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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-02 05:55:30 +0400
commit699da2fb0d9012cef5e45cc1b547a01fd92dbc1c (patch)
treeeb6e3de1f90387af1a2628bbc79d51327e3ac248 /source/blender/freestyle/intern/winged_edge/Nature.h
parent520ab93465d8056bf6d4a4115743daaee4c2fd66 (diff)
Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/Nature.h')
-rw-r--r--source/blender/freestyle/intern/winged_edge/Nature.h138
1 files changed, 69 insertions, 69 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/Nature.h b/source/blender/freestyle/intern/winged_edge/Nature.h
index 62171fae111..0ce64f3f1cb 100644
--- a/source/blender/freestyle/intern/winged_edge/Nature.h
+++ b/source/blender/freestyle/intern/winged_edge/Nature.h
@@ -1,79 +1,79 @@
-//
-// Filename : Nature.h
-// Author(s) : Emmanuel Turquin
-// Purpose : Different natures for both vertices and edges
-// Date of creation : 01/07/2003
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-#ifndef NATURE_H
-# define NATURE_H
+#ifndef __FREESTYLE_NATURE_H__
+#define __FREESTYLE_NATURE_H__
-/*! \file Nature.h
- * Definitions of Natures of the ViewMap's elements
+/** \file blender/freestyle/intern/winged_edge/Nature.h
+ * \ingroup freestyle
+ * \brief Different natures for both vertices and edges
+ * \author Emmanuel Turquin
+ * \date 01/07/2003
*/
-/*! Namespace gathering the different possible
- * natures of 0D and 1D elements of the ViewMap
- */
+/*! Namespace gathering the different possible natures of 0D and 1D elements of the ViewMap */
namespace Nature {
-
- typedef unsigned short VertexNature;
- /*! true for any 0D element */
- static const VertexNature POINT = 0; // 0
- /*! true for SVertex */
- static const VertexNature S_VERTEX = (1 << 0); // 1
- /*! true for ViewVertex */
- static const VertexNature VIEW_VERTEX = (1 << 1); // 2
- /*! true for NonTVertex */
- static const VertexNature NON_T_VERTEX = (1 << 2); // 4
- /*! true for TVertex */
- static const VertexNature T_VERTEX = (1 << 3); // 8
- /*! true for CUSP */
- static const VertexNature CUSP = (1 << 4); // 16
+/* XXX Why not using enums??? */
+
+typedef unsigned short VertexNature;
+/*! true for any 0D element */
+static const VertexNature POINT = 0; // 0
+/*! true for SVertex */
+static const VertexNature S_VERTEX = (1 << 0); // 1
+/*! true for ViewVertex */
+static const VertexNature VIEW_VERTEX = (1 << 1); // 2
+/*! true for NonTVertex */
+static const VertexNature NON_T_VERTEX = (1 << 2); // 4
+/*! true for TVertex */
+static const VertexNature T_VERTEX = (1 << 3); // 8
+/*! true for CUSP */
+static const VertexNature CUSP = (1 << 4); // 16
- typedef unsigned short EdgeNature;
- /*! true for non feature edges (always false for 1D elements of the ViewMap) */
- static const EdgeNature NO_FEATURE = 0; // 0
- /*! true for silhouettes */
- static const EdgeNature SILHOUETTE = (1 << 0); // 1
- /*! true for borders */
- static const EdgeNature BORDER = (1 << 1); // 2
- /*! true for creases */
- static const EdgeNature CREASE = (1 << 2); // 4
- /*! true for ridges */
- static const EdgeNature RIDGE = (1 << 3); // 8
- /*! true for valleys */
- static const EdgeNature VALLEY = (1 << 4); // 16
- /*! true for suggestive contours */
- static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32
- /*! true for material boundaries */
- static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64
- /*! true for user-defined edge marks */
- static const EdgeNature EDGE_MARK = (1 << 7); // 128
+typedef unsigned short EdgeNature;
+/*! true for non feature edges (always false for 1D elements of the ViewMap) */
+static const EdgeNature NO_FEATURE = 0; // 0
+/*! true for silhouettes */
+static const EdgeNature SILHOUETTE = (1 << 0); // 1
+/*! true for borders */
+static const EdgeNature BORDER = (1 << 1); // 2
+/*! true for creases */
+static const EdgeNature CREASE = (1 << 2); // 4
+/*! true for ridges */
+static const EdgeNature RIDGE = (1 << 3); // 8
+/*! true for valleys */
+static const EdgeNature VALLEY = (1 << 4); // 16
+/*! true for suggestive contours */
+static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32
+/*! true for material boundaries */
+static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64
+/*! true for user-defined edge marks */
+static const EdgeNature EDGE_MARK = (1 << 7); // 128
} // end of namespace Nature
-#endif // NATURE_H
+#endif // __FREESTYLE_NATURE_H__