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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
commit7426a3e35bb6ebc5c08eb307c0f9d30ef51ae570 (patch)
tree20ca168e42005a447ce4a89f37b3a238a92942cb /source/blender/freestyle/intern/view_map/ViewMapIO.cpp
parentab722884d3684808b17f76ae742ef59dccf4f8e2 (diff)
Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapIO.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/ViewMapIO.cpp102
1 files changed, 51 insertions, 51 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapIO.cpp b/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
index 4e2796113c8..370f44dffcf 100755
--- a/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
@@ -99,26 +99,26 @@ namespace ViewMapIO {
// Diffuse
for (i = 0; i < 4; i++)
READ(tmp_array[i]);
- m.SetDiffuse(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+ m.setDiffuse(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
// Specular
for (i = 0; i < 4; i++)
READ(tmp_array[i]);
- m.SetSpecular(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+ m.setSpecular(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
// Ambient
for (i = 0; i < 4; i++)
READ(tmp_array[i]);
- m.SetAmbient(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+ m.setAmbient(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
// Emission
for (i = 0; i < 4; i++)
READ(tmp_array[i]);
- m.SetEmission(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
+ m.setEmission(tmp_array[0], tmp_array[1], tmp_array[2], tmp_array[3]);
// Shininess
READ(tmp_array[0]);
- m.SetShininess(tmp_array[0]);
+ m.setShininess(tmp_array[0]);
return 0;
}
@@ -135,12 +135,12 @@ namespace ViewMapIO {
Id::id_type id1, id2;
READ(id1);
READ(id2);
- vs->sshape()->SetId(Id(id1, id2));
+ vs->sshape()->setId(Id(id1, id2));
// -> Importance
float importance;
READ(importance);
- vs->sshape()->SetImportance(importance);
+ vs->sshape()->setImportance(importance);
// -> BBox
// Not necessary (only used during view map computatiom)
@@ -155,7 +155,7 @@ namespace ViewMapIO {
load(in, m);
materials.push_back(m);
}
- vs->sshape()->SetMaterials(materials);
+ vs->sshape()->setMaterials(materials);
@@ -222,51 +222,51 @@ namespace ViewMapIO {
Id::id_type id1, id2;
READ(id1);
READ(id2);
- fe->SetId(Id(id1, id2));
+ fe->setId(Id(id1, id2));
// Nature
Nature::EdgeNature nature;
READ(nature);
- fe->SetNature(nature);
+ fe->setNature(nature);
// hasVisibilityPoint
// bool b;
// READ(b);
- // fe->SetHasVisibilityPoint(b);
+ // fe->setHasVisibilityPoint(b);
Vec3r v;
unsigned int matindex;
// VisibilityPointA
// load(in, v);
- // fe->SetVisibilityPointA(v);
+ // fe->setVisibilityPointA(v);
// VisibilityPointB
// load(in, v);
- // fe->SetVisibilityPointB(v);
+ // fe->setVisibilityPointB(v);
if(fe->isSmooth()){
// Normal
load(in, v);
- fesmooth->SetNormal(v);
+ fesmooth->setNormal(v);
// Material
READ(matindex);
- fesmooth->SetMaterialIndex(matindex);
+ fesmooth->setMaterialIndex(matindex);
}else{
// aNormal
load(in, v);
- fesharp->SetNormalA(v);
+ fesharp->setNormalA(v);
// bNormal
load(in, v);
- fesharp->SetNormalB(v);
+ fesharp->setNormalB(v);
// Materials
READ(matindex);
- fesharp->SetaMaterialIndex(matindex);
+ fesharp->setaMaterialIndex(matindex);
READ(matindex);
- fesharp->SetbMaterialIndex(matindex);
+ fesharp->setbMaterialIndex(matindex);
}
unsigned tmp;
@@ -274,27 +274,27 @@ namespace ViewMapIO {
// VertexA
SVertex* sva;
READ_IF_NON_NULL(sva, g_vm->SVertices());
- fe->SetVertexA(sva);
+ fe->setVertexA(sva);
// VertexB
SVertex* svb;
READ_IF_NON_NULL(svb, g_vm->SVertices());
- fe->SetVertexB(svb);
+ fe->setVertexB(svb);
// NextEdge
FEdge* nfe;
READ_IF_NON_NULL(nfe, g_vm->FEdges());
- fe->SetNextEdge(nfe);
+ fe->setNextEdge(nfe);
