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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
commit699da2fb0d9012cef5e45cc1b547a01fd92dbc1c (patch)
treeeb6e3de1f90387af1a2628bbc79d51327e3ac248 /source/blender/freestyle/intern/winged_edge/Curvature.cpp
parent520ab93465d8056bf6d4a4115743daaee4c2fd66 (diff)
Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/Curvature.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/Curvature.cpp1112
1 files changed, 554 insertions, 558 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index ce8fc5b98fa..acefe1aa5fc 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -1,646 +1,642 @@
-/* GTS - Library for the manipulation of triangulated surfaces
- * Copyright (C) 1999-2002 Ray Jones, Stéphane Popinet
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
*
- * This library is distributed in the hope that it will be useful,
+ * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * This Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is:
+ * GTS - Library for the manipulation of triangulated surfaces
+ * Copyright (C) 1999 Stephane Popinet
+ * and:
+ * OGF/Graphite: Geometry and Graphics Programming Library + Utilities
+ * Copyright (C) 2000-2003 Bruno Levy
+ * Contact: Bruno Levy levy@loria.fr
+ * ISA Project
+ * LORIA, INRIA Lorraine,
+ * Campus Scientifique, BP 239
+ * 54506 VANDOEUVRE LES NANCY CEDEX
+ * FRANCE
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
*/
+/** \file blender/freestyle/intern/winged_edge/Curvature.cpp
+ * \ingroup freestyle
+ * \brief GTS - Library for the manipulation of triangulated surfaces
+ * \author Stephane Popinet
+ * \date 1999
+ * \brief OGF/Graphite: Geometry and Graphics Programming Library + Utilities
+ * \author Bruno Levy
+ * \date 2000-2003
+ */
+
+#include <assert.h>
#include <cstdlib> // for malloc and free
-#include "Curvature.h"
#include <math.h>
-#include <assert.h>
-#include "WEdge.h"
-#include "../system/FreestyleConfig.h"
-#include "../geometry/normal_cycle.h"
#include <set>
#include <stack>
-static bool angle_obtuse (WVertex * v, WFace * f)
+#include "Curvature.h"
+#include "WEdge.h"
+
+#include "../geometry/normal_cycle.h"
+
+#include "../system/FreestyleConfig.h"
+
+static bool angle_obtuse(WVertex *v, WFace *f)
{
- WOEdge * e;
- f->getOppositeEdge (v, e);
-
- Vec3r vec1(e->GetaVertex()->GetVertex()-v->GetVertex());
- Vec3r vec2(e->GetbVertex()->GetVertex()-v->GetVertex());
- return ((vec1 * vec2) < 0);
+ WOEdge *e;
+ f->getOppositeEdge(v, e);
+
+ Vec3r vec1(e->GetaVertex()->GetVertex()-v->GetVertex());
+ Vec3r vec2(e->GetbVertex()->GetVertex()-v->GetVertex());
+ return ((vec1 * vec2) < 0);
}
// FIXME
// WVvertex is useless but kept for history reasons
-static bool triangle_obtuse (WVertex*, WFace * f)
+static bool triangle_obtuse(WVertex *, WFace *f)
{
- bool b=false;
- for (int i=0; i<3; i++)
- b = b ||
- ((f->getEdgeList()[i]->GetVec() * f->getEdgeList()[(i+1)%3]->GetVec()) < 0);
- return b;
+ bool b = false;
+ for (int i = 0; i < 3; i++)
+ b = b || ((f->getEdgeList()[i]->GetVec() * f->getEdgeList()[(i + 1) % 3]->GetVec()) < 0);
+ return b;
}
-static real cotan (WVertex * vo, WVertex * v1, WVertex * v2)
+static real cotan(WVertex *vo, WVertex *v1, WVertex *v2)
{
- /* cf. Appendix B of [Meyer et al 2002] */
- real udotv, denom;
-
- Vec3r u(v1->GetVertex()- vo->GetVertex());
- Vec3r v(v2->GetVertex()- vo->GetVertex());
+ /* cf. Appendix B of [Meyer et al 2002] */
+ real udotv, denom;
- udotv = u * v;
- denom = sqrt(u.squareNorm() * v.squareNorm() - udotv * udotv);
+ Vec3r u(v1->GetVertex() - vo->GetVertex());
+ Vec3r v(v2->GetVertex() - vo->GetVertex());
- /* denom can be zero if u==v. Returning 0 is acceptable, based on
- * the callers of this function below. */
- if (denom == 0.0) return (0.0);
+ udotv = u * v;
+ denom = sqrt(u.squareNorm() * v.squareNorm() - udotv * udotv);
- return (udotv / denom);
+ /* denom can be zero if u==v. Returning 0 is acceptable, based on the callers of this function below. */
+ if (denom == 0.0)
+ return 0.0;
+ return (udotv / denom);
}
-static real angle_from_cotan (WVertex * vo, WVertex * v1, WVertex * v2)
+static real angle_from_cotan(WVertex *vo, WVertex *v1, WVertex *v2)
{
- /* cf. Appendix B and the caption of Table 1 from [Meyer et al 2002] */
- real udotv, denom;
+ /* cf. Appendix B and the caption of Table 1 from [Meyer et al 2002] */
+ real udotv, denom;
- Vec3r u (v1->GetVertex()-vo->GetVertex());
- Vec3r v(v2->GetVertex()-vo->GetVertex());
+ Vec3r u (v1->GetVertex() - vo->GetVertex());
+ Vec3r v(v2->GetVertex() - vo->GetVertex());
- udotv = u * v;
- denom = sqrt(u.squareNorm() * v.squareNorm() - udotv * udotv);
+ udotv = u * v;
+ denom = sqrt(u.squareNorm() * v.squareNorm() - udotv * udotv);
- /* Note: I assume this is what they mean by using atan2 (). -Ray Jones */
+ /* Note: I assume this is what they mean by using atan2(). -Ray Jones */
- /* tan = denom/udotv = y/x (see man page for atan2) */
- return (fabs (atan2 (denom, udotv)));
+ /* tan = denom/udotv = y/x (see man page for atan2) */
+ return (fabs(atan2(denom, udotv)));
}
-/**
- * gts_vertex_mean_curvature_normal:
- * @v: a #WVertex.
