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authorHallam Roberts <MysteryPancake>2022-03-11 18:14:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-11 20:27:58 +0300
commit3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 (patch)
tree698e6793ba776716a256abf10ed4b1623ade15eb /source/blender/freestyle/intern/winged_edge/Curvature.cpp
parent62a0984d7290cbd6fd3acfa79d53765f97f93b0a (diff)
Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/Curvature.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/Curvature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index fba3110907a..9086593a945 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -474,10 +474,10 @@ inline static real angle(WOEdge *h)
const Vec3r v = h->GetVec();
real sine = (n1 ^ n2) * v / v.norm();
if (sine >= 1.0) {
- return M_PI / 2.0;
+ return M_PI_2;
}
if (sine <= -1.0) {
- return -M_PI / 2.0;
+ return -M_PI_2;
}
return ::asin(sine);
}