// PreviousEdge
FEdge* pfe;
READ_IF_NON_NULL(pfe, g_vm->FEdges());
- fe->SetPreviousEdge(pfe);
+ fe->setPreviousEdge(pfe);
// ViewEdge
ViewEdge* ve;
READ_IF_NON_NULL(ve, g_vm->ViewEdges());
- fe->SetViewEdge(ve);
+ fe->setViewEdge(ve);
// Face
// Not necessary (only used during view map computatiom)
@@ -303,15 +303,15 @@ namespace ViewMapIO {
// aFace
load(in, p);
- fe->SetaFace(p);
+ fe->setaFace(p);
// occludeeEmpty
READ(b);
- fe->SetOccludeeEmpty(b);
+ fe->setOccludeeEmpty(b);
// occludeeIntersection
load(in, v);
- fe->SetOccludeeIntersection(v);
+ fe->setOccludeeIntersection(v);
return 0;
}
@@ -326,29 +326,29 @@ namespace ViewMapIO {
Id::id_type id1, id2;
READ(id1);
READ(id2);
- sv->SetId(Id(id1, id2));
+ sv->setId(Id(id1, id2));
Vec3r v;
// Point3D
load(in, v);
- sv->SetPoint3D(v);
+ sv->setPoint3D(v);
// Point2D
load(in, v);
- sv->SetPoint2D(v);
+ sv->setPoint2D(v);
unsigned tmp;
// Shape
ViewShape* vs;
READ_IF_NON_NULL(vs, g_vm->ViewShapes());
- sv->SetShape(vs->sshape());
+ sv->setShape(vs->sshape());
// pViewVertex
ViewVertex* vv;
READ_IF_NON_NULL(vv, g_vm->ViewVertices());
- sv->SetViewVertex(vv);
+ sv->setViewVertex(vv);
unsigned i, size;
@@ -382,46 +382,46 @@ namespace ViewMapIO {
Id::id_type id1, id2;
READ(id1);
READ(id2);
- ve->SetId(Id(id1, id2));
+ ve->setId(Id(id1, id2));
// Nature
Nature::EdgeNature nature;
READ(nature);
- ve->SetNature(nature);
+ ve->setNature(nature);
// QI
READ(tmp);
- ve->SetQI(tmp);
+ ve->setQI(tmp);
// Shape
ViewShape* vs;
READ_IF_NON_NULL(vs, g_vm->ViewShapes());
- ve->SetShape(vs);
+ ve->setShape(vs);
// aShape
ViewShape* avs;
READ_IF_NON_NULL(avs, g_vm->ViewShapes());
- ve->SetaShape(avs);
+ ve->setaShape(avs);
// FEdgeA
FEdge* fea;
READ_IF_NON_NULL(fea, g_vm->FEdges());
- ve->SetFEdgeA(fea);
+ ve->setFEdgeA(fea);
// FEdgeB
FEdge* feb;
READ_IF_NON_NULL(feb, g_vm->FEdges());
- ve->SetFEdgeB(feb);
+ ve->setFEdgeB(feb);
// A
ViewVertex* vva;
READ_IF_NON_NULL(vva, g_vm->ViewVertices());
- ve->SetA(vva);
+ ve->setA(vva);
// B
ViewVertex* vvb;
READ_IF_NON_NULL(vvb, g_vm->ViewVertices());
- ve->SetB(vvb);
+ ve->setB(vvb);
// Occluders (List)
if (!(Options::getFlags() & Options::NO_OCCLUDERS)) {
@@ -458,41 +458,41 @@ namespace ViewMapIO {
Id::id_type id1, id2;
READ(id1);
READ(id2);
- tv->SetId(Id(id1, id2));
+ tv->setId(Id(id1, id2));
// FrontSVertex
SVertex* fsv;
READ_IF_NON_NULL(fsv, g_vm->SVertices());
- tv->SetFrontVertex(fsv);
+ tv->setFrontVertex(fsv);
// BackSVertex
SVertex* bsv;
READ_IF_NON_NULL(bsv, g_vm->SVertices());
- tv->SetBackSVertex(bsv);
+ tv->setBackSVertex(bsv);
// FrontEdgeA
ViewEdge* fea;
READ_IF_NON_NULL(fea, g_vm->ViewEdges());
READ(b);
- tv->SetFrontEdgeA(fea, b);
+ tv->setFrontEdgeA(fea, b);
// FrontEdgeB
ViewEdge* feb;
READ_IF_NON_NULL(feb, g_vm->ViewEdges());
READ(b);
- tv->SetFrontEdgeB(feb, b);
+ tv->setFrontEdgeB(feb, b);
// BackEdgeA
ViewEdge* bea;
READ_IF_NON_NULL(bea, g_vm->ViewEdges());
READ(b);
- tv->SetBackEdgeA(bea, b);
+ tv->setBackEdgeA(bea, b);
// BackEdgeB
ViewEdge* beb;
READ_IF_NON_NULL(beb, g_vm->ViewEdges());
READ(b);
- tv->SetBackEdgeB(beb, b);
+ tv->setBackEdgeB(beb, b);
}
else if (vv->getNature() & Nature::NON_T_VERTEX) {
NonTVertex* ntv = dynamic_cast<NonTVertex*>(vv);
@@ -500,7 +500,7 @@ namespace ViewMapIO {
// SVertex
SVertex* sv;
READ_IF_NON_NULL(sv, g_vm->SVertices());
- ntv->SetSVertex(sv);
+ ntv->setSVertex(sv);
// ViewEdges (List)
unsigned size;
@@ -1015,8 +1015,8 @@ namespace ViewMapIO {
for (unsigned i0 = 0; i0 < vs_s; i0++) {
SShape* ss = new SShape();
ViewShape* vs = new ViewShape();
- vs->SetSShape(ss);
- ss->SetViewShape(vs);
+ vs->setSShape(ss);
+ ss->setViewShape(vs);
vm->AddViewShape(vs);
}
// for (unsigned i1 = 0; i1 < fe_s; i1++) {