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authorCampbell Barton <ideasman42@gmail.com>2019-04-30 10:50:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-01 00:58:27 +0300
commit1e8697cd8094183a3f356bf8564284a31ffb89fc (patch)
tree554b1ac7856f3f168c58476ce53d1953beaa760e /source/blender/freestyle/intern
parent5ca8ac51d04c6feb9d29d75fb2525168d30fbe74 (diff)
Cleanup: comments (long lines) in freestyle
Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r--source/blender/freestyle/intern/application/AppView.h4
-rw-r--r--source/blender/freestyle/intern/application/Controller.cpp6
-rw-r--r--source/blender/freestyle/intern/application/Controller.h20
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp7
-rw-r--r--source/blender/freestyle/intern/geometry/FastGrid.h8
-rw-r--r--source/blender/freestyle/intern/geometry/FitCurve.cpp9
-rw-r--r--source/blender/freestyle/intern/geometry/GeomCleaner.h42
-rw-r--r--source/blender/freestyle/intern/geometry/GeomUtils.cpp34
-rw-r--r--source/blender/freestyle/intern/geometry/GeomUtils.h6
-rw-r--r--source/blender/freestyle/intern/geometry/Grid.cpp23
-rw-r--r--source/blender/freestyle/intern/geometry/Grid.h40
-rw-r--r--source/blender/freestyle/intern/geometry/GridHelpers.cpp13
-rw-r--r--source/blender/freestyle/intern/geometry/GridHelpers.h4
-rw-r--r--source/blender/freestyle/intern/geometry/SweepLine.h4
-rw-r--r--source/blender/freestyle/intern/image/GaussianFilter.h23
-rw-r--r--source/blender/freestyle/intern/image/Image.h13
-rw-r--r--source/blender/freestyle/intern/image/ImagePyramid.cpp2
-rw-r--r--source/blender/freestyle/intern/image/ImagePyramid.h2
-rw-r--r--source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp4
-rw-r--r--source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp2
-rw-r--r--source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp2
-rw-r--r--source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp6
-rw-r--r--source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp2
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp2
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.h3
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp2
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp2
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h3
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp2
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp2
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.h6
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h6
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.h3
-rw-r--r--source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp2
-rw-r--r--source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h12
-rw-r--r--source/blender/freestyle/intern/scene_graph/Node.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.cpp10
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.h3
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeTransform.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/Rep.cpp3
-rw-r--r--source/blender/freestyle/intern/scene_graph/Rep.h7
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h8
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h50
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h12
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp20
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h50
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.cpp18
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.h10
-rw-r--r--source/blender/freestyle/intern/stroke/Chain.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/ChainingIterators.cpp5
-rw-r--r--source/blender/freestyle/intern/stroke/ChainingIterators.h111
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.cpp9
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.h40
-rw-r--r--source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h10
-rw-r--r--source/blender/freestyle/intern/stroke/CurveIterators.h6
-rw-r--r--source/blender/freestyle/intern/stroke/Operators.cpp10
-rw-r--r--source/blender/freestyle/intern/stroke/Operators.h172
-rw-r--r--source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp4
-rw-r--r--source/blender/freestyle/intern/stroke/Predicates0D.h4
-rw-r--r--source/blender/freestyle/intern/stroke/Predicates1D.h13
-rw-r--r--source/blender/freestyle/intern/stroke/QInformationMap.h2
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.cpp21
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h37
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h6
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeIterators.h23
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRenderer.h5
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.cpp28
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeShader.h15
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeTesselator.cpp2
-rw-r--r--source/blender/freestyle/intern/system/PointerSequence.h26
-rw-r--r--source/blender/freestyle/intern/system/PythonInterpreter.h2
-rw-r--r--source/blender/freestyle/intern/system/StringUtils.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/BoxGrid.h31
-rw-r--r--source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp53
-rw-r--r--source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp15
-rw-r--r--source/blender/freestyle/intern/view_map/FEdgeXDetector.h7
-rw-r--r--source/blender/freestyle/intern/view_map/Functions0D.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/Functions0D.h59
-rw-r--r--source/blender/freestyle/intern/view_map/Functions1D.h28
-rw-r--r--source/blender/freestyle/intern/view_map/GridDensityProvider.h3
-rw-r--r--source/blender/freestyle/intern/view_map/Interface0D.h21
-rw-r--r--source/blender/freestyle/intern/view_map/Interface1D.h42
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.cpp6
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h78
-rw-r--r--source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp7
-rw-r--r--source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h4
-rw-r--r--source/blender/freestyle/intern/view_map/SphericalGrid.cpp6
-rw-r--r--source/blender/freestyle/intern/view_map/SphericalGrid.h50
-rw-r--r--source/blender/freestyle/intern/view_map/SteerableViewMap.cpp31
-rw-r--r--source/blender/freestyle/intern/view_map/SteerableViewMap.h41
-rw-r--r--source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp14
-rw-r--r--source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h9
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMap.cpp22
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMap.h131
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h18
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp157
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapBuilder.h34
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapIO.cpp6
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapIterators.h24
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapTesselator.h22
-rw-r--r--source/blender/freestyle/intern/winged_edge/Curvature.cpp73
-rw-r--r--source/blender/freestyle/intern/winged_edge/WEdge.cpp24
-rw-r--r--source/blender/freestyle/intern/winged_edge/WEdge.h61
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.cpp11
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdge.h72
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp6
-rw-r--r--source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.h4
-rw-r--r--source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp16
-rw-r--r--source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h4
145 files changed, 1218 insertions, 1135 deletions
diff --git a/source/blender/freestyle/intern/application/AppView.h b/source/blender/freestyle/intern/application/AppView.h
index 0b029895b8c..deb099349cb 100644
--- a/source/blender/freestyle/intern/application/AppView.h
+++ b/source/blender/freestyle/intern/application/AppView.h
@@ -43,7 +43,7 @@ class AppView {
virtual ~AppView();
public:
- //inherited
+ // inherited
inline unsigned int width()
{
return _width;
@@ -246,7 +246,7 @@ class AppView {
protected:
float _Fovy;
- //The root node container
+ // The root node container
NodeGroup _RootNode;
NodeDrawingStyle *_ModelRootNode;
NodeDrawingStyle *_SilhouetteRootNode;
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index d516b865eab..4d5ffda5f38 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -179,7 +179,7 @@ Controller::~Controller()
_ProgressBar = NULL;
}
- //delete _current_dirs;
+ // delete _current_dirs;
}
void Controller::setView(AppView *iView)
@@ -300,7 +300,7 @@ int Controller::LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph
_RootNode->AddChild(new NodeViewLayer(*re->scene, *view_layer));
sceneHashFunc.reset();
- //blenderScene->accept(sceneHashFunc);
+ // blenderScene->accept(sceneHashFunc);
_RootNode->accept(sceneHashFunc);
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Scene hash : " << sceneHashFunc.toString() << endl;
@@ -626,7 +626,7 @@ void Controller::ComputeViewMap()
void Controller::ComputeSteerableViewMap()
{
-#if 0 //soc
+#if 0 // soc
if ((!_Canvas) || (!_ViewMap))
return;
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
index b287a515ba1..613ea2cb45c 100644
--- a/source/blender/freestyle/intern/application/Controller.h
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -58,7 +58,7 @@ class Controller {
void setPassZ(float *buf, int width, int height);
void setContext(bContext *C);
- //soc
+ // soc
void init_options();
int LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
@@ -175,15 +175,15 @@ class Controller {
private:
// Main Window:
- //AppMainWindow *_pMainWindow;
+ // AppMainWindow *_pMainWindow;
// List of models currently loaded
vector<string> _ListOfModels;
// Current directories
- //ConfigIO* _current_dirs;
+ // ConfigIO* _current_dirs;
- //View
+ // View
// 3D
AppView *_pView;
@@ -195,7 +195,7 @@ class Controller {
RenderMonitor *_pRenderMonitor;
- //Model
+ // Model
// Drawing Structure
NodeGroup *_RootNode;
@@ -217,7 +217,7 @@ class Controller {
#endif
// debug
- //NodeUser<ViewMap> *_ViewMapNode; // FIXME
+ // NodeUser<ViewMap> *_ViewMapNode; // FIXME
// Chronometer:
Chronometer _Chrono;
@@ -229,7 +229,7 @@ class Controller {
int _edgeTesselationNature;
FastGrid _Grid;
- //HashGrid _Grid;
+ // HashGrid _Grid;
BBox<Vec3r> _Scene3dBBox;
unsigned int _SceneNumFaces;
@@ -241,9 +241,9 @@ class Controller {
int _render_count;
- //AppStyleWindow *_pStyleWindow;
- //AppOptionsWindow *_pOptionsWindow;
- //AppDensityCurvesWindow *_pDensityCurvesWindow;
+ // AppStyleWindow *_pStyleWindow;
+ // AppOptionsWindow *_pOptionsWindow;
+ // AppDensityCurvesWindow *_pDensityCurvesWindow;
ViewMapBuilder::visibility_algo _VisibilityAlgo;
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 63ff4cc5457..7ef3e23d379 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -384,9 +384,10 @@ static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0);
// negation operator
if (lineset->flags & FREESTYLE_LINESET_FE_NOT) {
- // convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws:
- // NOT (X OR Y) --> (NOT X) AND (NOT Y)
- // NOT (X AND Y) --> (NOT X) OR (NOT Y)
+ // convert an Exclusive condition into an
+ // Inclusive equivalent using De Morgan's laws:
+ // - NOT (X OR Y) --> (NOT X) AND (NOT Y)
+ // - NOT (X AND Y) --> (NOT X) OR (NOT Y)
for (int i = 0; i < num_edge_types; i++)
conditions[i].value *= -1;
logical_and = !logical_and;
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index e2345d4831c..a3b20661fa6 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -28,7 +28,8 @@ namespace Freestyle {
/*! Class to define a regular grid used for ray casting computations
* We don't use a hashtable here. The grid is explicitly stored for faster computations.
- * However, this might result in significant increase in memory usage (compared to the regular grid)
+ * However, this might result in significant increase in memory usage
+ * (compared to the regular grid).
*/
class FastGrid : public Grid {
public:
@@ -43,8 +44,9 @@ class FastGrid : public Grid {
clear();
}
- /*! clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ /*!
+ * clears the grid
+ * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
*/
virtual void clear();
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp
index b0408826763..368c3d2f46c 100644
--- a/source/blender/freestyle/intern/geometry/FitCurve.cpp
+++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp
@@ -181,8 +181,8 @@ static BezierCurve GenerateBezier(
alpha_l = det_X_C1 / det_C0_C1;
alpha_r = det_C0_X / det_C0_C1;
- /* If alpha negative, use the Wu/Barsky heuristic (see text) (if alpha is 0, you get coincident control points
- * that lead to divide by zero in any subsequent NewtonRaphsonRootFind() call).
+ /* If alpha negative, use the Wu/Barsky heuristic (see text) (if alpha is 0, you get coincident
+ * control points that lead to divide by zero in any subsequent NewtonRaphsonRootFind() call).
*/
if (alpha_l < 1.0e-6 || alpha_r < 1.0e-6) {
double dist = V2DistanceBetween2Points(&d[last], &d[first]) / 3.0;
@@ -194,8 +194,9 @@ static BezierCurve GenerateBezier(
return bezCurve;
}
- /* First and last control points of the Bezier curve are positioned exactly at the first and last data points
- * Control points 1 and 2 are positioned an alpha distance out on the tangent vectors, left and right, respectively
+ /* First and last control points of the Bezier curve are positioned exactly at the first and last
+ * data points Control points 1 and 2 are positioned an alpha distance out on the tangent
+ * vectors, left and right, respectively
*/
bezCurve[0] = d[first];
bezCurve[3] = d[last];
diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h
index 5fedf94b479..253d3553010 100644
--- a/source/blender/freestyle/intern/geometry/GeomCleaner.h
+++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h
@@ -45,20 +45,24 @@ class GeomCleaner {
/*! Sorts an array of Indexed vertices
* iVertices
- * Array of vertices to sort. It is organized as a float series of vertex coordinates: XYZXYZXYZ...
+ * Array of vertices to sort.
+ * It is organized as a float series of vertex coordinates: XYZXYZXYZ...
* iVSize
* The size of iVertices array.
* iIndices
- * The array containing the vertex indices (used to refer to the vertex coordinates in an indexed face). Each
- * element is an unsignedeger multiple of 3.
+ * The array containing the vertex indices
+ * (used to refer to the vertex coordinates in an indexed face).
+ * Each element is an unsignedeger multiple of 3.
* iISize
* The size of iIndices array
* oVertices
- * Output of sorted vertices. A vertex v1 precedes another one v2 in this array if v1.x<v2.x,
- * or v1.x=v2.x && v1.y < v2.y or v1.x=v2.y && v1.y=v2.y && v1.z < v2.z.
+ * Output of sorted vertices.
+ * A vertex v1 precedes another one v2 in this array
+ * if v1.x<v2.x, or v1.x=v2.x && v1.y < v2.y or v1.x=v2.y && v1.y=v2.y && v1.z < v2.z.
* The array is organized as a 3-float serie giving the vertices coordinates: XYZXYZXYZ...
* oIndices
- * Output corresponding to the iIndices array but reorganized in order to match the sorted vertex array.
+ * Output corresponding to the iIndices array but reorganized in
+ * order to match the sorted vertex array.
*/
static void SortIndexedVertexArray(const float *iVertices,
unsigned iVSize,
@@ -67,13 +71,16 @@ class GeomCleaner {
float **oVertices,
unsigned **oIndices);
- /*! Compress a SORTED indexed vertex array by eliminating multiple appearing occurences of a single vertex.
+ /*! Compress a SORTED indexed vertex array by eliminating multiple
+ * appearing occurences of a single vertex.
* iVertices
- * The SORTED vertex array to compress. It is organized as a float series of vertex coordinates: XYZXYZXYZ...
+ * The SORTED vertex array to compress.
+ * It is organized as a float series of vertex coordinates: XYZXYZXYZ...
* iVSize
* The size of iVertices array.
* iIndices
- * The array containing the vertex indices (used to refer to the vertex coordinates in an indexed face).
+ * The array containing the vertex indices
+ * (used to refer to the vertex coordinates in an indexed face).
* Each element is an unsignedeger multiple of 3.
* iISize
* The size of iIndices array
@@ -100,7 +107,8 @@ class GeomCleaner {
* iVSize
* The size of iVertices array.
* iIndices
- * The array containing the vertex indices (used to refer to the vertex coordinates in an indexed face).
+ * The array containing the vertex indices
+ * (used to refer to the vertex coordinates in an indexed face).
* Each element is an unsignedeger multiple of 3.
* iISize
* The size of iIndices array
@@ -120,15 +128,16 @@ class GeomCleaner {
unsigned *oVSize,
unsigned **oIndices);
- /*! Cleans an indexed vertex array. (Identical to SortAndCompress except that we use here a hash table
- * to create the new array.)
+ /*! Cleans an indexed vertex array.
+ * (Identical to SortAndCompress except that we use here a hash table to create the new array.)
* iVertices
* The vertex array to sort then compress. It is organized as a float series of
* vertex coordinates: XYZXYZXYZ...
* iVSize
* The size of iVertices array.
* iIndices
- * The array containing the vertex indices (used to refer to the vertex coordinates in an indexed face).
+ * The array containing the vertex indices
+ * (used to refer to the vertex coordinates in an indexed face).
* Each element is an unsignedeger multiple of 3.
* iISize
* The size of iIndices array
@@ -154,9 +163,10 @@ class GeomCleaner {
};
/*! Binary operators */
-//inline bool operator<(const IndexedVertex& iv1, const IndexedVertex& iv2);
+// inline bool operator<(const IndexedVertex& iv1, const IndexedVertex& iv2);
-/*! Class Indexed Vertex. Used to represent an indexed vertex by storing the vertex coordinates as well as its index */
+/*! Class Indexed Vertex. Used to represent an indexed vertex by storing the vertex coordinates as
+ * well as its index */
class IndexedVertex {
private:
Vec3f _Vector;
@@ -223,7 +233,7 @@ class IndexedVertex {
return _Vector[i];
}
- //friend inline bool operator<(const IndexedVertex& iv1, const IndexedVertex& iv2);
+ // friend inline bool operator<(const IndexedVertex& iv1, const IndexedVertex& iv2);
inline bool operator<(const IndexedVertex &v) const
{
return (_Vector < v._Vector);
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.cpp b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
index 2ac83526268..bec6ed27cc4 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.cpp
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.cpp
@@ -88,8 +88,8 @@ intersection_test intersect2dSeg2dSeg(
r1 = a2 * p1[0] + b2 * p1[1] + c2;
r2 = a2 * p2[0] + b2 * p2[1] + c2;
- // Check signs of r1 and r2. If both point 1 and point 2 lie on same side of second line segment,
- // the line segments do not intersect.
+ // Check signs of r1 and r2. If both point 1 and point 2 lie on same side of second line
+ // segment, the line segments do not intersect.
if (r1 != 0 && r2 != 0 && r1 * r2 > 0.0)
return (DONT_INTERSECT);
@@ -172,8 +172,8 @@ intersection_test intersect2dSeg2dSegParametric(const Vec2r &p1,
r1 = a2 * p1[0] + b2 * p1[1] + c2;
r2 = a2 * p2[0] + b2 * p2[1] + c2;
- // Check signs of r1 and r2. If both point 1 and point 2 lie on same side of second line segment,
- // the line segments do not intersect.
+ // Check signs of r1 and r2. If both point 1 and point 2 lie on same side of second line
+ // segment, the line segments do not intersect.
if (r1 != 0 && r2 != 0 && r1 * r2 > 0.0)
return (DONT_INTERSECT);
@@ -202,8 +202,8 @@ intersection_test intersect2dSeg2dSegParametric(const Vec2r &p1,
// 2001-03-05: released the code in its first version
// 2001-06-18: changed the order of the tests, faster
//
-// Acknowledgement: Many thanks to Pierre Terdiman for suggestions and discussions on how to optimize code.
-// Thanks to David Hunt for finding a ">="-bug!
+// Acknowledgement: Many thanks to Pierre Terdiman for suggestions and discussions on how to
+// optimize code. Thanks to David Hunt for finding a ">="-bug!
#define X 0
#define Y 1
@@ -337,10 +337,10 @@ intersection_test intersect2dSeg2dSegParametric(const Vec2r &p1,
// This internal procedure is defined below.
bool overlapPlaneBox(Vec3r &normal, real d, Vec3r &maxbox);
-// Use separating axis theorem to test overlap between triangle and box need to test for overlap in these directions:
-// 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle we do not even need to test these)
-// 2) normal of the triangle
-// 3) crossproduct(edge from tri, {x,y,z}-directin) this gives 3x3=9 more tests
+// Use separating axis theorem to test overlap between triangle and box need to test for overlap in
+// these directions: 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle we
+// do not even need to test these) 2) normal of the triangle 3) crossproduct(edge from tri,
+// {x,y,z}-directin) this gives 3x3=9 more tests
bool overlapTriangleBox(Vec3r &boxcenter, Vec3r &boxhalfsize, Vec3r triverts[3])
{
Vec3r v0, v1, v2, normal, e0, e1, e2;
@@ -382,8 +382,8 @@ bool overlapTriangleBox(Vec3r &boxcenter, Vec3r &boxhalfsize, Vec3r triverts[3])
// Bullet 1:
// first test overlap in the {x,y,z}-directions
- // find min, max of the triangle each direction, and test for overlap in that direction -- this is equivalent
- // to testing a minimal AABB around the triangle against the AABB
+ // find min, max of the triangle each direction, and test for overlap in that direction -- this
+ // is equivalent to testing a minimal AABB around the triangle against the AABB
// test in X-direction
FINDMINMAX(v0[X], v1[X], v2[X], min, max);
@@ -664,7 +664,7 @@ void fromWorldToImage(const Vec3r &p, Vec3r &q, const real transform[4][4], cons
// winX:
q[0] = viewport[0] + viewport[2] * (q[0] + 1.0) / 2.0;
- //winY:
+ // winY:
q[1] = viewport[1] + viewport[3] * (q[1] + 1.0) / 2.0;
}
@@ -709,10 +709,10 @@ void fromCameraToWorld(const Vec3r &p, Vec3r &q, const real model_view_matrix[4]
/////////////////////////////////////////////////////////////////////////////
// Copyright 2001, softSurfer (www.softsurfer.com)
-// This code may be freely used and modified for any purpose providing that this copyright notice is included with it.
-// SoftSurfer makes no warranty for this code, and cannot be held liable for any real or imagined damage resulting
-// from its use.
-// Users of this code must verify correctness for their application.
+// This code may be freely used and modified for any purpose providing that this copyright notice
+// is included with it. SoftSurfer makes no warranty for this code, and cannot be held liable for
+// any real or imagined damage resulting from its use. Users of this code must verify correctness
+// for their application.
#define PERP(u, v) ((u)[0] * (v)[1] - (u)[1] * (v)[0]) // 2D perp product
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.h b/source/blender/freestyle/intern/geometry/GeomUtils.h
index 42ef9612074..c469f10cc49 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.h
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.h
@@ -105,7 +105,8 @@ bool include2dSeg2dArea(const Vec2r &min, const Vec2r &max, const Vec2r &A, cons
/*! Box-triangle overlap test, adapted from Tomas Akenine-Möller code */
bool overlapTriangleBox(Vec3r &boxcenter, Vec3r &boxhalfsize, Vec3r triverts[3]);
-/*! Fast, Minimum Storage Ray-Triangle Intersection, adapted from Tomas Möller and Ben Trumbore code. */
+/*! Fast, Minimum Storage Ray-Triangle Intersection, adapted from Tomas Möller and Ben Trumbore
+ * code. */
bool intersectRayTriangle(const Vec3r &orig,
const Vec3r &dir,
const Vec3r &v0,
@@ -126,7 +127,8 @@ intersection_test intersectRayPlane(const Vec3r &orig,
const real epsilon = M_EPSILON); // the epsilon to use
/*! Intersection Ray-Bounding box (axis aligned).
- * Adapted from Williams et al, "An Efficient Robust Ray-Box Intersection Algorithm", JGT 10:1 (2005), pp. 49-54.
+ * Adapted from Williams et al, "An Efficient Robust Ray-Box Intersection Algorithm", JGT 10:1
+ * (2005), pp. 49-54.
*/
bool intersectRayBBox(const Vec3r &orig,
const Vec3r &dir, // ray origin and direction
diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp
index 51afb5c1a45..aeb82d56009 100644
--- a/source/blender/freestyle/intern/geometry/Grid.cpp
+++ b/source/blender/freestyle/intern/geometry/Grid.cpp
@@ -49,10 +49,10 @@ void firstIntersectionGridVisitor::examineOccluder(Polygon3r *occ)
{
// check whether the edge and the polygon plane are coincident:
//-------------------------------------------------------------
- //first let us compute the plane equation.
+ // first let us compute the plane equation.
Vec3r v1(((occ)->getVertices())[0]);
Vec3d normal((occ)->getNormal());
- //soc unused - double d = -(v1 * normal);
+ // soc unused - double d = -(v1 * normal);
double tmp_u, tmp_v, tmp_t;
if ((occ)->rayIntersect(ray_org_, ray_dir_, tmp_t, tmp_u, tmp_v)) {
@@ -167,8 +167,9 @@ void Grid::insertOccluder(Polygon3r *occluder)
getCellCoordinates(min, imin);
// We are now going to fill in the cells overlapping with the polygon bbox.
- // If the polygon is a triangle (most of cases), we also check for each of these cells if it is overlapping with
- // the triangle in order to only fill in the ones really overlapping the triangle.
+ // If the polygon is a triangle (most of cases), we also check for each of these cells if it is
+ // overlapping with the triangle in order to only fill in the ones really overlapping the
+ // triangle.
unsigned i, x, y, z;
vector<Vec3r>::const_iterator it;
@@ -239,8 +240,8 @@ bool Grid::nextRayCell(Vec3u &current_cell, Vec3u &next_cell)
t_min = FLT_MAX; // init tmin with handle of the case where one or 2 _u[i] = 0.
unsigned coord = 0; // predominant coord(0=x, 1=y, 2=z)
- // using a parametric equation of a line : B = A + t u, we find the tx, ty and tz respectively coresponding
- // to the intersections with the plans:
+ // using a parametric equation of a line : B = A + t u, we find the tx, ty and tz respectively
+ // coresponding to the intersections with the plans:
// x = _cell_size[0], y = _cell_size[1], z = _cell_size[2]
for (i = 0; i < 3; i++) {
if (_ray_dir[i] == 0)
@@ -318,8 +319,8 @@ Polygon3r *Grid::castRayToFindFirstIntersection(
firstIntersectionGridVisitor visitor(orig, dir, _cell_size);
castRayInternal(visitor);
// ARB: This doesn't work, because occluders are unordered within any cell
- // visitor.occluder() will be an occluder, but we have no guarantee it will be the *first* occluder.
- // I assume that is the reason this code is not actually used for FindOccludee.
+ // visitor.occluder() will be an occluder, but we have no guarantee it will be the *first*
+ // occluder. I assume that is the reason this code is not actually used for FindOccludee.
occluder = visitor.occluder();
t = visitor.t_;
u = visitor.u_;
@@ -337,7 +338,7 @@ void Grid::initRay(const Vec3r &orig, const Vec3r &end, unsigned timestamp)
for (unsigned i = 0; i < 3; i++) {
_current_cell[i] = (unsigned)floor((orig[i] - _orig[i]) / _cell_size[i]);
- //soc unused - unsigned u = _current_cell[i];
+ // soc unused - unsigned u = _current_cell[i];
_pt[i] = orig[i] - _orig[i] - _current_cell[i] * _cell_size[i];
}
//_ray_occluders.clear();
@@ -358,7 +359,7 @@ bool Grid::initInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timesta
if (box.inside(orig)) {
for (unsigned int i = 0; i < 3; i++) {
_current_cell[i] = (unsigned int)floor((orig[i] - _orig[i]) / _cell_size[i]);
- //soc unused - unsigned u = _current_cell[i];
+ // soc unused - unsigned u = _current_cell[i];
_pt[i] = orig[i] - _orig[i] - _current_cell[i] * _cell_size[i];
}
}
@@ -372,7 +373,7 @@ bool Grid::initInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timesta
_current_cell[i] = (unsigned)floor((newOrig[i] - _orig[i]) / _cell_size[i]);
if (_current_cell[i] == _cells_nb[i])
_current_cell[i] = _cells_nb[i] - 1;
- //soc unused - unsigned u = _current_cell[i];
+ // soc unused - unsigned u = _current_cell[i];
_pt[i] = newOrig[i] - _orig[i] - _current_cell[i] * _cell_size[i];
}
}
diff --git a/source/blender/freestyle/intern/geometry/Grid.h b/source/blender/freestyle/intern/geometry/Grid.h
index a2b64a446b6..67aae73a578 100644
--- a/source/blender/freestyle/intern/geometry/Grid.h
+++ b/source/blender/freestyle/intern/geometry/Grid.h
@@ -92,7 +92,7 @@ class Cell {
class GridVisitor {
public:
- virtual ~GridVisitor(){}; //soc
+ virtual ~GridVisitor(){}; // soc
virtual void discoverCell(Cell * /*cell*/)
{
@@ -143,7 +143,7 @@ class allOccludersGridVisitor : public GridVisitor {
* The occluder and the intersection information are stored and accessible.
*/
class firstIntersectionGridVisitor : public GridVisitor {
- //soc - changed order to remove warnings
+ // soc - changed order to remove warnings
public:
double u_, v_, t_;
@@ -217,7 +217,8 @@ class Grid {
*/
virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb);
- /*! returns a vector of integer containing the coordinates of the cell containing the point passed as argument
+ /*! returns a vector of integer containing the coordinates of the cell containing the point
+ * passed as argument
* p
* The point for which we're looking the cell
*/
@@ -241,8 +242,8 @@ class Grid {
/*! returns the cell whose coordinates are pased as argument */
virtual Cell *getCell(const Vec3u &coord) = 0;
- /*! returns the cell containing the point passed as argument. If the cell is empty (contains no occluder),
- * NULL is returned
+ /*! returns the cell containing the point passed as argument.
+ * If the cell is empty (contains no occluder), NULL is returned:
* p
* The point for which we're looking the cell
*/
@@ -253,7 +254,8 @@ class Grid {
return getCell(coord);
}
- /*! Retrieves the x,y,z coordinates of the origin of the cell whose coordinates (i,j,k) is passed as argument
+ /*! Retrieves the x,y,z coordinates of the origin of the cell whose coordinates (i,j,k)
+ * is passed as argument:
* cell_coord
* i,j,k integer coordinates for the cell
* orig
@@ -265,7 +267,7 @@ class Grid {
orig[i] = _orig[i] + cell_coord[i] * _cell_size[i];
}
- /*! Retrieves the box corresponding to the cell whose coordinates are passed as argument.
+ /*! Retrieves the box corresponding to the cell whose coordinates are passed as argument:
* cell_coord
* i,j,k integer coordinates for the cell
* min_out
@@ -280,9 +282,8 @@ class Grid {
}
/*! inserts a convex polygon occluder
- * This method is quite coarse insofar as it adds all cells intersecting the polygon bounding box
- * convex_poly
- * The list of 3D points constituting a convex polygon
+ * This method is quite coarse insofar as it adds all cells intersecting the polygon bounding
+ * box convex_poly The list of 3D points constituting a convex polygon
*/
void insertOccluder(Polygon3r *convex_poly);
@@ -301,8 +302,8 @@ class Grid {
// Prepares to cast ray without generating OccludersSet
void initAcceleratedRay(const Vec3r &orig, const Vec3r &end, unsigned timestamp);
- /*! Casts an infinite ray (still finishing at the end of the grid) from a starting point and in a given direction.
- * Returns the list of occluders contained in the cells intersected by this ray
+ /*! Casts an infinite ray (still finishing at the end of the grid) from a starting point and in a
+ * given direction. Returns the list of occluders contained in the cells intersected by this ray
* Starts with a call to InitRay.
*/
void castInfiniteRay(const Vec3r &orig,
@@ -313,9 +314,9 @@ class Grid {
// Prepares to cast ray without generating OccludersSet.
bool initAcceleratedInfiniteRay(const Vec3r &orig, const Vec3r &dir, unsigned timestamp);
- /*! Casts an infinite ray (still finishing at the end of the grid) from a starting point and in a given direction.
- * Returns the first intersection (occluder,t,u,v) or null.
- * Starts with a call to InitRay.
+ /*! Casts an infinite ray (still finishing at the end of the grid) from a starting point and in a
+ * given direction. Returns the first intersection (occluder,t,u,v) or null. Starts with a call
+ * to InitRay.
*/
Polygon3r *castRayToFindFirstIntersection(
const Vec3r &orig, const Vec3r &dir, double &t, double &u, double &v, unsigned timestamp);
@@ -344,7 +345,7 @@ class Grid {
return _cell_size;
}
- //ARB profiling only:
+ // ARB profiling only:
inline OccludersSet *getOccluders()
{
return &_occluders;
@@ -392,12 +393,13 @@ class Grid {
Vec3r _ray_dir; // direction vector for the ray
Vec3u _current_cell; // The current cell being processed (designated by its 3 coordinates)
- Vec3r
- _pt; // Points corresponding to the incoming and outgoing intersections of one cell with the ray
+ Vec3r _pt; // Points corresponding to the incoming and outgoing intersections of one cell with
+ // the ray
real _t_end; // To know when we are at the end of the ray
real _t;
- //OccludersSet _ray_occluders; // Set storing the occluders contained in the cells traversed by a ray
+ // OccludersSet _ray_occluders; // Set storing the occluders contained in the cells traversed by
+ // a ray
OccludersSet _occluders; // List of all occluders inserted in the grid
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/blender/freestyle/intern/geometry/GridHelpers.cpp b/source/blender/freestyle/intern/geometry/GridHelpers.cpp
index 1f87bb7b76a..a83dc385758 100644
--- a/source/blender/freestyle/intern/geometry/GridHelpers.cpp
+++ b/source/blender/freestyle/intern/geometry/GridHelpers.cpp
@@ -26,14 +26,15 @@ namespace Freestyle {
void GridHelpers::getDefaultViewProscenium(real viewProscenium[4])
{
// Get proscenium boundary for culling
- // bufferZone determines the amount by which the area processed should exceed the actual image area.
- // This is intended to avoid visible artifacts generated along the proscenium edge.
- // Perhaps this is no longer needed now that entire view edges are culled at once, since that theoretically
- // should eliminate visible artifacts.
- // To the extent it is still useful, bufferZone should be put into the UI as configurable percentage value
+ // bufferZone determines the amount by which the area processed should exceed the actual image
+ // area. This is intended to avoid visible artifacts generated along the proscenium edge. Perhaps
+ // this is no longer needed now that entire view edges are culled at once, since that
+ // theoretically should eliminate visible artifacts. To the extent it is still useful, bufferZone
+ // should be put into the UI as configurable percentage value
const real bufferZone = 0.05;
// borderZone describes a blank border outside the proscenium, but still inside the image area.
- // Only intended for exposing possible artifacts along or outside the proscenium edge during debugging.
