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authorCampbell Barton <ideasman42@gmail.com>2019-04-30 10:50:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 00:58:27 +0300
commit1e8697cd8094183a3f356bf8564284a31ffb89fc (patch)
tree554b1ac7856f3f168c58476ce53d1953beaa760e /source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
parent5ca8ac51d04c6feb9d29d75fb2525168d30fbe74 (diff)
Cleanup: comments (long lines) in freestyle
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp')
-rw-r--r--source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index 977eb2b4d57..f190d78014d 100644
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -16,8 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes
- * of a scene graph
+ * \brief Class to render a WingedEdge data structure from a polyhedral data structure organized in
+ * nodes of a scene graph
*/
#include <set>
@@ -42,12 +42,12 @@ void WingedEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs)
return;
}
shape->setId(ifs.getId().getFirst());
- //ifs.setId(shape->GetId());
+ // ifs.setId(shape->GetId());
}
void WingedEdgeBuilder::visitNodeShape(NodeShape &ns)
{
- //Sets the current material to iShapeode->material:
+ // Sets the current material to iShapeode->material:
_current_frs_material = &(ns.frs_material());
}
@@ -81,7 +81,7 @@ bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs)
{
unsigned int vsize = ifs.vsize();
unsigned int nsize = ifs.nsize();
- //soc unused - unsigned tsize = ifs.tsize();
+ // soc unused - unsigned tsize = ifs.tsize();
const float *vertices = ifs.vertices();
const float *normals = ifs.normals();
@@ -256,7 +256,7 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/,
{
unsigned nDoneVertices = 2; // number of vertices already treated
unsigned nTriangle = 0; // number of the triangle currently being treated
- //int nVertex = 0; // vertex number
+ // int nVertex = 0; // vertex number
WShape *currentShape = _current_wshape; // the current shape being built
vector<WVertex *> triangleVertices;
@@ -265,9 +265,9 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/,
vector<bool> triangleFaceEdgeMarks;
while (nDoneVertices < nvertices) {
- //clear the vertices list:
+ // clear the vertices list:
triangleVertices.clear();
- //Then rebuild it:
+ // Then rebuild it:
if (0 == nTriangle % 2) { // if nTriangle is even
triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle] / 3]);
triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 1] / 3]);