diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2022-10-15 23:51:21 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2022-10-26 12:36:02 +0300 |
commit | 1492f566c83c7c7a631ecc8b0c9113981fda75c5 (patch) | |
tree | 966da498f6a334266da20359562dfa79dfad8809 /source/blender/freestyle/intern | |
parent | e5af9a12d7560d5ea279b78e6b7bb1f9fef8de5b (diff) |
Fix T99450: Animated Holdout not updating on frame change
Problem here was that layer_collection_objects_sync wasn't called when
the holdout property is updated due to frame change, so the changed
visibility flag was never applied to ob->base_flag.
Turns out there's no real reason to handle the per-object holdout
property through the layer system. So, instead of merging both the
layer holdout and object holdout into base_flag and checking that
from the render engines, only handle the layer holdout (which can't
be animated, so no issue here) through base_flag and explicitly also
check the object holdout in the render engines.
Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index e76e74b89e4..299036a552f 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -69,7 +69,8 @@ NodeGroup *BlenderFileLoader::Load() break; } - if (ob->base_flag & (BASE_HOLDOUT | BASE_INDIRECT_ONLY)) { + if ((ob->base_flag & (BASE_HOLDOUT | BASE_INDIRECT_ONLY)) || + (ob->visibility_flag & OB_HOLDOUT)) { continue; } |