- * @s: a #GtsSurface.
- * @Kh: the Mean Curvature Normal at @v.
+/*! gts_vertex_mean_curvature_normal:
+ * @v: a #WVertex.
+ * @s: a #GtsSurface.
+ * @Kh: the Mean Curvature Normal at @v.
*
- * Computes the Discrete Mean Curvature Normal approximation at @v.
- * The mean curvature at @v is half the magnitude of the vector @Kh.
+ * Computes the Discrete Mean Curvature Normal approximation at @v.
+ * The mean curvature at @v is half the magnitude of the vector @Kh.
*
- * Note: the normal computed is not unit length, and may point either
- * into or out of the surface, depending on the curvature at @v. It
- * is the responsibility of the caller of the function to use the mean
- * curvature normal appropriately.
+ * Note: the normal computed is not unit length, and may point either into or out of the surface, depending on
+ * the curvature at @v. It is the responsibility of the caller of the function to use the mean curvature normal
+ * appropriately.
*
- * This approximation is from the paper:
- * Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
- * Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
- * VisMath '02, Berlin (Germany)
- * http://www-grail.usc.edu/pubs.html
+ * This approximation is from the paper:
+ * Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
+ * Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
+ * VisMath '02, Berlin (Germany)
+ * http://www-grail.usc.edu/pubs.html
*
- * Returns: %TRUE if the operator could be evaluated, %FALSE if the
- * evaluation failed for some reason (@v is boundary or is the
- * endpoint of a non-manifold edge.)
+ * Returns: %TRUE if the operator could be evaluated, %FALSE if the evaluation failed for some reason (@v is
+ * boundary or is the endpoint of a non-manifold edge.)
*/
-bool gts_vertex_mean_curvature_normal (WVertex * v, Vec3r &Kh)
+bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh)
{
real area = 0.0;
- if (!v) return false;
+ if (!v)
+ return false;
/* this operator is not defined for boundary edges */
- if (v->isBoundary()) return false;
-
- WVertex::incoming_edge_iterator itE;
-
- for (itE=v->incoming_edges_begin();
- itE!=v->incoming_edges_end(); itE++)
- area+=(*itE)->GetaFace()->getArea();
-
- Kh=Vec3r(0.0, 0.0, 0.0);
-
- for (itE=v->incoming_edges_begin();
- itE!=v->incoming_edges_end(); itE++)
- {
- WOEdge * e = (*itE)->getPrevOnFace();
- //if ((e->GetaVertex()==v) || (e->GetbVertex()==v)) cerr<< "BUG ";
+ if (v->isBoundary())
+ return false;
- WVertex * v1 = e->GetaVertex();
- WVertex * v2 = e->GetbVertex();
- real temp;
-
- temp = cotan (v1, v, v2);
- Kh = Vec3r(Kh+temp*(v2->GetVertex()-v->GetVertex()));
+ WVertex::incoming_edge_iterator itE;
- temp = cotan (v2, v, v1);
- Kh = Vec3r(Kh+temp*(v1->GetVertex()-v->GetVertex()));
- }
- if (area > 0.0)
- {
- Kh[0] /= 2*area;
- Kh[1] /= 2*area;
- Kh[2] /= 2*area;
- }
- else return false;
+ for (itE=v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++)
+ area += (*itE)->GetaFace()->getArea();
+
+ Kh = Vec3r(0.0, 0.0, 0.0);
+
+ for (itE=v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++) {
+ WOEdge *e = (*itE)->getPrevOnFace();
+#if 0
+ if ((e->GetaVertex() == v) || (e->GetbVertex() == v))
+ cerr<< "BUG ";
+#endif
+ WVertex *v1 = e->GetaVertex();
+ WVertex *v2 = e->GetbVertex();
+ real temp;
+
+ temp = cotan(v1, v, v2);
+ Kh = Vec3r(Kh + temp * (v2->GetVertex() - v->GetVertex()));
+
+ temp = cotan(v2, v, v1);
+ Kh = Vec3r(Kh + temp * (v1->GetVertex() - v->GetVertex()));
+ }
+ if (area > 0.0) {
+ Kh[0] /= 2 * area;
+ Kh[1] /= 2 * area;
+ Kh[2] /= 2 * area;
+ }
+ else {
+ return false;
+ }
return true;
}
-/**
- * gts_vertex_gaussian_curvature:
- * @v: a #WVertex.
- * @s: a #GtsSurface.
- * @Kg: the Discrete Gaussian Curvature approximation at @v.
+/*! gts_vertex_gaussian_curvature:
+ * @v: a #WVertex.
+ * @s: a #GtsSurface.
+ * @Kg: the Discrete Gaussian Curvature approximation at @v.
*
- * Computes the Discrete Gaussian Curvature approximation at @v.
+ * Computes the Discrete Gaussian Curvature approximation at @v.