+ // Only intended for exposing possible artifacts along or outside the proscenium edge during
+ // debugging.
const real borderZone = 0.0;
viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone);
viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone);
diff --git a/source/blender/freestyle/intern/geometry/GridHelpers.h b/source/blender/freestyle/intern/geometry/GridHelpers.h
index 8a7503350a3..3f3c669cb57 100644
--- a/source/blender/freestyle/intern/geometry/GridHelpers.h
+++ b/source/blender/freestyle/intern/geometry/GridHelpers.h
@@ -126,8 +126,8 @@ class Transform {
inline bool insideProscenium(const real proscenium[4], const Polygon3r &polygon)
{
- // N.B. The bounding box check is redundant for inserting occluders into cells, because the cell selection code
- // in insertOccluders has already guaranteed that the bounding boxes will overlap.
+ // N.B. The bounding box check is redundant for inserting occluders into cells, because the cell
+ // selection code in insertOccluders has already guaranteed that the bounding boxes will overlap.
// First check the viewport edges, since they are the easiest case
// Check if the bounding box is entirely outside the proscenium
Vec3r bbMin, bbMax;
diff --git a/source/blender/freestyle/intern/geometry/SweepLine.h b/source/blender/freestyle/intern/geometry/SweepLine.h
index 81b0fd90d82..36094bf5086 100644
--- a/source/blender/freestyle/intern/geometry/SweepLine.h
+++ b/source/blender/freestyle/intern/geometry/SweepLine.h
@@ -188,8 +188,8 @@ template<class T, class Point> class Segment {
# pragma warning(pop)
#endif
-/*! defines a binary function that can be overload by the user to specify at each condition the intersection
- * between 2 edges must be computed
+/*! defines a binary function that can be overload by the user to specify at each condition the
+ * intersection between 2 edges must be computed
*/
template<class T1, class T2> struct binary_rule {
binary_rule()
diff --git a/source/blender/freestyle/intern/image/GaussianFilter.h b/source/blender/freestyle/intern/image/GaussianFilter.h
index 5b74e622c33..e6824fcb81e 100644
--- a/source/blender/freestyle/intern/image/GaussianFilter.h
+++ b/source/blender/freestyle/intern/image/GaussianFilter.h
@@ -46,7 +46,8 @@ class GaussianFilter {
float _sigma;
float *_mask;
int _bound;
- // the real mask size (must be odd)(the size of the mask we store is ((_maskSize+1)/2)*((_maskSize+1)/2))
+ // the real mask size (must be odd)(the size of the mask we store is
+ // ((_maskSize+1)/2)*((_maskSize+1)/2))
int _maskSize;
int _storedMaskSize; // (_maskSize+1)/2)
@@ -56,13 +57,13 @@ class GaussianFilter {
GaussianFilter &operator=(const GaussianFilter &);
virtual ~GaussianFilter();
- /*! Returns the value for pixel x,y of image "map" after a gaussian blur, made using the sigma value.
- * The sigma value determines the mask size (~ 2 x sigma).
- * \param map:
- * The image we wish to work on. The Map template must implement the following methods:
- * - float pixel(unsigned int x,unsigned int y) const;
- * - unsigned width() const;
- * - unsigned height() const;
+ /*! Returns the value for pixel x,y of image "map" after a gaussian blur, made using the sigma
+ * value. The sigma value determines the mask size (~ 2 x sigma).
+ * \param map: The image we wish to work on.
+ * The Map template must implement the following methods:
+ * - float pixel(unsigned int x,unsigned int y) const;
+ * - unsigned width() const;
+ * - unsigned height() const;
* \param x:
* The abscissa of the pixel where we want to evaluate the gaussian blur.
* \param y:
@@ -127,8 +128,8 @@ template<class Map> float GaussianFilter::getSmoothedPixel(Map *map, int x, int
{
float sum = 0.0f;
float L = 0.0f;
- int w = (int)map->width(); //soc
- int h = (int)map->height(); //soc
+ int w = (int)map->width(); // soc
+ int h = (int)map->height(); // soc
// Current pixel is x,y
// Sum surrounding pixels L value:
@@ -145,7 +146,7 @@ template<class Map> float GaussianFilter::getSmoothedPixel(Map *map, int x, int
sum += m;
}
}
- //L /= sum;
+ // L /= sum;
return L;
}
diff --git a/source/blender/freestyle/intern/image/Image.h b/source/blender/freestyle/intern/image/Image.h
index 344766bfa63..b854e411a83 100644
--- a/source/blender/freestyle/intern/image/Image.h
+++ b/source/blender/freestyle/intern/image/Image.h
@@ -35,9 +35,10 @@ namespace Freestyle {
//
///////////////////////////////////////////////////////////////////////////////
-/*! This class allows the storing of part of an image, while allowing a normal access to its pixel values.
- * You can for example only a rectangle of sw*sh, whose lower-left corner is at (ox, oy), of an image of
- * size w*h, and access these pixels using x,y coordinates specified in the whole image coordinate system.
+/*! This class allows the storing of part of an image, while allowing a normal access to its pixel
+ * values. You can for example only a rectangle of sw*sh, whose lower-left corner is at (ox, oy),
+ * of an image of size w*h, and access these pixels using x,y coordinates specified in the whole
+ * image coordinate system.
*/
class FrsImage {
public:
@@ -209,7 +210,8 @@ class RGBImage : public FrsImage {
/*! Builds an RGB partial image from the useful part buffer.
* \param rgb:
* The array of size 3*sw*sh containing the RGB values of the sw*sh pixels we need to stored.
- * These sw*sh pixels constitute a rectangular part of a bigger RGB image containing w*h pixels.
+ * These sw*sh pixels constitute a rectangular part of a bigger
+ * RGB image containing w*h pixels.
* \param w:
* The width of the complete image
* \param h:
@@ -346,7 +348,8 @@ class GrayImage : public FrsImage {
/*! Builds a partial image from the useful part buffer.
* \param lvl:
* The array of size sw*sh containing the gray values of the sw*sh pixels we need to stored.
- * These sw*sh pixels constitute a rectangular part of a bigger gray image containing w*h pixels.
+ * These sw*sh pixels constitute a rectangular part of a bigger
+ * gray image containing w*h pixels.
* \param w:
* The width of the complete image
* \param h:
diff --git a/source/blender/freestyle/intern/image/ImagePyramid.cpp b/source/blender/freestyle/intern/image/ImagePyramid.cpp
index 12d322d7472..e5b4053fbf4 100644
--- a/source/blender/freestyle/intern/image/ImagePyramid.cpp
+++ b/source/blender/freestyle/intern/image/ImagePyramid.cpp
@@ -153,7 +153,7 @@ void GaussianPyramid::BuildPyramid(GrayImage *level0, unsigned nbLevels)
unsigned w = pLevel->width();
unsigned h = pLevel->height();
if (nbLevels != 0) {
- for (unsigned int i = 0; i < nbLevels; ++i) { //soc
+ for (unsigned int i = 0; i < nbLevels; ++i) { // soc
w = pLevel->width() >> 1;
h = pLevel->height() >> 1;
GrayImage *img = new GrayImage(w, h);
diff --git a/source/blender/freestyle/intern/image/ImagePyramid.h b/source/blender/freestyle/intern/image/ImagePyramid.h
index 0e388fdf20c..8c6a8bcdff4 100644
--- a/source/blender/freestyle/intern/image/ImagePyramid.h
+++ b/source/blender/freestyle/intern/image/ImagePyramid.h
@@ -43,7 +43,7 @@ class ImagePyramid {
{
}
ImagePyramid(const ImagePyramid &iBrother);
- //ImagePyramid(const GrayImage& level0, unsigned nbLevels);
+ // ImagePyramid(const GrayImage& level0, unsigned nbLevels);
virtual ~ImagePyramid();
/*! Builds the pyramid.
diff --git a/source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp b/source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp
index 2068fe820d0..2169ee18166 100644
--- a/source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp
+++ b/source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp
@@ -31,7 +31,7 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
-//ViewMapGradientNormBP1D(int level, IntegrationType iType=MEAN, float sampling=2.0)
+// ViewMapGradientNormBP1D(int level, IntegrationType iType=MEAN, float sampling=2.0)
static char ViewMapGradientNormBP1D___doc__[] =
"Class hierarchy: :class:`freestyle.types.BinaryPredicate1D` > "
@@ -82,7 +82,7 @@ static int ViewMapGradientNormBP1D___init__(BPy_ViewMapGradientNormBP1D *self,
return 0;
}
-/*-----------------------BPy_ViewMapGradientNormBP1D type definition ------------------------------*/
+/*-----------------------BPy_ViewMapGradientNormBP1D type definition ----------------------------*/
PyTypeObject ViewMapGradientNormBP1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "ViewMapGradientNormBP1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp b/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp
index e685491f682..8a5bb0b17ff 100644
--- a/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp
+++ b/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp
@@ -136,7 +136,7 @@ static int CurvePoint_init(BPy_CurvePoint *self, PyObject *args, PyObject *kwds)
return 0;
}
-///bool operator== (const CurvePoint &b)
+/// bool operator== (const CurvePoint &b)
/*----------------------CurvePoint get/setters ----------------------------*/
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp
index f25435b421c..189d41e78a3 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp
@@ -161,7 +161,7 @@ static void ChainPredicateIterator_dealloc(BPy_ChainPredicateIterator *self)
ChainingIterator_Type.tp_dealloc((PyObject *)self);
}
-/*-----------------------BPy_ChainPredicateIterator type definition ------------------------------*/
+/*-----------------------BPy_ChainPredicateIterator type definition ----------------------------*/
PyTypeObject ChainPredicateIterator_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "ChainPredicateIterator", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp
index 6a4af0f8053..d72e830e293 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp
@@ -31,8 +31,8 @@ extern "C" {
//------------------------INSTANCE METHODS ----------------------------------
-// ChainSilhouetteIterator (bool restrict_to_selection=true, ViewEdge *begin=NULL, bool orientation=true)
-// ChainSilhouetteIterator (const ChainSilhouetteIterator &brother)
+// ChainSilhouetteIterator (bool restrict_to_selection=true, ViewEdge *begin=NULL, bool
+// orientation=true) ChainSilhouetteIterator (const ChainSilhouetteIterator &brother)
PyDoc_STRVAR(ChainSilhouetteIterator_doc,
"Class hierarchy: :class:`freestyle.types.Iterator` >\n"
@@ -117,7 +117,7 @@ static int ChainSilhouetteIterator_init(BPy_ChainSilhouetteIterator *self,
return 0;
}
-/*-----------------------BPy_ChainSilhouetteIterator type definition ------------------------------*/
+/*-----------------------BPy_ChainSilhouetteIterator type definition ----------------------------*/
PyTypeObject ChainSilhouetteIterator_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "ChainSilhouetteIterator", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp
index 3cb114a0037..21e3e821214 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp
@@ -137,7 +137,7 @@ static PyGetSetDef BPy_orientedViewEdgeIterator_getseters[] = {
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
-/*-----------------------BPy_orientedViewEdgeIterator type definition ------------------------------*/
+/*-----------------------BPy_orientedViewEdgeIterator type definition ---------------------------*/
PyTypeObject orientedViewEdgeIterator_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "orientedViewEdgeIterator", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
index 7ee1372aa22..9a37acbd788 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp
@@ -63,7 +63,7 @@ static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader *self,
return 0;
}
-/*-----------------------BPy_BackboneStretcherShader type definition ------------------------------*/
+/*-----------------------BPy_BackboneStretcherShader type definition ----------------------------*/
PyTypeObject BackboneStretcherShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "BackboneStretcherShader", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.h
index 8acb1215980..35a94a1620d 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.h
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.h
@@ -31,7 +31,8 @@ extern "C" {
extern PyTypeObject CalligraphicShader_Type;
-#define BPy_CalligraphicShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&CalligraphicShader_Type)
+#define BPy_CalligraphicShader_Check(v) \
+ (PyObject_IsInstance((PyObject *)v, (PyObject *)&CalligraphicShader_Type)
/*---------------------------Python BPy_CalligraphicShader structure definition----------*/
typedef struct {
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
index c226cc0df25..5177d275a10 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
@@ -62,7 +62,7 @@ static int ConstantThicknessShader___init__(BPy_ConstantThicknessShader *self,
return 0;
}
-/*-----------------------BPy_ConstantThicknessShader type definition ------------------------------*/
+/*-----------------------BPy_ConstantThicknessShader type definition ----------------------------*/
PyTypeObject ConstantThicknessShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "ConstantThicknessShader", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
index 22a67c65df8..4afe148c066 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp
@@ -68,7 +68,7 @@ static int ConstrainedIncreasingThicknessShader___init__(
return 0;
}
-/*-----------------------BPy_ConstrainedIncreasingThicknessShader type definition ------------------------------*/
+/*-----------------------BPy_ConstrainedIncreasingThicknessShader type definition ---------------*/
PyTypeObject ConstrainedIncreasingThicknessShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "ConstrainedIncreasingThicknessShader", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h
index 907355ea69c..04912499c04 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h
@@ -34,7 +34,8 @@ extern PyTypeObject ConstrainedIncreasingThicknessShader_Type;
#define BPy_ConstrainedIncreasingThicknessShader_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&ConstrainedIncreasingThicknessShader_Type))
-/*---------------------------Python BPy_ConstrainedIncreasingThicknessShader structure definition----------*/
+/*---------------------------Python BPy_ConstrainedIncreasingThicknessShader structure
+ * definition----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_ConstrainedIncreasingThicknessShader;
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
index 324f1c1a40b..b791fc598df 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp
@@ -68,7 +68,7 @@ static int IncreasingThicknessShader___init__(BPy_IncreasingThicknessShader *sel
return 0;
}
-/*-----------------------BPy_IncreasingThicknessShader type definition ------------------------------*/
+/*-----------------------BPy_IncreasingThicknessShader type definition --------------------------*/
PyTypeObject IncreasingThicknessShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "IncreasingThicknessShader", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
index 273e41a7b9f..7eb20d47539 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp
@@ -69,7 +69,7 @@ static int PolygonalizationShader___init__(BPy_PolygonalizationShader *self,
return 0;
}
-/*-----------------------BPy_PolygonalizationShader type definition ------------------------------*/
+/*-----------------------BPy_PolygonalizationShader type definition -----------------------------*/
PyTypeObject PolygonalizationShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "PolygonalizationShader", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp
index 3d76d71bab6..e8183b41d05 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp
@@ -62,7 +62,7 @@ static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self,
return 0;
}
-/*-----------------------BPy_StrokeTextureStepShader type definition ------------------------------*/
+/*-----------------------BPy_StrokeTextureStepShader type definition ----------------------------*/
PyTypeObject StrokeTextureStepShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "StrokeTextureStepShader", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp
index 76dbe2ef023..f6292f0086a 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp
@@ -115,7 +115,7 @@ static PyObject *UnaryFunction0DEdgeNature___call__(BPy_UnaryFunction0DEdgeNatur
return BPy_Nature_from_Nature(self->uf0D_edgenature->result);
}
-/*-----------------------BPy_UnaryFunction0DEdgeNature type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction0DEdgeNature type definition --------------------------*/
PyTypeObject UnaryFunction0DEdgeNature_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction0DEdgeNature", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp
index a375ac506f0..63f9ff0deb8 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp
@@ -114,7 +114,7 @@ static PyObject *UnaryFunction0DMaterial___call__(BPy_UnaryFunction0DMaterial *s
return BPy_FrsMaterial_from_FrsMaterial(self->uf0D_material->result);
}
-/*-----------------------BPy_UnaryFunction0DMaterial type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction0DMaterial type definition ----------------------------*/
PyTypeObject UnaryFunction0DMaterial_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction0DMaterial", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
index 756e5cde3ce..65d8d630fce 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp
@@ -115,7 +115,7 @@ static PyObject *UnaryFunction0DUnsigned___call__(BPy_UnaryFunction0DUnsigned *s
return PyLong_FromLong(self->uf0D_unsigned->result);
}
-/*-----------------------BPy_UnaryFunction0DUnsigned type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction0DUnsigned type definition ----------------------------*/
PyTypeObject UnaryFunction0DUnsigned_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction0DUnsigned", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
index 039727f4fab..d908b3fa6ed 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp
@@ -124,7 +124,7 @@ static PyObject *UnaryFunction0DVectorViewShape___call__(BPy_UnaryFunction0DVect
return list;
}
-/*-----------------------BPy_UnaryFunction0DVectorViewShape type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction0DVectorViewShape type definition ---------------------*/
PyTypeObject UnaryFunction0DVectorViewShape_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction0DVectorViewShape", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.h b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.h
index 22cf50ce5a2..586f7ec40e5 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.h
@@ -37,13 +37,15 @@ extern PyTypeObject UnaryFunction0DVectorViewShape_Type;
#define BPy_UnaryFunction0DVectorViewShape_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&UnaryFunction0DVectorViewShape_Type))
-/*---------------------------Python BPy_UnaryFunction0DVectorViewShape structure definition----------*/
+/*---------------------------Python BPy_UnaryFunction0DVectorViewShape structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction0D py_uf0D;
UnaryFunction0D<std::vector<ViewShape *>> *uf0D_vectorviewshape;
} BPy_UnaryFunction0DVectorViewShape;
-/*---------------------------Python BPy_UnaryFunction0DVectorViewShape visible prototypes-----------*/
+/*---------------------------Python BPy_UnaryFunction0DVectorViewShape visible
+ * prototypes-----------*/
int UnaryFunction0DVectorViewShape_Init(PyObject *module);
///////////////////////////////////////////////////////////////////////////////////////////
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp
index 1df3be084c0..8c04d8eabaa 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp
@@ -121,7 +121,7 @@ static PyObject *UnaryFunction0DViewShape___call__(BPy_UnaryFunction0DViewShape
return BPy_ViewShape_from_ViewShape(*(self->uf0D_viewshape->result));
}
-/*-----------------------BPy_UnaryFunction0DViewShape type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction0DViewShape type definition ---------------------------*/
PyTypeObject UnaryFunction0DViewShape_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction0DViewShape", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp
index 623ec4db50e..ec3755987d1 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp
@@ -64,7 +64,7 @@ static int VertexOrientation2DF0D___init__(BPy_VertexOrientation2DF0D *self,
return 0;
}
-/*-----------------------BPy_VertexOrientation2DF0D type definition ------------------------------*/
+/*-----------------------BPy_VertexOrientation2DF0D type definition -----------------------------*/
PyTypeObject VertexOrientation2DF0D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "VertexOrientation2DF0D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp
index 6ed52014719..d5e073b5802 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp
@@ -64,7 +64,7 @@ static int VertexOrientation3DF0D___init__(BPy_VertexOrientation3DF0D *self,
return 0;
}
-/*-----------------------BPy_VertexOrientation3DF0D type definition ------------------------------*/
+/*-----------------------BPy_VertexOrientation3DF0D type definition -----------------------------*/
PyTypeObject VertexOrientation3DF0D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "VertexOrientation3DF0D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp
index ce8852a2b6c..2db536d2a90 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp
@@ -62,7 +62,7 @@ static int GetCurvilinearAbscissaF0D___init__(BPy_GetCurvilinearAbscissaF0D *sel
return 0;
}
-/*-----------------------BPy_GetCurvilinearAbscissaF0D type definition ------------------------------*/
+/*-----------------------BPy_GetCurvilinearAbscissaF0D type definition --------------------------*/
PyTypeObject GetCurvilinearAbscissaF0D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "GetCurvilinearAbscissaF0D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp
index 3cf5efc59d7..21e05323b07 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp
@@ -67,7 +67,7 @@ static int GetViewMapGradientNormF0D___init__(BPy_GetViewMapGradientNormF0D *sel
return 0;
}
-/*-----------------------BPy_GetViewMapGradientNormF0D type definition ------------------------------*/
+/*-----------------------BPy_GetViewMapGradientNormF0D type definition --------------------------*/
PyTypeObject GetViewMapGradientNormF0D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "GetViewMapGradientNormF0D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp
index a70cf817b46..506aa15e245 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp
@@ -65,7 +65,7 @@ static int ReadCompleteViewMapPixelF0D___init__(BPy_ReadCompleteViewMapPixelF0D
return 0;
}
-/*-----------------------BPy_ReadCompleteViewMapPixelF0D type definition ------------------------------*/
+/*-----------------------BPy_ReadCompleteViewMapPixelF0D type definition ------------------------*/
PyTypeObject ReadCompleteViewMapPixelF0D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "ReadCompleteViewMapPixelF0D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.h b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.h
index 6ccfd9764c5..48d36543ca0 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.h
@@ -34,7 +34,8 @@ extern PyTypeObject ReadCompleteViewMapPixelF0D_Type;
#define BPy_ReadCompleteViewMapPixelF0D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&ReadCompleteViewMapPixelF0D_Type))
-/*---------------------------Python BPy_ReadCompleteViewMapPixelF0D structure definition----------*/
+/*---------------------------Python BPy_ReadCompleteViewMapPixelF0D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction0DFloat py_uf0D_float;
} BPy_ReadCompleteViewMapPixelF0D;
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
index 3dec389f1f1..0eee141f15f 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp
@@ -69,7 +69,7 @@ static int ReadSteerableViewMapPixelF0D___init__(BPy_ReadSteerableViewMapPixelF0
return 0;
}
-/*-----------------------BPy_ReadSteerableViewMapPixelF0D type definition ------------------------------*/
+/*-----------------------BPy_ReadSteerableViewMapPixelF0D type definition -----------------------*/
PyTypeObject ReadSteerableViewMapPixelF0D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "ReadSteerableViewMapPixelF0D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.h b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.h
index c0c62a50941..3cff99be633 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.h
@@ -34,7 +34,8 @@ extern PyTypeObject ReadSteerableViewMapPixelF0D_Type;
#define BPy_ReadSteerableViewMapPixelF0D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&ReadSteerableViewMapPixelF0D_Type))
-/*---------------------------Python BPy_ReadSteerableViewMapPixelF0D structure definition----------*/
+/*---------------------------Python BPy_ReadSteerableViewMapPixelF0D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction0DFloat py_uf0D_float;
} BPy_ReadSteerableViewMapPixelF0D;
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp
index f35f6ad7814..0b6a116fa65 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp
@@ -67,7 +67,7 @@ static int QuantitativeInvisibilityF0D___init__(BPy_QuantitativeInvisibilityF0D
return 0;
}
-/*-----------------------BPy_QuantitativeInvisibilityF0D type definition ------------------------------*/
+/*-----------------------BPy_QuantitativeInvisibilityF0D type definition ------------------------*/
PyTypeObject QuantitativeInvisibilityF0D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "QuantitativeInvisibilityF0D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h
index 933deb706ee..dd64fb40d85 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.h
@@ -34,7 +34,8 @@ extern PyTypeObject QuantitativeInvisibilityF0D_Type;
#define BPy_QuantitativeInvisibilityF0D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&QuantitativeInvisibilityF0D_Type))
-/*---------------------------Python BPy_QuantitativeInvisibilityF0D structure definition----------*/
+/*---------------------------Python BPy_QuantitativeInvisibilityF0D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction0DUnsigned py_uf0D_unsigned;
} BPy_QuantitativeInvisibilityF0D;
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
index 2bcda9718c3..262fdbc68c6 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
@@ -166,7 +166,7 @@ static PyGetSetDef BPy_UnaryFunction1DEdgeNature_getseters[] = {
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
-/*-----------------------BPy_UnaryFunction1DEdgeNature type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction1DEdgeNature type definition --------------------------*/
PyTypeObject UnaryFunction1DEdgeNature_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction1DEdgeNature", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
index a28448314cd..37d37db51e4 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
@@ -166,7 +166,7 @@ static PyGetSetDef BPy_UnaryFunction1DUnsigned_getseters[] = {
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
-/*-----------------------BPy_UnaryFunction1DUnsigned type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction1DUnsigned type definition ----------------------------*/
PyTypeObject UnaryFunction1DUnsigned_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction1DUnsigned", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
index f7a80a270b6..eb4974e64fe 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
@@ -190,7 +190,7 @@ static PyGetSetDef BPy_UnaryFunction1DVectorViewShape_getseters[] = {
{NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
-/*-----------------------BPy_UnaryFunction1DVectorViewShape type definition ------------------------------*/
+/*-----------------------BPy_UnaryFunction1DVectorViewShape type definition ---------------------*/
PyTypeObject UnaryFunction1DVectorViewShape_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "UnaryFunction1DVectorViewShape", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h
index 92889ddbfd9..2869b364ea6 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.h
@@ -37,13 +37,15 @@ extern PyTypeObject UnaryFunction1DVectorViewShape_Type;
#define BPy_UnaryFunction1DVectorViewShape_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&UnaryFunction1DVectorViewShape_Type))
-/*---------------------------Python BPy_UnaryFunction1DVectorViewShape structure definition----------*/
+/*---------------------------Python BPy_UnaryFunction1DVectorViewShape structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction1D py_uf1D;
UnaryFunction1D<std::vector<ViewShape *>> *uf1D_vectorviewshape;
} BPy_UnaryFunction1DVectorViewShape;
-/*---------------------------Python BPy_UnaryFunction1DVectorViewShape visible prototypes-----------*/
+/*---------------------------Python BPy_UnaryFunction1DVectorViewShape visible
+ * prototypes-----------*/
int UnaryFunction1DVectorViewShape_Init(PyObject *module);
///////////////////////////////////////////////////////////////////////////////////////////
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp
index 419ea1f54a9..4b2f444f719 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp
@@ -84,7 +84,7 @@ static int GetCompleteViewMapDensityF1D___init__(BPy_GetCompleteViewMapDensityF1
return 0;
}
-/*-----------------------BPy_GetCompleteViewMapDensityF1D type definition ------------------------------*/
+/*-----------------------BPy_GetCompleteViewMapDensityF1D type definition -----------------------*/
PyTypeObject GetCompleteViewMapDensityF1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "GetCompleteViewMapDensityF1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.h b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.h
index c0a78e89551..dacfb33553e 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.h
@@ -34,7 +34,8 @@ extern PyTypeObject GetCompleteViewMapDensityF1D_Type;
#define BPy_GetCompleteViewMapDensityF1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&GetCompleteViewMapDensityF1D_Type))
-/*---------------------------Python BPy_GetCompleteViewMapDensityF1D structure definition----------*/
+/*---------------------------Python BPy_GetCompleteViewMapDensityF1D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction1DDouble py_uf1D_double;
} BPy_GetCompleteViewMapDensityF1D;
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
index 58290f6b45f..8b31c31a4a4 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp
@@ -91,7 +91,7 @@ static int GetDirectionalViewMapDensityF1D___init__(BPy_GetDirectionalViewMapDen
return 0;
}
-/*-----------------------BPy_GetDirectionalViewMapDensityF1D type definition ------------------------------*/
+/*-----------------------BPy_GetDirectionalViewMapDensityF1D type definition --------------------*/
PyTypeObject GetDirectionalViewMapDensityF1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "GetDirectionalViewMapDensityF1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.h b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.h
index d78ffe84381..b039fadcdca 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.h
@@ -34,7 +34,8 @@ extern PyTypeObject GetDirectionalViewMapDensityF1D_Type;
#define BPy_GetDirectionalViewMapDensityF1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&GetDirectionalViewMapDensityF1D_Type))
-/*---------------------------Python BPy_GetDirectionalViewMapDensityF1D structure definition----------*/
+/*---------------------------Python BPy_GetDirectionalViewMapDensityF1D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction1DDouble py_uf1D_double;
} BPy_GetDirectionalViewMapDensityF1D;
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp
index a112dee15c7..615faed2282 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp
@@ -81,7 +81,7 @@ static int GetSteerableViewMapDensityF1D___init__(BPy_GetSteerableViewMapDensity
return 0;
}
-/*-----------------------BPy_GetSteerableViewMapDensityF1D type definition ------------------------------*/
+/*-----------------------BPy_GetSteerableViewMapDensityF1D type definition ----------------------*/
PyTypeObject GetSteerableViewMapDensityF1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "GetSteerableViewMapDensityF1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.h b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.h
index c4881a79649..47f168af2a8 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.h
@@ -33,7 +33,8 @@ extern PyTypeObject GetSteerableViewMapDensityF1D_Type;
#define BPy_GetSteerableViewMapDensityF1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&GetSteerableViewMapDensityF1D_Type))
-/*---------------------------Python BPy_GetSteerableViewMapDensityF1D structure definition----------*/
+/*---------------------------Python BPy_GetSteerableViewMapDensityF1D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction1DDouble py_uf1D_double;
} BPy_GetSteerableViewMapDensityF1D;
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp
index b2bb2947be7..7e77e79af63 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp
@@ -81,7 +81,7 @@ static int GetViewMapGradientNormF1D___init__(BPy_GetViewMapGradientNormF1D *sel
return 0;
}
-/*-----------------------BPy_GetViewMapGradientNormF1D type definition ------------------------------*/
+/*-----------------------BPy_GetViewMapGradientNormF1D type definition --------------------------*/
PyTypeObject GetViewMapGradientNormF1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "GetViewMapGradientNormF1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp
index f955c90842a..bce95e50048 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp
@@ -72,7 +72,7 @@ static int QuantitativeInvisibilityF1D___init__(BPy_QuantitativeInvisibilityF1D
return 0;
}
-/*-----------------------BPy_QuantitativeInvisibilityF1D type definition ------------------------------*/
+/*-----------------------BPy_QuantitativeInvisibilityF1D type definition ------------------------*/
PyTypeObject QuantitativeInvisibilityF1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "QuantitativeInvisibilityF1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h
index 35cd9e779bd..0d4d118995b 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.h
@@ -34,7 +34,8 @@ extern PyTypeObject QuantitativeInvisibilityF1D_Type;
#define BPy_QuantitativeInvisibilityF1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&QuantitativeInvisibilityF1D_Type))
-/*---------------------------Python BPy_QuantitativeInvisibilityF1D structure definition----------*/
+/*---------------------------Python BPy_QuantitativeInvisibilityF1D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction1DUnsigned py_uf1D_unsigned;
} BPy_QuantitativeInvisibilityF1D;
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp
index 3aa694a5739..04d724b7862 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp
@@ -59,7 +59,7 @@ static int IncrementChainingTimeStampF1D___init__(BPy_IncrementChainingTimeStamp
return 0;
}
-/*-----------------------BPy_IncrementChainingTimeStampF1D type definition ------------------------------*/
+/*-----------------------BPy_IncrementChainingTimeStampF1D type definition ----------------------*/
PyTypeObject IncrementChainingTimeStampF1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "IncrementChainingTimeStampF1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.h b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.h
index 3030528a49b..0d74b1f7756 100644
--- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.h
+++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.h
@@ -34,7 +34,8 @@ extern PyTypeObject IncrementChainingTimeStampF1D_Type;
#define BPy_IncrementChainingTimeStampF1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&IncrementChainingTimeStampF1D_Type))
-/*---------------------------Python BPy_IncrementChainingTimeStampF1D structure definition----------*/
+/*---------------------------Python BPy_IncrementChainingTimeStampF1D structure
+ * definition----------*/
typedef struct {
BPy_UnaryFunction1DVoid py_uf1D_void;
} BPy_IncrementChainingTimeStampF1D;
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
index f3b6a71585f..fb42b29f9ee 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp
@@ -62,7 +62,7 @@ static int EqualToChainingTimeStampUP1D___init__(BPy_EqualToChainingTimeStampUP1
return 0;
}
-/*-----------------------BPy_EqualToChainingTimeStampUP1D type definition ------------------------------*/
+/*-----------------------BPy_EqualToChainingTimeStampUP1D type definition -----------------------*/
PyTypeObject EqualToChainingTimeStampUP1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "EqualToChainingTimeStampUP1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.h b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.h
index eab08c6588d..e2ba8b7709b 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.h
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.h
@@ -34,7 +34,8 @@ extern PyTypeObject EqualToChainingTimeStampUP1D_Type;
#define BPy_EqualToChainingTimeStampUP1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&EqualToChainingTimeStampUP1D_Type))
-/*---------------------------Python BPy_EqualToChainingTimeStampUP1D structure definition----------*/
+/*---------------------------Python BPy_EqualToChainingTimeStampUP1D structure
+ * definition----------*/
typedef struct {
BPy_UnaryPredicate1D py_up1D;
} BPy_EqualToChainingTimeStampUP1D;
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp
index 885ecb16695..907a86477e3 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp
@@ -66,7 +66,7 @@ static int QuantitativeInvisibilityUP1D___init__(BPy_QuantitativeInvisibilityUP1
return 0;
}
-/*-----------------------BPy_QuantitativeInvisibilityUP1D type definition ------------------------------*/
+/*-----------------------BPy_QuantitativeInvisibilityUP1D type definition -----------------------*/
PyTypeObject QuantitativeInvisibilityUP1D_Type = {
PyVarObject_HEAD_INIT(NULL, 0) "QuantitativeInvisibilityUP1D", /* tp_name */
diff --git a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.h b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.h
index 879c6c5b7be..bbb1dce5ed1 100644
--- a/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.h
+++ b/source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.h
@@ -34,7 +34,8 @@ extern PyTypeObject QuantitativeInvisibilityUP1D_Type;
#define BPy_QuantitativeInvisibilityUP1D_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&QuantitativeInvisibilityUP1D_Type))
-/*---------------------------Python BPy_QuantitativeInvisibilityUP1D structure definition----------*/
+/*---------------------------Python BPy_QuantitativeInvisibilityUP1D structure
+ * definition----------*/
typedef struct {
BPy_UnaryPredicate1D py_up1D;
} BPy_QuantitativeInvisibilityUP1D;
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index 83672199e37..2a38e6ffcc6 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -99,13 +99,11 @@ class IndexedFaceSet : public Rep {
* iMISize
* The size of iMIndices
* iTIndices
- * The Texture coordinates indices (per vertex). The integers contained in this array must be multiple of 2.
