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authorDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
commit27b3ea622f8bd313a8e2827dfec752bf2125566c (patch)
treef212e49d224ce8e1cfc3b17a64ae524711494391 /source/blender/freestyle/intern/winged_edge/WXEdge.cpp
parent372dff8d1dc7e24d4b2cd37de245588ecfce8bfa (diff)
parentde80e687689032cb85179a1f7e89750573631d5d (diff)
Merge remote-tracking branch 'origin/master' into cycles_camera_nodescycles_camera_nodes
Note: the branch currently crashes in blender_camera_nodes.cpp: BL::NodeTree b_ntree = b_data.node_groups[nodes_tree_name]; The crash was introduced in: cb7cf523e5c000609f32a382e2c0fcc57f635a42 Conflicts: intern/cycles/SConscript intern/cycles/blender/addon/__init__.py intern/cycles/blender/addon/properties.py intern/cycles/blender/blender_camera.cpp intern/cycles/kernel/kernel_types.h intern/cycles/kernel/svm/svm.h intern/cycles/kernel/svm/svm_types.h intern/cycles/render/camera.cpp intern/cycles/render/camera.h
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WXEdge.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index 84dbd5fbef8..11bce2b007e 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -43,7 +43,7 @@ unsigned int WXFaceLayer::Get0VertexIndex() const
int i = 0;
int nEdges = _pWXFace->numberOfEdges();
for (i = 0; i < nEdges; ++i) {
- if (_DotP[i] == 0) {
+ if (_DotP[i] == 0.0f) { // TODO this comparison is weak, check if it actually works
return i;
}
}
@@ -54,7 +54,7 @@ unsigned int WXFaceLayer::GetSmoothEdgeIndex() const
int i = 0;
int nEdges = _pWXFace->numberOfEdges();
for (i = 0; i < nEdges; ++i) {
- if ((_DotP[i] == 0) && (_DotP[(i + 1) % nEdges] == 0)) {
+ if ((_DotP[i] == 0.0f) && (_DotP[(i + 1) % nEdges] == 0.0f)) { // TODO ditto
return i;
}
}
@@ -66,7 +66,7 @@ void WXFaceLayer::RetrieveCuspEdgesIndices(vector<int>& oCuspEdges)
int i = 0;
int nEdges = _pWXFace->numberOfEdges();
for (i = 0; i < nEdges; ++i) {
- if (_DotP[i] * _DotP[(i + 1) % nEdges] < 0) {
+ if (_DotP[i] * _DotP[(i + 1) % nEdges] < 0.0f) {
// we got one
oCuspEdges.push_back(i);
}
@@ -78,7 +78,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
// if the smooth edge has already been built: exit
if (_pSmoothEdge)
return _pSmoothEdge;
- real ta, tb;
+ float ta, tb;
WOEdge *woea(0), *woeb(0);
bool ok = false;
vector<int> cuspEdgesIndices;
@@ -101,7 +101,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
// So if the WOEdge woea is such that woea[0].dotp > 0 and woea[1].dotp < 0, it is the starting edge.
