diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-09-05 23:56:49 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-09-05 23:56:49 +0400 |
commit | f6b37f34ec2593b12b67046cf032acc202e2fa54 (patch) | |
tree | 7527f1fb6382d593bb808edccfd4d17eeb4119d5 /source/blender/freestyle/intern/view_map | |
parent | 5036d6b1dd0070c7e14992990c6d88c9099352b4 (diff) |
code cleanup:
- add missing headers from cmake (own omission)
- quiet rna_test.c unused define warnings.
- minor style edits
- spelling corrections and ignore all uppercase words with spell checking script.
Diffstat (limited to 'source/blender/freestyle/intern/view_map')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.h b/source/blender/freestyle/intern/view_map/Functions0D.h index 69f6f42e022..e9474191319 100644 --- a/source/blender/freestyle/intern/view_map/Functions0D.h +++ b/source/blender/freestyle/intern/view_map/Functions0D.h @@ -346,7 +346,7 @@ public: // ZDiscontinuity /*! Returns a real giving the distance between and Interface0D and the shape that lies behind (occludee). - * This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no oject is occluded + * This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no object is occluded * by the shape to which the Interface0D belongs to, 1 is returned. */ class LIB_VIEW_MAP_EXPORT ZDiscontinuityF0D : public UnaryFunction0D<real> @@ -383,7 +383,7 @@ public: /*! Returns the material of the object evaluated at the Interface0D. * This evaluation can be ambiguous (in the case of a TVertex for example. * This functor tries to remove this ambiguity using the context offered by the 1D element to which the - * Interface0DIterator& belongs to and by arbitrary chosing the material of the face that lies on its left when + * Interface0DIterator& belongs to and by arbitrary choosing the material of the face that lies on its left when * following the 1D element if there are two different materials on each side of the point. * However, there still can be problematic cases, and the user willing to deal with this cases in a specific way * should implement its own getMaterial functor. diff --git a/source/blender/freestyle/intern/view_map/Functions1D.h b/source/blender/freestyle/intern/view_map/Functions1D.h index 2d3da151d13..7b10d1b5185 100644 --- a/source/blender/freestyle/intern/view_map/Functions1D.h +++ b/source/blender/freestyle/intern/view_map/Functions1D.h @@ -377,7 +377,7 @@ public: // ZDiscontinuityF1D /*! Returns a real giving the distance between and Interface1D and the shape that lies behind (occludee). - * This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no oject is occluded + * This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no object is occluded * by the shape to which the Interface1D belongs to, 1 is returned. */ class LIB_VIEW_MAP_EXPORT ZDiscontinuityF1D : public UnaryFunction1D<real> diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.h b/source/blender/freestyle/intern/view_map/SteerableViewMap.h index 23681b43c48..581155fa6e8 100644 --- a/source/blender/freestyle/intern/view_map/SteerableViewMap.h +++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.h @@ -89,7 +89,7 @@ public: /*! Returns the number of the SVM to which a FEdge belongs most. * \param id - * The First element of the Id struct of the FEdge we're intersted in. + * The First element of the Id struct of the FEdge we're interested in. */ unsigned getSVMNumber(unsigned id); diff --git a/source/blender/freestyle/intern/view_map/ViewMap.h b/source/blender/freestyle/intern/view_map/ViewMap.h index 987a5bda9b3..0ab089b7d7a 100644 --- a/source/blender/freestyle/intern/view_map/ViewMap.h +++ b/source/blender/freestyle/intern/view_map/ViewMap.h @@ -888,7 +888,7 @@ template<class Traits> class vertex_iterator_base; } // end of namespace ViewEdgeInternal -/*! Class defining a ViewEdge. A ViewEdge in an edge of the image graph. it connnects two ViewVertex. +/*! Class defining a ViewEdge. A ViewEdge in an edge of the image graph. it connects two ViewVertex. * It is made by connecting a set of FEdges. */ class LIB_VIEW_MAP_EXPORT ViewEdge : public Interface1D |