- * iTISize
- * The size of iMIndices
- * iCopy
- * 0 : the arrays are not copied. The pointers passed as arguments are used. IndexedFaceSet takes these
- * arrays desallocation in charge.
- * 1 : the arrays are copied. The caller is in charge of the arrays, passed as arguments desallocation.
+ * The Texture coordinates indices (per vertex). The integers contained in this array must
+ * be multiple of 2. iTISize The size of iMIndices iCopy 0 : the arrays are not copied. The
+ * pointers passed as arguments are used. IndexedFaceSet takes these arrays desallocation in
+ * charge. 1 : the arrays are copied. The caller is in charge of the arrays, passed as arguments
+ * desallocation.
*/
IndexedFaceSet(float *iVertices,
unsigned iVSize,
diff --git a/source/blender/freestyle/intern/scene_graph/Node.h b/source/blender/freestyle/intern/scene_graph/Node.h
index a9424fe14d2..2e0e94ed5de 100644
--- a/source/blender/freestyle/intern/scene_graph/Node.h
+++ b/source/blender/freestyle/intern/scene_graph/Node.h
@@ -19,7 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef release mechanism.
+ * \brief Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef
+ * release mechanism.
*/
#include "SceneVisitor.h"
diff --git a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
index 2564a462407..75acccef666 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp
@@ -16,7 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from NodeGroup.
+ * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from
+ * NodeGroup.
*/
#include "NodeDrawingStyle.h"
diff --git a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
index ea617a912f6..f1dfad06250 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.h
@@ -19,7 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from NodeGroup.
+ * \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from
+ * NodeGroup.
*/
#include "DrawingStyle.h"
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
index 204e5e1c60e..7ea495c4166 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
@@ -17,7 +17,8 @@
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
- * \brief It also contains a transform matrix indicating the transform state of the underlying children.
+ * \brief It also contains a transform matrix indicating the transform state of the underlying
+ * children.
*/
#include "NodeGroup.h"
@@ -36,10 +37,9 @@ void NodeGroup::AddChild(Node *iChild)
int NodeGroup::destroy()
{
/*! Node::destroy makes a release on the object and then returns the reference counter.
- * If the reference counter is equal to 0, that means that nobody else is linking this node group and
- * that we can destroy the whole underlying tree.
- * Else, one or several Node link this node group, and we only returns the reference counter
- * decremented by Node::destroy();
+ * If the reference counter is equal to 0, that means that nobody else is linking this node
+ * group and that we can destroy the whole underlying tree. Else, one or several Node link this
+ * node group, and we only returns the reference counter decremented by Node::destroy();
*/
int refThis = Node::destroy();
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
index 89f81cc2b13..f40deb13a3e 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
@@ -20,7 +20,8 @@
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
- * \brief It also contains a transform matrix indicating the transform state of the underlying children.
+ * \brief It also contains a transform matrix indicating the transform state of the underlying
+ * children.
*/
#include <vector>
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
index 69179eb6c84..5452c233e2c 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.cpp
@@ -35,7 +35,7 @@ void NodeTransform::Translate(real x, real y, real z)
void NodeTransform::Rotate(real iAngle, real x, real y, real z)
{
- //Normalize the x,y,z vector;
+ // Normalize the x,y,z vector;
real norm = (real)sqrt(x * x + y * y + z * z);
if (0 == norm)
return;
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.cpp b/source/blender/freestyle/intern/scene_graph/Rep.cpp
index 94f6e1fa9d3..5b49243faef 100644
--- a/source/blender/freestyle/intern/scene_graph/Rep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/Rep.cpp
@@ -16,7 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Base class for all shapes. Inherits from BasicObjects for references counter management (addRef, release).
+ * \brief Base class for all shapes. Inherits from BasicObjects for references counter management
+ * (addRef, release).
*/
#include "Rep.h"
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h
index 7b5e752ea07..22078422af6 100644
--- a/source/blender/freestyle/intern/scene_graph/Rep.h
+++ b/source/blender/freestyle/intern/scene_graph/Rep.h
@@ -19,7 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Base class for all shapes. Inherits from BasicObjects for references counter management (addRef, release).
+ * \brief Base class for all shapes.
+ * Inherits from BasicObjects for references counter management (addRef, release).
*/
#include <string>
@@ -111,8 +112,8 @@ class Rep : public BaseObject {
}
/*! Computes the rep bounding box.
- * Each Inherited rep must compute its bbox depending on the way the data are stored. So, each inherited class
- * must overload this method
+ * Each Inherited rep must compute its bbox depending on the way the data are stored. So, each
+ * inherited class must overload this method
*/
virtual void ComputeBBox() = 0;
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
index 24c710bd163..dcab48fd12f 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions0D.h
@@ -38,15 +38,15 @@ namespace Functions0D {
// DensityF0D
/*! Returns the density of the (result) image evaluated at an Interface0D.
- * This density is evaluated using a pixels square window around the evaluation point and integrating
- * these values using a gaussian.
+ * This density is evaluated using a pixels square window around the evaluation point and
+ * integrating these values using a gaussian.
*/
class DensityF0D : public UnaryFunction0D<double> {
public:
/*! Builds the functor from the gaussian sigma value.
* \param sigma:
- * sigma indicates the x value for which the gaussian function is 0.5. It leads to the window size value.
- * (the larger, the smoother)
+ * sigma indicates the x value for which the gaussian function is 0.5.
+ * It leads to the window size value. (the larger, the smoother)
*/
DensityF0D(double sigma = 2) : UnaryFunction0D<double>()
{
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
index eadc8993dc6..fd97138c91b 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp
@@ -104,14 +104,14 @@ int GetSteerableViewMapDensityF1D::operator()(Interface1D &inter)
int GetDirectionalViewMapDensityF1D::operator()(Interface1D &inter)
{
- //soc unsigned size;
+ // soc unsigned size;
result = integrate(_fun, inter.pointsBegin(_sampling), inter.pointsEnd(_sampling), _integration);
return 0;
}
int GetCompleteViewMapDensityF1D::operator()(Interface1D &inter)
{
- //soc unsigned size;
+ // soc unsigned size;
/* Id id = inter.getId(); */ /* UNUSED */
result = integrate(_fun, inter.pointsBegin(_sampling), inter.pointsEnd(_sampling), _integration);
return 0;
diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
index 76a70d4f50d..a1fd3fb2665 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
@@ -37,8 +37,9 @@ namespace Functions1D {
// DensityF1D
/*! Returns the density evaluated for an Interface1D.
- * The density is evaluated for a set of points along the Interface1D (using the DensityF0D functor) with a
- * user-defined sampling and then integrated into a single value using a user-defined integration method.
+ * The density is evaluated for a set of points along the Interface1D (using the DensityF0D
+ * functor) with a user-defined sampling and then integrated into a single value using a
+ * user-defined integration method.
*/
class DensityF1D : public UnaryFunction1D<double> {
private:
@@ -51,9 +52,9 @@ class DensityF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at each
+ * sample point and the result is obtained by combining the resulting values into a single one,
+ * following the method specified by iType.
*/
DensityF1D(double sigma = 2, IntegrationType iType = MEAN, float sampling = 2.0f)
: UnaryFunction1D<double>(iType), _fun(sigma)
@@ -86,8 +87,9 @@ class DensityF1D : public UnaryFunction1D<double> {
// LocalAverageDepthF1D
/*! Returns the average depth evaluated for an Interface1D.
- * The average depth is evaluated for a set of points along the Interface1D (using the LocalAverageDepthF0D functor)
- * with a user-defined sampling and then integrated into a single value using a user-defined integration method.
+ * The average depth is evaluated for a set of points along the Interface1D (using the
+ * LocalAverageDepthF0D functor) with a user-defined sampling and then integrated into a single
+ * value using a user-defined integration method.
*/
class LocalAverageDepthF1D : public UnaryFunction1D<double> {
public:
@@ -121,8 +123,9 @@ class LocalAverageDepthF1D : public UnaryFunction1D<double> {
// GetCompleteViewMapDensity
/*! Returns the density evaluated for an Interface1D in the complete viewmap image.
- * The density is evaluated for a set of points along the Interface1D (using the ReadCompleteViewMapPixelF0D functor)
- * and then integrated into a single value using a user-defined integration method.
+ * The density is evaluated for a set of points along the Interface1D (using the
+ * ReadCompleteViewMapPixelF0D functor) and then integrated into a single value using a
+ * user-defined integration method.
*/
class GetCompleteViewMapDensityF1D : public UnaryFunction1D<double> {
public:
@@ -162,7 +165,8 @@ class GetCompleteViewMapDensityF1D : public UnaryFunction1D<double> {
// GetDirectionalViewMapDensity
/*! Returns the density evaluated for an Interface1D in of the steerable viewmaps image.
* The direction telling which Directional map to choose is explicitly specified by the user.
- * The density is evaluated for a set of points along the Interface1D (using the ReadSteerableViewMapPixelF0D functor)
+ * The density is evaluated for a set of points along the Interface1D
+ * (using the ReadSteerableViewMapPixelF0D functor)
* and then integrated into a single value using a user-defined integration method.
*/
class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> {
@@ -175,9 +179,9 @@ class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at
+ * each sample point and the result is obtained by combining the resulting values into a
+ * single one, following the method specified by iType.
*/
GetDirectionalViewMapDensityF1D(unsigned iOrientation,
unsigned level,
@@ -203,8 +207,8 @@ class GetDirectionalViewMapDensityF1D : public UnaryFunction1D<double> {
};
// GetSteerableViewMapDensityF1D
-/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is evaluated
- * in the proper steerable ViewMap depending on its oorientation.
+/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is
+ * evaluated in the proper steerable ViewMap depending on its oorientation.
*/
class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
private:
@@ -218,9 +222,9 @@ class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at each
+ * sample point and the result is obtained by combining the resulting values into a single one,
+ * following the method specified by iType.
*/
GetSteerableViewMapDensityF1D(int level, IntegrationType iType = MEAN, float sampling = 2.0f)
: UnaryFunction1D<double>(iType)
@@ -245,8 +249,8 @@ class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
};
// GetViewMapGradientNormF1D
-/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is evaluated in
- * the proper steerable ViewMap depending on its oorientation.
+/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is
+ * evaluated in the proper steerable ViewMap depending on its oorientation.
*/
class GetViewMapGradientNormF1D : public UnaryFunction1D<double> {
private:
@@ -261,9 +265,9 @@ class GetViewMapGradientNormF1D : public UnaryFunction1D<double> {
* \param iType:
* The integration method used to compute a single value from a set of values.
* \param sampling:
- * The resolution used to sample the chain: the corresponding 0D function is evaluated at each sample point and
- * the result is obtained by combining the resulting values into a single one, following the method specified
- * by iType.
+ * The resolution used to sample the chain: the corresponding 0D function is evaluated at each
+ * sample point and the result is obtained by combining the resulting values into a single
+ * one, following the method specified by iType.
*/
GetViewMapGradientNormF1D(int level, IntegrationType iType = MEAN, float sampling = 2.0f)
: UnaryFunction1D<double>(iType), _func(level)
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index a7883187066..6a0d3b0b793 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -261,7 +261,7 @@ void Smoother::iteration()
edgeStopping(diffC2, _anisoCurvature) *
diffC2; //_factorCurvatureDifference;
motionCurvature *= _factorCurvatureDifference;
- //motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
+ // motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
if (_safeTest)
_vertex[i] = Vec2r(_vertex[i] + (motionNormal + motionCurvature) * _normal[i]);
Vec2r v1(_vertex[i - 1] - _vertex[i]);
@@ -283,7 +283,7 @@ void Smoother::iteration()
edgeStopping(diffC2, _anisoCurvature) *
diffC2; //_factorCurvatureDifference;
motionCurvature *= _factorCurvatureDifference;
- //motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
+ // motionCurvature = _factorCurvatureDifference * (diffC1 + diffC2);
_vertex[0] = Vec2r(_vertex[0] + (motionNormal + motionCurvature) * _normal[0]);
_vertex[_nbVertices - 1] = _vertex[0];
}
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 17b180531a2..8f05db28194 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -27,9 +27,9 @@
namespace Freestyle {
/*! [ Thickness Shader ].
- * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a calligraphic tool.
- * i.e. The stroke will be the thickest in a main direction, the thinest in the direction perpendicular to this one,
- * and an interpolation inbetween.
+ * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a
+ * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the
+ * direction perpendicular to this one, and an interpolation inbetween.
*/
class CalligraphicShader : public StrokeShader {
public:
@@ -103,9 +103,9 @@ class SpatialNoiseShader : public StrokeShader {
/*! [ Geometry Shader ].
* Smoothes the stroke.
* (Moves the vertices to make the stroke smoother).
- * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
- * to prevent the diffusion accross corners.
- * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
+ * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
+ * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a
+ * href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader {
public:
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 15541c1f438..9bdad9f1b32 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -57,7 +57,8 @@ int ConstantThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of the loop?
+ // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // the loop?
if ((1 == i) || (size - 2 == i))
v->attribute().setThickness(_thickness / 4.0, _thickness / 4.0);
if ((0 == i) || (size - 1 == i))
@@ -74,7 +75,8 @@ int ConstantExternThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of the loop?
+ // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // the loop?
if ((1 == i) || (size - 2 == i))
v->attribute().setThickness(_thickness / 2.0, 0);
if ((0 == i) || (size - 1 == i))
@@ -109,7 +111,8 @@ int ConstrainedIncreasingThicknessShader::shade(Stroke &stroke) const
StrokeInternal::StrokeVertexIterator v, vend;
for (i = 0, v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend;
++v, ++i) {
- // XXX Why not using an if/else here? Else, if last condition is true, everything else is computed for nothing!
+ // XXX Why not using an if/else here? Else, if last condition is true, everything else is
+ // computed for nothing!
float t;
if (i < (float)n / 2.0f)
t = (1.0 - (float)i / (float)n) * _ThicknessMin + (float)i / (float)n * maxT;
@@ -140,7 +143,8 @@ int LengthDependingThicknessShader::shade(Stroke &stroke) const
int i = 0;
int size = stroke.strokeVerticesSize();
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- // XXX What's the use of i here? And is not the thickness always overriden by the last line of the loop?
+ // XXX What's the use of i here? And is not the thickness always overriden by the last line of
+ // the loop?
if ((1 == i) || (size - 2 == i))
v->attribute().setThickness(thickness / 4.0, thickness / 4.0);
if ((0 == i) || (size - 1 == i))
@@ -337,7 +341,7 @@ int SamplingShader::shade(Stroke &stroke) const
int ExternalContourStretcherShader::shade(Stroke &stroke) const
{
- //float l = stroke.getLength2D();
+ // float l = stroke.getLength2D();
Interface0DIterator it;
Functions0D::Normal2DF0D fun;
StrokeVertex *sv;
@@ -362,7 +366,7 @@ int BezierCurveShader::shade(Stroke &stroke) const
// Build the Bezier curve from this set of data points:
vector<Vec2d> data;
StrokeInternal::StrokeVertexIterator v = stroke.strokeVerticesBegin(), vend;
- data.push_back(Vec2d(v->x(), v->y())); //first one
+ data.push_back(Vec2d(v->x(), v->y())); // first one
StrokeInternal::StrokeVertexIterator previous = v;
++v;
for (vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
@@ -562,7 +566,7 @@ int PolygonalizationShader::shade(Stroke &stroke) const
Vec2d u = (*cp)->B - (*cp)->A;
Vec2d n(u[1], -u[0]);
n.normalize();
- //Vec2d n(0, 0);
+ // Vec2d n(0, 0);
float offset = ((*cp)->_error);
StrokeInternal::StrokeVertexIterator v;
for (v = a; v != b; ++v) {
@@ -653,7 +657,7 @@ int TipRemoverShader::shade(Stroke &stroke) const
// Resample so that our new stroke have the same number of vertices than before
stroke.Resample(originalSize);
- if ((int)stroke.strokeVerticesSize() != originalSize) //soc
+ if ((int)stroke.strokeVerticesSize() != originalSize) // soc
cerr << "Warning: resampling problem" << endl;
// assign old attributes to new stroke vertices:
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index e128817ffa5..db5738449e6 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -81,9 +81,9 @@ class ConstantThicknessShader : public StrokeShader {
};
/* [ Thickness Shader ].
- * Assigns an absolute constant external thickness to every vertices of the Stroke. The external thickness of a point
- * is its thickness from the point to the strip border in the direction pointing outside the object the
- * Stroke delimitates.
+ * Assigns an absolute constant external thickness to every vertices of the Stroke. The external
+ * thickness of a point is its thickness from the point to the strip border in the direction
+ * pointing outside the object the Stroke delimitates.
*/
class ConstantExternThicknessShader : public StrokeShader {
public:
@@ -108,10 +108,10 @@ class ConstantExternThicknessShader : public StrokeShader {
};
/*! [ Thickness Shader ].
- * Assigns thicknesses values such as the thickness increases from a thickness value A to a thickness value B between
- * the first vertex to the midpoint vertex and then decreases from B to a A between this midpoint vertex
- * and the last vertex.
- * The thickness is linearly interpolated from A to B.
+ * Assigns thicknesses values such as the thickness increases from a thickness value A to a
+ * thickness value B between the first vertex to the midpoint vertex and then decreases from B to a
+ * A between this midpoint vertex and the last vertex. The thickness is linearly interpolated from
+ * A to B.
*/
class IncreasingThicknessShader : public StrokeShader {
public:
@@ -146,8 +146,8 @@ class IncreasingThicknessShader : public StrokeShader {
};
/*! [ Thickness shader ].
- * Same as previous but here we allow the user to control the ratio thickness/length so that we don't get
- * fat short lines
+ * Same as previous but here we allow the user to control the ratio thickness/length so that we
+ * don't get fat short lines
*/
class ConstrainedIncreasingThicknessShader : public StrokeShader {
private:
@@ -288,8 +288,8 @@ class ConstantColorShader : public StrokeShader {
/*! [ Color Shader ].
* Assigns a varying color to the stroke.
- * The user specifies 2 colors A and B. The stroke color will change linearly from A to B between the
- * first and the last vertex.
+ * The user specifies 2 colors A and B. The stroke color will change linearly from A to B between
+ * the first and the last vertex.
*/
class IncreasingColorShader : public StrokeShader {
private:
@@ -346,7 +346,8 @@ class IncreasingColorShader : public StrokeShader {
};
/* [ Color Shader ].
- * Assigns a color to the stroke depending on the material of the shape to which ot belongs to. (Disney shader)
+ * Assigns a color to the stroke depending on the material of the shape to which ot belongs to.
+ * (Disney shader)
*/
class MaterialColorShader : public StrokeShader {
private:
@@ -399,7 +400,8 @@ class ColorNoiseShader : public StrokeShader {
//
///////////////////////////////////////////////////////////////////////////////
/*! [ Geometry Shader ].
- * Stretches the stroke at its two extremities and following the respective directions: v(1)v(0) and v(n-1)v(n).
+ * Stretches the stroke at its two extremities and following the respective directions: v(1)v(0)
+ * and v(n-1)v(n).
*/
class BackboneStretcherShader : public StrokeShader {
private:
@@ -471,9 +473,9 @@ class ExternalContourStretcherShader : public StrokeShader {
// Bezier curve stroke shader
/*! [ Geometry Shader ].
- * Transforms the stroke backbone geometry so that it corresponds to a Bezier Curve approximation of the
- * original backbone geometry.
- * \see \htmlonly <a href=bezier/bezier.html>bezier/bezier.html</a> \endhtmlonly
+ * Transforms the stroke backbone geometry so that it corresponds to a Bezier Curve approximation
+ * of the original backbone geometry. \see \htmlonly <a
+ * href=bezier/bezier.html>bezier/bezier.html</a> \endhtmlonly
*/
class BezierCurveShader : public StrokeShader {
private:
@@ -501,8 +503,9 @@ class BezierCurveShader : public StrokeShader {
/*! [ Geometry Shader ].
* Shader to modify the Stroke geometry so that it looks more "polygonal".
- * The basic idea is to start from the minimal stroke approximation consisting in a line joining the first vertex
- * to the last one and to subdivide using the original stroke vertices until a certain error is reached.
+ * The basic idea is to start from the minimal stroke approximation consisting in a line joining
+ * the first vertex to the last one and to subdivide using the original stroke vertices until a
+ * certain error is reached.
*/
class PolygonalizationShader : public StrokeShader {
private:
@@ -511,9 +514,9 @@ class PolygonalizationShader : public StrokeShader {
public:
/*! Builds the shader.
* \param iError:
- * The error we want our polygonal approximation to have with respect to the original geometry.
- * The smaller, the closer the new stroke to the orinal one.
- * This error corresponds to the maximum distance between the new stroke and the old one.
+ * The error we want our polygonal approximation to have with respect to the original
+ * geometry. The smaller, the closer the new stroke to the orinal one. This error corresponds to
+ * the maximum distance between the new stroke and the old one.
*/
PolygonalizationShader(float iError) : StrokeShader()
{
@@ -542,8 +545,9 @@ class GuidingLinesShader : public StrokeShader {
public:
/*! Builds a Guiding Lines shader
* \param iOffset:
- * The line that replaces the stroke is initially in the middle of the initial stroke "bbox".
- * iOffset is the value of the displacement which is applied to this line along its normal.
+ * The line that replaces the stroke is initially in the middle of the initial stroke
+ * "bbox". iOffset is the value of the displacement which is applied to this line along its
+ * normal.
*/
GuidingLinesShader(float iOffset) : StrokeShader()
{
diff --git a/source/blender/freestyle/intern/stroke/Canvas.cpp b/source/blender/freestyle/intern/stroke/Canvas.cpp
index b497b470492..95bbafc0aa0 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.cpp
+++ b/source/blender/freestyle/intern/stroke/Canvas.cpp
@@ -38,8 +38,8 @@
#include "BKE_global.h"
-//soc #include <qimage.h>
-//soc #include <QString>
+// soc #include <qimage.h>
+// soc #include <QString>
extern "C" {
#include "IMB_imbuf.h"
@@ -325,7 +325,7 @@ void Canvas::loadMap(const char *iFileName,
filePath = iFileName;
}
-#if 0 //soc
+#if 0 // soc
QImage *qimg;
QImage newMap(filePath.c_str());
if (newMap.isNull()) {
@@ -402,7 +402,7 @@ void Canvas::loadMap(const char *iFileName,
GaussianPyramid *pyramid = new GaussianPyramid(tmp, iNbLevels, iSigma);
int ow = pyramid->width(0);
int oh = pyramid->height(0);
- string base(iMapName); //soc
+ string base(iMapName); // soc
for (int i = 0; i < pyramid->getNumberOfLevels(); ++i) {
// save each image:
#if 0
@@ -410,19 +410,19 @@ void Canvas::loadMap(const char *iFileName,
h = pyramid.height(i);
#endif
- //soc QImage qtmp(ow, oh, QImage::Format_RGB32);
+ // soc QImage qtmp(ow, oh, QImage::Format_RGB32);
ImBuf *qtmp = IMB_allocImBuf(ow, oh, 32, IB_rect);
- //int k = (1 << i);
+ // int k = (1 << i);
for (y = 0; y < oh; ++y) {
for (x = 0; x < ow; ++x) {
int c = pyramid->pixel(x, y, i); // 255 * pyramid->pixel(x, y, i);
- //soc qtmp.setPixel(x, y, qRgb(c, c, c));
+ // soc qtmp.setPixel(x, y, qRgb(c, c, c));
pix = (char *)qtmp->rect + y * rowbytes + x * 4;
pix[0] = pix[1] = pix[2] = c;
}
}
- //soc qtmp.save(base + QString::number(i) + ".bmp", "BMP");
+ // soc qtmp.save(base + QString::number(i) + ".bmp", "BMP");
stringstream filename;
filename << base;
filename << i << ".bmp";
@@ -443,7 +443,7 @@ void Canvas::loadMap(const char *iFileName,
#endif
_maps[iMapName] = pyramid;
- //newMap->save("toto.bmp", "BMP");
+ // newMap->save("toto.bmp", "BMP");
}
float Canvas::readMapPixel(const char *iMapName, int level, int x, int y)
diff --git a/source/blender/freestyle/intern/stroke/Canvas.h b/source/blender/freestyle/intern/stroke/Canvas.h
index e059bb07eda..2a0ebbe17c5 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.h
+++ b/source/blender/freestyle/intern/stroke/Canvas.h
@@ -137,8 +137,8 @@ class Canvas {
}
/* Maps management */
- /*! Loads an image map. The map will be scaled (without preserving the ratio in order to fit the actual
- * canvas size.).
+ /*! Loads an image map. The map will be scaled
+ * (without preserving the ratio in order to fit the actual canvas size.).
* The image must be a gray values image...
* \param iFileName:
* The name of the image file
@@ -160,9 +160,11 @@ class Canvas {
* \param level:
* The level of the pyramid from which the pixel must be read.
* \param x:
- * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * The abscissa of the desired pixel specified in level0 coordinate system.
+ * The origin is the lower left corner.
* \param y:
- * The ordinate of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * The ordinate of the desired pixel specified in level0 coordinate system.
+ * The origin is the lower left corner.
*/
float readMapPixel(const char *iMapName, int level, int x, int y);
diff --git a/source/blender/freestyle/intern/stroke/Chain.cpp b/source/blender/freestyle/intern/stroke/Chain.cpp
index 32b3ec2de31..d4cc4fd68c3 100644
--- a/source/blender/freestyle/intern/stroke/Chain.cpp
+++ b/source/blender/freestyle/intern/stroke/Chain.cpp
@@ -76,7 +76,7 @@ void Chain::push_viewedge_back(ViewEdge *iViewEdge, bool orientation)
} while ((v != vend) && (v != vfirst));
if (v == vfirst) {
- //Add last one:
+ // Add last one:
current = (*v)->point2d();
Curve::push_vertex_back(*v);
//_Length += (current - previous).norm();
@@ -138,7 +138,7 @@ void Chain::push_viewedge_front(ViewEdge *iViewEdge, bool orientation)
} while ((v != vend) && (v != vfirst));
if (v == vfirst) {
- //Add last one:
+ // Add last one:
current = (*v)->point2d();
Curve::push_vertex_front(*v);
//_Length += (current - previous).norm();
diff --git a/source/blender/freestyle/intern/stroke/ChainingIterators.cpp b/source/blender/freestyle/intern/stroke/ChainingIterators.cpp
index de6c50fe571..551b9aa4043 100644
--- a/source/blender/freestyle/intern/stroke/ChainingIterators.cpp
+++ b/source/blender/freestyle/intern/stroke/ChainingIterators.cpp
@@ -143,10 +143,11 @@ int ChainSilhouetteIterator::traverse(const AdjacencyIterator &ait)
return 0;
}
if (nextVertex->getNature() & Nature::NON_T_VERTEX) {
- //soc NonTVertex *nontvertex = (NonTVertex*)nextVertex;
+ // soc NonTVertex *nontvertex = (NonTVertex*)nextVertex;
ViewEdge *newEdge(0);
// we'll try to chain the edges by keeping the same nature...
- // the preseance order is : SILHOUETTE, BORDER, CREASE, MATERIAL_BOUNDARY, EDGE_MARK, SUGGESTIVE, VALLEY, RIDGE
+ // the preseance order is : SILHOUETTE, BORDER, CREASE, MATERIAL_BOUNDARY, EDGE_MARK,
+ // SUGGESTIVE, VALLEY, RIDGE
Nature::EdgeNature natures[8] = {
Nature::SILHOUETTE,
Nature::BORDER,
diff --git a/source/blender/freestyle/intern/stroke/ChainingIterators.h b/source/blender/freestyle/intern/stroke/ChainingIterators.h
index 57a73c64b3d..94b41083eba 100644
--- a/source/blender/freestyle/intern/stroke/ChainingIterators.h
+++ b/source/blender/freestyle/intern/stroke/ChainingIterators.h
@@ -32,7 +32,7 @@
#include "../view_map/ViewMapIterators.h"
#include "../view_map/ViewMapAdvancedIterators.h"
-//using namespace ViewEdgeInternal;
+// using namespace ViewEdgeInternal;
namespace Freestyle {
@@ -98,7 +98,8 @@ class AdjacencyIterator : public Iterator {
return _internalIterator.isBegin();
}
- /*! Returns true if the current ViewEdge is coming towards the iteration vertex. False otherwise. */
+ /*! Returns true if the current ViewEdge is coming towards the iteration vertex. False otherwise.
+ */
bool isIncoming() const;
/*! Returns a *pointer* to the pointed ViewEdge. */
@@ -144,14 +145,15 @@ class AdjacencyIterator : public Iterator {
* It makes the works of chaining rules description easier.
* The two main methods that need to overloaded are traverse() and init().
* traverse() tells which ViewEdge to follow, among the adjacent ones.
- * If you specify restriction rules (such as "Chain only ViewEdges of the selection"), they will be included
- * in the adjacency iterator. (i.e, the adjacent iterator will only stop on "valid" edges).
+ * If you specify restriction rules (such as "Chain only ViewEdges of the selection"), they will
+ * be included in the adjacency iterator. (i.e, the adjacent iterator will only stop on "valid"
+ * edges).
*/
class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
protected:
bool _restrictToSelection;
bool _restrictToUnvisited;
- bool _increment; //true if we're currently incrementing, false when decrementing
+ bool _increment; // true if we're currently incrementing, false when decrementing
public:
ViewEdge *result;
@@ -159,13 +161,11 @@ class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
/*! Builds a Chaining Iterator from the first ViewEdge used for iteration and its orientation.
* \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param iRestrictToUnvisited:
- * Indicates whether a ViewEdge that has already been chained must be ignored ot not.
- * \param begin:
- * The ViewEdge from which to start the chain.
- * \param orientation:
- * The direction to follow to explore the graph. If true, the direction indicated by the first ViewEdge is used.
+ * Indicates whether to force the chaining to stay within the set of selected ViewEdges or
+ * not. \param iRestrictToUnvisited: Indicates whether a ViewEdge that has already been chained
+ * must be ignored ot not. \param begin: The ViewEdge from which to start the chain. \param
+ * orientation: The direction to follow to explore the graph. If true, the direction indicated by
+ * the first ViewEdge is used.
*/
ChainingIterator(bool iRestrictToSelection = true,
bool iRestrictToUnvisited = true,
@@ -200,17 +200,19 @@ class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
*/
virtual int init();
- /*! This method iterates over the potential next ViewEdges and returns the one that will be followed next.
- * returns the next ViewEdge to follow or 0 when the end of the chain is reached.
+ /*! This method iterates over the potential next ViewEdges and returns the one that will be
+ * followed next. returns the next ViewEdge to follow or 0 when the end of the chain is reached.
* \param it:
* The iterator over the ViewEdges adjacent to the end vertex of the current ViewEdge.
- * The Adjacency iterator reflects the restriction rules by only iterating over the valid ViewEdges.
+ * The Adjacency iterator reflects the restriction rules by only iterating over the valid
+ * ViewEdges.
*/
virtual int traverse(const AdjacencyIterator &it);
/* accessors */
- /*! Returns true if the orientation of the current ViewEdge corresponds to its natural orientation */
- //inline bool getOrientation() const {}
+ /*! Returns true if the orientation of the current ViewEdge corresponds to its natural
+ * orientation */
+ // inline bool getOrientation() const {}
/*! Returns the vertex which is the next crossing */
inline ViewVertex *getVertex()
@@ -251,20 +253,18 @@ class ChainingIterator : public ViewEdgeInternal::ViewEdgeIterator {
/*! A ViewEdge Iterator used to follow ViewEdges the most naturally.
* For example, it will follow visible ViewEdges of same nature.
- * As soon, as the nature or the visibility changes, the iteration stops (by setting the pointed ViewEdge to 0).
- * In the case of an iteration over a set of ViewEdge that are both Silhouette and Crease, there will be a precedence
- * of the silhouette over the crease criterion.
+ * As soon, as the nature or the visibility changes, the iteration stops (by setting the pointed
+ * ViewEdge to 0). In the case of an iteration over a set of ViewEdge that are both Silhouette and
+ * Crease, there will be a precedence of the silhouette over the crease criterion.
*/
class ChainSilhouetteIterator : public ChainingIterator {
public:
- /*! Builds a ChainSilhouetteIterator from the first ViewEdge used for iteration and its orientation.
- * \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param begin:
- * The ViewEdge from where to start the iteration.
- * \param orientation:
- * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex of begin.
- * If false, we'll search over the ViewEdges surrounding the ending ViewVertex of begin.
+ /*! Builds a ChainSilhouetteIterator from the first ViewEdge used for iteration and its
+ * orientation. \param iRestrictToSelection: Indicates whether to force the chaining to stay
+ * within the set of selected ViewEdges or not. \param begin: The ViewEdge from where to start
+ * the iteration. \param orientation: If true, we'll look for the next ViewEdge among the
+ * ViewEdges that surround the ending ViewVertex of begin. If false, we'll search over the
+ * ViewEdges surrounding the ending ViewVertex of begin.