*
- * This approximation is from the paper:
- * Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
- * Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
- * VisMath '02, Berlin (Germany)
- * http://www-grail.usc.edu/pubs.html
+ * This approximation is from the paper:
+ * Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
+ * Mark Meyer, Mathieu Desbrun, Peter Schroder, Alan H. Barr
+ * VisMath '02, Berlin (Germany)
+ * http://www-grail.usc.edu/pubs.html
*
- * Returns: %TRUE if the operator could be evaluated, %FALSE if the
- * evaluation failed for some reason (@v is boundary or is the
- * endpoint of a non-manifold edge.)
+ * Returns: %TRUE if the operator could be evaluated, %FALSE if the evaluation failed for some reason (@v is
+ * boundary or is the endpoint of a non-manifold edge.)
*/
-bool gts_vertex_gaussian_curvature (WVertex * v, real * Kg)
+bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg)
{
real area = 0.0;
real angle_sum = 0.0;
- if (!v) return false;
- if (!Kg) return false;
+ if (!v)
+ return false;
+ if (!Kg)
+ return false;
+
+ /* this operator is not defined for boundary edges */
+ if (v->isBoundary()) {
+ *Kg = 0.0;
+ return false;
+ }
- /* this operator is not defined for boundary edges */
- if (v->isBoundary()) {*Kg=0.0 ;return false;}
-
WVertex::incoming_edge_iterator itE;
- for (itE=v->incoming_edges_begin();
- itE!=v->incoming_edges_end(); itE++)
- area+=(*itE)->GetaFace()->getArea();
-
- for (itE=v->incoming_edges_begin();
- itE!=v->incoming_edges_end(); itE++)
- {
- WOEdge * e = (*itE)->getPrevOnFace();
- WVertex * v1 = e->GetaVertex();
- WVertex * v2 = e->GetbVertex();
- angle_sum += angle_from_cotan (v, v1, v2);
- }
-
- *Kg = (2.0*M_PI - angle_sum)/area;
+ for (itE = v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++)
+ area += (*itE)->GetaFace()->getArea();
+
+ for (itE = v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++) {
+ WOEdge *e = (*itE)->getPrevOnFace();
+ WVertex *v1 = e->GetaVertex();
+ WVertex *v2 = e->GetbVertex();
+ angle_sum += angle_from_cotan(v, v1, v2);
+ }
+
+ *Kg = (2.0 * M_PI - angle_sum) / area;
return true;
}
-/**
- * gts_vertex_principal_curvatures:
- * @Kh: mean curvature.
- * @Kg: Gaussian curvature.
- * @K1: first principal curvature.
- * @K2: second principal curvature.
+/*! gts_vertex_principal_curvatures:
+ * @Kh: mean curvature.
+ * @Kg: Gaussian curvature.
+ * @K1: first principal curvature.
+ * @K2: second principal curvature.
*
- * Computes the principal curvatures at a point given the mean and
- * Gaussian curvatures at that point.
+ * Computes the principal curvatures at a point given the mean and Gaussian curvatures at that point.
*
- * The mean curvature can be computed as one-half the magnitude of the
- * vector computed by gts_vertex_mean_curvature_normal().
+ * The mean curvature can be computed as one-half the magnitude of the vector computed by
+ * gts_vertex_mean_curvature_normal().
*
- * The Gaussian curvature can be computed with
- * gts_vertex_gaussian_curvature().
+ * The Gaussian curvature can be computed with gts_vertex_gaussian_curvature().
*/
-void gts_vertex_principal_curvatures (real Kh, real Kg,
- real * K1, real * K2)
+void gts_vertex_principal_curvatures (real Kh, real Kg, real *K1, real *K2)
{
- real temp = Kh*Kh - Kg;
+ real temp = Kh * Kh - Kg;
- if (!K1) return;
- if (!K1) return;
+ if (!K1 || !K2)
+ return;
- if (temp < 0.0) temp = 0.0;
- temp = sqrt (temp);
- *K1 = Kh + temp;
- *K2 = Kh - temp;
+ if (temp < 0.0)
+ temp = 0.0;
+ temp = sqrt (temp);
+ *K1 = Kh + temp;
+ *K2 = Kh - temp;
}
/* from Maple */
-static void linsolve (real m11, real m12, real b1,
- real m21, real m22, real b2,
- real * x1, real * x2)
+static void linsolve(real m11, real m12, real b1, real m21, real m22, real b2, real *x1, real *x2)
{
- real temp;
+ real temp;
- temp = 1.0 / (m21*m12 - m11*m22);
- *x1 = (m12*b2 - m22*b1)*temp;
- *x2 = (m11*b2 - m21*b1)*temp;
+ temp = 1.0 / (m21 * m12 - m11 * m22);
+ *x1 = (m12 * b2 - m22 * b1) * temp;
+ *x2 = (m11 * b2 - m21 * b1) * temp;
}
-
+
/* from Maple - largest eigenvector of [a b; b c] */
-static void eigenvector (real a, real b, real c,
- Vec3r e)
+static void eigenvector(real a, real b, real c, Vec3r e)
{
- if (b == 0.0) {
- e[0] = 0.0;
- } else {
- e[0] = -(c - a - sqrt (c*c - 2*a*c + a*a + 4*b*b))/(2*b);
- }
- e[1] = 1.0;
- e[2] = 0.0;
+ if (b == 0.0) {
+ e[0] = 0.0;
+ }
+ else {
+ e[0] = -(c - a - sqrt(c * c - 2 * a * c + a * a + 4 * b * b)) / (2 * b);
+ }
+ e[1] = 1.0;
+ e[2] = 0.0;
}
-/**
- * gts_vertex_principal_directions:
- * @v: a #WVertex.
- * @s: a #GtsSurface.
