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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-22 17:37:35 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-22 18:18:47 +0400
commit97d047a3e9a52d9e2d8c0eee6932ab9ab9199ab9 (patch)
tree5eb2a0155474121a60387cdb02c1434a1cfbd2a5 /source/blender/freestyle/intern/winged_edge/WEdge.h
parent7a8676509505bf5fbf50943f3bcc561bf95fabef (diff)
Fix T40307: Crash with freestyle and particle hair.
The scene file provided by the problem report has many degenerate faces coming from a particle system. These zero-area faces were not expected in the ray-casting line visibility algorithms of Freestyle. Now degenerate faces are properly excluded from the imported mesh data and not fed to the line visibility algorithms.
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WEdge.h')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WEdge.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h
index 5dda41ad279..54461a6e8a6 100644
--- a/source/blender/freestyle/intern/winged_edge/WEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.h
@@ -1309,11 +1309,13 @@ public:
for (vector<WShape *>::iterator it = _wshapes.begin(); it != _wshapes.end(); it++)
delete *it;
_wshapes.clear();
+ _numFaces = 0;
}
void addWShape(WShape *wshape)
{
_wshapes.push_back(wshape);
+ _numFaces += wshape->GetFaceList().size();
}
vector<WShape *>& getWShapes()
@@ -1321,8 +1323,14 @@ public:
return _wshapes;
}
+ unsigned getNumFaces()
+ {
+ return _numFaces;
+ }
+
private:
vector<WShape *> _wshapes;
+ unsigned _numFaces;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:WingedEdge")