*/
ChainSilhouetteIterator(bool iRestrictToSelection = true,
ViewEdge *begin = NULL,
@@ -284,8 +284,8 @@ class ChainSilhouetteIterator : public ChainingIterator {
return "ChainSilhouetteIterator";
}
- /*! This method iterates over the potential next ViewEdges and returns the one that will be followed next.
- * When reaching the end of a chain, 0 is returned.
+ /*! This method iterates over the potential next ViewEdges and returns the one that will be
+ * followed next. When reaching the end of a chain, 0 is returned.
*/
virtual int traverse(const AdjacencyIterator &it);
@@ -301,13 +301,13 @@ class ChainSilhouetteIterator : public ChainingIterator {
//
///////////////////////////////////////////////////////////
-/*! A "generic" user-controlled ViewEdge iterator. This iterator is in particular built from a unary predicate and
- * a binary predicate.
- * First, the unary predicate is evaluated for all potential next ViewEdges in order to only keep the ones respecting
- * a certain constraint.
- * Then, the binary predicate is evaluated on the current ViewEdge together with each ViewEdge of the previous
- * selection. The first ViewEdge respecting both the unary predicate and the binary predicate is kept as the next one.
- * If none of the potential next ViewEdge respects these 2 predicates, 0 is returned.
+/*! A "generic" user-controlled ViewEdge iterator. This iterator is in particular built from a
+ * unary predicate and a binary predicate. First, the unary predicate is evaluated for all
+ * potential next ViewEdges in order to only keep the ones respecting a certain constraint. Then,
+ * the binary predicate is evaluated on the current ViewEdge together with each ViewEdge of the
+ * previous selection. The first ViewEdge respecting both the unary predicate and the binary
+ * predicate is kept as the next one. If none of the potential next ViewEdge respects these 2
+ * predicates, 0 is returned.
*/
class ChainPredicateIterator : public ChainingIterator {
protected:
@@ -318,14 +318,12 @@ class ChainPredicateIterator : public ChainingIterator {
public:
/*! Builds a ChainPredicateIterator from a starting ViewEdge and its orientation.
* \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param iRestrictToUnvisited:
- * Indicates whether a ViewEdge that has already been chained must be ignored ot not.
- * \param begin:
- * The ViewEdge from where to start the iteration.
- * \param orientation:
- * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex of begin.
- * If false, we'll search over the ViewEdges surrounding the ending ViewVertex of begin.
+ * Indicates whether to force the chaining to stay within the set of selected ViewEdges or
+ * not. \param iRestrictToUnvisited: Indicates whether a ViewEdge that has already been chained
+ * must be ignored ot not. \param begin: The ViewEdge from where to start the iteration. \param
+ * orientation: If true, we'll look for the next ViewEdge among the ViewEdges that surround the
+ * ending ViewVertex of begin. If false, we'll search over the ViewEdges surrounding the ending
+ * ViewVertex of begin.
*/
ChainPredicateIterator(bool iRestrictToSelection = true,
bool iRestrictToUnvisited = true,
@@ -337,21 +335,18 @@ class ChainPredicateIterator : public ChainingIterator {
_unary_predicate = 0;
}
- /*! Builds a ChainPredicateIterator from a unary predicate, a binary predicate, a starting ViewEdge and
- * its orientation.
- * \param iRestrictToSelection:
- * Indicates whether to force the chaining to stay within the set of selected ViewEdges or not.
- * \param iRestrictToUnvisited:
+ /*! Builds a ChainPredicateIterator from a unary predicate, a binary predicate, a starting
+ * ViewEdge and its orientation. \param iRestrictToSelection: Indicates whether to force the
+ * chaining to stay within the set of selected ViewEdges or not. \param iRestrictToUnvisited:
* Indicates whether a ViewEdge that has already been chained must be ignored ot not.
* \param upred:
* The unary predicate that the next ViewEdge must satisfy.
* \param bpred:
- * The binary predicate that the next ViewEdge must satisfy together with the actual pointed ViewEdge.
- * \param begin:
- * The ViewEdge from where to start the iteration.
- * \param orientation:
- * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex of begin.
- * If false, we'll search over the ViewEdges surrounding the ending ViewVertex of begin.
+ * The binary predicate that the next ViewEdge must satisfy together with the actual pointed
+ * ViewEdge. \param begin: The ViewEdge from where to start the iteration. \param orientation: If
+ * true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex
+ * of begin. If false, we'll search over the ViewEdges surrounding the ending ViewVertex of
+ * begin.
*/
ChainPredicateIterator(UnaryPredicate1D &upred,
BinaryPredicate1D &bpred,
@@ -385,8 +380,8 @@ class ChainPredicateIterator : public ChainingIterator {
return "ChainPredicateIterator";
}
- /*! This method iterates over the potential next ViewEdges and returns the one that will be followed next.
- * When reaching the end of a chain, 0 is returned.
+ /*! This method iterates over the potential next ViewEdges and returns the one that will be
+ * followed next. When reaching the end of a chain, 0 is returned.
*/
virtual int traverse(const AdjacencyIterator &it);
diff --git a/source/blender/freestyle/intern/stroke/Curve.cpp b/source/blender/freestyle/intern/stroke/Curve.cpp
index a0709b0e2be..fe617646442 100644
--- a/source/blender/freestyle/intern/stroke/Curve.cpp
+++ b/source/blender/freestyle/intern/stroke/Curve.cpp
@@ -527,7 +527,7 @@ Curve::point_iterator Curve::points_begin(float step)
++second;
return point_iterator(
_Vertices.begin(), second, _Vertices.begin(), _Vertices.end(), _nSegments, step, 0.0f, 0.0f);
- //return point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
+ // return point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
}
Curve::const_point_iterator Curve::points_begin(float step) const
@@ -536,7 +536,7 @@ Curve::const_point_iterator Curve::points_begin(float step) const
++second;
return const_point_iterator(
_Vertices.begin(), second, _Vertices.begin(), _Vertices.end(), _nSegments, step, 0.0f, 0.0f);
- //return const_point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
+ // return const_point_iterator(_Vertices.begin(), second, _nSegments, step, 0.0f, 0.0f);
}
Curve::point_iterator Curve::points_end(float step)
@@ -549,7 +549,7 @@ Curve::point_iterator Curve::points_end(float step)
step,
1.0f,
_Length);
- //return point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f, _Length);
+ // return point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f, _Length);
}
Curve::const_point_iterator Curve::points_end(float step) const
@@ -562,7 +562,8 @@ Curve::const_point_iterator Curve::points_end(float step) const
step,
1.0f,
_Length);
- //return const_point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f, _Length);
+ // return const_point_iterator(_Vertices.end(), _Vertices.end(), _nSegments, step, 1.0f,
+ // _Length);
}
// Adavnced Iterators access
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
index 2a1d80f3029..b84ce45fb6d 100644
--- a/source/blender/freestyle/intern/stroke/Curve.h
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -55,10 +55,10 @@ using namespace Geometry;
/*! Class to represent a point of a curve.
* A CurvePoint can be any point of a 1D curve (it doesn't have to be a vertex of the curve).
- * Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is basically
- * a polyline made of a list SVertex.
- * Thus, a CurvePoint is built by lineraly interpolating two SVertex.
- * CurvePoint can be used as virtual points while querying 0D information along a curve at a given resolution.
+ * Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is
+ * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by lineraly
+ * interpolating two SVertex. CurvePoint can be used as virtual points while querying 0D
+ * information along a curve at a given resolution.
*/
class CurvePoint : public Interface0D {
public: // Implementation of Interface0D
@@ -188,7 +188,7 @@ class CurvePoint : public Interface0D {
SVertex *__A;
SVertex *__B;
float _t2d;
- //float _t3d;
+ // float _t3d;
Vec3r _Point2d;
Vec3r _Point3d;
@@ -216,7 +216,7 @@ class CurvePoint : public Interface0D {
*/
CurvePoint(CurvePoint *iA, CurvePoint *iB, float t2d);
- //CurvePoint(SVertex *iA, SVertex *iB, float t2d, float t3d);
+ // CurvePoint(SVertex *iA, SVertex *iB, float t2d, float t3d);
/*! Copy Constructor. */
CurvePoint(const CurvePoint &iBrother);
@@ -302,12 +302,12 @@ class CurvePoint : public Interface0D {
}
Vec3r normal() const;
- //FrsMaterial material() const;
- //Id shape_id() const;
+ // FrsMaterial material() const;
+ // Id shape_id() const;
const SShape *shape() const;
- //float shape_importance() const;
+ // float shape_importance() const;
- //const unsigned qi() const;
+ // const unsigned qi() const;
occluder_container::const_iterator occluders_begin() const;
occluder_container::const_iterator occluders_end() const;
bool occluders_empty() const;
@@ -564,25 +564,25 @@ class Curve : public Interface1D {
CurveInternal::CurvePointIterator curveVerticesEnd();
// Iterators access
- /*! Returns an Interface0DIterator pointing onto the first vertex of the Curve and that can iterate
- * over the \a vertices of the Curve.
+ /*! Returns an Interface0DIterator pointing onto the first vertex of the Curve and that can
+ * iterate over the \a vertices of the Curve.
*/
virtual Interface0DIterator verticesBegin();
- /*! Returns an Interface0DIterator pointing after the last vertex of the Curve and that can iterate
- * over the \a vertices of the Curve.
+ /*! Returns an Interface0DIterator pointing after the last vertex of the Curve and that can
+ * iterate over the \a vertices of the Curve.
*/
virtual Interface0DIterator verticesEnd();
- /*! Returns an Interface0DIterator pointing onto the first point of the Curve and that can iterate
- * over the \a points of the Curve at any resolution.
- * At each iteration a virtual temporary CurvePoint is created.
+ /*! Returns an Interface0DIterator pointing onto the first point of the Curve and that can
+ * iterate over the \a points of the Curve at any resolution. At each iteration a virtual
+ * temporary CurvePoint is created.
*/
virtual Interface0DIterator pointsBegin(float t = 0.0f);
- /*! Returns an Interface0DIterator pointing after the last point of the Curve and that can iterate
- * over the \a points of the Curve at any resolution.
- * At each iteration a virtual temporary CurvePoint is created.
+ /*! Returns an Interface0DIterator pointing after the last point of the Curve and that can
+ * iterate over the \a points of the Curve at any resolution. At each iteration a virtual
+ * temporary CurvePoint is created.
*/
virtual Interface0DIterator pointsEnd(float t = 0.0f);
diff --git a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
index f993c21ddb6..5cbdd26be57 100644
--- a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
+++ b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h
@@ -50,8 +50,8 @@ class CurvePoint_nonconst_traits : public Nonconst_traits<CurvePoint *> {
/* */
/**********************************/
-/*! iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is instanciated an returned
- * when the iterator is dereferenced.
+/*! iterator on a curve. Allows an iterating outside initial vertices. A CurvePoint is
+ * instanciated an returned when the iterator is dereferenced.
*/
template<class Traits>
class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Traits> {
@@ -86,7 +86,7 @@ class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Tr
friend class __point_iterator<CurvePoint_nonconst_traits>;
friend class iterator;
#endif
- //protected:
+ // protected:
public:
float _CurvilinearLength;
float _step;
@@ -169,7 +169,7 @@ class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Tr
delete _Point;
}
- //protected: //FIXME
+ // protected: //FIXME
public:
inline __point_iterator(vertex_container_iterator iA,
vertex_container_iterator iB,
@@ -307,7 +307,7 @@ class __point_iterator : public IteratorBase<Traits, BidirectionalIteratorTag_Tr
else {
_t = 1.0f; // AB is a null segment, we're directly at its end
}
- //if normAB ~= 0, we don't change these values
+ // if normAB ~= 0, we don't change these values
if (_t >= 1) {
_CurvilinearLength -= normAB * (_t - 1);
if (_currentn == _n - 1) {
diff --git a/source/blender/freestyle/intern/stroke/CurveIterators.h b/source/blender/freestyle/intern/stroke/CurveIterators.h
index 428ea022dfd..b05c9838a3b 100644
--- a/source/blender/freestyle/intern/stroke/CurveIterators.h
+++ b/source/blender/freestyle/intern/stroke/CurveIterators.h
@@ -187,7 +187,7 @@ class CurvePointIterator : public Interface0DIteratorNested {
return false;
}
- //protected:
+ // protected:
virtual int increment()
{
if ((_currentn == _n - 1) && (_t == 1.0f)) {
@@ -223,7 +223,7 @@ class CurvePointIterator : public Interface0DIteratorNested {
else {
_t = 1.0f; // AB is a null segment, we're directly at its end
}
- //if normAB ~= 0, we don't change these values
+ // if normAB ~= 0, we don't change these values
if (_t >= 1) {
_CurvilinearLength -= normAB * (_t - 1);
if (_currentn == _n - 1) {
@@ -241,7 +241,7 @@ class CurvePointIterator : public Interface0DIteratorNested {
virtual int decrement()
{
- if (_t == 0.0f) { //we're at the beginning of the edge
+ if (_t == 0.0f) { // we're at the beginning of the edge
_t = 1.0f;
--_currentn;
--__A;
diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp
index fc4d099061c..0374e605ff2 100644
--- a/source/blender/freestyle/intern/stroke/Operators.cpp
+++ b/source/blender/freestyle/intern/stroke/Operators.cpp
@@ -278,7 +278,7 @@ void Operators::bidirectionalChain(ViewEdgeIterator &it, UnaryPredicate1D &pred)
Chain *new_chain = new Chain(id);
++id;
-# if 0 //FIXME
+# if 0 // FIXME
ViewEdgeIterator it_back(it);
--it_back;
# endif
@@ -841,7 +841,7 @@ static int __recursiveSplit(Chain *_curve,
real _min = FLT_MAX;
++it;
real mean = 0.f;
- //soc unused - real variance = 0.0f;
+ // soc unused - real variance = 0.0f;
unsigned count = 0;
CurveInternal::CurvePointIterator next = it;
++next;
@@ -865,7 +865,7 @@ static int __recursiveSplit(Chain *_curve,
}
mean /= (float)count;
- //if ((!bsplit) || (mean - _min > mean)) { // we didn't find any minimum
+ // if ((!bsplit) || (mean - _min > mean)) { // we didn't find any minimum
if (!bsplit) { // we didn't find any minimum
newChains.push_back(_curve);
return 0;
@@ -1210,7 +1210,7 @@ inline int applyShading(Stroke &stroke, vector<StrokeShader *> &shaders)
int Operators::create(UnaryPredicate1D &pred, vector<StrokeShader *> shaders)
{
- //Canvas* canvas = Canvas::getInstance();
+ // Canvas* canvas = Canvas::getInstance();
if (!_current_set) {
cerr << "Warning: current set empty" << endl;
return 0;
@@ -1229,7 +1229,7 @@ int Operators::create(UnaryPredicate1D &pred, vector<StrokeShader *> shaders)
delete stroke;
goto error;
}
- //canvas->RenderStroke(stroke);
+ // canvas->RenderStroke(stroke);
new_strokes_set.push_back(stroke);
}
}
diff --git a/source/blender/freestyle/intern/stroke/Operators.h b/source/blender/freestyle/intern/stroke/Operators.h
index 9d63108a813..517f63e99d4 100644
--- a/source/blender/freestyle/intern/stroke/Operators.h
+++ b/source/blender/freestyle/intern/stroke/Operators.h
@@ -43,8 +43,9 @@
namespace Freestyle {
/*! Class defining the operators used in a style module.
- * There are 4 classes of operators: Selection, Chaining, Splitting and Creating. All these operators are
- * user controlled in the scripting language through Functors, Predicates and Shaders that are taken as arguments.
+ * There are 4 classes of operators: Selection, Chaining, Splitting and Creating. All these
+ * operators are user controlled in the scripting language through Functors, Predicates and Shaders
+ * that are taken as arguments.
*/
class Operators {
@@ -63,146 +64,127 @@ class Operators {
static int select(UnaryPredicate1D &pred);
/*! Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges
- * of the ViewMap using the user specified iterator.
- * This operator only iterates using the increment operator and is therefore unidirectional.
- * \param it:
- * The iterator on the ViewEdges of the ViewMap. It contains the chaining rule.
- * \param pred:
- * The predicate on the ViewEdge that expresses the stopping condition.
- * \param modifier:
- * A function that takes a ViewEdge as argument and that is used to modify the processed ViewEdge
- * state (the timestamp incrementation is a typical illustration of such a modifier)
+ * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates
+ * over the ViewEdges of the ViewMap using the user specified iterator. This operator only
+ * iterates using the increment operator and is therefore unidirectional. \param it: The iterator
+ * on the ViewEdges of the ViewMap. It contains the chaining rule. \param pred: The predicate on
+ * the ViewEdge that expresses the stopping condition. \param modifier: A function that takes a
+ * ViewEdge as argument and that is used to modify the processed ViewEdge state (the timestamp
+ * incrementation is a typical illustration of such a modifier)
*/
static int chain(ViewEdgeInternal::ViewEdgeIterator &it,
UnaryPredicate1D &pred,
UnaryFunction1D_void &modifier);
/*! Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges
- * of the ViewMap using the user specified iterator.
- * This operator only iterates using the increment operator and is therefore unidirectional.
- * This chaining operator is different from the previous one because it doesn't take any modifier as argument.
- * Indeed, the time stamp (insuring that a ViewEdge is processed one time) is automatically managed in this case.
- * \param it:
- * The iterator on the ViewEdges of the ViewMap. It contains the chaining rule.
- * \param pred:
- * The predicate on the ViewEdge that expresses the stopping condition.
+ * Each ViewEdge of the current list starts a new chain. The chaining operator then iterates
+ * over the ViewEdges of the ViewMap using the user specified iterator. This operator only
+ * iterates using the increment operator and is therefore unidirectional. This chaining operator
+ * is different from the previous one because it doesn't take any modifier as argument. Indeed,
+ * the time stamp (insuring that a ViewEdge is processed one time) is automatically managed in
+ * this case. \param it: The iterator on the ViewEdges of the ViewMap. It contains the chaining
+ * rule. \param pred: The predicate on the ViewEdge that expresses the stopping condition.
*/
static int chain(ViewEdgeInternal::ViewEdgeIterator &it, UnaryPredicate1D &pred);
/*! Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over
- * the ViewEdges of the ViewMap using the user specified iterator.
- * This operator iterates both using the increment and decrement operators and is therefore bidirectional.
- * This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can
- * be told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining.
- * Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track
- * of the number of chains to which a ViewEdge belongs to.
- * \param it:
- * The ChainingIterator on the ViewEdges of the ViewMap. It contains the chaining rule.
- * \param pred:
- * The predicate on the ViewEdge that expresses the stopping condition.
+ * Each ViewEdge of the current list potentially starts a new chain. The chaining operator then
+ * iterates over the ViewEdges of the ViewMap using the user specified iterator. This operator
+ * iterates both using the increment and decrement operators and is therefore bidirectional. This
+ * operator works with a ChainingIterator which contains the chaining rules. It is this last one
+ * which can be told to chain only edges that belong to the selection or not to process twice a
+ * ViewEdge during the chaining. Each time a ViewEdge is added to a chain, its chaining time
+ * stamp is incremented. This allows you to keep track of the number of chains to which a
+ * ViewEdge belongs to. \param it: The ChainingIterator on the ViewEdges of the ViewMap. It
+ * contains the chaining rule. \param pred: The predicate on the ViewEdge that expresses the
+ * stopping condition.
*/
static int bidirectionalChain(ChainingIterator &it, UnaryPredicate1D &pred);
- /*! The only difference with the above bidirectional chaining algorithm is that we don't need to pass a stopping
- * criterion. This might be desirable when the stopping criterion is already contained in the iterator definition.
- * Builds a set of chains from the current set of ViewEdges.
- * Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over
- * the ViewEdges of the ViewMap using the user specified iterator.
- * This operator iterates both using the increment and decrement operators and is therefore bidirectional.
- * This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can be
- * told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining.
- * Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track
- * of the number of chains to which a ViewEdge belongs to.
- * \param it:
- * The ChainingIterator on the ViewEdges of the ViewMap. It contains the chaining rule.
+ /*! The only difference with the above bidirectional chaining algorithm is that we don't need to
+ * pass a stopping criterion. This might be desirable when the stopping criterion is already
+ * contained in the iterator definition. Builds a set of chains from the current set of
+ * ViewEdges. Each ViewEdge of the current list potentially starts a new chain. The chaining
+ * operator then iterates over the ViewEdges of the ViewMap using the user specified iterator.
+ * This operator iterates both using the increment and decrement operators and is therefore
+ * bidirectional. This operator works with a ChainingIterator which contains the chaining rules.
+ * It is this last one which can be told to chain only edges that belong to the selection or not
+ * to process twice a ViewEdge during the chaining. Each time a ViewEdge is added to a chain, its
+ * chaining time stamp is incremented. This allows you to keep track of the number of chains to
+ * which a ViewEdge belongs to. \param it: The ChainingIterator on the ViewEdges of the ViewMap.
+ * It contains the chaining rule.
*/
static int bidirectionalChain(ChainingIterator &it);
/*! Splits each chain of the current set of chains in a sequential way.
* The points of each chain are processed (with a specified sampling) sequentially.
- * Each time a user specified starting condition is verified, a new chain begins and ends as soon as a
- * user-defined stopping predicate is verified.
- * This allows chains overlapping rather than chains partitioning.
- * The first point of the initial chain is the first point of one of the resulting chains.
- * The splitting ends when no more chain can start.
- * \param startingPred:
+ * Each time a user specified starting condition is verified, a new chain begins and ends as
+ * soon as a user-defined stopping predicate is verified. This allows chains overlapping rather
+ * than chains partitioning. The first point of the initial chain is the first point of one of
+ * the resulting chains. The splitting ends when no more chain can start. \param startingPred:
* The predicate on a point that expresses the starting condition
* \param stoppingPred:
* The predicate on a point that expresses the stopping condition
* \param sampling:
- * The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * The resolution used to sample the chain for the predicates evaluation. (The chain is
+ * not actually resampled, a virtual point only progresses along the curve using this resolution)
*/
static int sequentialSplit(UnaryPredicate0D &startingPred,
UnaryPredicate0D &stoppingPred,
float sampling = 0.0f);
/*! Splits each chain of the current set of chains in a sequential way.
- * The points of each chain are processed (with a specified sampling) sequentially and each time a user
- * specified condition is verified, the chain is split into two chains.
- * The resulting set of chains is a partition of the initial chain
- * \param pred:
- * The predicate on a point that expresses the splitting condition
- * \param sampling:
- * The resolution used to sample the chain for the predicate evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * The points of each chain are processed (with a specified sampling) sequentially and each time
+ * a user specified condition is verified, the chain is split into two chains. The resulting set
+ * of chains is a partition of the initial chain \param pred: The predicate on a point that
+ * expresses the splitting condition \param sampling: The resolution used to sample the chain for
+ * the predicate evaluation. (The chain is not actually resampled, a virtual point only
+ * progresses along the curve using this resolution)
*/
static int sequentialSplit(UnaryPredicate0D &pred, float sampling = 0.0f);
/*! Splits the current set of chains in a recursive way.
- * We process the points of each chain (with a specified sampling) to find the point minimizing a specified
- * function. The chain is split in two at this point and the two new chains are processed in the same way.
- * The recursivity level is controlled through a predicate 1D that expresses a stopping condition
- * on the chain that is about to be processed.
- * \param func:
- * The Unary Function evaluated at each point of the chain.
- * The splitting point is the point minimizing this function
- * \param pred:
- * The Unary Predicate ex pressing the recursivity stopping condition.
- * This predicate is evaluated for each curve before it actually gets split.
- * If pred(chain) is true, the curve won't be split anymore.
- * \param sampling:
- * The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * We process the points of each chain (with a specified sampling) to find the point minimizing
+ * a specified function. The chain is split in two at this point and the two new chains are
+ * processed in the same way. The recursivity level is controlled through a predicate 1D that
+ * expresses a stopping condition on the chain that is about to be processed. \param func: The
+ * Unary Function evaluated at each point of the chain. The splitting point is the point
+ * minimizing this function \param pred: The Unary Predicate ex pressing the recursivity stopping
+ * condition. This predicate is evaluated for each curve before it actually gets split. If
+ * pred(chain) is true, the curve won't be split anymore. \param sampling: The resolution used to
+ * sample the chain for the predicates evaluation. (The chain is not actually resampled, a
+ * virtual point only progresses along the curve using this resolution)
*/
static int recursiveSplit(UnaryFunction0D<double> &func,
UnaryPredicate1D &pred,
float sampling = 0);
/*! Splits the current set of chains in a recursive way.
- * We process the points of each chain (with a specified sampling) to find the point minimizing a specified
- * function. The chain is split in two at this point and the two new chains are processed in the same way.
- * The user can specify a 0D predicate to make a first selection on the points that can potentially be split.
- * A point that doesn't verify the 0D predicate won't be candidate in realizing the min.
- * The recursivity level is controlled through a predicate 1D that expresses a stopping condition
- * on the chain that is about to be processed.
- * \param func:
+ * We process the points of each chain (with a specified sampling) to find the point minimizing
+ * a specified function. The chain is split in two at this point and the two new chains are
+ * processed in the same way. The user can specify a 0D predicate to make a first selection on
+ * the points that can potentially be split. A point that doesn't verify the 0D predicate won't
+ * be candidate in realizing the min. The recursivity level is controlled through a predicate 1D
+ * that expresses a stopping condition on the chain that is about to be processed. \param func:
* The Unary Function evaluated at each point of the chain.
* The splitting point is the point minimizing this function
* \param pred0d:
- * The Unary Predicate 0D used to select the candidate points where the split can occur.
- * For example, it is very likely that would rather have your chain splitting around its middle point
- * than around one of its extremities. A 0D predicate working on the curvilinear abscissa allows
- * to add this kind of constraints.
- * \param pred:
- * The Unary Predicate ex pressing the recursivity stopping condition.
- * This predicate is evaluated for each curve before it actually gets split.
- * If pred(chain) is true, the curve won't be split anymore.
- * \param sampling:
- * The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
- * resampled, a virtual point only progresses along the curve using this resolution)
+ * The Unary Predicate 0D used to select the candidate points where the split can
+ * occur. For example, it is very likely that would rather have your chain splitting around its
+ * middle point than around one of its extremities. A 0D predicate working on the curvilinear
+ * abscissa allows to add this kind of constraints. \param pred: The Unary Predicate ex pressing
+ * the recursivity stopping condition. This predicate is evaluated for each curve before it
+ * actually gets split. If pred(chain) is true, the curve won't be split anymore. \param
+ * sampling: The resolution used to sample the chain for the predicates evaluation. (The chain is
+ * not actually resampled, a virtual point only progresses along the curve using this resolution)
*/
static int recursiveSplit(UnaryFunction0D<double> &func,
UnaryPredicate0D &pred0d,
UnaryPredicate1D &pred,
float sampling = 0.0f);
- /*! Sorts the current set of chains (or viewedges) according to the comparison predicate given as argument.
- * \param pred:
- * The binary predicate used for the comparison
+ /*! Sorts the current set of chains (or viewedges) according to the comparison predicate given as
+ * argument. \param pred: The binary predicate used for the comparison
*/
static int sort(BinaryPredicate1D &pred);
diff --git a/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp b/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
index 20dac647cdc..e7428c795fc 100644
--- a/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp
@@ -70,8 +70,8 @@ void PSStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
svRep[2] = *(v[2]);
color[0] = svRep[0]->color();
- //color[1] = svRep[1]->color();
- //color[2] = svRep[2]->color();
+ // color[1] = svRep[1]->color();
+ // color[2] = svRep[2]->color();
_ofstream << "newpath" << endl;
_ofstream << (color[0])[0] << " " << (color[0])[1] << " " << (color[0])[2] << " setrgbcolor"
diff --git a/source/blender/freestyle/intern/stroke/Predicates0D.h b/source/blender/freestyle/intern/stroke/Predicates0D.h
index f511c0ceade..90b6d99f2db 100644
--- a/source/blender/freestyle/intern/stroke/Predicates0D.h
+++ b/source/blender/freestyle/intern/stroke/Predicates0D.h
@@ -65,8 +65,8 @@ class UnaryPredicate0D {
/*! The () operator. Must be overload by inherited classes.
* \param it:
- * The Interface0DIterator pointing onto the Interface0D at which we wish to evaluate the predicate.
- * \return true if the condition is satisfied, false otherwise.
+ * The Interface0DIterator pointing onto the Interface0D at which we wish to evaluate the
+ * predicate. \return true if the condition is satisfied, false otherwise.
*/
virtual int operator()(Interface0DIterator &it);
diff --git a/source/blender/freestyle/intern/stroke/Predicates1D.h b/source/blender/freestyle/intern/stroke/Predicates1D.h
index be70907b51b..3560f29ee36 100644
--- a/source/blender/freestyle/intern/stroke/Predicates1D.h
+++ b/source/blender/freestyle/intern/stroke/Predicates1D.h
@@ -183,8 +183,8 @@ class FalseUP1D : public UnaryPredicate1D {
};
// QuantitativeInvisibilityUP1D
-/*! Returns true if the Quantitative Invisibility evaluated at an Interface1D, using the QuantitativeInvisibilityF1D
- * functor, equals a certain user-defined value.
+/*! Returns true if the Quantitative Invisibility evaluated at an Interface1D, using the
+ * QuantitativeInvisibilityF1D functor, equals a certain user-defined value.
*/
class QuantitativeInvisibilityUP1D : public UnaryPredicate1D {
public:
@@ -344,7 +344,8 @@ class EqualToChainingTimeStampUP1D : public UnaryPredicate1D {
};
// ShapeUP1D
-/*! Returns true if the shape to which the Interface1D belongs to has the same Id as the one specified by the user. */
+/*! Returns true if the shape to which the Interface1D belongs to has the same Id as the one
+ * specified by the user. */
class ShapeUP1D : public UnaryPredicate1D {
private:
Id _id;
@@ -487,7 +488,8 @@ class FalseBP1D : public BinaryPredicate1D {
};
// Length2DBP1D
-/*! Returns true if the 2D length of the Interface1D i1 is less than the 2D length of the Interface1D i2. */
+/*! Returns true if the 2D length of the Interface1D i1 is less than the 2D length of the
+ * Interface1D i2. */
class Length2DBP1D : public BinaryPredicate1D {
public:
/*! Returns the string "Length2DBP1D" */
@@ -538,7 +540,8 @@ class SameShapeIdBP1D : public BinaryPredicate1D {
};
// ViewMapGradientNormBP1D
-/*! Returns true if the evaluation of the Gradient norm Function is higher for Interface1D i1 than for i2. */
+/*! Returns true if the evaluation of the Gradient norm Function is higher for Interface1D i1 than
+ * for i2. */
class ViewMapGradientNormBP1D : public BinaryPredicate1D {
private:
Functions1D::GetViewMapGradientNormF1D _func;
diff --git a/source/blender/freestyle/intern/stroke/QInformationMap.h b/source/blender/freestyle/intern/stroke/QInformationMap.h
index 99393a8949c..d3a4218f9d7 100644
--- a/source/blender/freestyle/intern/stroke/QInformationMap.h
+++ b/source/blender/freestyle/intern/stroke/QInformationMap.h
@@ -38,7 +38,7 @@ class QInformationMap : public InformationMap {
QInformationMap(const QInformationMap &);
QInformationMap &operator=(const QInformationMap &);
- //float getSmoothedPixel(int x, int y, float sigma = 0.2f);1
+ // float getSmoothedPixel(int x, int y, float sigma = 0.2f);1
virtual float getMean(int x, int y);
virtual void retrieveMeanAndVariance(int x, int y, float &oMean, float &oVariance);
diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp
index ef40865ecf1..ff0cd64fdaa 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.cpp
+++ b/source/blender/freestyle/intern/stroke/Stroke.cpp
@@ -484,7 +484,7 @@ void Stroke::setLength(float iLength)
float Stroke::ComputeSampling(int iNVertices)
{
- if (iNVertices <= (int)_Vertices.size()) //soc
+ if (iNVertices <= (int)_Vertices.size()) // soc
return _sampling;
float sampling = _Length / (float)(iNVertices - _Vertices.size() + 1);
@@ -563,7 +563,7 @@ int Stroke::Resample(int iNPoints)
if (s->_resampled == false) {
if ((!checkEveryone) && (s->_length < meanlength))
continue;
- //resample
+ // resample
s->_n = s->_n + 1;
s->_sampling = s->_length / (float)(s->_n + 1);
s->_resampled = resampled = true;
@@ -577,10 +577,11 @@ int Stroke::Resample(int iNPoints)
checkEveryone = true;
}
if (N < NPointsToAdd) {
- // fatal error, likely because _Length is inconsistent with the stroke length computed with the vertices
+ // fatal error, likely because _Length is inconsistent with the stroke length computed with the
+ // vertices
return -1;
}
- //actually resample:
+ // actually resample:
for (vector<StrokeSegment>::iterator s = strokeSegments.begin(), send = strokeSegments.end();
s != send;
++s) {
@@ -617,7 +618,7 @@ int Stroke::Resample(int iNPoints)
int Stroke::Resample(float iSampling)
{
- //cerr << "old size :" << strokeVerticesSize() << endl;
+ // cerr << "old size :" << strokeVerticesSize() << endl;
if (iSampling == 0)
return 0;
if (iSampling >= _sampling)
@@ -625,7 +626,7 @@ int Stroke::Resample(float iSampling)
_sampling = iSampling;
// Resample...