//-------------------------------------------
- if (_DotP[cuspEdgesIndices[0]] > 0) {
+ if (_DotP[cuspEdgesIndices[0]] > 0.0f) {
woea = _pWXFace->GetOEdge(cuspEdgesIndices[0]);
woeb = _pWXFace->GetOEdge(cuspEdgesIndices[1]);
indexStart = cuspEdgesIndices[0];
@@ -136,18 +136,18 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
}
unsigned index0 = Get0VertexIndex(); // retrieve the 0 vertex index
unsigned nedges = _pWXFace->numberOfEdges();
- if (_DotP[cuspEdgesIndices[0]] > 0) {
+ if (_DotP[cuspEdgesIndices[0]] > 0.0f) {
woea = _pWXFace->GetOEdge(cuspEdgesIndices[0]);
woeb = _pWXFace->GetOEdge(index0);
indexStart = cuspEdgesIndices[0];
ta = _DotP[indexStart] / (_DotP[indexStart] - _DotP[(indexStart + 1) % nedges]);
- tb = 0.0;
+ tb = 0.0f;
}
else {
woea = _pWXFace->GetOEdge(index0);
woeb = _pWXFace->GetOEdge(cuspEdgesIndices[0]);
indexEnd = cuspEdgesIndices[0];
- ta = 0.0;
+ ta = 0.0f;
tb = _DotP[indexEnd] / (_DotP[indexEnd] - _DotP[(indexEnd + 1) % nedges]);
}
ok = true;
@@ -159,8 +159,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
// the order of the WOEdge index is wrong
woea = _pWXFace->GetOEdge((index + 1) % nedges);
woeb = _pWXFace->GetOEdge((index - 1) % nedges);
- ta = 0;
- tb = 1;
+ ta = 0.0f;
+ tb = 1.0f;
ok = true;
}
else {
@@ -170,8 +170,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
// the order of the WOEdge index is good
woea = _pWXFace->GetOEdge((index - 1) % nedges);
woeb = _pWXFace->GetOEdge((index + 1) % nedges);
- ta = 1;
- tb = 0;
+ ta = 1.0f;
+ tb = 0.0f;
#endif
}
}
@@ -183,7 +183,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
_pSmoothEdge->setTb(tb);
if (_Nature & Nature::SILHOUETTE) {
if (_nNullDotP != 2) {
- if (_DotP[_ClosestPointIndex] + 0.01 > 0)
+ if (_DotP[_ClosestPointIndex] + 0.01f > 0.0f)
_pSmoothEdge->setFront(true);
else
_pSmoothEdge->setFront(false);
@@ -205,7 +205,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
}
// Else we must build it
WOEdge *woea, *woeb;
- real ta, tb;
+ float ta, tb;
if (!front()) { // is it in the right order ?
// the order of the WOEdge index is wrong
woea = _OEdgeList[(i + 1) % numberOfEdges()];
@@ -213,8 +213,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
woeb = _OEdgeList[numberOfEdges() - 1];
else
woeb = _OEdgeList[(i - 1)];
- ta = 0;
- tb = 1;
+ ta = 0.0f;
+ tb = 1.0f;
}
else {
// the order of the WOEdge index is good
@@ -223,8 +223,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
else
woea = _OEdgeList[(i - 1)];
woeb = _OEdgeList[(i + 1) % numberOfEdges()];
- ta = 1;
- tb = 0;
+ ta = 1.0f;
+ tb = 0.0f;
}
_pSmoothEdge = new ExactSilhouetteEdge(ExactSilhouetteEdge::VERTEX_VERTEX);
@@ -246,11 +246,11 @@ void WXFace::ComputeCenter()
{
vector<WVertex *> iVertexList;
RetrieveVertexList(iVertexList);
- Vec3r center;
+ Vec3f center;
for (vector<WVertex *>::iterator wv = iVertexList.begin(), wvend = iVertexList.end(); wv != wvend; ++wv) {
center += (*wv)->GetVertex();
}
- center /= (real)iVertexList.size();
+ center /= (float)iVertexList.size();
setCenter(center);
}
@@ -268,28 +268,28 @@ WFace *WXShape::MakeFace(vector<WVertex *>& iVertexList, vector<bool>& iFaceEdge
if (!face)
return NULL;
- Vec3r center;
+ Vec3f center;
for (vector<WVertex *>::iterator wv = iVertexList.begin(), wvend = iVertexList.end(); wv != wvend; ++wv) {
center += (*wv)->GetVertex();
}
- center /= (real)iVertexList.size();
+ center /= (float)iVertexList.size();
((WXFace *)face)->setCenter(center);
return face;
}
-WFace *WXShape::MakeFace(vector<WVertex *>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList,
+WFace *WXShape::MakeFace(vector<WVertex *>& iVertexList, vector<Vec3f>& iNormalsList, vector<Vec2f>& iTexCoordsList,
vector<bool>& iFaceEdgeMarksList, unsigned iMaterialIndex)
{
WFace *face = WShape::MakeFace(iVertexList, iNormalsList, iTexCoordsList, iFaceEdgeMarksList, iMaterialIndex);
#if 0
- Vec3r center;
+ Vec3f center;
for (vector<WVertex *>::iterator wv = iVertexList.begin(), wvend = iVertexList.end(); wv != wvend; ++wv) {
center += (*wv)->GetVertex();
}
- center /= (real)iVertexList.size();
- ((WSFace *)face)->setCenter(center);
+ center /= (float)iVertexList.size();
+ ((WXFace *)face)->setCenter(center);
#endif
return face;