- * @Kh: mean curvature normal (a #Vec3r).
- * @Kg: Gaussian curvature (a real).
- * @e1: first principal curvature direction (direction of largest curvature).
- * @e2: second principal curvature direction.
+/*! gts_vertex_principal_directions:
+ * @v: a #WVertex.
+ * @s: a #GtsSurface.
+ * @Kh: mean curvature normal (a #Vec3r).
+ * @Kg: Gaussian curvature (a real).
+ * @e1: first principal curvature direction (direction of largest curvature).
+ * @e2: second principal curvature direction.
*
- * Computes the principal curvature directions at a point given @Kh
- * and @Kg, the mean curvature normal and Gaussian curvatures at that
- * point, computed with gts_vertex_mean_curvature_normal() and
- * gts_vertex_gaussian_curvature(), respectively.
+ * Computes the principal curvature directions at a point given @Kh and @Kg, the mean curvature normal and
+ * Gaussian curvatures at that point, computed with gts_vertex_mean_curvature_normal() and
+ * gts_vertex_gaussian_curvature(), respectively.
*
- * Note that this computation is very approximate and tends to be
- * unstable. Smoothing of the surface or the principal directions may
- * be necessary to achieve reasonable results.
+ * Note that this computation is very approximate and tends to be unstable. Smoothing of the surface or the principal
+ * directions may be necessary to achieve reasonable results.
*/
-void gts_vertex_principal_directions (WVertex * v,
- Vec3r Kh, real Kg,
- Vec3r &e1, Vec3r &e2)
+void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, Vec3r &e2)
{
- Vec3r N;
- real normKh;
-
- Vec3r basis1, basis2, d, eig;
- real ve2, vdotN;
- real aterm_da, bterm_da, cterm_da, const_da;
- real aterm_db, bterm_db, cterm_db, const_db;
- real a, b, c;
- real K1, K2;
- real *weights, *kappas, *d1s, *d2s;
- int edge_count;
- real err_e1, err_e2;
- int e;
- WVertex::incoming_edge_iterator itE;
-
- /* compute unit normal */
- normKh = Kh.norm();
-
- if (normKh > 0.0) {
- Kh.normalize();
- } else {
- /* This vertex is a point of zero mean curvature (flat or saddle
- * point). Compute a normal by averaging the adjacent triangles
- */
- N[0] = N[1] = N[2] = 0.0;
-
- for (itE=v->incoming_edges_begin();
- itE!=v->incoming_edges_end(); itE++)
- N=Vec3r(N+(*itE)->GetaFace()->GetNormal());
- real normN = N.norm();
- if (normN <= 0.0)
- return;
- N.normalize();
- }
-
-
- /* construct a basis from N: */
- /* set basis1 to any component not the largest of N */
- basis1[0] = basis1[1] = basis1[2] = 0.0;
- if (fabs (N[0]) > fabs (N[1]))
- basis1[1] = 1.0;
- else
- basis1[0] = 1.0;
-
- /* make basis2 orthogonal to N */
- basis2 = (N ^ basis1);
- basis2.normalize();
-
- /* make basis1 orthogonal to N and basis2 */
- basis1 = (N ^ basis2);
- basis1.normalize();
-
- aterm_da = bterm_da = cterm_da = const_da = 0.0;
- aterm_db = bterm_db = cterm_db = const_db = 0.0;
- int nb_edges=v->GetEdges().size();
-
- weights = (real *) malloc (sizeof (real)*nb_edges);
- kappas = (real*) malloc (sizeof (real)*nb_edges);
- d1s = (real*) malloc (sizeof (real)*nb_edges);
- d2s = (real*) malloc (sizeof (real)*nb_edges);
- edge_count = 0;
-
- for (itE=v->incoming_edges_begin();
- itE!=v->incoming_edges_end(); itE++)
- {
- WOEdge * e;
- WFace * f1, * f2;
- real weight, kappa, d1, d2;
- Vec3r vec_edge;
- if (! *itE) continue;
- e = *itE;
-
- /* since this vertex passed the tests in
- * gts_vertex_mean_curvature_normal(), this should be true. */
- //g_assert (gts_edge_face_number (e, s) == 2);
-
- /* identify the two triangles bordering e in s */
- f1=e->GetaFace();
- f2=e->GetbFace();
-
- /* We are solving for the values of the curvature tensor
- * B = [ a b ; b c ].
- * The computations here are from section 5 of [Meyer et al 2002].
- *
- * The first step is to calculate the linear equations governing
- * the values of (a,b,c). These can be computed by setting the
- * derivatives of the error E to zero (section 5.3).
- *
- * Since a + c = norm(Kh), we only compute the linear equations
- * for dE/da and dE/db. (NB: [Meyer et al 2002] has the
- * equation a + b = norm(Kh), but I'm almost positive this is
- * incorrect.)
- *
- * Note that the w_ij (defined in section 5.2) are all scaled by
- * (1/8*A_mixed). We drop this uniform scale factor because the
- * solution of the linear equations doesn't rely on it.
- *
- * The terms of the linear equations are xterm_dy with x in
- * {a,b,c} and y in {a,b}. There are also const_dy terms that are
- * the constant factors in the equations.
- */
-
- /* find the vector from v along edge e */
- vec_edge=Vec3r(-1*e->GetVec());
-
- ve2 = vec_edge.squareNorm();
- vdotN = vec_edge * N;
-
- /* section 5.2 - There is a typo in the computation of kappa. The
- * edges should be x_j-x_i.