- //real curvilinearLength = 0.0f;
+ // real curvilinearLength = 0.0f;
vertex_container newVertices;
real t = 0.0f;
const real limit = 0.99;
@@ -641,17 +642,17 @@ int Stroke::Resample(float iSampling)
Vec2r vec_tmp(b - a);
real norm_var = vec_tmp.norm();
if (norm_var <= _sampling) {
- //curvilinearLength += norm_var;
+ // curvilinearLength += norm_var;
++it;
++next;
continue;
}
- //curvilinearLength += _sampling;
+ // curvilinearLength += _sampling;
t = _sampling / norm_var;
while (t < limit) {
newVertex = new StrokeVertex(&(*it), &(*next), t);
- //newVertex->setCurvilinearAbscissa(curvilinearLength);
+ // newVertex->setCurvilinearAbscissa(curvilinearLength);
newVertices.push_back(newVertex);
t = t + _sampling / norm_var;
}
@@ -798,7 +799,7 @@ Stroke::vertex_iterator Stroke::vertices_begin(float sampling)
if ((sampling != 0) && (sampling < _sampling))
Resample(sampling);
return vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end());
- //return _Vertices.begin();
+ // return _Vertices.begin();
}
#if 0
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index 3eae5e91b6a..ec722516d2a 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -143,8 +143,8 @@ class StrokeAttribute {
}
/*! Returns the attribute's thickness.
- * \return an array of 2 floats. the first value is the thickness on the right of the vertex when following
- * the stroke, the second one is the thickness on the left.
+ * \return an array of 2 floats. the first value is the thickness on the right of the vertex
+ * when following the stroke, the second one is the thickness on the left.
*/
inline const float *getThickness() const
{
@@ -163,7 +163,8 @@ class StrokeAttribute {
return _thickness[1];
}
- /*! Returns the thickness on the right and on the left of the vertex when following the stroke. */
+ /*! Returns the thickness on the right and on the left of the vertex when following the stroke.
+ */
inline Vec2f getThicknessRL() const
{
return Vec2f(_thickness[0], _thickness[1]);
@@ -462,8 +463,8 @@ class StrokeVertex : public CurvePoint {
_CurvilignAbscissa = iAbscissa;
}
- /*! sets the Stroke's length (it's only a value stored by the Stroke Vertex, it won't change the real
- * Stroke's length.)
+ /*! sets the Stroke's length (it's only a value stored by the Stroke Vertex, it won't change the
+ * real Stroke's length.)
*/
inline void setStrokeLength(float iLength)
{
@@ -498,7 +499,8 @@ class StrokeVertexIterator;
/*! Class to define a stroke.
* A stroke is made of a set of 2D vertices (StrokeVertex), regularly spaced out.
* This set of vertices defines the stroke's backbone geometry.
- * Each of these stroke vertices defines the stroke's shape and appearance at this vertex position.
+ * Each of these stroke vertices defines the stroke's shape and appearance at this vertex
+ * position.
*/
class Stroke : public Interface1D {
public: // Implementation of Interface1D
@@ -532,7 +534,7 @@ class Stroke : public Interface1D {
const_vertex_iterator;
public:
- //typedef StrokeVertex vertex_type;
+ // typedef StrokeVertex vertex_type;
private:
vertex_container _Vertices; //! The stroke's backbone vertices
@@ -575,8 +577,8 @@ class Stroke : public Interface1D {
Stroke &operator=(const Stroke &iBrother);
/*! Compute the sampling needed to get iNVertices vertices.
- * If the specified number of vertices is less than the actual number of vertices, the actual sampling value
- * is returned. (To remove Vertices, use the RemoveVertex() method of this class).
+ * If the specified number of vertices is less than the actual number of vertices, the actual
+ * sampling value is returned. (To remove Vertices, use the RemoveVertex() method of this class).
* \param iNVertices:
* The number of StrokeVertices we eventually want in our Stroke.
* \return the sampling that must be used in the Resample(float) method.
@@ -586,11 +588,10 @@ class Stroke : public Interface1D {
float ComputeSampling(int iNVertices);
/*! Resampling method.
- * Resamples the curve so that it eventually has iNPoints. That means it is going to add iNPoints-vertices_size,
- * if vertices_size is the number of points we already have.
- * If vertices_size >= iNPoints, no resampling is done.
- * \param iNPoints:
- * The number of vertices we eventually want in our stroke.
+ * Resamples the curve so that it eventually has iNPoints. That means it is going to add
+ * iNPoints-vertices_size, if vertices_size is the number of points we already have. If
+ * vertices_size >= iNPoints, no resampling is done. \param iNPoints: The number of vertices we
+ * eventually want in our stroke.
*/
int Resample(int iNPoints);
@@ -838,11 +839,9 @@ class Stroke : public Interface1D {
const_vertex_iterator vertices_end() const;
vertex_iterator vertices_end();
- /*! Returns a StrokeVertexIterator pointing on the first StrokeVertex of the Stroke. One can specify a sampling
- * value to resample the Stroke on the fly if needed.
- * \param t:
- * The resampling value with which we want our Stroke to be resampled.
- * If 0 is specified, no resampling is done.
+ /*! Returns a StrokeVertexIterator pointing on the first StrokeVertex of the Stroke. One can
+ * specify a sampling value to resample the Stroke on the fly if needed. \param t: The resampling
+ * value with which we want our Stroke to be resampled. If 0 is specified, no resampling is done.
*/
StrokeInternal::StrokeVertexIterator strokeVerticesBegin(float t = 0.0f);
diff --git a/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h b/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
index e9d4659f320..ccf5773a4c8 100644
--- a/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
+++ b/source/blender/freestyle/intern/stroke/StrokeAdvancedIterators.h
@@ -51,7 +51,7 @@ class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTa
typedef vertex_iterator_base<vertex_nonconst_traits> iterator;
typedef vertex_iterator_base<vertex_const_traits> const_iterator;
- //protected:
+ // protected:
public:
vertex_container_iterator _it;
vertex_container_iterator _begin;
@@ -59,7 +59,7 @@ class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTa
public:
friend class Stroke;
- //friend class vertex_iterator;
+ // friend class vertex_iterator;
inline vertex_iterator_base() : parent_class()
{
@@ -79,7 +79,7 @@ class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTa
_end = iBrother._end;
}
- //protected: //FIXME
+ // protected: //FIXME
public:
inline vertex_iterator_base(vertex_container_iterator it,
vertex_container_iterator begin,
diff --git a/source/blender/freestyle/intern/stroke/StrokeIterators.h b/source/blender/freestyle/intern/stroke/StrokeIterators.h
index 1999b028424..624f2a03877 100644
--- a/source/blender/freestyle/intern/stroke/StrokeIterators.h
+++ b/source/blender/freestyle/intern/stroke/StrokeIterators.h
@@ -34,15 +34,14 @@ namespace StrokeInternal {
/////////////////////////////////////////////////
/*! Class defining an iterator designed to iterate over the StrokeVertex of a Stroke.
- * An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling strokeVerticesBegin() or
- * strokeVerticesEnd().
- * It is iterating over the same vertices as an Interface0DIterator.
- * The difference resides in the object access. Indeed, an Interface0DIterator allows only an access to an
- * Interface0D whereas we could need to access the specialized StrokeVertex type. In this case, one
- * should use a StrokeVertexIterator.
- * The castToInterface0DIterator() method is useful to get an Interface0DIterator from a StrokeVertexIterator in
- * order to call any functions of the type UnaryFunction0D.
- * \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
+ * An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling
+ * strokeVerticesBegin() or strokeVerticesEnd(). It is iterating over the same vertices as an
+ * Interface0DIterator. The difference resides in the object access. Indeed, an Interface0DIterator
+ * allows only an access to an Interface0D whereas we could need to access the specialized
+ * StrokeVertex type. In this case, one should use a StrokeVertexIterator. The
+ * castToInterface0DIterator() method is useful to get an Interface0DIterator from a
+ * StrokeVertexIterator in order to call any functions of the type UnaryFunction0D. \attention In
+ * the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
@@ -84,9 +83,9 @@ class StrokeVertexIterator : public Interface0DIteratorNested {
}
/*! operator=
- * \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
- * \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
- * Otherwise, incrementing \a it1 will also increment \a it2.
+ * \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1)
+ * \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2
+ * StrokeVertexIterator. Otherwise, incrementing \a it1 will also increment \a it2.
*/
StrokeVertexIterator &operator=(const StrokeVertexIterator &vi)
{
diff --git a/source/blender/freestyle/intern/stroke/StrokeRenderer.h b/source/blender/freestyle/intern/stroke/StrokeRenderer.h
index 03e6893b578..79767b48d83 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRenderer.h
+++ b/source/blender/freestyle/intern/stroke/StrokeRenderer.h
@@ -116,7 +116,8 @@ class TextureManager {
/* */
/**********************************/
-/*! Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the first rendering */
+/*! Class to render a stroke. Creates a triangle strip and stores it strip is lazily created at the
+ * first rendering */
class StrokeRenderer {
public:
StrokeRenderer();
@@ -130,7 +131,7 @@ class StrokeRenderer {
// lazy, checks if it has already been done
static bool loadTextures();
- //static unsigned int getTextureIndex(unsigned int index);
+ // static unsigned int getTextureIndex(unsigned int index);
static TextureManager *_textureManager;
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
index f1483e80083..a6c00f66056 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp
@@ -113,7 +113,7 @@ static real crossP(const Vec2r &A, const Vec2r &B)
void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
{
- //computeParameterization();
+ // computeParameterization();
if (iStrokeVertices.size() < 2) {
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Warning: strip has less than 2 vertices" << endl;
@@ -134,11 +134,11 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
StrokeVertex *sv, *sv2, *svPrev;
int orientationErrors = 0;
- //special case of first vertex
+ // special case of first vertex
v2 = v = iStrokeVertices.begin();
++v2;
sv = *v;
- vPrev = v; //in case the stroke has only 2 vertices;
+ vPrev = v; // in case the stroke has only 2 vertices;
sv2 = *v2;
Vec2r dir(sv2->getPoint() - sv->getPoint());
Vec2r orthDir(-dir[1], dir[0]);
@@ -195,7 +195,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
svPrev = (*vPrev);
Vec2r p(sv->getPoint()), p2(sv2->getPoint()), pPrev(svPrev->getPoint());
- //direction and orthogonal vector to the next segment
+ // direction and orthogonal vector to the next segment
Vec2r dir(p2 - p);
float dirNorm = dir.norm();
dir.normalize();
@@ -215,7 +215,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
}
}
- //direction and orthogonal vector to the previous segment
+ // direction and orthogonal vector to the previous segment
Vec2r dirPrev(p - pPrev);
float dirPrevNorm = dirPrev.norm();
dirPrev.normalize();
@@ -287,7 +287,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
}
} // end of for
- //special case of last vertex
+ // special case of last vertex
sv = *v;
sv2 = *vPrev;
dir = Vec2r(sv->getPoint() - sv2->getPoint());
@@ -342,7 +342,7 @@ void Strip::createStrip(const vector<StrokeVertex *> &iStrokeVertices)
#endif
_averageThickness /= float(iStrokeVertices.size() - 2);
- //I did not use the first and last vertex for the average
+ // I did not use the first and last vertex for the average
if (iStrokeVertices.size() < 3)
_averageThickness = 0.5 * (thicknessLast[1] + thicknessLast[0] + thickness[0] + thickness[1]);
@@ -379,7 +379,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
}
}
- //return;
+ // return;
if (iStrokeVertices.size() < 2)
return;
int i = 0, j;
@@ -389,7 +389,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
bool singu1 = false, singu2 = false;
int timeSinceSingu1 = 0, timeSinceSingu2 = 0;
- //special case of first vertex
+ // special case of first vertex
v = iStrokeVertices.begin();
for (vend = iStrokeVertices.end(); v != vend; v++) {
v2 = v;
@@ -416,7 +416,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
int toto = i - timeSinceSingu1;
if (toto < 0)
cerr << "Stephane dit \"Toto\"" << endl;
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu1; j <= i; j++)
avP = Vec2r(avP + _vertices[2 * j]->point2d());
@@ -437,7 +437,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
int toto = i - timeSinceSingu2;
if (toto < 0)
cerr << "Stephane dit \"Toto\"" << endl;
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu2; j <= i; j++)
avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
@@ -453,7 +453,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
}
if (singu1) {
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu1; j < i; j++)
avP = Vec2r(avP + _vertices[2 * j]->point2d());
@@ -462,7 +462,7 @@ void Strip::cleanUpSingularities(const vector<StrokeVertex *> &iStrokeVertices)
_vertices[2 * j]->setPoint2d(avP);
}
if (singu2) {
- //traverse all the vertices of the singularity and average them
+ // traverse all the vertices of the singularity and average them
Vec2r avP(0.0, 0.0);
for (j = i - timeSinceSingu2; j < i; j++)
avP = Vec2r(avP + _vertices[2 * j + 1]->point2d());
@@ -760,7 +760,7 @@ StrokeRep::StrokeRep(Stroke *iStroke)
StrokeRep::StrokeRep(const StrokeRep &iBrother)
{
- //soc unused - int i = 0;
+ // soc unused - int i = 0;
_stroke = iBrother._stroke;
_strokeType = iBrother._strokeType;
_textureId = iBrother._textureId;
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h
index 3f312395559..7b1f12a8c9d 100644
--- a/source/blender/freestyle/intern/stroke/StrokeShader.h
+++ b/source/blender/freestyle/intern/stroke/StrokeShader.h
@@ -44,20 +44,17 @@ class Stroke;
* Any Stroke Shader must inherit from this class and overload the shade() method.
* A StrokeShader is designed to modify any Stroke's attribute such as Thickness, Color,
* Geometry, Texture, Blending mode...
- * The basic way to achieve this operation consists in iterating over the StrokeVertices of the Stroke
- * and to modify each one's StrokeAttribute.
- * Here is a python code example of such an iteration:
- * \code
- * it = ioStroke.strokeVerticesBegin()
- * while not it.isEnd():
- * att = it.getObject().attribute()
+ * The basic way to achieve this operation consists in iterating over the StrokeVertices of the
+ * Stroke and to modify each one's StrokeAttribute. Here is a python code example of such an
+ * iteration: \code it = ioStroke.strokeVerticesBegin() while not it.isEnd(): att =
+ * it.getObject().attribute()
* ## perform here any attribute modification
* it.increment()
* \endcode
* Here is a C++ code example of such an iteration:
* \code
- * for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd();
- * v != vend;
+ * for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend =
+ * ioStroke.strokeVerticesEnd(); v != vend;
* ++v)
* {
* StrokeAttribute& att = v->attribute();
diff --git a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
index e135f83cfef..8d2e554a67b 100644
--- a/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
+++ b/source/blender/freestyle/intern/stroke/StrokeTesselator.cpp
@@ -72,7 +72,7 @@ NodeGroup *StrokeTesselator::Tesselate(StrokeVertexIterator begin, StrokeVertexI
NodeGroup *group = new NodeGroup;
NodeShape *tshape = new NodeShape;
group->AddChild(tshape);
- //tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
+ // tshape->material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
tshape->setFrsMaterial(_FrsMaterial);
for (StrokeVertexIterator c = begin, cend = end; c != cend; c++) {
diff --git a/source/blender/freestyle/intern/system/PointerSequence.h b/source/blender/freestyle/intern/system/PointerSequence.h
index 015033beeb4..d136632f060 100644
--- a/source/blender/freestyle/intern/system/PointerSequence.h
+++ b/source/blender/freestyle/intern/system/PointerSequence.h
@@ -23,23 +23,25 @@
*
* PointerSequence
*
- * Produces a wrapped version of a sequence type (std::vector, std::deque, std::list) that will take ownership of
- * pointers that it stores. Those pointers will be deleted in its destructor.
+ * Produces a wrapped version of a sequence type (std::vector, std::deque, std::list) that will
+ * take ownership of pointers that it stores. Those pointers will be deleted in its destructor.
*
- * Because the contained pointers are wholly owned by the sequence, you cannot make a copy of the sequence.
- * Making a copy would result in a double free.
+ * Because the contained pointers are wholly owned by the sequence, you cannot make a copy of the
+ * sequence. Making a copy would result in a double free.
*
- * This is a no-frills class that provides no additional facilities. The user is responsible for managing any
- * pointers that are removed from the list, and for making sure that any pointers contained in the class are not
- * deleted elsewhere. Because this class does no reference counting, the user must also make sure that any pointer
- * appears only once in the sequence.
+ * This is a no-frills class that provides no additional facilities. The user is responsible for
+ * managing any pointers that are removed from the list, and for making sure that any pointers
+ * contained in the class are not deleted elsewhere. Because this class does no reference
+ * counting, the user must also make sure that any pointer appears only once in the sequence.
*
* If more sophisticated facilities are needed, use tr1::shared_ptr or boost::shared_ptr.
- * This class is only intended to allow one to eke by in projects where tr1 or boost are not available.
+ * This class is only intended to allow one to eke by in projects where tr1 or boost are not
+ * available.
*
- * Usage: The template takes two parameters, the standard container, and the class held in the container. This is a
- * limitation of C++ templates, where T::iterator is not a type when T is a template parameter. If anyone knows a way
- * around this limitation, then the second parameter can be eliminated.
+ * Usage: The template takes two parameters, the standard container, and the class held in the
+ * container. This is a limitation of C++ templates, where T::iterator is not a type when T is a
+ * template parameter. If anyone knows a way around this limitation, then the second parameter can
+ * be eliminated.
*
* Example:
* PointerSequence<vector<Widget*>, Widget*> v;
diff --git a/source/blender/freestyle/intern/system/PythonInterpreter.h b/source/blender/freestyle/intern/system/PythonInterpreter.h
index bcb36d8d6b5..1fed6a00463 100644
--- a/source/blender/freestyle/intern/system/PythonInterpreter.h
+++ b/source/blender/freestyle/intern/system/PythonInterpreter.h
@@ -31,7 +31,7 @@ extern "C" {
#include "StringUtils.h"
#include "Interpreter.h"
-//soc
+// soc
extern "C" {
#include "MEM_guardedalloc.h"
diff --git a/source/blender/freestyle/intern/system/StringUtils.cpp b/source/blender/freestyle/intern/system/StringUtils.cpp
index 027491a790f..99ec9aed632 100644
--- a/source/blender/freestyle/intern/system/StringUtils.cpp
+++ b/source/blender/freestyle/intern/system/StringUtils.cpp
@@ -19,7 +19,7 @@
* \brief String utilities
*/
-//soc #include <qfileinfo.h>
+// soc #include <qfileinfo.h>
#include "FreestyleConfig.h"
#include "StringUtils.h"
diff --git a/source/blender/freestyle/intern/view_map/BoxGrid.h b/source/blender/freestyle/intern/view_map/BoxGrid.h
index 83c379102f5..35b5e4d6b55 100644
--- a/source/blender/freestyle/intern/view_map/BoxGrid.h
+++ b/source/blender/freestyle/intern/view_map/BoxGrid.h
@@ -58,9 +58,9 @@ class BoxGrid {
Polygon3r poly;
Polygon3r cameraSpacePolygon;
real shallowest, deepest;
- // N.B. We could, of course, store face in poly's userdata member, like the old ViewMapBuilder code does.
- // However, code comments make it clear that userdata is deprecated, so we avoid the temptation
- // to save 4 or 8 bytes.
+ // N.B. We could, of course, store face in poly's userdata member, like the old ViewMapBuilder
+ // code does. However, code comments make it clear that userdata is deprecated, so we avoid the
+ // temptation to save 4 or 8 bytes.
WFace *face;
#ifdef WITH_CXX_GUARDEDALLOC
@@ -84,24 +84,27 @@ class BoxGrid {
void indexPolygons();
real boundary[4];
- //deque<OccluderData*> faces;
+ // deque<OccluderData*> faces;
vector<OccluderData *> faces;
};
public:
/* Iterator needs to allow the user to avoid full 3D comparison in two cases:
*
- * (1) Where (*current)->deepest < target[2], where the occluder is unambiguously in front of the target point.
+ * (1) Where (*current)->deepest < target[2], where the occluder is unambiguously in front of the
+ * target point.
*
- * (2) Where (*current)->shallowest > target[2], where the occluder is unambiguously in back of the target point.
+ * (2) Where (*current)->shallowest > target[2], where the occluder is unambiguously in back of
+ * the target point.
*
- * In addition, when used by OptimizedFindOccludee, Iterator should stop iterating as soon as it has an
- * occludee candidate and (*current)->shallowest > candidate[2], because at that point forward no new occluder
- * could possibly be a better occludee.
+ * In addition, when used by OptimizedFindOccludee, Iterator should stop iterating as soon as it
+ * has an occludee candidate and (*current)->shallowest > candidate[2], because at that point
+ * forward no new occluder could possibly be a better occludee.
*/
class Iterator {
public:
- // epsilon is not used in this class, but other grids with the same interface may need an epsilon
+ // epsilon is not used in this class, but other grids with the same interface may need an
+ // epsilon
explicit Iterator(BoxGrid &grid, Vec3r &center, real epsilon = 1.0e-06);
~Iterator();
void initBeforeTarget();
@@ -122,7 +125,7 @@ class BoxGrid {
Vec3r _target;
bool _foundOccludee;
real _occludeeDepth;
- //deque<OccluderData*>::iterator _current, _occludeeCandidate;
+ // deque<OccluderData*>::iterator _current, _occludeeCandidate;
vector<OccluderData *>::iterator _current, _occludeeCandidate;
#ifdef WITH_CXX_GUARDEDALLOC
@@ -171,7 +174,7 @@ class BoxGrid {
void getCellCoordinates(const Vec3r &point, unsigned &x, unsigned &y);
typedef PointerSequence<vector<Cell *>, Cell *> cellContainer;
- //typedef PointerSequence<deque<OccluderData*>, OccluderData*> occluderContainer;
+ // typedef PointerSequence<deque<OccluderData*>, OccluderData*> occluderContainer;
typedef PointerSequence<vector<OccluderData *>, OccluderData *> occluderContainer;
unsigned _cellsX, _cellsY;
float _cellSize;
@@ -222,8 +225,8 @@ inline bool BoxGrid::Iterator::testOccluder(bool wantOccludee)
{
// End-of-list is not even a valid iterator position
if (_current == _cell->faces.end()) {
- // Returning true seems strange, but it will break us out of whatever loop is calling testOccluder,
- // and _current = _cell->face.end() will make the calling routine give up.
+ // Returning true seems strange, but it will break us out of whatever loop is calling
+ // testOccluder, and _current = _cell->face.end() will make the calling routine give up.
return true;
}
#if BOX_GRID_LOGGING
diff --git a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
index 214852001b6..8e10d06d623 100644
--- a/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
+++ b/source/blender/freestyle/intern/view_map/CulledOccluderSource.cpp
@@ -35,8 +35,8 @@ CulledOccluderSource::CulledOccluderSource(const GridHelpers::Transform &t,
{
cullViewEdges(viewMap, extensiveFEdgeSearch);
- // If we have not found any visible FEdges during our cull, then there is nothing to iterate over.
- // Short-circuit everything.
+ // If we have not found any visible FEdges during our cull, then there is nothing to iterate
+ // over. Short-circuit everything.
valid = gridSpaceOccluderProsceniumInitialized;
if (valid && !testCurrent()) {
@@ -107,8 +107,8 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
// Non-displayable view edges will be skipped over during visibility calculation.
- // View edges will be culled according to their position w.r.t. the viewport proscenium (viewport + 5% border,
- // or some such).
+ // View edges will be culled according to their position w.r.t. the viewport proscenium (viewport
+ // + 5% border, or some such).
// Get proscenium boundary for culling
real viewProscenium[4];
@@ -123,17 +123,16 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
cout << "Origin: [" << prosceniumOrigin[0] << ", " << prosceniumOrigin[1] << "]" << endl;
}
- // A separate occluder proscenium will also be maintained, starting out the same as the viewport proscenium, and
- // expanding as necessary so that it encompasses the center point of at least one feature edge in each
- // retained view edge.
- // The occluder proscenium will be used later to cull occluding triangles before they are inserted into the Grid.
- // The occluder proscenium starts out the same size as the view proscenium
+ // A separate occluder proscenium will also be maintained, starting out the same as the viewport
+ // proscenium, and expanding as necessary so that it encompasses the center point of at least one
+ // feature edge in each retained view edge. The occluder proscenium will be used later to cull
+ // occluding triangles before they are inserted into the Grid. The occluder proscenium starts out
+ // the same size as the view proscenium
GridHelpers::getDefaultViewProscenium(occluderProscenium);
- // XXX Freestyle is inconsistent in its use of ViewMap::viewedges_container and vector<ViewEdge*>::iterator.
- // Probably all occurences of vector<ViewEdge*>::iterator should be replaced ViewMap::viewedges_container
- // throughout the code.
- // For each view edge
+ // XXX Freestyle is inconsistent in its use of ViewMap::viewedges_container and
+ // vector<ViewEdge*>::iterator. Probably all occurences of vector<ViewEdge*>::iterator should be
+ // replaced ViewMap::viewedges_container throughout the code. For each view edge
ViewMap::viewedges_container::iterator ve, veend;
for (ve = viewMap.ViewEdges().begin(), veend = viewMap.ViewEdges().end(); ve != veend; ve++) {
@@ -154,8 +153,8 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
// All ViewEdges start culled
(*ve)->setIsInImage(false);
- // For simple visibility calculation: mark a feature edge that is known to have a center point inside
- // the occluder proscenium. Cull all other feature edges.
+ // For simple visibility calculation: mark a feature edge that is known to have a center point
+ // inside the occluder proscenium. Cull all other feature edges.
do {
// All FEdges start culled
fe->setIsInImage(false);
@@ -190,8 +189,8 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
fe = fe->nextEdge();
} while (fe != NULL && fe != festart && !(bestOccluderTargetFound && (*ve)->isInImage()));
- // Either we have run out of FEdges, or we already have the one edge we need to determine visibility
- // Cull all remaining edges.
+ // Either we have run out of FEdges, or we already have the one edge we need to determine
+ // visibility Cull all remaining edges.
while (fe != NULL && fe != festart) {
fe->setIsInImage(false);
fe = fe->nextEdge();
@@ -229,14 +228,14 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
// For "Normal" or "Fast" style visibility computation only:
- // For more detailed visibility calculation, make a second pass through the view map, marking all feature edges
- // with center points inside the final occluder proscenium. All of these feature edges can be considered during
- // visibility calculation.
+ // For more detailed visibility calculation, make a second pass through the view map, marking all
+ // feature edges with center points inside the final occluder proscenium. All of these feature
+ // edges can be considered during visibility calculation.
- // So far we have only found one FEdge per ViewEdge. The "Normal" and "Fast" styles of visibility computation
- // want to consider many FEdges for each ViewEdge.
- // Here we re-scan the view map to find any usable FEdges that we skipped on the first pass, or that have become
- // usable because the occluder proscenium has been expanded since the edge was visited on the first pass.
+ // So far we have only found one FEdge per ViewEdge. The "Normal" and "Fast" styles of visibility
+ // computation want to consider many FEdges for each ViewEdge. Here we re-scan the view map to
+ // find any usable FEdges that we skipped on the first pass, or that have become usable because
+ // the occluder proscenium has been expanded since the edge was visited on the first pass.
if (extensiveFEdgeSearch) {
// For each view edge,
for (ve = viewMap.ViewEdges().begin(), veend = viewMap.ViewEdges().end(); ve != veend; ve++) {
@@ -259,9 +258,9 @@ void CulledOccluderSource::cullViewEdges(ViewMap &viewMap, bool extensiveFEdgeSe
}
// Up until now, all calculations have been done in camera space.
- // However, the occluder source's iteration and the grid that consumes the occluders both work in gridspace,
- // so we need a version of the occluder proscenium in gridspace.
- // Set the gridspace occlude proscenium
+ // However, the occluder source's iteration and the grid that consumes the occluders both work in
+ // gridspace, so we need a version of the occluder proscenium in gridspace. Set the gridspace
+ // occlude proscenium
}
void CulledOccluderSource::expandGridSpaceOccluderProscenium(FEdge *fe)
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index 1de4a87886c..6c144807e35 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -184,7 +184,7 @@ void FEdgeXDetector::computeCurvatures(WXVertex *vertex)
// CURVATURE LAYER
// store all the curvature datas for each vertex
- //soc unused - real K1, K2
+ // soc unused - real K1, K2
real cos2theta, sin2theta;
Vec3r e1, n, v;
// one vertex curvature info :
@@ -206,8 +206,8 @@ void FEdgeXDetector::computeCurvatures(WXVertex *vertex)
ncycle.end();
C->K1 = ncycle.kmin();
C->K2 = ncycle.kmax();
- C->e1 = ncycle.Kmax(); //ncycle.kmin() * ncycle.Kmax();
- C->e2 = ncycle.Kmin(); //ncycle.kmax() * ncycle.Kmin();
+ C->e1 = ncycle.Kmax(); // ncycle.kmin() * ncycle.Kmax();
+ C->e2 = ncycle.Kmin(); // ncycle.kmax() * ncycle.Kmin();
real absK1 = fabs(C->K1);
_meanK1 += absK1;
@@ -320,8 +320,8 @@ void FEdgeXDetector::ProcessSilhouetteEdge(WXEdge *iEdge)
if ((fA->front()) ^
(fB->front())) { // fA->visible XOR fB->visible (true if one is 0 and the other is 1)
- // The only edges we want to set as silhouette edges in this way are the ones with 2 different normals
- // for 1 vertex for these two faces
+ // The only edges we want to set as silhouette edges in this way are the ones with 2 different
+ // normals for 1 vertex for these two faces
//--------------------
// In reality we only test the normals for 1 of the 2 vertices.
if (fA->GetVertexNormal(iEdge->GetaVertex()) == fB->GetVertexNormal(iEdge->GetaVertex()))
@@ -392,7 +392,7 @@ void FEdgeXDetector::ProcessCreaseEdge(WXEdge *iEdge)
void FEdgeXDetector::processRidgesAndValleysShape(WXShape *iWShape)
{
// Don't forget to add the built layer to the face at the end of the ProcessFace:
- //iFace->AddSmoothLayer(faceLayer);
+ // iFace->AddSmoothLayer(faceLayer);
if (!_computeViewIndependent)
return;
@@ -671,7 +671,8 @@ void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace)
}
// At that point, we have the derivatives for each vertex of iFace.
- // All we have to do now is to use linear interpolation to compute the values at the extremities of the smooth edge.
+ // All we have to do now is to use linear interpolation to compute the values at the extremities
+ // of the smooth edge.
WXSmoothEdge *sc_edge = sc_layer->getSmoothEdge();
WOEdge *sc_oedge = sc_edge->woea();
t = sc_edge->ta();
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
index fafc391aa8f..9df0b4bb4bd 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h
@@ -89,8 +89,9 @@ class FEdgeXDetector {
/*! Sets the minimum angle for detecting crease edges
* \param angle:
- * The angular threshold in degrees (between 0 and 180) for detecting crease edges. An edge is considered
- * a crease edge if the angle between two faces sharing the edge is smaller than the given threshold.
+ * The angular threshold in degrees (between 0 and 180) for detecting crease edges. An edge is
+ * considered a crease edge if the angle between two faces sharing the edge is smaller than the
+ * given threshold.
*/
// XXX angle should be in radian...
inline void setCreaseAngle(float angle)
@@ -211,7 +212,7 @@ class FEdgeXDetector {
#if 0
real _bbox_diagonal; // diagonal of the current processed shape bbox
#endif
- //oldtmp values
+ // oldtmp values
bool _computeViewIndependent;
real _meanK1;
real _meanKr;
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.cpp b/source/blender/freestyle/intern/view_map/Functions0D.cpp
index 5b04b66eeeb..2a9a654981a 100644
--- a/source/blender/freestyle/intern/view_map/Functions0D.cpp
+++ b/source/blender/freestyle/intern/view_map/Functions0D.cpp
@@ -343,7 +343,7 @@ int GetOccludersF0D::operator()(Interface0DIterator &iter)
set<ViewShape *> occluders;
getOccludersF0D(iter, occluders);
result.clear();
- //vsOccluders.insert(vsOccluders.begin(), occluders.begin(), occluders.end());
+ // vsOccluders.insert(vsOccluders.begin(), occluders.begin(), occluders.end());
for (set<ViewShape *>::iterator it = occluders.begin(), itend = occluders.end(); it != itend;
++it) {
result.push_back((*it));
diff --git a/source/blender/freestyle/intern/view_map/Functions0D.h b/source/blender/freestyle/intern/view_map/Functions0D.h
index ecf94b29d60..7149c1909fd 100644
--- a/source/blender/freestyle/intern/view_map/Functions0D.h
+++ b/source/blender/freestyle/intern/view_map/Functions0D.h
@@ -55,9 +55,9 @@ using namespace Geometry;
/*! Base class for Unary Functions (functors) working on Interface0DIterator.
* A unary function will be used by calling its operator() on an Interface0DIterator.
- * \attention In the scripting language, there exists several prototypes depending on the returned value type.
- * For example, you would inherit from a UnaryFunction0DDouble if you wish to define a function that returns a double.
