diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-01-02 05:55:30 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-01-02 05:55:30 +0400 |
commit | 699da2fb0d9012cef5e45cc1b547a01fd92dbc1c (patch) | |
tree | eb6e3de1f90387af1a2628bbc79d51327e3ac248 /source/blender/freestyle/intern/winged_edge/Nature.h | |
parent | 520ab93465d8056bf6d4a4115743daaee4c2fd66 (diff) |
Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien.
Thanks again Bastien for having this done! :)
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/Nature.h')
-rw-r--r-- | source/blender/freestyle/intern/winged_edge/Nature.h | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/Nature.h b/source/blender/freestyle/intern/winged_edge/Nature.h index 62171fae111..0ce64f3f1cb 100644 --- a/source/blender/freestyle/intern/winged_edge/Nature.h +++ b/source/blender/freestyle/intern/winged_edge/Nature.h @@ -1,79 +1,79 @@ -// -// Filename : Nature.h -// Author(s) : Emmanuel Turquin -// Purpose : Different natures for both vertices and edges -// Date of creation : 01/07/2003 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ -#ifndef NATURE_H -# define NATURE_H +#ifndef __FREESTYLE_NATURE_H__ +#define __FREESTYLE_NATURE_H__ -/*! \file Nature.h - * Definitions of Natures of the ViewMap's elements +/** \file blender/freestyle/intern/winged_edge/Nature.h + * \ingroup freestyle + * \brief Different natures for both vertices and edges + * \author Emmanuel Turquin + * \date 01/07/2003 */ -/*! Namespace gathering the different possible - * natures of 0D and 1D elements of the ViewMap - */ +/*! Namespace gathering the different possible natures of 0D and 1D elements of the ViewMap */ namespace Nature { - - typedef unsigned short VertexNature; - /*! true for any 0D element */ - static const VertexNature POINT = 0; // 0 - /*! true for SVertex */ - static const VertexNature S_VERTEX = (1 << 0); // 1 - /*! true for ViewVertex */ - static const VertexNature VIEW_VERTEX = (1 << 1); // 2 - /*! true for NonTVertex */ - static const VertexNature NON_T_VERTEX = (1 << 2); // 4 - /*! true for TVertex */ - static const VertexNature T_VERTEX = (1 << 3); // 8 - /*! true for CUSP */ - static const VertexNature CUSP = (1 << 4); // 16 +/* XXX Why not using enums??? */ + +typedef unsigned short VertexNature; +/*! true for any 0D element */ +static const VertexNature POINT = 0; // 0 +/*! true for SVertex */ +static const VertexNature S_VERTEX = (1 << 0); // 1 +/*! true for ViewVertex */ +static const VertexNature VIEW_VERTEX = (1 << 1); // 2 +/*! true for NonTVertex */ +static const VertexNature NON_T_VERTEX = (1 << 2); // 4 +/*! true for TVertex */ +static const VertexNature T_VERTEX = (1 << 3); // 8 +/*! true for CUSP */ +static const VertexNature CUSP = (1 << 4); // 16 - typedef unsigned short EdgeNature; - /*! true for non feature edges (always false for 1D elements of the ViewMap) */ - static const EdgeNature NO_FEATURE = 0; // 0 - /*! true for silhouettes */ - static const EdgeNature SILHOUETTE = (1 << 0); // 1 - /*! true for borders */ - static const EdgeNature BORDER = (1 << 1); // 2 - /*! true for creases */ - static const EdgeNature CREASE = (1 << 2); // 4 - /*! true for ridges */ - static const EdgeNature RIDGE = (1 << 3); // 8 - /*! true for valleys */ - static const EdgeNature VALLEY = (1 << 4); // 16 - /*! true for suggestive contours */ - static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32 - /*! true for material boundaries */ - static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64 - /*! true for user-defined edge marks */ - static const EdgeNature EDGE_MARK = (1 << 7); // 128 +typedef unsigned short EdgeNature; +/*! true for non feature edges (always false for 1D elements of the ViewMap) */ +static const EdgeNature NO_FEATURE = 0; // 0 +/*! true for silhouettes */ +static const EdgeNature SILHOUETTE = (1 << 0); // 1 +/*! true for borders */ +static const EdgeNature BORDER = (1 << 1); // 2 +/*! true for creases */ +static const EdgeNature CREASE = (1 << 2); // 4 +/*! true for ridges */ +static const EdgeNature RIDGE = (1 << 3); // 8 +/*! true for valleys */ +static const EdgeNature VALLEY = (1 << 4); // 16 +/*! true for suggestive contours */ +static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32 +/*! true for material boundaries */ +static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64 +/*! true for user-defined edge marks */ +static const EdgeNature EDGE_MARK = (1 << 7); // 128 } // end of namespace Nature -#endif // NATURE_H +#endif // __FREESTYLE_NATURE_H__ |