- */
- kappa = 2.0 * vdotN / ve2;
-
- /* section 5.2 */
-
- /* I don't like performing a minimization where some of the
- * weights can be negative (as can be the case if f1 or f2 are
- * obtuse). To ensure all-positive weights, we check for
- * obtuseness. */
- weight = 0.0;
- if (! triangle_obtuse(v, f1)) {
- weight += ve2 *
- cotan (f1->GetNextOEdge(e->twin())->GetbVertex(),
- e->GetaVertex(), e->GetbVertex()) / 8.0;
- } else {
- if (angle_obtuse (v, f1)) {
- weight += ve2 * f1->getArea() / 4.0;
- } else {
- weight += ve2 * f1->getArea() / 8.0;
- }
- }
-
- if (! triangle_obtuse(v, f2)) {
- weight += ve2 *
- cotan (f2->GetNextOEdge(e)->GetbVertex(),
- e->GetaVertex(), e->GetbVertex()) / 8.0;
- } else {
- if (angle_obtuse (v, f2)) {
- weight += ve2 * f1->getArea() / 4.0;
- } else {
- weight += ve2 * f1->getArea() / 8.0;
- }
- }
-
- /* projection of edge perpendicular to N (section 5.3) */
- d[0] = vec_edge[0] - vdotN * N[0];
- d[1] = vec_edge[1] - vdotN * N[1];
- d[2] = vec_edge[2] - vdotN * N[2];
- d.normalize();
-
- /* not explicit in the paper, but necessary. Move d to 2D basis. */
- d1 = d * basis1;
- d2 = d * basis2;
-
- /* store off the curvature, direction of edge, and weights for later use */
- weights[edge_count] = weight;
- kappas[edge_count] = kappa;
- d1s[edge_count] = d1;
- d2s[edge_count] = d2;
- edge_count++;
-
- /* Finally, update the linear equations */
- aterm_da += weight * d1 * d1 * d1 * d1;
- bterm_da += weight * d1 * d1 * 2 * d1 * d2;
- cterm_da += weight * d1 * d1 * d2 * d2;
- const_da += weight * d1 * d1 * (- kappa);
-
- aterm_db += weight * d1 * d2 * d1 * d1;
- bterm_db += weight * d1 * d2 * 2 * d1 * d2;
- cterm_db += weight * d1 * d2 * d2 * d2;
- const_db += weight * d1 * d2 * (- kappa);
-
- }
-
- /* now use the identity (Section 5.3) a + c = |Kh| = 2 * kappa_h */
- aterm_da -= cterm_da;
- const_da += cterm_da * normKh;
-
- aterm_db -= cterm_db;
- const_db += cterm_db * normKh;
-
- /* check for solvability of the linear system */
- if (((aterm_da * bterm_db - aterm_db * bterm_da) != 0.0) &&
- ((const_da != 0.0) || (const_db != 0.0))) {
- linsolve (aterm_da, bterm_da, -const_da,
- aterm_db, bterm_db, -const_db,
- &a, &b);
-
- c = normKh - a;
-
- eigenvector (a, b, c, eig);
- } else {
- /* region of v is planar */
- eig[0] = 1.0;
- eig[1] = 0.0;
- }
-
- /* Although the eigenvectors of B are good estimates of the
- * principal directions, it seems that which one is attached to
- * which curvature direction is a bit arbitrary. This may be a bug
- * in my implementation, or just a side-effect of the inaccuracy of
- * B due to the discrete nature of the sampling.
- *
- * To overcome this behavior, we'll evaluate which assignment best
- * matches the given eigenvectors by comparing the curvature
- * estimates computed above and the curvatures calculated from the
- * discrete differential operators. */
-
- gts_vertex_principal_curvatures (0.5 * normKh, Kg, &K1, &K2);
-
- err_e1 = err_e2 = 0.0;
- /* loop through the values previously saved */
- for (e = 0; e < edge_count; e++) {
- real weight, kappa, d1, d2;
- real temp1, temp2;
- real delta;
-
- weight = weights[e];
- kappa = kappas[e];
- d1 = d1s[e];
- d2 = d2s[e];
-
- temp1 = fabs (eig[0] * d1 + eig[1] * d2);
- temp1 = temp1 * temp1;
- temp2 = fabs (eig[1] * d1 - eig[0] * d2);
- temp2 = temp2 * temp2;
-
- /* err_e1 is for K1 associated with e1 */
- delta = K1 * temp1 + K2 * temp2 - kappa;
- err_e1 += weight * delta * delta;
-
- /* err_e2 is for K1 associated with e2 */
- delta = K2 * temp1 + K1 * temp2 - kappa;
- err_e2 += weight * delta * delta;
- }
- free (weights);
- free (kappas);
- free (d1s);
- free (d2s);
-
- /* rotate eig by a right angle if that would decrease the error */
- if (err_e2 < err_e1) {
- real temp = eig[0];
-
- eig[0] = eig[1];
- eig[1] = -temp;
- }
-
- e1[0] = eig[0] * basis1[0] + eig[1] * basis2[0];
- e1[1] = eig[0] * basis1[1] + eig[1] * basis2[1];
- e1[2] = eig[0] * basis1[2] + eig[1] * basis2[2];
- e1.normalize();
-
- /* make N,e1,e2 a right handed coordinate sytem */
- e2 = N ^ e1;
- e2.normalize();
+ Vec3r N;
+ real normKh;
+
+ Vec3r basis1, basis2, d, eig;
+ real ve2, vdotN;
+ real aterm_da, bterm_da, cterm_da, const_da;
+ real aterm_db, bterm_db, cterm_db, const_db;
+ real a, b, c;
+ real K1, K2;
+ real *weights, *kappas, *d1s, *d2s;
+ int edge_count;
+ real err_e1, err_e2;
+ int e;
+ WVertex::incoming_edge_iterator itE;
+
+ /* compute unit normal */
+ normKh = Kh.norm();
+
+ if (normKh > 0.0) {
+ Kh.normalize();
+ }
+ else {
+ /* This vertex is a point of zero mean curvature (flat or saddle point). Compute a normal by averaging
+ * the adjacent triangles
+ */
+ N[0] = N[1] = N[2] = 0.0;
+
+ for (itE = v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++)
+ N = Vec3r(N + (*itE)->GetaFace()->GetNormal());
+ real normN = N.norm();
+ if (normN <= 0.0)
+ return;
+ N.normalize();
+ }
+
+ /* construct a basis from N: */