- * The different existing prototypes are:
+ * \attention In the scripting language, there exists several prototypes depending on the returned
+ * value type. For example, you would inherit from a UnaryFunction0DDouble if you wish to define a
+ * function that returns a double. The different existing prototypes are:
* - UnaryFunction0DDouble
* - UnaryFunction0DEdgeNature
* - UnaryFunction0DFloat
@@ -284,8 +284,9 @@ class GetParameterF0D : public UnaryFunction0D<float> {
};
// VertexOrientation2DF0D
-/*! Returns a Vec2r giving the 2D oriented tangent to the 1D element to which the Interface0DIterator& belongs to and
- * evaluated at the Interface0D pointed by this Interface0DIterator&.
+/*! Returns a Vec2r giving the 2D oriented tangent to the 1D element to which the
+ * Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
+ * Interface0DIterator&.
*/
class VertexOrientation2DF0D : public UnaryFunction0D<Vec2f> {
public:
@@ -300,8 +301,9 @@ class VertexOrientation2DF0D : public UnaryFunction0D<Vec2f> {
};
// VertexOrientation3DF0D
-/*! Returns a Vec3r giving the 3D oriented tangent to the 1D element to which the Interface0DIterator& belongs to and
- * evaluated at the Interface0D pointed by this Interface0DIterator&.
+/*! Returns a Vec3r giving the 3D oriented tangent to the 1D element to which the
+ * Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
+ * Interface0DIterator&.
*/
class VertexOrientation3DF0D : public UnaryFunction0D<Vec3f> {
public:
@@ -316,8 +318,9 @@ class VertexOrientation3DF0D : public UnaryFunction0D<Vec3f> {
};
// Curvature2DAngleF0D
-/*! Returns a real giving the 2D curvature (as an angle) of the 1D element to which the Interface0DIterator&
- * belongs to and evaluated at the Interface0D pointed by this Interface0DIterator&.
+/*! Returns a real giving the 2D curvature (as an angle) of the 1D element to which the
+ * Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
+ * Interface0DIterator&.
*/
class Curvature2DAngleF0D : public UnaryFunction0D<double> {
public:
@@ -332,9 +335,10 @@ class Curvature2DAngleF0D : public UnaryFunction0D<double> {
};
// ZDiscontinuity
-/*! Returns a real giving the distance between and Interface0D and the shape that lies behind (occludee).
- * This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no object is occluded
- * by the shape to which the Interface0D belongs to, 1 is returned.
+/*! Returns a real giving the distance between and Interface0D and the shape that lies behind
+ * (occludee). This distance is evaluated in the camera space and normalized between 0 and 1.
+ * Therefore, if no object is occluded by the shape to which the Interface0D belongs to, 1 is
+ * returned.
*/
class ZDiscontinuityF0D : public UnaryFunction0D<double> {
public:
@@ -349,8 +353,9 @@ class ZDiscontinuityF0D : public UnaryFunction0D<double> {
};
// Normal2DF0D
-/*! Returns a Vec2f giving the normalized 2D normal to the 1D element to which the Interface0DIterator& belongs to and
- * evaluated at the Interface0D pointed by this Interface0DIterator&.
+/*! Returns a Vec2f giving the normalized 2D normal to the 1D element to which the
+ * Interface0DIterator& belongs to and evaluated at the Interface0D pointed by this
+ * Interface0DIterator&.
*/
class Normal2DF0D : public UnaryFunction0D<Vec2f> {
public:
@@ -367,11 +372,11 @@ class Normal2DF0D : public UnaryFunction0D<Vec2f> {
// MaterialF0D
/*! Returns the material of the object evaluated at the Interface0D.
* This evaluation can be ambiguous (in the case of a TVertex for example.
- * This functor tries to remove this ambiguity using the context offered by the 1D element to which the
- * Interface0DIterator& belongs to and by arbitrary choosing the material of the face that lies on its left when
- * following the 1D element if there are two different materials on each side of the point.
- * However, there still can be problematic cases, and the user willing to deal with this cases in a specific way
- * should implement its own getMaterial functor.
+ * This functor tries to remove this ambiguity using the context offered by the 1D element to
+ * which the Interface0DIterator& belongs to and by arbitrary choosing the material of the face
+ * that lies on its left when following the 1D element if there are two different materials on each
+ * side of the point. However, there still can be problematic cases, and the user willing to deal
+ * with this cases in a specific way should implement its own getMaterial functor.
*/
class MaterialF0D : public UnaryFunction0D<FrsMaterial> {
public:
@@ -388,10 +393,10 @@ class MaterialF0D : public UnaryFunction0D<FrsMaterial> {
// ShapeIdF0D
/*! Returns the Id of the Shape the Interface0D belongs to.
* This evaluation can be ambiguous (in the case of a TVertex for example).
- * This functor tries to remove this ambiguity using the context offered by the 1D element to which the
- * Interface0DIterator& belongs to.
- * However, there still can be problematic cases, and the user willing to deal with this cases in a specific way
- * should implement its own getShapeIdF0D functor.
+ * This functor tries to remove this ambiguity using the context offered by the 1D element to
+ * which the Interface0DIterator& belongs to. However, there still can be problematic cases, and
+ * the user willing to deal with this cases in a specific way should implement its own
+ * getShapeIdF0D functor.
*/
class ShapeIdF0D : public UnaryFunction0D<Id> {
public:
@@ -408,10 +413,10 @@ class ShapeIdF0D : public UnaryFunction0D<Id> {
// QiF0D
/*! Returns the quantitative invisibility of this Interface0D.
* This evaluation can be ambiguous (in the case of a TVertex for example).
- * This functor tries to remove this ambiguity using the context offered by the 1D element to which the
- * Interface0DIterator& belongs to.
- * However, there still can be problematic cases, and the user willing to deal with this cases in a specific way
- * should implement its own getQIF0D functor.
+ * This functor tries to remove this ambiguity using the context offered by the 1D element to
+ * which the Interface0DIterator& belongs to. However, there still can be problematic cases, and
+ * the user willing to deal with this cases in a specific way should implement its own getQIF0D
+ * functor.
*/
class QuantitativeInvisibilityF0D : public UnaryFunction0D<unsigned int> {
public:
diff --git a/source/blender/freestyle/intern/view_map/Functions1D.h b/source/blender/freestyle/intern/view_map/Functions1D.h
index 581ab9c459a..20aa9f2a27f 100644
--- a/source/blender/freestyle/intern/view_map/Functions1D.h
+++ b/source/blender/freestyle/intern/view_map/Functions1D.h
@@ -45,9 +45,9 @@ namespace Freestyle {
/*! Base class for Unary Functions (functors) working on Interface1D.
* A unary function will be used by calling its operator() on an Interface1D.
- * \attention In the scripting language, there exists several prototypes depending on the returned value type.
- * For example, you would inherit from a UnaryFunction1DDouble if you wish to define a function that returns a double.
- * The different existing prototypes are:
+ * \attention In the scripting language, there exists several prototypes depending on the returned
+ * value type. For example, you would inherit from a UnaryFunction1DDouble if you wish to define a
+ * function that returns a double. The different existing prototypes are:
* - UnaryFunction1DDouble
* - UnaryFunction1DEdgeNature
* - UnaryFunction1DFloat
@@ -73,8 +73,8 @@ template<class T> class UnaryFunction1D {
/*! Builds a UnaryFunction1D from an integration type.
* \param iType:
- * In case the result for the Interface1D would be obtained by evaluating a 0D function over the different
- * Interface0D of the Interface1D, \a iType tells which integration method to use.
+ * In case the result for the Interface1D would be obtained by evaluating a 0D function over
+ * the different Interface0D of the Interface1D, \a iType tells which integration method to use.
* The default integration method is the MEAN.
*/
UnaryFunction1D(IntegrationType iType)
@@ -379,9 +379,10 @@ class Orientation3DF1D : public UnaryFunction1D<Vec3f> {
};
// ZDiscontinuityF1D
-/*! Returns a real giving the distance between and Interface1D and the shape that lies behind (occludee).
- * This distance is evaluated in the camera space and normalized between 0 and 1. Therefore, if no object is occluded
- * by the shape to which the Interface1D belongs to, 1 is returned.
+/*! Returns a real giving the distance between and Interface1D and the shape that lies behind
+ * (occludee). This distance is evaluated in the camera space and normalized between 0 and 1.
+ * Therefore, if no object is occluded by the shape to which the Interface1D belongs to, 1 is
+ * returned.
*/
class ZDiscontinuityF1D : public UnaryFunction1D<double> {
private:
@@ -408,9 +409,9 @@ class ZDiscontinuityF1D : public UnaryFunction1D<double> {
// QuantitativeInvisibilityF1D
/*! Returns the Quantitative Invisibility of an Interface1D element.
- * If the Interface1D is a ViewEdge, then there is no ambiguity concerning the result. But, if the Interface1D
- * results of a chaining (chain, stroke), then it might be made of several 1D elements of different
- * Quantitative Invisibilities.
+ * If the Interface1D is a ViewEdge, then there is no ambiguity concerning the result. But, if the
+ * Interface1D results of a chaining (chain, stroke), then it might be made of several 1D elements
+ * of different Quantitative Invisibilities.
*/
class QuantitativeInvisibilityF1D : public UnaryFunction1D<unsigned> {
private:
@@ -438,8 +439,9 @@ class QuantitativeInvisibilityF1D : public UnaryFunction1D<unsigned> {
// CurveNatureF1D
/*! Returns the nature of the Interface1D (silhouette, ridge, crease...).
* Except if the Interface1D is a ViewEdge, this result might be ambiguous.
- * Indeed, the Interface1D might result from the gathering of several 1D elements, each one being of a different
- * nature. An integration method, such as the MEAN, might give, in this case, irrelevant results.
+ * Indeed, the Interface1D might result from the gathering of several 1D elements, each one being
+ * of a different nature. An integration method, such as the MEAN, might give, in this case,
+ * irrelevant results.
*/
class CurveNatureF1D : public UnaryFunction1D<Nature::EdgeNature> {
private:
diff --git a/source/blender/freestyle/intern/view_map/GridDensityProvider.h b/source/blender/freestyle/intern/view_map/GridDensityProvider.h
index dacdb345c86..8d6ba521dde 100644
--- a/source/blender/freestyle/intern/view_map/GridDensityProvider.h
+++ b/source/blender/freestyle/intern/view_map/GridDensityProvider.h
@@ -110,7 +110,8 @@ class GridDensityProvider {
Vec3r p6 = transform(Vec3r(xM, ym, zM));
Vec3r p7 = transform(Vec3r(xM, yM, zm));
Vec3r p8 = transform(Vec3r(xM, yM, zM));
- // Determine the proscenium face according to the min and max values of the transformed x and y coordinates
+ // Determine the proscenium face according to the min and max values of the transformed x and y
+ // coordinates
proscenium[0] = std::min(std::min(std::min(p1.x(), p2.x()), std::min(p3.x(), p4.x())),
std::min(std::min(p5.x(), p6.x()), std::min(p7.x(), p8.x())));
proscenium[1] = std::max(std::max(std::max(p1.x(), p2.x()), std::max(p3.x(), p4.x())),
diff --git a/source/blender/freestyle/intern/view_map/Interface0D.h b/source/blender/freestyle/intern/view_map/Interface0D.h
index bab996d9308..3d50e978147 100644
--- a/source/blender/freestyle/intern/view_map/Interface0D.h
+++ b/source/blender/freestyle/intern/view_map/Interface0D.h
@@ -95,7 +95,8 @@ class Interface0D {
/*! Returns the 2D point. */
virtual Geometry::Vec2r getPoint2D() const;
- /*! Returns the FEdge that lies between this Interface0D and the Interface0D given as argument. */
+ /*! Returns the FEdge that lies between this Interface0D and the Interface0D given as argument.
+ */
virtual FEdge *getFEdge(Interface0D &);
/*! Returns the Id of the point. */
@@ -175,8 +176,8 @@ class Interface0DIteratorNested : public Iterator {
/*! Class defining an iterator over Interface0D elements.
* An instance of this iterator is always obtained from a 1D element.
- * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1) \endcode instead of
- * \code it2 = it1 \endcode where \a it1 and \a it2 are 2 Interface0DIterator.
+ * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1)
+ * \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2 Interface0DIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
class Interface0DIterator : public Iterator {
@@ -200,9 +201,9 @@ class Interface0DIterator : public Iterator {
}
/*! Operator =
- * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1) \endcode instead of
- * \code it2 = it1 \endcode where \a it1 and \a it2 are 2 Interface0DIterator.
- * Otherwise, incrementing \a it1 will also increment \a it2.
+ * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1)
+ * \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2
+ * Interface0DIterator. Otherwise, incrementing \a it1 will also increment \a it2.
*/
Interface0DIterator &operator=(const Interface0DIterator &it)
{
@@ -280,16 +281,16 @@ class Interface0DIterator : public Iterator {
return _iterator->decrement();
}
- /*! Returns true if the pointed Interface0D is the first of the 1D element containing the points over which
- * we're iterating.
+ /*! Returns true if the pointed Interface0D is the first of the 1D element containing the points
+ * over which we're iterating.
*/
virtual bool isBegin() const
{
return _iterator->isBegin();
}
- /*! Returns true if the pointed Interface0D is after the after the last point of the 1D element we're
- * iterating from. */
+ /*! Returns true if the pointed Interface0D is after the after the last point of the 1D element
+ * we're iterating from. */
virtual bool isEnd() const
{
return _iterator->isEnd();
diff --git a/source/blender/freestyle/intern/view_map/Interface1D.h b/source/blender/freestyle/intern/view_map/Interface1D.h
index e56a58096f8..e47a5ad8f31 100644
--- a/source/blender/freestyle/intern/view_map/Interface1D.h
+++ b/source/blender/freestyle/intern/view_map/Interface1D.h
@@ -42,24 +42,28 @@ using namespace std;
namespace Freestyle {
// Integration method
-/*! The different integration methods that can be invoked to integrate into a single value the set of values obtained
- * from each 0D element of a 1D element.
+/*! The different integration methods that can be invoked to integrate into a single value the set
+ * of values obtained from each 0D element of a 1D element.
*/
typedef enum {
- MEAN, /*!< The value computed for the 1D element is the mean of the values obtained for the 0D elements.*/
- MIN, /*!< The value computed for the 1D element is the minimum of the values obtained for the 0D elements.*/
- MAX, /*!< The value computed for the 1D element is the maximum of the values obtained for the 0D elements.*/
- FIRST, /*!< The value computed for the 1D element is the first of the values obtained for the 0D elements.*/
- LAST, /*!< The value computed for the 1D element is the last of the values obtained for the 0D elements.*/
+ MEAN, /*!< The value computed for the 1D element is the mean of the values obtained for the 0D
+ elements.*/
+ MIN, /*!< The value computed for the 1D element is the minimum of the values obtained for the 0D
+ elements.*/
+ MAX, /*!< The value computed for the 1D element is the maximum of the values obtained for the 0D
+ elements.*/
+ FIRST, /*!< The value computed for the 1D element is the first of the values obtained for the 0D
+ elements.*/
+ LAST, /*!< The value computed for the 1D element is the last of the values obtained for the 0D
+ elements.*/
} IntegrationType;
/*! Returns a single value from a set of values evaluated at each 0D element of this 1D element.
* \param fun:
* The UnaryFunction0D used to compute a value at each Interface0D.
* \param it:
- * The Interface0DIterator used to iterate over the 0D elements of this 1D element. The integration will occur
- * over the 0D elements starting from the one pointed by it.
- * \param it_end:
+ * The Interface0DIterator used to iterate over the 0D elements of this 1D element. The
+ * integration will occur over the 0D elements starting from the one pointed by it. \param it_end:
* The Interface0DIterator pointing the end of the 0D elements of the 1D element.
* \param integration_type:
* The integration method used to compute a single value from a set of values.
@@ -148,19 +152,17 @@ class Interface1D {
/*! Returns an iterator over the Interface1D vertices, pointing after the last vertex. */
virtual Interface0DIterator verticesEnd();
- /*! Returns an iterator over the Interface1D points, pointing to the first point. The difference with
- * verticesBegin() is that here we can iterate over points of the 1D element at a any given sampling.
- * Indeed, for each iteration, a virtual point is created.
- * \param t:
- * The sampling with which we want to iterate over points of this 1D element.
+ /*! Returns an iterator over the Interface1D points, pointing to the first point. The difference
+ * with verticesBegin() is that here we can iterate over points of the 1D element at a any given
+ * sampling. Indeed, for each iteration, a virtual point is created. \param t: The sampling with
+ * which we want to iterate over points of this 1D element.
*/
virtual Interface0DIterator pointsBegin(float t = 0.0f);
- /*! Returns an iterator over the Interface1D points, pointing after the last point. The difference with
- * verticesEnd() is that here we can iterate over points of the 1D element at a any given sampling.
- * Indeed, for each iteration, a virtual point is created.
- * \param t:
- * The sampling with which we want to iterate over points of this 1D element.
+ /*! Returns an iterator over the Interface1D points, pointing after the last point. The
+ * difference with verticesEnd() is that here we can iterate over points of the 1D element at a
+ * any given sampling. Indeed, for each iteration, a virtual point is created. \param t: The
+ * sampling with which we want to iterate over points of this 1D element.
*/
virtual Interface0DIterator pointsEnd(float t = 0.0f);
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.cpp b/source/blender/freestyle/intern/view_map/Silhouette.cpp
index af97efa1406..15fe55874ca 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.cpp
+++ b/source/blender/freestyle/intern/view_map/Silhouette.cpp
@@ -286,9 +286,9 @@ real FEdge::z_discontinuity() const
Vec3r bbox_size_vec(box.getMax() - box.getMin());
real bboxsize = bbox_size_vec.norm();
if (occludee_empty()) {
- //return FLT_MAX;
+ // return FLT_MAX;
return 1.0;
- //return bboxsize;
+ // return bboxsize;
}
#if 0
@@ -302,7 +302,7 @@ real FEdge::z_discontinuity() const
real res = disc_vec.norm() / bboxsize;
return res;
- //return fabs((middle.z() - _occludeeIntersection.z()));
+ // return fabs((middle.z() - _occludeeIntersection.z()));
}
#if 0
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index b9f84e7077f..b5bbe66e51e 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -303,7 +303,8 @@ class SVertex : public Interface0D {
_Point2D = iPoint2D;
}
- /*! Adds a normal to the Svertex's set of normals. If the same normal is already in the set, nothing changes. */
+ /*! Adds a normal to the Svertex's set of normals. If the same normal is already in the set,
+ * nothing changes. */
inline void AddNormal(const Vec3r &iNormal)
{
_Normals.insert(iNormal); // if iNormal in the set already exists, nothing is done
@@ -420,7 +421,7 @@ class SVertex : public Interface0D {
return *(_Normals.begin());
}
- //Material material() const ;
+ // Material material() const ;
Id shape_id() const;
const SShape *shape() const;
float shape_importance() const;
@@ -462,13 +463,12 @@ class SVertex : public Interface0D {
class ViewEdge;
/*! Base Class for feature edges.
- * This FEdge can represent a silhouette, a crease, a ridge/valley, a border or a suggestive contour.
- * For silhouettes, the FEdge is oriented such as, the visible face lies on the left of the edge.
- * For borders, the FEdge is oriented such as, the face lies on the left of the edge.
- * An FEdge can represent an initial edge of the mesh or runs accross a face of the initial mesh depending
- * on the smoothness or sharpness of the mesh.
- * This class is specialized into a smooth and a sharp version since their properties slightly vary from
- * one to the other.
+ * This FEdge can represent a silhouette, a crease, a ridge/valley, a border or a suggestive
+ * contour. For silhouettes, the FEdge is oriented such as, the visible face lies on the left of
+ * the edge. For borders, the FEdge is oriented such as, the face lies on the left of the edge. An
+ * FEdge can represent an initial edge of the mesh or runs accross a face of the initial mesh
+ * depending on the smoothness or sharpness of the mesh. This class is specialized into a smooth
+ * and a sharp version since their properties slightly vary from one to the other.
*/
class FEdge : public Interface1D {
public: // Implementation of Interface0D
@@ -509,13 +509,13 @@ class FEdge : public Interface1D {
SVertex *_VertexB;
Id _Id;
Nature::EdgeNature _Nature;
- //vector<Polygon3r> _Occluders; // visibility // NOT HANDLED BY THE COPY CONSTRUCTOR!!
+ // vector<Polygon3r> _Occluders; // visibility // NOT HANDLED BY THE COPY CONSTRUCTOR!!
FEdge *_NextEdge; // next edge on the chain
FEdge *_PreviousEdge;
ViewEdge *_ViewEdge;
- // Sometimes we need to deport the visibility computation onto another edge. For example the exact edges use
- // edges of the mesh to compute their visibility
+ // Sometimes we need to deport the visibility computation onto another edge. For example the
+ // exact edges use edges of the mesh to compute their visibility
Polygon3r _aFace; // The occluded face which lies on the right of a silhouette edge
Vec3r _occludeeIntersection;
@@ -868,7 +868,7 @@ class FEdge : public Interface1D {
/* Information access interface */
- //Material material() const;
+ // Material material() const;
Id shape_id() const;
const SShape *shape() const;
float shape_importance() const;
@@ -911,7 +911,7 @@ class FEdge : public Interface1D {
int viewedge_nature() const;
- //float viewedge_length() const;
+ // float viewedge_length() const;
inline Vec3r orientation2d() const
{
@@ -942,16 +942,16 @@ class FEdge : public Interface1D {
/*! Returns an iterator over the 2 (!) SVertex pointing after the last SVertex. */
virtual inline Interface0DIterator verticesEnd();
- /*! Returns an iterator over the FEdge points, pointing to the first point. The difference with verticesBegin()
- * is that here we can iterate over points of the FEdge at a any given sampling.
+ /*! Returns an iterator over the FEdge points, pointing to the first point. The difference with
+ * verticesBegin() is that here we can iterate over points of the FEdge at a any given sampling.
* Indeed, for each iteration, a virtual point is created.
* \param t:
* The sampling with which we want to iterate over points of this FEdge.
*/
virtual inline Interface0DIterator pointsBegin(float t = 0.0f);
- /*! Returns an iterator over the FEdge points, pointing after the last point. The difference with verticesEnd()
- * is that here we can iterate over points of the FEdge at a any given sampling.
+ /*! Returns an iterator over the FEdge points, pointing after the last point. The difference with
+ * verticesEnd() is that here we can iterate over points of the FEdge at a any given sampling.
* Indeed, for each iteration, a virtual point is created.
* \param t:
* The sampling with which we want to iterate over points of this FEdge.
@@ -1277,8 +1277,8 @@ class FEdgeSharp : public FEdge {
#endif
};
-/*! Class defining a smooth edge. This kind of edge typically runs across a face of the input mesh. It can be
- * a silhouette, a ridge or valley, a suggestive contour.
+/*! Class defining a smooth edge. This kind of edge typically runs across a face of the input mesh.
+ * It can be a silhouette, a ridge or valley, a suggestive contour.
*/
class FEdgeSmooth : public FEdge {
protected:
@@ -1402,7 +1402,8 @@ class FEdgeSmooth : public FEdge {
/* */
/**********************************/
-/*! Class to define a feature shape. It is the gathering of feature elements from an identified input shape */
+/*! Class to define a feature shape. It is the gathering of feature elements from an identified
+ * input shape */
class SShape {
private:
vector<FEdge *> _chains; // list of fedges that are chains starting points.
@@ -1578,10 +1579,10 @@ class SShape {
}
/*! Splits an edge into several edges.
- * The edge's vertices are passed rather than the edge itself. This way, all feature edges (SILHOUETTE,
- * CREASE, BORDER) are splitted in the same time.
- * The processed edges are flagged as done (using the userdata flag).One single new vertex is created whereas
- * several splitted edges might created for the different kinds of edges. These new elements are added to the lists
+ * The edge's vertices are passed rather than the edge itself. This way, all feature edges
+ * (SILHOUETTE, CREASE, BORDER) are splitted in the same time. The processed edges are flagged as
+ * done (using the userdata flag).One single new vertex is created whereas several splitted edges
+ * might created for the different kinds of edges. These new elements are added to the lists
* maintained by the shape.
* New chains are also created.
* ioA
@@ -1589,12 +1590,11 @@ class SShape {
* ioB
* The second vertex for the edge that gets splitted
* iParameters
- * A vector containing 2D real vectors indicating the parameters giving the intersections coordinates in
- * 3D and in 2D. These intersections points must be sorted from B to A.
- * Each parameter defines the intersection point I as I=A+T*AB. T<0 and T>1 are then incorrect insofar as
- * they give intersections points that lie outside the segment.
- * ioNewEdges
- * The edges that are newly created (the initial edges are not included) are added to this list.
+ * A vector containing 2D real vectors indicating the parameters giving the intersections
+ * coordinates in 3D and in 2D. These intersections points must be sorted from B to A. Each
+ * parameter defines the intersection point I as I=A+T*AB. T<0 and T>1 are then incorrect insofar
+ * as they give intersections points that lie outside the segment. ioNewEdges The edges that are
+ * newly created (the initial edges are not included) are added to this list.
*/
inline void SplitEdge(FEdge *fe, const vector<Vec2r> &iParameters, vector<FEdge *> &ioNewEdges)
{
@@ -1637,7 +1637,7 @@ class SShape {
for (vector<SVertex *>::iterator sv = intersections.begin(), svend = intersections.end();
sv != svend;
sv++) {
- //SVertex *svA = fe->vertexA();
+ // SVertex *svA = fe->vertexA();
SVertex *svB = fe->vertexB();
// We split edge AB into AA' and A'B. A' and A'B are created.
@@ -1678,7 +1678,7 @@ class SShape {
fe->setId(id);
// update edge AA' for the next pointing edge
- //ioEdge->setNextEdge(newEdge);
+ // ioEdge->setNextEdge(newEdge);
(fe)->setNextEdge(NULL);
// update vertex pointing edges list:
@@ -1690,17 +1690,13 @@ class SShape {
}
}
- /* splits an edge into 2 edges. The new vertex and edge are added to the sshape list of vertices and edges
- * a new chain is also created.
- * returns the new edge.
- * ioEdge
- * The edge that gets splitted
- * newpoint
- * x,y,z coordinates of the new point.
+ /* splits an edge into 2 edges. The new vertex and edge are added to the sshape list of vertices
+ * and edges a new chain is also created. returns the new edge. ioEdge The edge that gets
+ * splitted newpoint x,y,z coordinates of the new point.
*/
inline FEdge *SplitEdgeIn2(FEdge *ioEdge, SVertex *ioNewVertex)
{
- //soc unused - SVertex *A = ioEdge->vertexA();
+ // soc unused - SVertex *A = ioEdge->vertexA();
SVertex *B = ioEdge->vertexB();
// We split edge AB into AA' and A'B. A' and A'B are created.
diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
index eeec347efc6..1d0ac8634dd 100644
--- a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
+++ b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
@@ -16,8 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to perform all geometric operations dedicated to silhouette. That, for example, implies that
- * this geom engine has as member data the viewpoint, transformations, projections...
+ * \brief Class to perform all geometric operations dedicated to silhouette. That, for example,
+ * implies that this geom engine has as member data the viewpoint, transformations, projections...
*/
#include <cstring>
@@ -150,7 +150,8 @@ real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
if (_isOrthographicProjection)
return t;
- // we need to compute for each parameter t the corresponding parameter T which gives the intersection in 3D.
+ // we need to compute for each parameter t the corresponding parameter T which gives the
+ // intersection in 3D.
real T;
// suffix w for world, c for camera, r for retina, i for image
diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h
index 306eb3a55be..79d863e81e7 100644
--- a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h
+++ b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.h
@@ -19,8 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to perform all geometric operations dedicated to silhouette. That, for example, implies that
- * this geom engine has as member data the viewpoint, transformations, projections...
+ * \brief Class to perform all geometric operations dedicated to silhouette. That, for example,
+ * implies that this geom engine has as member data the viewpoint, transformations, projections...
*/
#include <vector>
diff --git a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
index 1a7f01d288f..0c6e9741fbd 100644
--- a/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
+++ b/source/blender/freestyle/intern/view_map/SphericalGrid.cpp
@@ -187,9 +187,9 @@ void SphericalGrid::distributePolygons(OccluderSource &source)
}
}
catch (...) {
- // If an exception was thrown, _faces.push_back() cannot have succeeded. Occluder is not owned by anyone,
- // and must be deleted. If the exception was thrown before or during new OccluderData(), then
- // occluder is NULL, and this delete is harmless.
+ // If an exception was thrown, _faces.push_back() cannot have succeeded. Occluder is not
+ // owned by anyone, and must be deleted. If the exception was thrown before or during new
+ // OccluderData(), then occluder is NULL, and this delete is harmless.
delete occluder;
throw;
}
diff --git a/source/blender/freestyle/intern/view_map/SphericalGrid.h b/source/blender/freestyle/intern/view_map/SphericalGrid.h
index ae00c270c1d..c32ceb09805 100644
--- a/source/blender/freestyle/intern/view_map/SphericalGrid.h
+++ b/source/blender/freestyle/intern/view_map/SphericalGrid.h
@@ -24,8 +24,9 @@
#define SPHERICAL_GRID_LOGGING 0
-// I would like to avoid using deque because including ViewMap.h and <deque> or <vector> separately results in
-// redefinitions of identifiers. ViewMap.h already includes <vector> so it should be a safe fall-back.
+// I would like to avoid using deque because including ViewMap.h and <deque> or <vector> separately
+// results in redefinitions of identifiers. ViewMap.h already includes <vector> so it should be a
+// safe fall-back.
//#include <vector>
//#include <deque>
@@ -57,9 +58,9 @@ class SphericalGrid {
Polygon3r poly;
Polygon3r cameraSpacePolygon;
real shallowest, deepest;
- // N.B. We could, of course, store face in poly's userdata member, like the old ViewMapBuilder code does.
- // However, code comments make it clear that userdata is deprecated, so we avoid the temptation to save
- // 4 or 8 bytes.
+ // N.B. We could, of course, store face in poly's userdata member, like the old ViewMapBuilder
+ // code does. However, code comments make it clear that userdata is deprecated, so we avoid the
+ // temptation to save 4 or 8 bytes.
WFace *face;
#ifdef WITH_CXX_GUARDEDALLOC
@@ -70,8 +71,8 @@ class SphericalGrid {
private:
struct Cell {
// Can't store Cell in a vector without copy and assign
- //Cell(const Cell& other);
- //Cell& operator=(const Cell& other);
+ // Cell(const Cell& other);
+ // Cell& operator=(const Cell& other);
explicit Cell();
~Cell();
@@ -83,25 +84,28 @@ class SphericalGrid {
void indexPolygons();
real boundary[4];
- //deque<OccluderData*> faces;
+ // deque<OccluderData*> faces;
vector<OccluderData *> faces;
};
public:
/*! Iterator needs to allow the user to avoid full 3D comparison in two cases:
*
- * (1) Where (*current)->deepest < target[2], where the occluder is unambiguously in front of the target point.
+ * (1) Where (*current)->deepest < target[2], where the occluder is unambiguously in front of
+ * the target point.
*
- * (2) Where (*current)->shallowest > target[2], where the occluder is unambiguously in back of the target point.
+ * (2) Where (*current)->shallowest > target[2], where the occluder is unambiguously in back of
+ * the target point.
*
- * In addition, when used by OptimizedFindOccludee, Iterator should stop iterating as soon as it has an occludee
- * candidate and (*current)->shallowest > candidate[2], because at that point forward no new occluder could
- * possibly be a better occludee.
+ * In addition, when used by OptimizedFindOccludee, Iterator should stop iterating as soon as it
+ * has an occludee candidate and (*current)->shallowest > candidate[2], because at that point
+ * forward no new occluder could possibly be a better occludee.
*/
class Iterator {
public:
- // epsilon is not used in this class, but other grids with the same interface may need an epsilon
+ // epsilon is not used in this class, but other grids with the same interface may need an
+ // epsilon
explicit Iterator(SphericalGrid &grid, Vec3r &center, real epsilon = 1.0e-06);
~Iterator();
void initBeforeTarget();
@@ -122,7 +126,7 @@ class SphericalGrid {
Vec3r _target;
bool _foundOccludee;
real _occludeeDepth;
- //deque<OccluderData*>::iterator _current, _occludeeCandidate;
+ // deque<OccluderData*>::iterator _current, _occludeeCandidate;
vector<OccluderData *>::iterator _current, _occludeeCandidate;
#ifdef WITH_CXX_GUARDEDALLOC
@@ -171,7 +175,7 @@ class SphericalGrid {
void getCellCoordinates(const Vec3r &point, unsigned &x, unsigned &y);
typedef PointerSequence<vector<Cell *>, Cell *> cellContainer;
- //typedef PointerSequence<deque<OccluderData*>, OccluderData*> occluderContainer;
+ // typedef PointerSequence<deque<OccluderData*>, OccluderData*> occluderContainer;
typedef PointerSequence<vector<OccluderData *>, OccluderData *> occluderContainer;
unsigned _cellsX, _cellsY;
float _cellSize;
@@ -222,8 +226,8 @@ inline bool SphericalGrid::Iterator::testOccluder(bool wantOccludee)
{
// End-of-list is not even a valid iterator position
if (_current == _cell->faces.end()) {
- // Returning true seems strange, but it will break us out of whatever loop is calling testOccluder, and
- // _current=_cell->face.end() will make the calling routine give up.
