diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-01-02 05:55:30 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-01-02 05:55:30 +0400 |
commit | 699da2fb0d9012cef5e45cc1b547a01fd92dbc1c (patch) | |
tree | eb6e3de1f90387af1a2628bbc79d51327e3ac248 /source/blender/freestyle/intern/view_map/ViewMapTesselator.h | |
parent | 520ab93465d8056bf6d4a4115743daaee4c2fd66 (diff) |
Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien.
Thanks again Bastien for having this done! :)
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapTesselator.h')
-rw-r--r-- | source/blender/freestyle/intern/view_map/ViewMapTesselator.h | 329 |
1 files changed, 172 insertions, 157 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h index 0177dc630b8..c1ed7e3926a 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h +++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h @@ -1,44 +1,50 @@ -// -// Filename : ViewMapTesselator.h -// Author(s) : Stephane Grabli -// Purpose : Class to build a Node Tree designed to be displayed -// from a Silhouette View Map structure. -// Date of creation : 26/03/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef VIEWMAPTESSELATOR_H -# define VIEWMAPTESSELATOR_H - -# include "Silhouette.h" -# include "ViewMap.h" -# include "../scene_graph/NodeShape.h" -# include "../winged_edge/WEdge.h" -# include "../scene_graph/NodeGroup.h" -# include "../scene_graph/LineRep.h" -# include "../scene_graph/OrientedLineRep.h" -# include "../scene_graph/VertexRep.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_VIEW_MAP_TESSELATOR_H__ +#define __FREESTYLE_VIEW_MAP_TESSELATOR_H__ + +/** \file blender/freestyle/intern/view_map/ViewMapTesselator.h + * \ingroup freestyle + * \brief Class to build a Node Tree designed to be displayed from a Silhouette View Map structure. + * \author Stephane Grabli + * \date 26/03/2002 + */ + +#include "Silhouette.h" +#include "ViewMap.h" + +#include "../scene_graph/LineRep.h" +#include "../scene_graph/NodeShape.h" +#include "../scene_graph/NodeGroup.h" +#include "../scene_graph/OrientedLineRep.h" +#include "../scene_graph/VertexRep.h" + +#include "../winged_edge/WEdge.h" class NodeShape; class NodeGroup; @@ -48,68 +54,83 @@ class WShape; class LIB_VIEW_MAP_EXPORT ViewMapTesselator { public: - - inline ViewMapTesselator() {_nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE;_FrsMaterial.setDiffuse(0,0,0,1);_overloadFrsMaterial=false;} - virtual ~ViewMapTesselator() {} - - /*! Builds a set of lines rep contained under a - * a NodeShape, itself contained under a NodeGroup from a ViewMap - */ - NodeGroup* Tesselate(ViewMap* iViewMap) ; - - /*! Builds a set of lines rep contained under a - * a NodeShape, itself contained under a NodeGroup from a - * set of view edges - */ - template<class ViewEdgesIterator> - NodeGroup* Tesselate(ViewEdgesIterator begin, ViewEdgesIterator end) ; - - /*! Builds a set of lines rep contained among a - * a NodeShape, from a WShape - */ - NodeGroup* Tesselate(WShape* iWShape); - - - inline void setNature(Nature::EdgeNature iNature) {_nature = iNature;} - inline void setFrsMaterial(const FrsMaterial& iMaterial) {_FrsMaterial=iMaterial;_overloadFrsMaterial=true;} - inline Nature::EdgeNature nature() {return _nature;} - inline const FrsMaterial& frs_material() const {return _FrsMaterial;} + inline ViewMapTesselator() + { + _nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE; + _FrsMaterial.setDiffuse(0, 0, 0, 1); + _overloadFrsMaterial = false; + } + + virtual ~ViewMapTesselator() {} + + /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup from a ViewMap */ + NodeGroup *Tesselate(ViewMap *iViewMap); + + /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup from a set of + * view edges + */ + template<class ViewEdgesIterator> + NodeGroup *Tesselate(ViewEdgesIterator begin, ViewEdgesIterator end); + + /*! Builds a set of lines rep contained among a NodeShape, from a WShape */ + NodeGroup *Tesselate(WShape *iWShape); + + inline void setNature(Nature::EdgeNature iNature) + { + _nature = iNature; + } + + inline void setFrsMaterial(const FrsMaterial& iMaterial) + { + _FrsMaterial = iMaterial; + _overloadFrsMaterial = true; + } + + inline Nature::EdgeNature nature() + { + return _nature; + } + + inline const FrsMaterial& frs_material() const + { + return _FrsMaterial; + } protected: - virtual void AddVertexToLine(LineRep *iLine, SVertex *v) = 0; - + virtual void AddVertexToLine(LineRep *iLine, SVertex *v) = 0; + private: - Nature::EdgeNature _nature; - FrsMaterial _FrsMaterial; - bool _overloadFrsMaterial; + Nature::EdgeNature _nature; + FrsMaterial _FrsMaterial; + bool _overloadFrsMaterial; }; /*! Class to tesselate the 2D projected silhouette */ class ViewMapTesselator2D : public ViewMapTesselator { public: - inline ViewMapTesselator2D() : ViewMapTesselator() {} - virtual ~ViewMapTesselator2D() {} + inline ViewMapTesselator2D() : ViewMapTesselator() {} + virtual ~ViewMapTesselator2D() {} protected: - virtual void AddVertexToLine(LineRep *iLine, SVertex *v) - { - iLine->AddVertex(v->point2D()); - } + virtual void AddVertexToLine(LineRep *iLine, SVertex *v) + { + iLine->AddVertex(v->point2D()); + } }; /*! Class to tesselate the 3D silhouette */ class ViewMapTesselator3D : public ViewMapTesselator { public: - inline ViewMapTesselator3D() : ViewMapTesselator() {} - virtual ~ViewMapTesselator3D() {} + inline ViewMapTesselator3D() : ViewMapTesselator() {} + virtual ~ViewMapTesselator3D() {} protected: - virtual void AddVertexToLine(LineRep *iLine, SVertex *v) - { - iLine->AddVertex(v->point3D()); - } + virtual void AddVertexToLine(LineRep *iLine, SVertex *v) + { + iLine->AddVertex(v->point3D()); + } }; // @@ -118,79 +139,73 @@ protected: /////////////////////////////////////////////// template<class ViewEdgesIterator> -NodeGroup * ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesIterator end) +NodeGroup *ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesIterator end) { - NodeGroup *group = new NodeGroup; - NodeShape *tshape = new NodeShape; - group->AddChild(tshape); - //tshape->frs_material().setDiffuse(0.f, 0.f, 0.f, 1.f); - tshape->setFrsMaterial(_FrsMaterial); - - LineRep* line; - - - FEdge *firstEdge; - FEdge *nextFEdge, *currentEdge; - - int id=0; - // for(vector<ViewEdge*>::const_iterator c=viewedges.begin(),cend=viewedges.end(); - // c!=cend; - // c++) - for(ViewEdgesIterator c=begin, cend=end; - c!=cend; - c++) - { - // if((*c)->qi() > 0){ - // continue; - // } - // if(!((*c)->nature() & (_nature))) - // continue; - // - firstEdge = (*c)->fedgeA(); - - // if(firstEdge->invisibility() > 0) - // continue; - - line = new OrientedLineRep(); - if(_overloadFrsMaterial) - line->setFrsMaterial(_FrsMaterial); - - // there might be chains containing a single element - if(0 == (firstEdge)->nextEdge()) - { - line->setStyle(LineRep::LINES); - // line->AddVertex((*c)->vertexA()->point3D()); - // line->AddVertex((*c)->vertexB()->point3D()); - AddVertexToLine(line, firstEdge->vertexA()); - AddVertexToLine(line, firstEdge->vertexB()); - } - else - { - line->setStyle(LineRep::LINE_STRIP); - - //firstEdge = (*c); - nextFEdge = firstEdge; - currentEdge = firstEdge; - do - { - //line->AddVertex(nextFEdge->vertexA()->point3D()); - AddVertexToLine(line, nextFEdge->vertexA()); - currentEdge = nextFEdge; - nextFEdge = nextFEdge->nextEdge(); - }while((nextFEdge != NULL) && (nextFEdge != firstEdge)); - // Add the last vertex - //line->AddVertex(currentEdge->vertexB()->point3D()); - AddVertexToLine(line, currentEdge->vertexB()); - - } - - line->setId((*c)->getId().getFirst()); - line->ComputeBBox(); - tshape->AddRep(line); - id++; - } - - return group; + NodeGroup *group = new NodeGroup; + NodeShape *tshape = new NodeShape; + group->AddChild(tshape); + //tshape->frs_material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f); + tshape->setFrsMaterial(_FrsMaterial); + + LineRep *line; + + FEdge *firstEdge; + FEdge *nextFEdge, *currentEdge; + + int id = 0; + //for (vector<ViewEdge*>::const_iterator c = viewedges.begin(), cend = viewedges.end(); c != cend; c++) + for (ViewEdgesIterator c = begin, cend = end; c != cend; c++) { +#if 0 + if ((*c)->qi() > 0) { + continue; + } + if (!((*c)->nature() & (_nature))) { + continue; + } +#endif + firstEdge = (*c)->fedgeA(); + +#if 0 + if (firstEdge->invisibility() > 0) + continue; +#endif + + line = new OrientedLineRep(); + if (_overloadFrsMaterial) + line->setFrsMaterial(_FrsMaterial); + + // there might be chains containing a single element + if (0 == (firstEdge)->nextEdge()) { + line->setStyle(LineRep::LINES); + //line->AddVertex((*c)->vertexA()->point3D()); + //line->AddVertex((*c)->vertexB()->point3D()); + AddVertexToLine(line, firstEdge->vertexA()); + AddVertexToLine(line, firstEdge->vertexB()); + } + else { + line->setStyle(LineRep::LINE_STRIP); + + //firstEdge = (*c); + nextFEdge = firstEdge; + currentEdge = firstEdge; + do { + //line->AddVertex(nextFEdge->vertexA()->point3D()); + AddVertexToLine(line, nextFEdge->vertexA()); + currentEdge = nextFEdge; + nextFEdge = nextFEdge->nextEdge(); + } while ((nextFEdge != NULL) && (nextFEdge != firstEdge)); + // Add the last vertex + //line->AddVertex(currentEdge->vertexB()->point3D()); + AddVertexToLine(line, currentEdge->vertexB()); + } + + line->setId((*c)->getId().getFirst()); + line->ComputeBBox(); + tshape->AddRep(line); + id++; + } + + return group; } -#endif // VIEWMAPTESSELATOR_H +#endif // __FREESTYLE_VIEW_MAP_TESSELATOR_H__ |