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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-22 01:24:37 +0400
commit7426a3e35bb6ebc5c08eb307c0f9d30ef51ae570 (patch)
tree20ca168e42005a447ce4a89f37b3a238a92942cb /source/blender/freestyle/intern/winged_edge/WEdge.h
parentab722884d3684808b17f76ae742ef59dccf4f8e2 (diff)
Added StrokeAttribute class. Beginning of StrokeVertex.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WEdge.h')
-rwxr-xr-xsource/blender/freestyle/intern/winged_edge/WEdge.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h
index b4c6a38f5bd..99dc83faf96 100755
--- a/source/blender/freestyle/intern/winged_edge/WEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.h
@@ -80,12 +80,12 @@ public:
bool isBoundary();
/*! modifiers */
- inline void SetVertex(const Vec3r& v) {_Vertex = v;}
- inline void SetEdges(const vector<WEdge *>& iEdgeList) {_EdgeList = iEdgeList;}
- inline void SetId(int id) {_Id = id;}
- inline void SetShape(WShape *iShape) {_Shape = iShape;}
- inline void SetSmooth(bool b) {_Smooth = b;}
- inline void SetBorder(bool b) {if(b) _Border= 1; else _Border = 0;}
+ inline void setVertex(const Vec3r& v) {_Vertex = v;}
+ inline void setEdges(const vector<WEdge *>& iEdgeList) {_EdgeList = iEdgeList;}
+ inline void setId(int id) {_Id = id;}
+ inline void setShape(WShape *iShape) {_Shape = iShape;}
+ inline void setSmooth(bool b) {_Smooth = b;}
+ inline void setBorder(bool b) {if(b) _Border= 1; else _Border = 0;}
/*! Adds an edge to the edges list */
void AddEdge(WEdge *iEdge) ;
@@ -333,11 +333,11 @@ public:
// inline void SetbCWEdge(WOEdge *pe) {_pbCWEdge = pe;}
// inline void SetaCCWEdge(WOEdge *pe) {_paCCWEdge = pe;}
// inline void SetbCCCWEdge(WOEdge *pe) {_pbCCWEdge = pe;}
- inline void SetaVertex(WVertex *pv) {_paVertex = pv;}
- inline void SetbVertex(WVertex *pv) {_pbVertex = pv;}
- inline void SetaFace(WFace *pf) {_paFace = pf;}
- inline void SetbFace(WFace *pf) {_pbFace = pf;}
- inline void SetOwner(WEdge *pe) {_pOwner = pe;}
+ inline void setaVertex(WVertex *pv) {_paVertex = pv;}
+ inline void setbVertex(WVertex *pv) {_pbVertex = pv;}
+ inline void setaFace(WFace *pf) {_paFace = pf;}
+ inline void setbFace(WFace *pf) {_pbFace = pf;}
+ inline void setOwner(WEdge *pe) {_pOwner = pe;}
/*! Retrieves the list of edges in CW order */
inline void RetrieveCWOrderedEdges(vector<WEdge*>& oEdges);
@@ -453,8 +453,8 @@ public:
}
/*! modifiers */
- inline void SetaOEdge(WOEdge *iEdge) {_paOEdge = iEdge;}
- inline void SetbOEdge(WOEdge *iEdge) {_pbOEdge = iEdge;}
+ inline void setaOEdge(WOEdge *iEdge) {_paOEdge = iEdge;}
+ inline void setbOEdge(WOEdge *iEdge) {_pbOEdge = iEdge;}
inline void AddOEdge(WOEdge *iEdge)
{
if(NULL == _paOEdge)
@@ -470,8 +470,8 @@ public:
return;
}
}
- inline void SetNumberOfOEdges(int n) {_nOEdges = n;}
- inline void SetId(int id) {_Id = id;}
+ inline void setNumberOfOEdges(int n) {_nOEdges = n;}
+ inline void setId(int id) {_Id = id;}
virtual void ResetUserData() {userdata = 0;}
};
@@ -648,12 +648,12 @@ public:
return false;
}
/*! modifiers */
- inline void SetEdgeList(const vector<WOEdge*>& iEdgeList) {_OEdgeList = iEdgeList;}
- inline void SetNormal(const Vec3r& iNormal) {_Normal = iNormal;}
- inline void SetNormalList(const vector<Vec3r>& iNormalsList) {_VerticesNormals = iNormalsList;}
- inline void SetTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;}
- inline void SetId(int id) {_Id = id;}
- inline void SetMaterialIndex(unsigned iMaterialIndex) {_MaterialIndex = iMaterialIndex;}
+ inline void setEdgeList(const vector<WOEdge*>& iEdgeList) {_OEdgeList = iEdgeList;}
+ inline void setNormal(const Vec3r& iNormal) {_Normal = iNormal;}
+ inline void setNormalList(const vector<Vec3r>& iNormalsList) {_VerticesNormals = iNormalsList;}
+ inline void setTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;}
+ inline void setId(int id) {_Id = id;}
+ inline void setMaterialIndex(unsigned iMaterialIndex) {_MaterialIndex = iMaterialIndex;}
/*! designed to build a specialized WEdge
* for use in MakeEdge
@@ -753,14 +753,14 @@ public:
inline const vector<Material>& materials() const {return _Materials;}
inline const real getMeanEdgeSize() const {return _meanEdgeSize;}
/*! modifiers */
- static inline void SetCurrentId(const unsigned id) { _SceneCurrentId = id; }
- inline void SetEdgeList(const vector<WEdge*>& iEdgeList) {_EdgeList = iEdgeList;}
- inline void SetVertexList(const vector<WVertex*>& iVertexList) {_VertexList = iVertexList;}
- inline void SetFaceList(const vector<WFace*>& iFaceList) {_FaceList = iFaceList;}
- inline void SetId(int id) {_Id = id;}
- inline void SetBBox(const Vec3r& min, const Vec3r& max) {_min = min; _max=max;}
- inline void SetMaterial(const Material& material, unsigned i) {_Materials[i]=material;}
- inline void SetMaterials(const vector<Material>& iMaterials) {_Materials = iMaterials;}
+ static inline void setCurrentId(const unsigned id) { _SceneCurrentId = id; }
+ inline void setEdgeList(const vector<WEdge*>& iEdgeList) {_EdgeList = iEdgeList;}
+ inline void setVertexList(const vector<WVertex*>& iVertexList) {_VertexList = iVertexList;}
+ inline void setFaceList(const vector<WFace*>& iFaceList) {_FaceList = iFaceList;}
+ inline void setId(int id) {_Id = id;}
+ inline void setBBox(const Vec3r& min, const Vec3r& max) {_min = min; _max=max;}
+ inline void setMaterial(const Material& material, unsigned i) {_Materials[i]=material;}
+ inline void setMaterials(const vector<Material>& iMaterials) {_Materials = iMaterials;}
/*! designed to build a specialized WFace
* for use in MakeFace
@@ -806,7 +806,7 @@ public:
inline void AddEdge(WEdge *iEdge) {_EdgeList.push_back(iEdge);}
inline void AddFace(WFace* iFace) {_FaceList.push_back(iFace);}
- inline void AddVertex(WVertex *iVertex) {iVertex->SetShape(this); _VertexList.push_back(iVertex);}
+ inline void AddVertex(WVertex *iVertex) {iVertex->setShape(this); _VertexList.push_back(iVertex);}
inline void ResetUserData()
{