+ /* set basis1 to any component not the largest of N */
+ basis1[0] = basis1[1] = basis1[2] = 0.0;
+ if (fabs (N[0]) > fabs (N[1]))
+ basis1[1] = 1.0;
+ else
+ basis1[0] = 1.0;
+
+ /* make basis2 orthogonal to N */
+ basis2 = (N ^ basis1);
+ basis2.normalize();
+
+ /* make basis1 orthogonal to N and basis2 */
+ basis1 = (N ^ basis2);
+ basis1.normalize();
+
+ aterm_da = bterm_da = cterm_da = const_da = 0.0;
+ aterm_db = bterm_db = cterm_db = const_db = 0.0;
+ int nb_edges=v->GetEdges().size();
+
+ weights = (real *)malloc(sizeof (real) * nb_edges);
+ kappas = (real *)malloc(sizeof (real) * nb_edges);
+ d1s = (real *)malloc(sizeof (real) * nb_edges);
+ d2s = (real *)malloc(sizeof (real) * nb_edges);
+ edge_count = 0;
+
+ for (itE = v->incoming_edges_begin(); itE != v->incoming_edges_end(); itE++) {
+ WOEdge *e;
+ WFace *f1, *f2;
+ real weight, kappa, d1, d2;
+ Vec3r vec_edge;
+ if (!*itE)
+ continue;
+ e = *itE;
+
+ /* since this vertex passed the tests in gts_vertex_mean_curvature_normal(), this should be true. */
+ //g_assert(gts_edge_face_number (e, s) == 2);
+
+ /* identify the two triangles bordering e in s */
+ f1 = e->GetaFace();
+ f2 = e->GetbFace();
+
+ /* We are solving for the values of the curvature tensor
+ * B = [ a b ; b c ].
+ * The computations here are from section 5 of [Meyer et al 2002].
+ *
+ * The first step is to calculate the linear equations governing the values of (a,b,c). These can be computed
+ * by setting the derivatives of the error E to zero (section 5.3).
+ *
+ * Since a + c = norm(Kh), we only compute the linear equations for dE/da and dE/db. (NB: [Meyer et al 2002]
+ * has the equation a + b = norm(Kh), but I'm almost positive this is incorrect).
+ *
+ * Note that the w_ij (defined in section 5.2) are all scaled by (1/8*A_mixed). We drop this uniform scale
+ * factor because the solution of the linear equations doesn't rely on it.
+ *
+ * The terms of the linear equations are xterm_dy with x in {a,b,c} and y in {a,b}. There are also const_dy
+ * terms that are the constant factors in the equations.
+ */
+
+ /* find the vector from v along edge e */
+ vec_edge = Vec3r(-1 * e->GetVec());
+
+ ve2 = vec_edge.squareNorm();
+ vdotN = vec_edge * N;
+
+ /* section 5.2 - There is a typo in the computation of kappa. The edges should be x_j-x_i. */
+ kappa = 2.0 * vdotN / ve2;
+
+ /* section 5.2 */
+
+ /* I don't like performing a minimization where some of the weights can be negative (as can be the case
+ * if f1 or f2 are obtuse). To ensure all-positive weights, we check for obtuseness. */
+ weight = 0.0;
+ if (!triangle_obtuse(v, f1)) {
+ weight += ve2 * cotan(f1->GetNextOEdge(e->twin())->GetbVertex(), e->GetaVertex(), e->GetbVertex()) / 8.0;
+ }
+ else {
+ if (angle_obtuse(v, f1)) {
+ weight += ve2 * f1->getArea() / 4.0;
+ }
+ else {
+ weight += ve2 * f1->getArea() / 8.0;
+ }
+ }
+
+ if (!triangle_obtuse(v, f2)) {
+ weight += ve2 * cotan (f2->GetNextOEdge(e)->GetbVertex(), e->GetaVertex(), e->GetbVertex()) / 8.0;
+ }
+ else {
+ if (angle_obtuse(v, f2)) {
+ weight += ve2 * f1->getArea() / 4.0;
+ }
+ else {
+ weight += ve2 * f1->getArea() / 8.0;
+ }
+ }
+
+ /* projection of edge perpendicular to N (section 5.3) */
+ d[0] = vec_edge[0] - vdotN * N[0];
+ d[1] = vec_edge[1] - vdotN * N[1];
+ d[2] = vec_edge[2] - vdotN * N[2];
+ d.normalize();
+
+ /* not explicit in the paper, but necessary. Move d to 2D basis. */
+ d1 = d * basis1;
+ d2 = d * basis2;
+
+ /* store off the curvature, direction of edge, and weights for later use */
+ weights[edge_count] = weight;
+ kappas[edge_count] = kappa;
+ d1s[edge_count] = d1;
+ d2s[edge_count] = d2;
+ edge_count++;
+
+ /* Finally, update the linear equations */
+ aterm_da += weight * d1 * d1 * d1 * d1;
+ bterm_da += weight * d1 * d1 * 2 * d1 * d2;
+ cterm_da += weight * d1 * d1 * d2 * d2;
+ const_da += weight * d1 * d1 * (-kappa);
+
+ aterm_db += weight * d1 * d2 * d1 * d1;
+ bterm_db += weight * d1 * d2 * 2 * d1 * d2;
+ cterm_db += weight * d1 * d2 * d2 * d2;
+ const_db += weight * d1 * d2 * (-kappa);
+ }
+
+ /* now use the identity (Section 5.3) a + c = |Kh| = 2 * kappa_h */
+ aterm_da -= cterm_da;
+ const_da += cterm_da * normKh;
+
+ aterm_db -= cterm_db;
+ const_db += cterm_db * normKh;
+
+ /* check for solvability of the linear system */
+ if (((aterm_da * bterm_db - aterm_db * bterm_da) != 0.0) && ((const_da != 0.0) || (const_db != 0.0))) {
+ linsolve(aterm_da, bterm_da, -const_da, aterm_db, bterm_db, -const_db, &a, &b);
+
+ c = normKh - a;
+
+ eigenvector(a, b, c, eig);
+ }
+ else {
+ /* region of v is planar */
+ eig[0] = 1.0;
+ eig[1] = 0.0;
+ }
+
+ /* Although the eigenvectors of B are good estimates of the principal directions, it seems that which one is
+ * attached to which curvature direction is a bit arbitrary. This may be a bug in my implementation, or just
+ * a side-effect of the inaccuracy of B due to the discrete nature of the sampling.