+ // Returning true seems strange, but it will break us out of whatever loop is calling
+ // testOccluder, and _current=_cell->face.end() will make the calling routine give up.
return true;
}
#if SPHERICAL_GRID_LOGGING
@@ -286,15 +290,17 @@ inline bool SphericalGrid::Iterator::testOccluder(bool wantOccludee)
return false;
}
- // We've done all the corner cutting we can. Let the caller work out whether or not the geometry is correct.
+ // We've done all the corner cutting we can. Let the caller work out whether or not the geometry
+ // is correct.
return true;
}
inline void SphericalGrid::Iterator::reportDepth(Vec3r origin, Vec3r u, real t)
{
- // The reported depth is the length of a ray in camera space. We need to convert it into the distance from viewpoint
- // If origin is the viewpoint, depth == t. A future optimization could allow the caller to tell us if origin is
- // viewponit or target, at the cost of changing the OptimizedGrid API.
+ // The reported depth is the length of a ray in camera space. We need to convert it into the
+ // distance from viewpoint If origin is the viewpoint, depth == t. A future optimization could
+ // allow the caller to tell us if origin is viewponit or target, at the cost of changing the
+ // OptimizedGrid API.
real depth = (origin + u * t).norm();
#if SPHERICAL_GRID_LOGGING
if (G.debug & G_DEBUG_FREESTYLE) {
diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
index d9258a05ebd..d1f9a5b41bd 100644
--- a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp
@@ -16,7 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Convenient access to the steerable ViewMap to which any element of the ViewMap belongs to.
+ * \brief Convenient access to the steerable ViewMap to which any element of the ViewMap belongs
+ * to.
*/
#include <sstream>
@@ -146,7 +147,7 @@ double *SteerableViewMap::AddFEdge(FEdge *iFEdge)
unsigned SteerableViewMap::getSVMNumber(const Vec2f &orient)
{
Vec2f dir(orient);
- //soc unsigned res = 0;
+ // soc unsigned res = 0;
real norm = dir.norm();
if (norm < 1.0e-6) {
return _nbOrientations + 1;
@@ -211,11 +212,11 @@ float SteerableViewMap::readSteerableViewMapPixel(unsigned iOrientation, int iLe
}
if ((x < 0) || (x >= pyramid->width()) || (y < 0) || (y >= pyramid->height()))
return 0;
- //float v = pyramid->pixel(x, pyramid->height() - 1 - y, iLevel) * 255.0f;
- // We encode both the directionality and the lines counting on 8 bits (because of frame buffer). Thus, we allow
- // until 8 lines to pass through the same pixel, so that we can discretize the Pi/_nbOrientations angle into
- // 32 slices. Therefore, for example, in the vertical direction, a vertical line will have the value 32 on
- // each pixel it passes through.
+ // float v = pyramid->pixel(x, pyramid->height() - 1 - y, iLevel) * 255.0f;
+ // We encode both the directionality and the lines counting on 8 bits (because of frame buffer).
+ // Thus, we allow until 8 lines to pass through the same pixel, so that we can discretize the
+ // Pi/_nbOrientations angle into 32 slices. Therefore, for example, in the vertical direction, a
+ // vertical line will have the value 32 on each pixel it passes through.
float v = pyramid->pixel(x, pyramid->height() - 1 - y, iLevel) / 32.0f;
return v;
}
@@ -243,31 +244,31 @@ void SteerableViewMap::saveSteerableViewMap() const
int ow = _imagesPyramids[i]->width(0);
int oh = _imagesPyramids[i]->height(0);
- //soc QString base("SteerableViewMap");
+ // soc QString base("SteerableViewMap");
string base("SteerableViewMap");
stringstream filename;
- for (int j = 0; j < _imagesPyramids[i]->getNumberOfLevels(); ++j) { //soc
+ for (int j = 0; j < _imagesPyramids[i]->getNumberOfLevels(); ++j) { // soc
float coeff = 1.0f; // 1 / 255.0f; // 100 * 255; // * pow(2, j);
- //soc QImage qtmp(ow, oh, QImage::Format_RGB32);
+ // soc QImage qtmp(ow, oh, QImage::Format_RGB32);
ImBuf *ibuf = IMB_allocImBuf(ow, oh, 32, IB_rect);
int rowbytes = ow * 4;
char *pix;
- for (int y = 0; y < oh; ++y) { //soc
- for (int x = 0; x < ow; ++x) { //soc
+ for (int y = 0; y < oh; ++y) { // soc
+ for (int x = 0; x < ow; ++x) { // soc
int c = (int)(coeff * _imagesPyramids[i]->pixel(x, y, j));
if (c > 255)
c = 255;
- //int c = (int)(_imagesPyramids[i]->pixel(x, y, j));
+ // int c = (int)(_imagesPyramids[i]->pixel(x, y, j));
- //soc qtmp.setPixel(x, y, qRgb(c, c, c));
+ // soc qtmp.setPixel(x, y, qRgb(c, c, c));
pix = (char *)ibuf->rect + y * rowbytes + x * 4;
pix[0] = pix[1] = pix[2] = c;
}
}
- //soc qtmp.save(base+QString::number(i)+"-"+QString::number(j)+".png", "PNG");
+ // soc qtmp.save(base+QString::number(i)+"-"+QString::number(j)+".png", "PNG");
filename << base;
filename << i << "-" << j << ".png";
ibuf->ftype = IMB_FTYPE_PNG;
diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.h b/source/blender/freestyle/intern/view_map/SteerableViewMap.h
index 16f57f39737..27a27540a09 100644
--- a/source/blender/freestyle/intern/view_map/SteerableViewMap.h
+++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.h
@@ -19,7 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Convenient access to the steerable ViewMap to which any element of the ViewMap belongs to.
+ * \brief Convenient access to the steerable ViewMap to which any element of the ViewMap belongs
+ * to.
*/
#include <map>
@@ -42,8 +43,8 @@ class FEdge;
class ImagePyramid;
class GrayImage;
-/*! This class checks for every FEdge in which steerable it belongs and stores the mapping allowing to retrieve
- * this information from the FEdge Id.
+/*! This class checks for every FEdge in which steerable it belongs and stores the mapping allowing
+ * to retrieve this information from the FEdge Id.
*/
class SteerableViewMap {
protected:
@@ -66,8 +67,8 @@ class SteerableViewMap {
virtual void Reset();
/*! Adds a FEdge to steerable VM.
- * Returns the nbOrientations weights corresponding to the FEdge contributions to the nbOrientations
- * directional maps.
+ * Returns the nbOrientations weights corresponding to the FEdge contributions to the
+ * nbOrientations directional maps.
*/
double *AddFEdge(FEdge *iFEdge);
@@ -86,17 +87,13 @@ class SteerableViewMap {
*/
unsigned getSVMNumber(unsigned id);
- /*! Builds _nbOrientations+1 pyramids of images from the _nbOrientations+1 base images of the steerable viewmap.
- * \param steerableBases:
- * The _nbOrientations+1 images constituting the basis for the steerable pyramid.
- * \param copy:
- * If false, the data is not duplicated, and Canvas deals with the memory management of these
- * _nbOrientations+1 images. If true, data is copied, and it's up to the caller to delete the images.
- * \param iNbLevels:
- * The number of levels desired for each pyramid.
- * If iNbLevels == 0, the complete pyramid is built.
- * \param iSigma:
- * The sigma that will be used for the gaussian blur
+ /*! Builds _nbOrientations+1 pyramids of images from the _nbOrientations+1 base images of the
+ * steerable viewmap. \param steerableBases: The _nbOrientations+1 images constituting the basis
+ * for the steerable pyramid. \param copy: If false, the data is not duplicated, and Canvas deals
+ * with the memory management of these _nbOrientations+1 images. If true, data is copied, and
+ * it's up to the caller to delete the images. \param iNbLevels: The number of levels desired for
+ * each pyramid. If iNbLevels == 0, the complete pyramid is built. \param iSigma: The sigma that
+ * will be used for the gaussian blur
*/
void buildImagesPyramids(GrayImage **steerableBases,
bool copy = false,
@@ -116,15 +113,15 @@ class SteerableViewMap {
* \param iLevel:
* The level of the pyramid we want to read
* \param x:
- * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
- * \param y:
- * The ordinate of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the
+ * lower left corner. \param y: The ordinate of the desired pixel specified in level0 coordinate
+ * system. The origin is the lower left corner.
*/
float readSteerableViewMapPixel(unsigned iOrientation, int iLevel, int x, int y);
- /*! Reads a pixel in the one of the level of the pyramid containing the images of the complete ViewMap.
- * Returns a value between 0 and 1.
- * Equivalent to : readSteerableViewMapPixel(nbOrientations, x, y)
+ /*! Reads a pixel in the one of the level of the pyramid containing the images of the complete
+ * ViewMap. Returns a value between 0 and 1. Equivalent to :
+ * readSteerableViewMapPixel(nbOrientations, x, y)
*/
float readCompleteViewMapPixel(int iLevel, int x, int y);
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
index 629ec3d5d77..8715f4f52d9 100644
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp
@@ -79,8 +79,8 @@ void ViewEdgeXBuilder::BuildViewEdges(WXShape *iWShape,
continue;
if (stopSmoothViewEdge((*sl))) // has it been parsed already ?
continue;
- // here we know that we're dealing with a face layer that has not been processed yet and that contains
- // a smooth edge.
+ // here we know that we're dealing with a face layer that has not been processed yet and that
+ // contains a smooth edge.
/* vedge =*//* UNUSED */ BuildSmoothViewEdge(OWXFaceLayer(*sl, true));
}
}
@@ -89,7 +89,7 @@ void ViewEdgeXBuilder::BuildViewEdges(WXShape *iWShape,
//----------------------------------
// Reset all userdata for WXEdge structure
//----------------------------------------
- //iWShape->ResetUserData();
+ // iWShape->ResetUserData();
WXEdge *wxe;
vector<WEdge *> &wedges = iWShape->getEdgeList();
@@ -339,7 +339,8 @@ OWXFaceLayer ViewEdgeXBuilder::FindNextFaceLayer(const OWXFaceLayer &iFaceLayer)
nextFace = dynamic_cast<WXFace *>(iFaceLayer.fl->getFace()->GetBordingFace(woeend));
if (!nextFace)
return OWXFaceLayer(NULL, true);
- // if the next face layer has either no smooth edge or no smooth edge of same nature, no next face
+ // if the next face layer has either no smooth edge or no smooth edge of same nature, no next
+ // face
if (!nextFace->hasSmoothEdges())
return OWXFaceLayer(NULL, true);
vector<WXFaceLayer *> sameNatureLayers;
@@ -411,7 +412,8 @@ OWXFaceLayer ViewEdgeXBuilder::FindPreviousFaceLayer(const OWXFaceLayer &iFaceLa
previousFace = dynamic_cast<WXFace *>(iFaceLayer.fl->getFace()->GetBordingFace(woebegin));
if (0 == previousFace)
return OWXFaceLayer(NULL, true);
- // if the next face layer has either no smooth edge or no smooth edge of same nature, no next face
+ // if the next face layer has either no smooth edge or no smooth edge of same nature, no next
+ // face
if (!previousFace->hasSmoothEdges())
return OWXFaceLayer(NULL, true);
vector<WXFaceLayer *> sameNatureLayers;
@@ -688,7 +690,7 @@ FEdge *ViewEdgeXBuilder::BuildSharpFEdge(FEdge *feprevious, const OWXEdge &iwe)
_pCurrentSShape->AddEdge(fe);
va->AddFEdge(fe);
vb->AddFEdge(fe);
- //Add normals:
+ // Add normals:
va->AddNormal(normalA);
va->AddNormal(normalB);
vb->AddNormal(normalA);
diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
index 6f3604a1029..26f114497c0 100644
--- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
+++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.h
@@ -28,7 +28,8 @@
#if 0 // soc
# if defined(__GNUC__) && (__GNUC__ >= 3)
-//hash_map is not part of the C++ standard anymore; hash_map.h has been kept though for backward compatibility
+/* hash_map is not part of the C++ standard anymore;
+ * hash_map.h has been kept though for backward compatibility */
# include <hash_map.h>
# else
# include <hash_map>
@@ -278,9 +279,9 @@ class ViewEdgeXBuilder {
/*! instanciate a ViewVertex from a SVertex, if it doesn't exist yet */
ViewVertex *MakeViewVertex(SVertex *iSVertex);
- //oldtmp values
- //IdHashTable _hashtable;
- //VVIdHashTable _multivertexHashTable;
+ // oldtmp values
+ // IdHashTable _hashtable;
+ // VVIdHashTable _multivertexHashTable;
SVertexMap _SVertexMap;
SShape *_pCurrentSShape;
ViewShape *_pCurrentVShape;
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp
index d859f83079c..0b352be1a89 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp
@@ -155,8 +155,8 @@ TVertex *ViewMap::CreateTVertex(const Vec3r &iA3D,
SVertex *Ia = shapeA->CreateSVertex(iA3D, iA2D, iFEdgeA->vertexA()->getId());
SVertex *Ib = shapeB->CreateSVertex(iB3D, iB2D, iFEdgeB->vertexA()->getId());
- // depending on which of these 2 svertices is the nearest from the viewpoint, we're going to build the TVertex
- // by giving them in an order or another (the first one must be the nearest)
+ // depending on which of these 2 svertices is the nearest from the viewpoint, we're going to
+ // build the TVertex by giving them in an order or another (the first one must be the nearest)
real dista = Ia->point2D()[2];
real distb = Ib->point2D()[2];
@@ -185,8 +185,8 @@ ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector<ViewEdge *> &newV
NonTVertex *vva = dynamic_cast<NonTVertex *>(iVertex->viewvertex());
if (vva)
return vva;
- // because it is not already a ViewVertex, this SVertex must have only 2 FEdges. The incoming one still belongs
- // to ioEdge, the outgoing one now belongs to newVEdge
+ // because it is not already a ViewVertex, this SVertex must have only 2 FEdges. The incoming one
+ // still belongs to ioEdge, the outgoing one now belongs to newVEdge
const vector<FEdge *> &fedges = iVertex->fedges();
if (fedges.size() != 2) {
cerr << "ViewMap warning: Can't split the ViewEdge" << endl;
@@ -235,7 +235,7 @@ ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector<ViewEdge *> &newV
ViewEdge *newVEdge = new ViewEdge(vva, ioEdge->B(), fbegin, ioEdge->fedgeB(), vshape);
newVEdge->setId(Id(ioEdge->getId().getFirst(), ioEdge->getId().getSecond() + 1));
newVEdge->setNature(ioEdge->getNature());
- //newVEdge->UpdateFEdges(); // done in the ViewEdge constructor
+ // newVEdge->UpdateFEdges(); // done in the ViewEdge constructor
// Update old ViewEdge
ioEdge->setB(vva);
ioEdge->setFEdgeB(fend);
@@ -253,7 +253,7 @@ ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector<ViewEdge *> &newV
vvb->Replace(ioEdge, newVEdge);
// update ViewShape
- //vshape->AddEdge(newVEdge);
+ // vshape->AddEdge(newVEdge);
// update SShape
vshape->sshape()->AddChain(fbegin);
// update ViewMap
@@ -421,25 +421,27 @@ void TVertex::Replace(ViewEdge *iOld, ViewEdge *iNew)
/*! iterators access */
ViewVertex::edge_iterator TVertex::edges_begin()
{
- //return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
+ // return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
}
ViewVertex::const_edge_iterator TVertex::edges_begin() const
{
- //return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
+ // return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, _FrontEdgeA);
return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.begin());
}
ViewVertex::edge_iterator TVertex::edges_end()
{
- //return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0,true));
+ // return edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB,
+ // directedViewEdge(0,true));
return edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
}
ViewVertex::const_edge_iterator TVertex::edges_end() const
{
- //return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB, directedViewEdge(0, true));
+ // return const_edge_iterator(_FrontEdgeA, _FrontEdgeB, _BackEdgeA, _BackEdgeB,
+ // directedViewEdge(0, true));
return const_edge_iterator(_sortedEdges.begin(), _sortedEdges.end(), _sortedEdges.end());
}
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.h b/source/blender/freestyle/intern/view_map/ViewMap.h
index 96c9c3c0b4a..011090d8e67 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.h
+++ b/source/blender/freestyle/intern/view_map/ViewMap.h
@@ -75,8 +75,8 @@ class ViewMap {
fedges_container _FEdges; // feature edges (embedded edges)
svertices_container _SVertices; // embedded vertices
BBox<Vec3r> _scene3DBBox;
- // Mapping between the WShape or VShape id to the VShape index in the _VShapes vector. Used in the method
- // viewShape(int id) to access a shape from its id.
+ // Mapping between the WShape or VShape id to the VShape index in the _VShapes vector. Used in
+ // the method viewShape(int id) to access a shape from its id.
id_to_index_map _shapeIdToIndex;
public:
@@ -222,16 +222,15 @@ class ViewMap {
FEdge *iFEdgeB,
const Id &id);
- /* Updates the structures to take into account the fact that a SVertex must now be considered as a ViewVertex
- * iVertex
- * The SVertex on top of which the ViewVertex is built (it is necessarily a NonTVertex because it is a SVertex)
- * newViewEdges
- * The new ViewEdges that must be add to the ViewMap
+ /* Updates the structures to take into account the fact that a SVertex must now be considered as
+ * a ViewVertex iVertex The SVertex on top of which the ViewVertex is built (it is necessarily a
+ * NonTVertex because it is a SVertex) newViewEdges The new ViewEdges that must be add to the
+ * ViewMap
*/
ViewVertex *InsertViewVertex(SVertex *iVertex, vector<ViewEdge *> &newViewEdges);
/* connects a FEdge to the graph trough a SVertex */
- //FEdge *Connect(FEdge *ioEdge, SVertex *ioVertex);
+ // FEdge *Connect(FEdge *ioEdge, SVertex *ioVertex);
/* Clean temporary FEdges created by chaining */
virtual void Clean();
@@ -262,11 +261,12 @@ class orientedViewEdgeIterator;
} // namespace ViewVertexInternal
/*! Class to define a view vertex.
- * A view vertex is a feature vertex corresponding to a point of the image graph, where the characteristics of an
- * edge might change (nature, visibility, ...).
- * A ViewVertex can be of two kinds: a TVertex when it corresponds to the intersection between two ViewEdges or a
- * NonTVertex when it corresponds to a vertex of the initial input mesh (it is the case for vertices such as corners
- * for example). Thus, this class can be specialized into two classes, the TVertex class and the NonTVertex class.
+ * A view vertex is a feature vertex corresponding to a point of the image graph, where the
+ * characteristics of an edge might change (nature, visibility, ...). A ViewVertex can be of two
+ * kinds: a TVertex when it corresponds to the intersection between two ViewEdges or a NonTVertex
+ * when it corresponds to a vertex of the initial input mesh (it is the case for vertices such as
+ * corners for example). Thus, this class can be specialized into two classes, the TVertex class
+ * and the NonTVertex class.
*/
class ViewVertex : public Interface0D {
public: // Implementation of Interface0D
@@ -348,8 +348,8 @@ class ViewVertex : public Interface0D {
public:
/* iterators access */
- // allows iteration on the edges that comes from/goes to this vertex in CCW order (order defined in 2D in the
- // image plan)
+ // allows iteration on the edges that comes from/goes to this vertex in CCW order (order defined
+ // in 2D in the image plan)
virtual edge_iterator edges_begin() = 0;
virtual const_edge_iterator edges_begin() const = 0;
virtual edge_iterator edges_end() = 0;
@@ -358,13 +358,14 @@ class ViewVertex : public Interface0D {
virtual const_edge_iterator edges_iterator(ViewEdge *iEdge) const = 0;
// Iterator access
- /*! Returns an iterator over the ViewEdges that goes to or comes from this ViewVertex pointing to the first
- * ViewEdge of the list. The orientedViewEdgeIterator allows to iterate in CCW order over these ViewEdges
- * and to get the orientation for each ViewEdge (incoming/outgoing).
+ /*! Returns an iterator over the ViewEdges that goes to or comes from this ViewVertex pointing to
+ * the first ViewEdge of the list. The orientedViewEdgeIterator allows to iterate in CCW order
+ * over these ViewEdges and to get the orientation for each ViewEdge (incoming/outgoing).
*/
virtual ViewVertexInternal::orientedViewEdgeIterator edgesBegin() = 0;
- /*! Returns an orientedViewEdgeIterator over the ViewEdges around this ViewVertex, pointing after the last ViewEdge.
+ /*! Returns an orientedViewEdgeIterator over the ViewEdges around this ViewVertex, pointing after
+ * the last ViewEdge.
*/
virtual ViewVertexInternal::orientedViewEdgeIterator edgesEnd() = 0;
@@ -477,7 +478,8 @@ class TVertex : public ViewVertex {
directedViewEdge _FrontEdgeB;
directedViewEdge _BackEdgeA;
directedViewEdge _BackEdgeB;
- Id _Id; // id to identify t vertices . these id will be negative in order not to be mixed with NonTVertex ids.
+ Id _Id; // id to identify t vertices . these id will be negative in order not to be mixed with
+ // NonTVertex ids.
edge_pointers_container
_sortedEdges; // the list of the four ViewEdges, ordered in CCW order (in the image plan)
@@ -606,8 +608,8 @@ class TVertex : public ViewVertex {
virtual void Replace(ViewEdge *iOld, ViewEdge *iNew);
/*! returns the mate edge of iEdgeA.
- * For example, if iEdgeA is frontEdgeA, then frontEdgeB is returned. If iEdgeA is frontEdgeB then frontEdgeA
- * is returned. Same for back edges
+ * For example, if iEdgeA is frontEdgeA, then frontEdgeB is returned. If iEdgeA is frontEdgeB
+ * then frontEdgeA is returned. Same for back edges
*/
virtual ViewEdge *mate(ViewEdge *iEdgeA)
{
@@ -630,13 +632,14 @@ class TVertex : public ViewVertex {
virtual edge_iterator edges_iterator(ViewEdge *iEdge);
virtual const_edge_iterator edges_iterator(ViewEdge *iEdge) const;
- /*! Returns an iterator over the ViewEdges that goes to or comes from this ViewVertex pointing to the first
- * ViewEdge of the list. The orientedViewEdgeIterator allows to iterate in CCW order over these ViewEdges
- * and to get the orientation for each ViewEdge (incoming/outgoing).
+ /*! Returns an iterator over the ViewEdges that goes to or comes from this ViewVertex pointing to
+ * the first ViewEdge of the list. The orientedViewEdgeIterator allows to iterate in CCW order
+ * over these ViewEdges and to get the orientation for each ViewEdge (incoming/outgoing).
*/
virtual ViewVertexInternal::orientedViewEdgeIterator edgesBegin();
- /*! Returns an orientedViewEdgeIterator over the ViewEdges around this ViewVertex, pointing after the last ViewEdge.
+ /*! Returns an orientedViewEdgeIterator over the ViewEdges around this ViewVertex, pointing after
+ * the last ViewEdge.
*/
virtual ViewVertexInternal::orientedViewEdgeIterator edgesEnd();
@@ -847,13 +850,14 @@ class NonTVertex : public ViewVertex {
virtual edge_iterator edges_iterator(ViewEdge *iEdge);
virtual const_edge_iterator edges_iterator(ViewEdge *iEdge) const;
- /*! Returns an iterator over the ViewEdges that goes to or comes from this ViewVertex pointing to the first
- * ViewEdge of the list. The orientedViewEdgeIterator allows to iterate in CCW order over these ViewEdges
- * and to get the orientation for each ViewEdge (incoming/outgoing).
+ /*! Returns an iterator over the ViewEdges that goes to or comes from this ViewVertex pointing to
+ * the first ViewEdge of the list. The orientedViewEdgeIterator allows to iterate in CCW order
+ * over these ViewEdges and to get the orientation for each ViewEdge (incoming/outgoing).
*/
virtual ViewVertexInternal::orientedViewEdgeIterator edgesBegin();
- /*! Returns an orientedViewEdgeIterator over the ViewEdges around this ViewVertex, pointing after the last ViewEdge.
+ /*! Returns an orientedViewEdgeIterator over the ViewEdges around this ViewVertex, pointing after
+ * the last ViewEdge.
*/
virtual ViewVertexInternal::orientedViewEdgeIterator edgesEnd();
@@ -891,8 +895,8 @@ template<class Traits> class vertex_iterator_base;
} // end of namespace ViewEdgeInternal
-/*! Class defining a ViewEdge. A ViewEdge in an edge of the image graph. it connects two ViewVertex.
- * It is made by connecting a set of FEdges.
+/*! Class defining a ViewEdge. A ViewEdge in an edge of the image graph. it connects two
+ * ViewVertex. It is made by connecting a set of FEdges.
*/
class ViewEdge : public Interface1D {
public: // Implementation of Interface0D
@@ -937,9 +941,9 @@ class ViewEdge : public Interface1D {
FEdge *_FEdgeB; // last edge of the embedded fedges chain
Id _Id;
unsigned _ChainingTimeStamp;
- // The silhouette view edge separates 2 2D spaces. The one on the left is necessarly the Shape _Shape (the one to
- // which this edge belongs to) and _aShape is the one on its right
- // NOT HANDLED BY THE COPY CONSTRUCTOR
+ // The silhouette view edge separates 2 2D spaces. The one on the left is necessarly the Shape
+ // _Shape (the one to which this edge belongs to) and _aShape is the one on its right NOT HANDLED
+ // BY THE COPY CONSTRUCTOR
ViewShape *_aShape;
int _qi;
vector<ViewShape *> _Occluders;
@@ -1016,7 +1020,7 @@ class ViewEdge : public Interface1D {
UpdateFEdges(); // tells every FEdge between iFEdgeA and iFEdgeB that this is theit ViewEdge
}
- //soc protected:
+ // soc protected:
/*! Copy constructor. */
inline ViewEdge(ViewEdge &iBrother)
{
@@ -1091,9 +1095,8 @@ class ViewEdge : public Interface1D {
return _Shape;
}
- /*! Returns the shape that is occluded by the ViewShape to which this ViewEdge belongs to. If no object is occluded,
- * NULL is returned.
- * \return The occluded ViewShape.
+ /*! Returns the shape that is occluded by the ViewShape to which this ViewEdge belongs to. If no
+ * object is occluded, NULL is returned. \return The occluded ViewShape.
*/
inline ViewShape *aShape()
{
@@ -1316,7 +1319,7 @@ class ViewEdge : public Interface1D {
return false;
}
- //inline real z_discontinuity(int iCombination = 0) const;
+ // inline real z_discontinuity(int iCombination = 0) const;
inline Id shape_id() const
{
@@ -1353,25 +1356,24 @@ class ViewEdge : public Interface1D {
vertex_iterator vertices_end();
// Iterator access (Interface1D)
- /*! Returns an Interface0DIterator to iterate over the SVertex constituting the embedding of this ViewEdge.
- * The returned Interface0DIterator points to the first SVertex of the ViewEdge.
+ /*! Returns an Interface0DIterator to iterate over the SVertex constituting the embedding of this
+ * ViewEdge. The returned Interface0DIterator points to the first SVertex of the ViewEdge.
*/
virtual Interface0DIterator verticesBegin();
- /*! Returns an Interface0DIterator to iterate over the SVertex constituting the embedding of this ViewEdge.
- * The returned Interface0DIterator points after the last SVertex of the ViewEdge.
+ /*! Returns an Interface0DIterator to iterate over the SVertex constituting the embedding of this
+ * ViewEdge. The returned Interface0DIterator points after the last SVertex of the ViewEdge.
*/
virtual Interface0DIterator verticesEnd();
- /*! Returns an Interface0DIterator to iterate over the points of this ViewEdge at a given resolution.
- * The returned Interface0DIterator points on the first Point of the ViewEdge.
- * \param t:
- * the sampling value.
+ /*! Returns an Interface0DIterator to iterate over the points of this ViewEdge at a given
+ * resolution. The returned Interface0DIterator points on the first Point of the ViewEdge. \param
+ * t: the sampling value.
*/
virtual Interface0DIterator pointsBegin(float t = 0.0f);
- /*! Returns an Interface0DIterator to iterate over the points of this ViewEdge at a given resolution.
- * The returned Interface0DIterator points after the last Point of the ViewEdge.
+ /*! Returns an Interface0DIterator to iterate over the points of this ViewEdge at a given
+ * resolution. The returned Interface0DIterator points after the last Point of the ViewEdge.
* \param t:
* the sampling value.
*/
@@ -1390,7 +1392,8 @@ class ViewEdge : public Interface1D {
/* */
/**********************************/
-/*! Class gathering the elements of the ViewMap (ViewVertex, ViewEdge) that are issued from the same input shape. */
+/*! Class gathering the elements of the ViewMap (ViewVertex, ViewEdge) that are issued from the
+ * same input shape. */
class ViewShape {
private:
vector<ViewVertex *> _Vertices;
@@ -1520,11 +1523,10 @@ class ViewShape {
* The FEdge that gets splitted
* iViewVertices
* The view vertices corresponding to the different intersections for the edge fe.
- * This list need to be sorted such as the first view vertex is the farther away from fe->vertexA.
- * ioNewEdges
- * The feature edges that are newly created (the initial edges are not included) are added to this list.
- * ioNewViewEdges
- * The view edges that are newly created (the initial edges are not included) are added to this list.
+ * This list need to be sorted such as the first view vertex is the farther away from
+ * fe->vertexA. ioNewEdges The feature edges that are newly created (the initial edges are not
+ * included) are added to this list. ioNewViewEdges The view edges that are newly created (the
+ * initial edges are not included) are added to this list.
*/
inline void SplitEdge(FEdge *fe,
const vector<TVertex *> &iViewVertices,
@@ -1608,7 +1610,8 @@ class ViewShape {
//_SShape->AddNewEdge(iEdge->fedge());
}
- /* removes the view edge iViewEdge in the View Shape and the associated FEdge chain entry in the underlying SShape
+ /* removes the view edge iViewEdge in the View Shape and the associated FEdge chain entry in the
+ * underlying SShape
*/
void RemoveEdge(ViewEdge *iViewEdge);
@@ -1681,28 +1684,30 @@ void ViewShape::SplitEdge(FEdge *fe,
ViewEdge *newVEdge;
if ((vva == 0) || (vvb == 0)) { // that means we're dealing with a closed viewedge (loop)
- // remove the chain that was starting by the fedge A of vEdge (which is different from fe !!!!)
+ // remove the chain that was starting by the fedge A of vEdge (which is different from fe
+ // !!!!)
shape->RemoveEdgeFromChain(vEdge->fedgeA());
// we set
vEdge->setA(*vv);
vEdge->setB(*vv);
vEdge->setFEdgeA(newEdge);
- //FEdge *previousEdge = newEdge->previousEdge();
+ // FEdge *previousEdge = newEdge->previousEdge();
vEdge->setFEdgeB(fe);
newVEdge = vEdge;
vEdge->fedgeA()->setViewEdge(newVEdge);
}
else {
- // while we create the view edge, it updates the "ViewEdge" pointer of every underlying FEdges to this.
+ // while we create the view edge, it updates the "ViewEdge" pointer of every underlying
+ // FEdges to this.
newVEdge = new ViewEdge((*vv), vvb); //, newEdge, vEdge->fedgeB());
newVEdge->setNature((fe)->getNature());
newVEdge->setFEdgeA(newEdge);
- //newVEdge->setFEdgeB(fe);
+ // newVEdge->setFEdgeB(fe);
// If our original viewedge is made of one FEdge, then
if ((vEdge->fedgeA() == vEdge->fedgeB()) || (fe == vEdge->fedgeB()))
newVEdge->setFEdgeB(newEdge);
else
- newVEdge->setFEdgeB(vEdge->fedgeB()); //MODIF
+ newVEdge->setFEdgeB(vEdge->fedgeB()); // MODIF
Id *newId = vEdge->splittingId();
if (newId == 0) {
@@ -1728,7 +1733,7 @@ void ViewShape::SplitEdge(FEdge *fe,
// we split the view edge:
vEdge->setB((*vv));
- vEdge->setFEdgeB(fe); //MODIF
+ vEdge->setFEdgeB(fe); // MODIF
// Update fedges so that they point to the new viewedge:
newVEdge->UpdateFEdges();
diff --git a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
index 6af70120832..63343c33c4f 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
@@ -165,7 +165,7 @@ class edge_iterator_base : public IteratorBase<Traits, InputIteratorTag_Traits>
{
}
- //protected://FIXME
+ // protected://FIXME
public:
#if 0
inline edge_iterator_base(
@@ -208,7 +208,7 @@ class edge_iterator_base : public IteratorBase<Traits, InputIteratorTag_Traits>
{
if (_Nature & Nature::T_VERTEX)
return (_tvertex_iter == _tbegin);
- //return (_tvertex_iter == _feA);
+ // return (_tvertex_iter == _feA);
else
return (_nontvertex_iter == _begin);
}
@@ -216,7 +216,7 @@ class edge_iterator_base : public IteratorBase<Traits, InputIteratorTag_Traits>
virtual bool end() const
{
if (_Nature & Nature::T_VERTEX)
- //return (_tvertex_iter.first == 0);
+ // return (_tvertex_iter.first == 0);
return (_tvertex_iter == _tend);
else
return (_nontvertex_iter == _end);
@@ -257,7 +257,7 @@ class edge_iterator_base : public IteratorBase<Traits, InputIteratorTag_Traits>
virtual reference operator*() const
{
if (_Nature & Nature::T_VERTEX)
- //return _tvertex_iter;
+ // return _tvertex_iter;
return **_tvertex_iter;
else
return (*_nontvertex_iter);
@@ -362,8 +362,8 @@ class edge_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTag_
public:
mutable value_type _ViewEdge;
- //friend class edge_iterator_base<Nonconst_traits<ViewEdge*> >;
- //friend class edge_iterator_base<Const_traits<ViewEdge*> >;
+ // friend class edge_iterator_base<Nonconst_traits<ViewEdge*> >;
+ // friend class edge_iterator_base<Const_traits<ViewEdge*> >;
value_type _first;
bool _orientation;
typedef IteratorBase<Traits, BidirectionalIteratorTag_Traits> parent_class;
@@ -392,7 +392,7 @@ class edge_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTag_
_orientation = iBrother._orientation;
}
- //protected://FIXME
+ // protected://FIXME
public:
inline edge_iterator_base(value_type iEdge, bool orientation = true) : parent_class()
{
@@ -550,7 +550,7 @@ class fedge_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTag
_FEdgeB = iBrother._FEdgeB;
}
- //protected://FIXME
+ // protected://FIXME
public:
inline fedge_iterator_base(value_type iEdge, value_type iFEdgeB) : parent_class()
{
@@ -687,7 +687,7 @@ class vertex_iterator_base : public IteratorBase<Traits, BidirectionalIteratorTa
_PreviousFEdge = iBrother._PreviousFEdge;
}
- //protected://FIXME
+ // protected://FIXME
public:
inline vertex_iterator_base(value_type iVertex, FEdge *iPreviousFEdge, FEdge *iNextFEdge)
: parent_class()
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
index 44d840c2cc5..f990b7bd63a 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp
@@ -125,7 +125,7 @@ static void findOccludee(FEdge *fe,
else {
// check whether the edge and the polygon plane are coincident:
//-------------------------------------------------------------
- //first let us compute the plane equation.
