compute Shapes from a WingedEdge containing a list of WShapes */
+ /** Compute Shapes from a WingedEdge containing a list of WShapes */
void computeInitialViewEdges(WingedEdge &);
- /*! Compute Cusps */
+ /** Compute Cusps */
void computeCusps(ViewMap *ioViewMap);
- /*! Detects cusps (for a single ViewEdge) among SVertices and builds a ViewVertex on top of each
+ /** Detects cusps (for a single ViewEdge) among SVertices and builds a ViewVertex on top of each
* cusp SVertex We use a hysteresis approach to avoid noise.
*/
void DetectCusps(ViewEdge *ioEdge);
- /*! Sets the current viewpoint */
+ /** Sets the current viewpoint */
inline void setViewpoint(const Vec3r &ivp)
{
_viewpoint = ivp;
SilhouetteGeomEngine::setViewpoint(ivp);
}
- /*! Sets the current transformation
+ /** Sets the current transformation
* iModelViewMatrix
* The 4x4 model view matrix, in column major order (openGL like).
* iProjection matrix
@@ -153,7 +153,7 @@ class ViewMapBuilder {
SilhouetteGeomEngine::setFrustum(iZnear, iZfar);
}
- /*! Builds the scene view map returns the list the view map
+ /** Builds the scene view map returns the list the view map
* it is up to the caller to delete this ViewMap
* iWRoot
* The root group node containing the WEdge structured scene
@@ -169,7 +169,7 @@ class ViewMapBuilder {
real occluderProscenium[4],
bool extensiveFEdgeSearch = true);
- /*! computes the intersection between all 2D feature edges of the scene.
+ /** computes the intersection between all 2D feature edges of the scene.
* ioViewMap
* The view map. It is modified by the method.
* The list of all features edges of the scene.
@@ -181,7 +181,7 @@ class ViewMapBuilder {
intersection_algo iAlgo = sweep_line,
real epsilon = 1.0e-06);
- /*! Computes the 2D scene silhouette edges visibility
+ /** Computes the 2D scene silhouette edges visibility
* iGrid
* For the Ray Casting algorithm.
*/
@@ -197,9 +197,9 @@ class ViewMapBuilder {
_Grid = iGrid;
}
- /*! accessors */
+ /** accessors */
- /*! Modifiers */
+ /** Modifiers */
inline void setProgressBar(ProgressBar *iProgressBar)
{
_pProgressBar = iProgressBar;
@@ -216,10 +216,10 @@ class ViewMapBuilder {
}
protected:
- /*! Computes intersections on all edges of the scene using a sweep line algorithm */
+ /** Computes intersections on all edges of the scene using a sweep line algorithm */
void ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsilon = 1.0e-6);
- /*! Computes the 2D scene silhouette edges visibility using a ray casting. On each edge, a ray is
+ /** Computes the 2D scene silhouette edges visibility using a ray casting. On each edge, a ray is
* cast to check its quantitative invisibility. The list of occluders are each time stored in the
* tested edge. ioViewMap The view map. The 2D scene silhouette edges as FEdges. These edges have
* already been splitted at their intersections points. Thus, these edges do not intersect
@@ -242,7 +242,7 @@ class ViewMapBuilder {
bool cull,
GridDensityProviderFactory &factory);
- /*! Compute the visibility for the FEdge fe.
+ /** Compute the visibility for the FEdge fe.
* The occluders are added to fe occluders list.
* fe
* The FEdge