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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
commit7426a3e35bb6ebc5c08eb307c0f9d30ef51ae570 (patch)
tree20ca168e42005a447ce4a89f37b3a238a92942cb /source/blender/freestyle/intern/view_map/ViewMapTesselator.h
parentab722884d3684808b17f76ae742ef59dccf4f8e2 (diff)
Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
Diffstat (limited to 'source/blender/freestyle/intern/view_map/ViewMapTesselator.h')
-rwxr-xr-xsource/blender/freestyle/intern/view_map/ViewMapTesselator.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
index fc1ec8e373e..2d054d8a067 100755
--- a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
@@ -49,7 +49,7 @@ class LIB_VIEW_MAP_EXPORT ViewMapTesselator
{
public:
- inline ViewMapTesselator() {_nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE;_Material.SetDiffuse(0,0,0,1);_overloadMaterial=false;}
+ inline ViewMapTesselator() {_nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE;_Material.setDiffuse(0,0,0,1);_overloadMaterial=false;}
virtual ~ViewMapTesselator() {}
/*! Builds a set of lines rep contained under a
@@ -70,8 +70,8 @@ public:
NodeGroup* Tesselate(WShape* iWShape);
- inline void SetNature(Nature::EdgeNature iNature) {_nature = iNature;}
- inline void SetMaterial(const Material& iMaterial) {_Material=iMaterial;_overloadMaterial=true;}
+ inline void setNature(Nature::EdgeNature iNature) {_nature = iNature;}
+ inline void setMaterial(const Material& iMaterial) {_Material=iMaterial;_overloadMaterial=true;}
inline Nature::EdgeNature nature() {return _nature;}
inline const Material& material() const {return _Material;}
@@ -123,8 +123,8 @@ NodeGroup * ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesItera
NodeGroup *group = new NodeGroup;
NodeShape *tshape = new NodeShape;
group->AddChild(tshape);
- //tshape->material().SetDiffuse(0.f, 0.f, 0.f, 1.f);
- tshape->SetMaterial(_Material);
+ //tshape->material().setDiffuse(0.f, 0.f, 0.f, 1.f);
+ tshape->setMaterial(_Material);
LineRep* line;
@@ -153,12 +153,12 @@ NodeGroup * ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesItera
line = new OrientedLineRep();
if(_overloadMaterial)
- line->SetMaterial(_Material);
+ line->setMaterial(_Material);
// there might be chains containing a single element
if(0 == (firstEdge)->nextEdge())
{
- line->SetStyle(LineRep::LINES);
+ line->setStyle(LineRep::LINES);
// line->AddVertex((*c)->vertexA()->point3D());
// line->AddVertex((*c)->vertexB()->point3D());
AddVertexToLine(line, firstEdge->vertexA());
@@ -166,7 +166,7 @@ NodeGroup * ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesItera
}
else
{
- line->SetStyle(LineRep::LINE_STRIP);
+ line->setStyle(LineRep::LINE_STRIP);
//firstEdge = (*c);
nextFEdge = firstEdge;
@@ -184,7 +184,7 @@ NodeGroup * ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesItera
}
- line->SetId((*c)->getId().getFirst());
+ line->setId((*c)->getId().getFirst());
line->ComputeBBox();
tshape->AddRep(line);
id++;