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authorMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-08-07 19:04:25 +0400
commit9a1217e55980f9b0a501fbe03ab2ea559638392d (patch)
tree28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/view_map/ViewMapTesselator.h
parent1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapTesselator.h')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/ViewMapTesselator.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
index 2d054d8a067..630bfa561f2 100755
--- a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
@@ -49,7 +49,7 @@ class LIB_VIEW_MAP_EXPORT ViewMapTesselator
{
public:
- inline ViewMapTesselator() {_nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE;_Material.setDiffuse(0,0,0,1);_overloadMaterial=false;}
+ inline ViewMapTesselator() {_nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE;_FrsMaterial.setDiffuse(0,0,0,1);_overloadFrsMaterial=false;}
virtual ~ViewMapTesselator() {}
/*! Builds a set of lines rep contained under a
@@ -71,17 +71,17 @@ public:
inline void setNature(Nature::EdgeNature iNature) {_nature = iNature;}
- inline void setMaterial(const Material& iMaterial) {_Material=iMaterial;_overloadMaterial=true;}
+ inline void setFrsMaterial(const FrsMaterial& iMaterial) {_FrsMaterial=iMaterial;_overloadFrsMaterial=true;}
inline Nature::EdgeNature nature() {return _nature;}
- inline const Material& material() const {return _Material;}
+ inline const FrsMaterial& frs_material() const {return _FrsMaterial;}
protected:
virtual void AddVertexToLine(LineRep *iLine, SVertex *v) = 0;
private:
Nature::EdgeNature _nature;
- Material _Material;
- bool _overloadMaterial;
+ FrsMaterial _FrsMaterial;
+ bool _overloadFrsMaterial;
};
/*! Class to tesselate the 2D projected silhouette */
@@ -123,8 +123,8 @@ NodeGroup * ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesItera
NodeGroup *group = new NodeGroup;
NodeShape *tshape = new NodeShape;
group->AddChild(tshape);
- //tshape->material().setDiffuse(0.f, 0.f, 0.f, 1.f);
- tshape->setMaterial(_Material);
+ //tshape->frs_material().setDiffuse(0.f, 0.f, 0.f, 1.f);
+ tshape->setFrsMaterial(_FrsMaterial);
LineRep* line;
@@ -152,8 +152,8 @@ NodeGroup * ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesItera
// continue;
line = new OrientedLineRep();
- if(_overloadMaterial)
- line->setMaterial(_Material);
+ if(_overloadFrsMaterial)
+ line->setFrsMaterial(_FrsMaterial);
// there might be chains containing a single element
if(0 == (firstEdge)->nextEdge())