diff options
author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-08-07 19:04:25 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-08-07 19:04:25 +0400 |
commit | 9a1217e55980f9b0a501fbe03ab2ea559638392d (patch) | |
tree | 28b4c5bcf547d2d9f63d7d687ff6f43064cc0dc5 /source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp | |
parent | 1baf09110b2c3bd4a6eea128b61ca9a0017f81dd (diff) |
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
Diffstat (limited to 'source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp index cccf876db8b..9f3da4707e3 100755 --- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp +++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp @@ -34,7 +34,7 @@ void WingedEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet& ifs) { void WingedEdgeBuilder::visitNodeShape(NodeShape& ns) { //Sets the current material to iShapeode->material: - _current_material = &(ns.material()); + _current_frs_material = &(ns.frs_material()); } void WingedEdgeBuilder::visitNodeTransform(NodeTransform& tn) { @@ -88,19 +88,19 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) { const IndexedFaceSet::TRIANGLES_STYLE* faceStyle = ifs.trianglesStyle(); - vector<Material> materials; + vector<FrsMaterial> frs_materials; if(ifs.msize()){ - const Material*const* mats = ifs.materials(); + const FrsMaterial*const* mats = ifs.frs_materials(); for(unsigned i=0; i<ifs.msize(); ++i) - materials.push_back(*(mats[i])); - shape.setMaterials(materials); + frs_materials.push_back(*(mats[i])); + shape.setFrsMaterials(frs_materials); } - // const Material * mat = (ifs.material()); + // const FrsMaterial * mat = (ifs.frs_material()); // if (mat) - // shape.setMaterial(*mat); - // else if(_current_material) - // shape.setMaterial(*_current_material); + // shape.setFrsMaterial(*mat); + // else if(_current_frs_material) + // shape.setFrsMaterial(*_current_frs_material); // sets the current WShape to shape _current_wshape = &shape; @@ -126,7 +126,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) { case IndexedFaceSet::TRIANGLE_STRIP: buildTriangleStrip(new_vertices, new_normals, - materials, + frs_materials, texCoords, vindices, nindices, @@ -137,7 +137,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) { case IndexedFaceSet::TRIANGLE_FAN: buildTriangleFan(new_vertices, new_normals, - materials, + frs_materials, texCoords, vindices, nindices, @@ -148,7 +148,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) { case IndexedFaceSet::TRIANGLES: buildTriangles(new_vertices, new_normals, - materials, + frs_materials, texCoords, vindices, nindices, @@ -215,7 +215,7 @@ void WingedEdgeBuilder::buildWVertices(WShape& shape, void WingedEdgeBuilder::buildTriangleStrip( const real *vertices, const real *normals, - vector<Material>& iMaterials, + vector<FrsMaterial>& iMaterials, const real *texCoords, const unsigned *vindices, const unsigned *nindices, @@ -279,7 +279,7 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices, void WingedEdgeBuilder::buildTriangleFan( const real *vertices, const real *normals, - vector<Material>& iMaterials, + vector<FrsMaterial>& iMaterials, const real *texCoords, const unsigned *vindices, const unsigned *nindices, @@ -291,7 +291,7 @@ void WingedEdgeBuilder::buildTriangleFan( const real *vertices, void WingedEdgeBuilder::buildTriangles(const real *vertices, const real *normals, - vector<Material>& iMaterials, + vector<FrsMaterial>& iMaterials, const real *texCoords, const unsigned *vindices, const unsigned *nindices, |