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author | Campbell Barton <ideasman42@gmail.com> | 2020-09-09 06:19:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-09 06:30:05 +0300 |
commit | 23f1dea4408fa87db5193b88b4315d8de15804b2 (patch) | |
tree | 6035831b3fb3e6a8c68953b0390b08574d74ac6b /source/blender/freestyle/intern/view_map | |
parent | 1f75be8a40041e94711c5d17507d88d8e64c1977 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/freestyle/intern/view_map')
-rw-r--r-- | source/blender/freestyle/intern/view_map/Silhouette.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h index c27d6b633b4..5a59f488b51 100644 --- a/source/blender/freestyle/intern/view_map/Silhouette.h +++ b/source/blender/freestyle/intern/view_map/Silhouette.h @@ -1139,7 +1139,7 @@ Interface0DIterator FEdge::pointsEnd(float /*t*/) } /*! Class defining a sharp FEdge. A Sharp FEdge corresponds to an initial edge of the input mesh. - * It can be a silhouette, a crease or a border. If it is a crease edge, then it is borded + * It can be a silhouette, a crease or a border. If it is a crease edge, then it is bordered * by two faces of the mesh. Face a lies on its right whereas Face b lies on its left. * If it is a border edge, then it doesn't have any face on its right, and thus Face a = 0. */ |