+ *
+ * To overcome this behavior, we'll evaluate which assignment best matches the given eigenvectors by comparing
+ * the curvature estimates computed above and the curvatures calculated from the discrete differential operators.
+ */
+
+ gts_vertex_principal_curvatures(0.5 * normKh, Kg, &K1, &K2);
+
+ err_e1 = err_e2 = 0.0;
+ /* loop through the values previously saved */
+ for (e = 0; e < edge_count; e++) {
+ real weight, kappa, d1, d2;
+ real temp1, temp2;
+ real delta;
+
+ weight = weights[e];
+ kappa = kappas[e];
+ d1 = d1s[e];
+ d2 = d2s[e];
+
+ temp1 = fabs (eig[0] * d1 + eig[1] * d2);
+ temp1 = temp1 * temp1;
+ temp2 = fabs (eig[1] * d1 - eig[0] * d2);
+ temp2 = temp2 * temp2;
+
+ /* err_e1 is for K1 associated with e1 */
+ delta = K1 * temp1 + K2 * temp2 - kappa;
+ err_e1 += weight * delta * delta;
+
+ /* err_e2 is for K1 associated with e2 */
+ delta = K2 * temp1 + K1 * temp2 - kappa;
+ err_e2 += weight * delta * delta;
+ }
+ free (weights);
+ free (kappas);
+ free (d1s);
+ free (d2s);
+
+ /* rotate eig by a right angle if that would decrease the error */
+ if (err_e2 < err_e1) {
+ real temp = eig[0];
+
+ eig[0] = eig[1];
+ eig[1] = -temp;
+ }
+
+ e1[0] = eig[0] * basis1[0] + eig[1] * basis2[0];
+ e1[1] = eig[0] * basis1[1] + eig[1] * basis2[1];
+ e1[2] = eig[0] * basis1[2] + eig[1] * basis2[2];
+ e1.normalize();
+
+ /* make N,e1,e2 a right handed coordinate sytem */
+ e2 = N ^ e1;
+ e2.normalize();
}
namespace OGF {
- inline static real angle(WOEdge * h) {
- const Vec3r& n1 = h->GetbFace()->GetNormal();
- const Vec3r& n2 = h->GetaFace()->GetNormal();
- const Vec3r v = h->getVec3r();
- real sine = (n1 ^ n2) * v / v.norm() ;
- if(sine >= 1.0) {
- return M_PI / 2.0 ;
- }
- if(sine <= -1.0) {
- return -M_PI / 2.0 ;
- }
- return ::asin(sine) ;
- }
-
- // precondition1: P is inside the sphere
- // precondition2: P,V points to the outside of
- // the sphere (i.e. OP.V > 0)
- static bool sphere_clip_vector(
- const Vec3r& O, real r,
- const Vec3r& P, Vec3r& V
- ) {
-
- Vec3r W = P - O ;
- real a = V.squareNorm() ;
- real b = 2.0 * V * W ;
- real c = W.squareNorm() - r*r ;
- real delta = b*b - 4*a*c ;
- if(delta < 0) {
- // Should not happen, but happens sometimes (numerical precision)
- return true ;
- }
- real t = - b + ::sqrt(delta) / (2.0 * a) ;
- if(t < 0.0) {
- // Should not happen, but happens sometimes (numerical precision)
- return true ;
- }
- if(t >= 1.0) {
- // Inside the sphere
- return false ;
- }
-
- V[0] = (t * V.x()) ;
- V[1] = (t * V.y()) ;
- V[2] = (t * V.z()) ;
-
- return true ;
- }
-
- // TODO: check optimizations:
- // use marking ? (measure *timings* ...)
- void compute_curvature_tensor(
- WVertex* start, real radius, NormalCycle& nc
- ) {
- // in case we have a non-manifold vertex, skip it...
- if(start->isBoundary())
- return;
-
- std::set<WVertex*> vertices ;
- const Vec3r& O = start->GetVertex() ;
- std::stack<WVertex*> S ;
- S.push(start) ;
- vertices.insert(start) ;
- while(!S.empty()) {
- WVertex* v = S.top() ;
- S.pop() ;
- if(v->isBoundary())
- continue;
- const Vec3r& P = v->GetVertex() ;
- WVertex::incoming_edge_iterator woeit = v->incoming_edges_begin();
- WVertex::incoming_edge_iterator woeitend = v->incoming_edges_end();
- for(;woeit!=woeitend; ++woeit){
- WOEdge *h = *woeit;
- if((v == start) || h->GetVec() * (O - P) > 0.0) {
- Vec3r V(-1 * h->GetVec());
- bool isect = sphere_clip_vector(O, radius, P, V) ;
- assert (h->GetOwner()->GetNumberOfOEdges() == 2); // Because otherwise v->isBoundary() would be true
- nc.accumulate_dihedral_angle(V, h->GetAngle()) ;
-
- if(!isect) {
- WVertex* w = h->GetaVertex() ;
- if(vertices.find(w) == vertices.end()) {
- vertices.insert(w) ;
- S.push(w) ;
- }
- }
- }
- }
- }
- }
-
-
- void compute_curvature_tensor_one_ring(
- WVertex* start, NormalCycle& nc
- ) {
- // in case we have a non-manifold vertex, skip it...
- if(start->isBoundary())
- return;
-
- WVertex::incoming_edge_iterator woeit = start->incoming_edges_begin();
- WVertex::incoming_edge_iterator woeitend = start->incoming_edges_end();
- for(;woeit!=woeitend; ++woeit){
- WOEdge *h = (*woeit)->twin();
- nc.accumulate_dihedral_angle(h->GetVec(), h->GetAngle()) ;
- WOEdge *hprev = h->getPrevOnFace();
- nc.accumulate_dihedral_angle(hprev->GetVec(), hprev->GetAngle()) ;
- }
- }
+inline static real angle(WOEdge *h)
+{
+ const Vec3r& n1 = h->GetbFace()->GetNormal();
+ const Vec3r& n2 = h->GetaFace()->GetNormal();
+ const Vec3r v = h->getVec3r();
+ real sine = (n1 ^ n2) * v / v.norm();
+ if (sine >= 1.0) {
+ return M_PI / 2.0;
+ }
+ if (sine <= -1.0) {
+ return -M_PI / 2.0;
+ }
+ return ::asin(sine);
+}
+
+// precondition1: P is inside the sphere
+// precondition2: P,V points to the outside of the sphere (i.e. OP.V > 0)
+static bool sphere_clip_vector(const Vec3r& O, real r, const Vec3r& P, Vec3r& V)
+{
+ Vec3r W = P - O;
+ real a = V.squareNorm();
+ real b = 2.0 * V * W;
+ real c = W.squareNorm() - r * r;
+ real delta = b * b - 4 * a * c;
+ if (delta < 0) {
+ // Should not happen, but happens sometimes (numerical precision)
+ return true;
+ }
+ real t = - b + ::sqrt(delta) / (2.0 * a);
+ if (t < 0.0) {
+ // Should not happen, but happens sometimes (numerical precision)
+ return true;
+ }
+ if (t >= 1.0) {
+ // Inside the sphere
+ return false;
+ }
+
+ V[0] = (t * V.x());
+ V[1] = (t * V.y());
+ V[2] = (t * V.z());
+
+ return true;
+}
+
+// TODO: check optimizations:
+// use marking ? (measure *timings* ...)
+void compute_curvature_tensor(WVertex *start, real radius, NormalCycle& nc)
+{
+ // in case we have a non-manifold vertex, skip it...
+ if(start->isBoundary())
+ return;
+
+ std::set<WVertex*> vertices;
+ const Vec3r& O = start->GetVertex();
+ std::stack<WVertex*> S;
+ S.push(start);
+ vertices.insert(start);
+ while (!S.empty()) {
+ WVertex *v = S.top();
+ S.pop();
+ if (v->isBoundary())
+ continue;
+ const Vec3r& P = v->GetVertex();
+ WVertex::incoming_edge_iterator woeit = v->incoming_edges_begin();
+ WVertex::incoming_edge_iterator woeitend = v->incoming_edges_end();
+ for (; woeit != woeitend; ++woeit) {
+ WOEdge *h = *woeit;
+ if ((v == start) || h->GetVec() * (O - P) > 0.0) {
+ Vec3r V(-1 * h->GetVec());
+ bool isect = sphere_clip_vector(O, radius, P, V);
+ assert (h->GetOwner()->GetNumberOfOEdges() == 2); // Because otherwise v->isBoundary() would be true
+ nc.accumulate_dihedral_angle(V, h->GetAngle());
+
+ if (!isect) {
+ WVertex *w = h->GetaVertex();
+ if (vertices.find(w) == vertices.end()) {
+ vertices.insert(w);
+ S.push(w);
+ }
+ }
+ }
+ }
+ }
}
+
+void compute_curvature_tensor_one_ring(WVertex *start, NormalCycle& nc)
+{
+ // in case we have a non-manifold vertex, skip it...
+ if (start->isBoundary())
+ return;
+
+ WVertex::incoming_edge_iterator woeit = start->incoming_edges_begin();
+ WVertex::incoming_edge_iterator woeitend = start->incoming_edges_end();
+ for (; woeit != woeitend; ++woeit) {
+ WOEdge *h = (*woeit)->twin();
+ nc.accumulate_dihedral_angle(h->GetVec(), h->GetAngle());
+ WOEdge *hprev = h->getPrevOnFace();
+ nc.accumulate_dihedral_angle(hprev->GetVec(), hprev->GetAngle());
+ }
+}
+
+} // OGF namespace