+ // first let us compute the plane equation.
if (GeomUtils::COINCIDENT ==
GeomUtils::intersectRayPlane(origin, edgeDir, p->getNormal(), d, t, epsilon)) {
#if LOGGING
@@ -255,8 +255,9 @@ static int computeVisibility(ViewMap *viewMap,
I occluders(grid, center, epsilon);
for (occluders.initBeforeTarget(); occluders.validBeforeTarget(); occluders.nextOccluder()) {
- // If we're dealing with an exact silhouette, check whether we must take care of this occluder of not.
- // (Indeed, we don't consider the occluders that share at least one vertex with the face containing this edge).
+ // If we're dealing with an exact silhouette, check whether we must take care of this occluder
+ // of not. (Indeed, we don't consider the occluders that share at least one vertex with the
+ // face containing this edge).
//-----------
oface = occluders.getWFace();
Polygon3r *p = occluders.getCameraSpacePolygon();
@@ -324,8 +325,8 @@ static int computeVisibility(ViewMap *viewMap,
continue;
WFace *sface = (*ie)->GetbFace();
- //WFace *sfacea = (*ie)->GetaFace();
- //if ((sface == oface) || (sfacea == oface))
+ // WFace *sfacea = (*ie)->GetaFace();
+ // if ((sface == oface) || (sfacea == oface))
if (sface == oface) {
skipFace = true;
break;
@@ -346,7 +347,7 @@ static int computeVisibility(ViewMap *viewMap,
else {
// check whether the edge and the polygon plane are coincident:
//-------------------------------------------------------------
- //first let us compute the plane equation.
+ // first let us compute the plane equation.
if (GeomUtils::COINCIDENT ==
GeomUtils::intersectRayPlane(origin, edgeDir, p->getNormal(), d, t, epsilon)) {
#if LOGGING
@@ -412,11 +413,12 @@ static int computeVisibility(ViewMap *viewMap,
// computeCumulativeVisibility returns the lowest x such that the majority of FEdges have QI <= x
//
-// This was probably the original intention of the "normal" algorithm on which computeDetailedVisibility is based.
-// But because the "normal" algorithm chooses the most popular QI, without considering any other values, a ViewEdge
-// with FEdges having QIs of 0, 21, 22, 23, 24 and 25 will end up having a total QI of 0, even though most of the
-// FEdges are heavily occluded. computeCumulativeVisibility will treat this case as a QI of 22 because 3 out of
-// 6 occluders have QI <= 22.
+// This was probably the original intention of the "normal" algorithm on which
+// computeDetailedVisibility is based. But because the "normal" algorithm chooses the most popular
+// QI, without considering any other values, a ViewEdge with FEdges having QIs of 0, 21, 22, 23, 24
+// and 25 will end up having a total QI of 0, even though most of the FEdges are heavily occluded.
+// computeCumulativeVisibility will treat this case as a QI of 22 because 3 out of 6 occluders have
+// QI <= 22.
template<typename G, typename I>
static void computeCumulativeVisibility(ViewMap *ioViewMap,
@@ -513,7 +515,7 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap,
continue;
}
if ((maxCard < qiMajority)) {
- //ARB: change &wFace to wFace and use reference in called function
+ // ARB: change &wFace to wFace and use reference in called function
tmpQI = computeVisibility<G, I>(
ioViewMap, fe, grid, epsilon, *ve, &wFace, &foundOccluders);
#if LOGGING
@@ -522,11 +524,11 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap,
}
#endif
- //ARB: This is an error condition, not an alert condition.
+ // ARB: This is an error condition, not an alert condition.
// Some sort of recovery or abort is necessary.
if (tmpQI >= 256) {
cerr << "Warning: too many occluding levels" << endl;
- //ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
+ // ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
tmpQI = 255;
}
@@ -536,8 +538,8 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap,
}
}
else {
- //ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
- //ARB: change &wFace to wFace and use reference in called function
+ // ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
+ // ARB: change &wFace to wFace and use reference in called function
findOccludee<G, I>(fe, grid, epsilon, *ve, &wFace);
#if LOGGING
if (_global.debug & G_DEBUG_FREESTYLE) {
@@ -589,8 +591,8 @@ static void computeCumulativeVisibility(ViewMap *ioViewMap,
}
}
// occluders --
- // I would rather not have to go through the effort of creating this set and then copying out its contents.
- // Is there a reason why ViewEdge::_Occluders cannot be converted to a set<>?
+ // I would rather not have to go through the effort of creating this set and then copying out
+ // its contents. Is there a reason why ViewEdge::_Occluders cannot be converted to a set<>?
for (set<ViewShape *>::iterator o = foundOccluders.begin(), oend = foundOccluders.end();
o != oend;
++o) {
@@ -710,7 +712,7 @@ static void computeDetailedVisibility(ViewMap *ioViewMap,
continue;
}
if ((maxCard < qiMajority)) {
- //ARB: change &wFace to wFace and use reference in called function
+ // ARB: change &wFace to wFace and use reference in called function
tmpQI = computeVisibility<G, I>(
ioViewMap, fe, grid, epsilon, *ve, &wFace, &foundOccluders);
#if LOGGING
@@ -719,11 +721,11 @@ static void computeDetailedVisibility(ViewMap *ioViewMap,
}
#endif
- //ARB: This is an error condition, not an alert condition.
+ // ARB: This is an error condition, not an alert condition.
// Some sort of recovery or abort is necessary.
if (tmpQI >= 256) {
cerr << "Warning: too many occluding levels" << endl;
- //ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
+ // ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
tmpQI = 255;
}
@@ -733,8 +735,8 @@ static void computeDetailedVisibility(ViewMap *ioViewMap,
}
}
else {
- //ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
- //ARB: change &wFace to wFace and use reference in called function
+ // ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
+ // ARB: change &wFace to wFace and use reference in called function
findOccludee<G, I>(fe, grid, epsilon, *ve, &wFace);
#if LOGGING
if (_global.debug & G_DEBUG_FREESTYLE) {
@@ -779,8 +781,8 @@ static void computeDetailedVisibility(ViewMap *ioViewMap,
// qi --
(*ve)->setQI(maxIndex);
// occluders --
- // I would rather not have to go through the effort of creating this this set and then copying out its contents.
- // Is there a reason why ViewEdge::_Occluders cannot be converted to a set<>?
+ // I would rather not have to go through the effort of creating this this set and then copying
+ // out its contents. Is there a reason why ViewEdge::_Occluders cannot be converted to a set<>?
for (set<ViewShape *>::iterator o = foundOccluders.begin(), oend = foundOccluders.end();
o != oend;
++o) {
@@ -877,15 +879,15 @@ static void computeFastVisibility(ViewMap *ioViewMap, G &grid, real epsilon)
}
if (even_test) {
if ((maxCard < qiMajority)) {
- //ARB: change &wFace to wFace and use reference in called function
+ // ARB: change &wFace to wFace and use reference in called function
tmpQI = computeVisibility<G, I>(
ioViewMap, fe, grid, epsilon, *ve, &wFace, &foundOccluders);
- //ARB: This is an error condition, not an alert condition.
+ // ARB: This is an error condition, not an alert condition.
// Some sort of recovery or abort is necessary.
if (tmpQI >= 256) {
cerr << "Warning: too many occluding levels" << endl;
- //ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
+ // ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
tmpQI = 255;
}
@@ -895,8 +897,8 @@ static void computeFastVisibility(ViewMap *ioViewMap, G &grid, real epsilon)
}
}
else {
- //ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
- //ARB: change &wFace to wFace and use reference in called function
+ // ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
+ // ARB: change &wFace to wFace and use reference in called function
findOccludee<G, I>(fe, grid, epsilon, *ve, &wFace);
}
@@ -1008,7 +1010,8 @@ void ViewMapBuilder::BuildGrid(WingedEdge &we, const BBox<Vec3r> &bbox, unsigned
Vec3r size;
for (unsigned int i = 0; i < 3; i++) {
size[i] = fabs(bbox.getMax()[i] - bbox.getMin()[i]);
- // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections.
+ // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells
+ // intersections.
size[i] += size[i] / 10.0;
if (size[i] == 0) {
if (_global.debug & G_DEBUG_FREESTYLE) {
@@ -1083,8 +1086,8 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap,
// Non-displayable view edges will be skipped over during visibility calculation.
- // View edges will be culled according to their position w.r.t. the viewport proscenium (viewport + 5% border,
- // or some such).
+ // View edges will be culled according to their position w.r.t. the viewport proscenium (viewport
+ // + 5% border, or some such).
// Get proscenium boundary for culling
GridHelpers::getDefaultViewProscenium(viewProscenium);
@@ -1098,17 +1101,16 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap,
cout << "Origin: [" << prosceniumOrigin[0] << ", " << prosceniumOrigin[1] << "]" << endl;
}
- // A separate occluder proscenium will also be maintained, starting out the same as the viewport proscenium, and
- // expanding as necessary so that it encompasses the center point of at least one feature edge in each retained view
- // edge.
- // The occluder proscenium will be used later to cull occluding triangles before they are inserted into the Grid.
- // The occluder proscenium starts out the same size as the view proscenium
+ // A separate occluder proscenium will also be maintained, starting out the same as the viewport
+ // proscenium, and expanding as necessary so that it encompasses the center point of at least one
+ // feature edge in each retained view edge. The occluder proscenium will be used later to cull
+ // occluding triangles before they are inserted into the Grid. The occluder proscenium starts out
+ // the same size as the view proscenium
GridHelpers::getDefaultViewProscenium(occluderProscenium);
- // N.B. Freestyle is inconsistent in its use of ViewMap::viewedges_container and vector<ViewEdge*>::iterator.
- // Probably all occurences of vector<ViewEdge*>::iterator should be replaced ViewMap::viewedges_container
- // throughout the code.
- // For each view edge
+ // N.B. Freestyle is inconsistent in its use of ViewMap::viewedges_container and
+ // vector<ViewEdge*>::iterator. Probably all occurences of vector<ViewEdge*>::iterator should be
+ // replaced ViewMap::viewedges_container throughout the code. For each view edge
ViewMap::viewedges_container::iterator ve, veend;
for (ve = ioViewMap->ViewEdges().begin(), veend = ioViewMap->ViewEdges().end(); ve != veend;
@@ -1130,8 +1132,8 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap,
// All ViewEdges start culled
(*ve)->setIsInImage(false);
- // For simple visibility calculation: mark a feature edge that is known to have a center point inside the
- // occluder proscenium. Cull all other feature edges.
+ // For simple visibility calculation: mark a feature edge that is known to have a center point
+ // inside the occluder proscenium. Cull all other feature edges.
do {
// All FEdges start culled
fe->setIsInImage(false);
@@ -1165,15 +1167,15 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap,
fe = fe->nextEdge();
} while (fe && fe != festart && !(bestOccluderTargetFound && (*ve)->isInImage()));
- // Either we have run out of FEdges, or we already have the one edge we need to determine visibility
- // Cull all remaining edges.
+ // Either we have run out of FEdges, or we already have the one edge we need to determine
+ // visibility Cull all remaining edges.
while (fe && fe != festart) {
fe->setIsInImage(false);
fe = fe->nextEdge();
}
- // If bestOccluderTarget was not found inside the occluder proscenium, we need to expand the occluder
- // proscenium to include it.
+ // If bestOccluderTarget was not found inside the occluder proscenium, we need to expand the
+ // occluder proscenium to include it.
if ((*ve)->isInImage() && bestOccluderTarget != NULL && !bestOccluderTargetFound) {
// Expand occluder proscenium to enclose bestOccluderTarget
Vec3r point = bestOccluderTarget->center2d();
@@ -1204,14 +1206,15 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap,
// For "Normal" or "Fast" style visibility computation only:
- // For more detailed visibility calculation, make a second pass through the view map, marking all feature edges
- // with center points inside the final occluder proscenium. All of these feature edges can be considered during
- // visibility calculation.
+ // For more detailed visibility calculation, make a second pass through the view map, marking all
+ // feature edges with center points inside the final occluder proscenium. All of these feature
+ // edges can be considered during visibility calculation.
- // So far we have only found one FEdge per ViewEdge. The "Normal" and "Fast" styles of visibility computation
- // want to consider many FEdges for each ViewEdge.
- // Here we re-scan the view map to find any usable FEdges that we skipped on the first pass, or that have become
- // usable because the occluder proscenium has been expanded since the edge was visited on the first pass.
+ // So far we have only found one FEdge per ViewEdge. The "Normal" and "Fast" styles of
+ // visibility computation want to consider many FEdges for each ViewEdge. Here we re-scan the
+ // view map to find any usable FEdges that we skipped on the first pass, or that have become
+ // usable because the occluder proscenium has been expanded since the edge was visited on the
+ // first pass.
if (extensiveFEdgeSearch) {
// For each view edge,
for (ve = ioViewMap->ViewEdges().begin(), veend = ioViewMap->ViewEdges().end(); ve != veend;
@@ -1465,15 +1468,15 @@ void ViewMapBuilder::ComputeEdgesVisibility(ViewMap *ioViewMap,
ComputeDetailedVisibility(ioViewMap, we, bbox, epsilon, true, factory);
}
catch (...) {
- // Last resort catch to make sure RAII semantics hold for OptimizedGrid. Can be replaced with
- // try...catch block around main() if the program as a whole is converted to RAII
+ // Last resort catch to make sure RAII semantics hold for OptimizedGrid. Can be replaced
+ // with try...catch block around main() if the program as a whole is converted to RAII
- // This is the little-mentioned caveat of RAII: RAII does not work unless destructors are always
- // called, but destructors are only called if all exceptions are caught (or std::terminate() is
- // replaced).
+ // This is the little-mentioned caveat of RAII: RAII does not work unless destructors are
+ // always called, but destructors are only called if all exceptions are caught (or
+ // std::terminate() is replaced).
- // We don't actually handle the exception here, so re-throw it now that our destructors have had a
- // chance to run.
+ // We don't actually handle the exception here, so re-throw it now that our destructors
+ // have had a chance to run.
throw;
}
break;
@@ -1591,11 +1594,11 @@ void ViewMapBuilder::ComputeRayCastingVisibility(ViewMap *ioViewMap, real epsilo
cout << "\tFEdge: visibility " << tmpQI << endl;
}
#endif
- //ARB: This is an error condition, not an alert condition.
+ // ARB: This is an error condition, not an alert condition.
// Some sort of recovery or abort is necessary.
if (tmpQI >= 256) {
cerr << "Warning: too many occluding levels" << endl;
- //ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
+ // ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
tmpQI = 255;
}
@@ -1605,7 +1608,7 @@ void ViewMapBuilder::ComputeRayCastingVisibility(ViewMap *ioViewMap, real epsilo
}
}
else {
- //ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
+ // ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
FindOccludee(fe, _Grid, epsilon, &aFace, timestamp++);
#if LOGGING
if (_global.debug & G_DEBUG_FREESTYLE) {
@@ -1626,7 +1629,8 @@ void ViewMapBuilder::ComputeRayCastingVisibility(ViewMap *ioViewMap, real epsilo
#endif
}
else {
- //ARB: We are arbitrarily using the last observed value for occludee (almost always the value observed
+ // ARB: We are arbitrarily using the last observed value for occludee (almost always the
+ // value observed
// for the edge before festart). Is that meaningful?
// ...in fact, _occludeeEmpty seems to be unused.
fe->setOccludeeEmpty(true);
@@ -1736,11 +1740,11 @@ void ViewMapBuilder::ComputeFastRayCastingVisibility(ViewMap *ioViewMap, real ep
if ((maxCard < qiMajority)) {
tmpQI = ComputeRayCastingVisibility(fe, _Grid, epsilon, occluders, &aFace, timestamp++);
- //ARB: This is an error condition, not an alert condition.
+ // ARB: This is an error condition, not an alert condition.
// Some sort of recovery or abort is necessary.
if (tmpQI >= 256) {
cerr << "Warning: too many occluding levels" << endl;
- //ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
+ // ARB: Wild guess: instead of aborting or corrupting memory, treat as tmpQI == 255
tmpQI = 255;
}
@@ -1750,7 +1754,7 @@ void ViewMapBuilder::ComputeFastRayCastingVisibility(ViewMap *ioViewMap, real ep
}
}
else {
- //ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
+ // ARB: FindOccludee is redundant if ComputeRayCastingVisibility has been called
FindOccludee(fe, _Grid, epsilon, &aFace, timestamp++);
}
@@ -1895,7 +1899,7 @@ void ViewMapBuilder::FindOccludee(FEdge *fe,
for (p = occluders.begin(), pend = occluders.end(); p != pend; p++) {
// check whether the edge and the polygon plane are coincident:
//-------------------------------------------------------------
- //first let us compute the plane equation.
+ // first let us compute the plane equation.
oface = (WFace *)(*p)->userdata;
Vec3r v1(((*p)->getVertices())[0]);
Vec3r normal((*p)->getNormal());
@@ -2022,7 +2026,7 @@ int ViewMapBuilder::ComputeRayCastingVisibility(FEdge *fe,
(center.z() < gridOrigin.z()) || (center.x() > gridExtremity.x()) ||
(center.y() > gridExtremity.y()) || (center.z() > gridExtremity.z())) {
cerr << "Warning: point is out of the grid for fedge " << fe->getId() << endl;
- //return 0;
+ // return 0;
}
#if 0
@@ -2073,8 +2077,9 @@ int ViewMapBuilder::ComputeRayCastingVisibility(FEdge *fe,
face->RetrieveVertexList(faceVertices);
for (p = occluders.begin(), pend = occluders.end(); p != pend; p++) {
- // If we're dealing with an exact silhouette, check whether we must take care of this occluder of not.
- // (Indeed, we don't consider the occluders that share at least one vertex with the face containing this edge).
+ // If we're dealing with an exact silhouette, check whether we must take care of this occluder
+ // of not. (Indeed, we don't consider the occluders that share at least one vertex with the
+ // face containing this edge).
//-----------
oface = (WFace *)(*p)->userdata;
#if LOGGING
@@ -2126,8 +2131,8 @@ int ViewMapBuilder::ComputeRayCastingVisibility(FEdge *fe,
continue;
WFace *sface = (*ie)->GetbFace();
- //WFace *sfacea = (*ie)->GetaFace();
- //if ((sface == oface) || (sfacea == oface)) {
+ // WFace *sfacea = (*ie)->GetaFace();
+ // if ((sface == oface) || (sfacea == oface)) {
if (sface == oface) {
skipFace = true;
break;
@@ -2148,7 +2153,7 @@ int ViewMapBuilder::ComputeRayCastingVisibility(FEdge *fe,
else {
// check whether the edge and the polygon plane are coincident:
//-------------------------------------------------------------
- //first let us compute the plane equation.
+ // first let us compute the plane equation.
if (GeomUtils::COINCIDENT ==
GeomUtils::intersectRayPlane(origin, edgeDir, normal, d, t, epsilon)) {
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.h b/source/blender/freestyle/intern/view_map/ViewMapBuilder.h
index 0e3dbf9148e..eac5b348555 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.h
@@ -57,7 +57,7 @@ using namespace Geometry;
class ViewMapBuilder {
private:
ViewMap *_ViewMap; // result
- //SilhouetteGeomEngine _GeomEngine;
+ // SilhouetteGeomEngine _GeomEngine;
ProgressBar *_pProgressBar;
RenderMonitor *_pRenderMonitor;
Vec3r _viewpoint;
@@ -117,8 +117,8 @@ class ViewMapBuilder {
/*! Compute Cusps */
void computeCusps(ViewMap *ioViewMap);
- /*! Detects cusps (for a single ViewEdge) among SVertices and builds a ViewVertex on top of each cusp SVertex
- * We use a hysteresis approach to avoid noise.
+ /*! Detects cusps (for a single ViewEdge) among SVertices and builds a ViewVertex on top of each
+ * cusp SVertex We use a hysteresis approach to avoid noise.
*/
void DetectCusps(ViewEdge *ioEdge);
@@ -174,10 +174,9 @@ class ViewMapBuilder {
* ioViewMap
* The view map. It is modified by the method.
* The list of all features edges of the scene.
- * Each time an intersection is found, the 2 intersecting edges are splitted (creating 2 new vertices)
- * At the end, this list is updated with the adding of all new created edges (resulting from splitting).
- * iAlgo
- * The algo to use for computing the intersections
+ * Each time an intersection is found, the 2 intersecting edges are splitted (creating 2 new
+ * vertices) At the end, this list is updated with the adding of all new created edges (resulting
+ * from splitting). iAlgo The algo to use for computing the intersections
*/
void ComputeIntersections(ViewMap *ioViewMap,
intersection_algo iAlgo = sweep_line,
@@ -221,14 +220,11 @@ class ViewMapBuilder {
/*! Computes intersections on all edges of the scene using a sweep line algorithm */
void ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsilon = 1.0e-6);
- /*! Computes the 2D scene silhouette edges visibility using a ray casting. On each edge, a ray is cast
- * to check its quantitative invisibility. The list of occluders are each time stored in the tested edge.
- * ioViewMap
- * The view map.
- * The 2D scene silhouette edges as FEdges.
- * These edges have already been splitted at their intersections points.
- * Thus, these edges do not intersect anymore.
- * The visibility corresponding to each edge of ioScene is set is this edge.
+ /*! Computes the 2D scene silhouette edges visibility using a ray casting. On each edge, a ray is
+ * cast to check its quantitative invisibility. The list of occluders are each time stored in the
+ * tested edge. ioViewMap The view map. The 2D scene silhouette edges as FEdges. These edges have
+ * already been splitted at their intersections points. Thus, these edges do not intersect
+ * anymore. The visibility corresponding to each edge of ioScene is set is this edge.
*/
void ComputeRayCastingVisibility(ViewMap *ioViewMap, real epsilon = 1.0e-6);
void ComputeFastRayCastingVisibility(ViewMap *ioViewMap, real epsilon = 1.0e-6);
@@ -257,10 +253,10 @@ class ViewMapBuilder {
* The epsilon used for computation
* oShapeId
* fe is the border (in 2D) between 2 2D spaces.
- * if fe is a silhouette, One of these 2D spaces is occupied by the shape to which fe belongs (on its left)
- * and the other one is either occupied by another shape or empty or occupied by the same shape.
- * We use this ray csating operation to determine which shape lies on fe's right.
- * The result is the shape id stored in oShapeId
+ * if fe is a silhouette, One of these 2D spaces is occupied by the shape to which fe
+ * belongs (on its left) and the other one is either occupied by another shape or empty or
+ * occupied by the same shape. We use this ray csating operation to determine which shape lies on
+ * fe's right. The result is the shape id stored in oShapeId
*/
int ComputeRayCastingVisibility(FEdge *fe,
Grid *iGrid,
diff --git a/source/blender/freestyle/intern/view_map/ViewMapIO.cpp b/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
index 65336f593c7..24ed798709a 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMapIO.cpp
@@ -801,8 +801,8 @@ static int save(ostream &out, SVertex *sv)
WRITE_IF_NON_NULL(sv->viewvertex());
// Normals (List)
- // Note: the 'size()' method of a set doesn't seem to return the actual size of the given set, so we have to
- // hack it...
+ // Note: the 'size()' method of a set doesn't seem to return the actual size of the given set, so
+ // we have to hack it...
set<Vec3r>::const_iterator i;
for (i = sv->normals().begin(), tmp = 0; i != sv->normals().end(); i++, tmp++)
;
@@ -955,7 +955,7 @@ int load(istream &in, ViewMap *vm, ProgressBar *pb)
if (!vm)
return 1;
- //soc unused - unsigned tmp;
+ // soc unused - unsigned tmp;
int err = 0;
Internal::g_vm = vm;
diff --git a/source/blender/freestyle/intern/view_map/ViewMapIterators.h b/source/blender/freestyle/intern/view_map/ViewMapIterators.h
index 7182c5d3362..0fb5438a153 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapIterators.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapIterators.h
@@ -46,10 +46,9 @@ namespace Freestyle {
namespace ViewVertexInternal {
-/*! Class representing an iterator over oriented ViewEdges around a ViewVertex. This iterator allows a CCW iteration
- * (in the image plane).
- * An instance of an orientedViewEdgeIterator can only be obtained from a ViewVertex by calling edgesBegin()
- * or edgesEnd().
+/*! Class representing an iterator over oriented ViewEdges around a ViewVertex. This iterator
+ * allows a CCW iteration (in the image plane). An instance of an orientedViewEdgeIterator can only
+ * be obtained from a ViewVertex by calling edgesBegin() or edgesEnd().
*/
class orientedViewEdgeIterator : public Iterator {
public:
@@ -127,7 +126,8 @@ class orientedViewEdgeIterator : public Iterator {
}
public:
- /*! Tells whether the ViewEdge pointed by this iterator is the first one of the iteration list or not. */
+ /*! Tells whether the ViewEdge pointed by this iterator is the first one of the iteration list or
+ * not. */
virtual bool isBegin() const
{
if (_Nature & Nature::T_VERTEX)
@@ -136,7 +136,8 @@ class orientedViewEdgeIterator : public Iterator {
return (_nontvertex_iter == _begin);
}
- /*! Tells whether the ViewEdge pointed by this iterator is after the last one of the iteration list or not. */
+ /*! Tells whether the ViewEdge pointed by this iterator is after the last one of the iteration
+ * list or not. */
virtual bool isEnd() const
{
if (_Nature & Nature::T_VERTEX)
@@ -186,7 +187,7 @@ class orientedViewEdgeIterator : public Iterator {
virtual ViewVertex::directedViewEdge &operator*() const
{
if (_Nature & Nature::T_VERTEX)
- //return _tvertex_iter;
+ // return _tvertex_iter;
return **_tvertex_iter;
else
return (*_nontvertex_iter);
@@ -406,8 +407,8 @@ class SVertexIterator : public Interface0DIteratorNested {
///////////////////////////////////////////////////////////
/*! Base class for iterators over ViewEdges of the ViewMap Graph.
- * Basically the "increment()" operator of this class should be able to take the decision of "where" (on which
- * ViewEdge) to go when pointing on a given ViewEdge.
+ * Basically the "increment()" operator of this class should be able to take the decision of
+ * "where" (on which ViewEdge) to go when pointing on a given ViewEdge.
* ::Caution::: the dereferencing operator returns a *pointer* to the pointed ViewEdge.
*/
class ViewEdgeIterator : public Iterator {
@@ -416,8 +417,9 @@ class ViewEdgeIterator : public Iterator {
* \param begin:
* The ViewEdge from where to start the iteration.
* \param orientation:
- * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending ViewVertex of begin.
- * If false, we'll search over the ViewEdges surrounding the ending ViewVertex of begin.
+ * If true, we'll look for the next ViewEdge among the ViewEdges that surround the ending
+ * ViewVertex of begin. If false, we'll search over the ViewEdges surrounding the ending
+ * ViewVertex of begin.
*/
ViewEdgeIterator(ViewEdge *begin = NULL, bool orientation = true)
{
diff --git a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
index 2173ea42fab..f8ae885f5d7 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapTesselator.h
@@ -57,11 +57,12 @@ class ViewMapTesselator {
{
}
- /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup from a ViewMap */
+ /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup
+ * from a ViewMap */
NodeGroup *Tesselate(ViewMap *iViewMap);
- /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup from a set of
- * view edges
+ /*! Builds a set of lines rep contained under a a NodeShape, itself contained under a NodeGroup
+ * from a set of view edges
*/
template<class ViewEdgesIterator>
NodeGroup *Tesselate(ViewEdgesIterator begin, ViewEdgesIterator end);
@@ -156,7 +157,7 @@ NodeGroup *ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesIterat
NodeGroup *group = new NodeGroup;
NodeShape *tshape = new NodeShape;
group->AddChild(tshape);
- //tshape->frs_material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
+ // tshape->frs_material().setDiffuse(0.0f, 0.0f, 0.0f, 1.0f);
tshape->setFrsMaterial(_FrsMaterial);
LineRep *line;
@@ -165,7 +166,8 @@ NodeGroup *ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesIterat
FEdge *nextFEdge, *currentEdge;
int id = 0;
- //for (vector<ViewEdge*>::const_iterator c = viewedges.begin(), cend = viewedges.end(); c != cend; c++)
+ // for (vector<ViewEdge*>::const_iterator c = viewedges.begin(), cend = viewedges.end(); c !=
+ // cend; c++)
for (ViewEdgesIterator c = begin, cend = end; c != cend; c++) {
#if 0
if ((*c)->qi() > 0) {
@@ -189,25 +191,25 @@ NodeGroup *ViewMapTesselator::Tesselate(ViewEdgesIterator begin, ViewEdgesIterat
// there might be chains containing a single element
if (0 == (firstEdge)->nextEdge()) {
line->setStyle(LineRep::LINES);
- //line->AddVertex((*c)->vertexA()->point3D());
- //line->AddVertex((*c)->vertexB()->point3D());
+ // line->AddVertex((*c)->vertexA()->point3D());
+ // line->AddVertex((*c)->vertexB()->point3D());
AddVertexToLine(line, firstEdge->vertexA());
AddVertexToLine(line, firstEdge->vertexB());
}
else {
line->setStyle(LineRep::LINE_STRIP);
- //firstEdge = (*c);
+ // firstEdge = (*c);
nextFEdge = firstEdge;
currentEdge = firstEdge;
do {
- //line->AddVertex(nextFEdge->vertexA()->point3D());
+ // line->AddVertex(nextFEdge->vertexA()->point3D());
AddVertexToLine(line, nextFEdge->vertexA());
currentEdge = nextFEdge;
nextFEdge = nextFEdge->nextEdge();
} while ((nextFEdge != NULL) && (nextFEdge != firstEdge));
// Add the last vertex
- //line->AddVertex(currentEdge->vertexB()->point3D());
+ // line->AddVertex(currentEdge->vertexB()->point3D());
AddVertexToLine(line, currentEdge->vertexB());
}
diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
index ada1b20780a..4fb92e35b40 100644
--- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp
+++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp
@@ -78,7 +78,8 @@ static real cotan(WVertex *vo, WVertex *v1, WVertex *v2)
udotv = u * v;
denom = sqrt(u.squareNorm() * v.squareNorm() - udotv * udotv);
- /* denom can be zero if u==v. Returning 0 is acceptable, based on the callers of this function below. */
+ /* denom can be zero if u==v. Returning 0 is acceptable, based on the callers of this function
+ * below. */
if (denom == 0.0)
return 0.0;
return (udotv / denom);
@@ -109,9 +110,9 @@ static real angle_from_cotan(WVertex *vo, WVertex *v1, WVertex *v2)
* Computes the Discrete Mean Curvature Normal approximation at @v.
* The mean curvature at @v is half the magnitude of the vector @Kh.
*
- * Note: the normal computed is not unit length, and may point either into or out of the surface, depending on
- * the curvature at @v. It is the responsibility of the caller of the function to use the mean curvature normal
- * appropriately.
+ * Note: the normal computed is not unit length, and may point either into or out of the surface,
+ * depending on the curvature at @v. It is the responsibility of the caller of the function to use
+ * the mean curvature normal appropriately.
*
* This approximation is from the paper:
* Discrete Differential-Geometry Operators for Triangulated 2-Manifolds
@@ -119,8 +120,8 @@ static real angle_from_cotan(WVertex *vo, WVertex *v1, WVertex *v2)
* VisMath '02, Berlin (Germany)
* http://www-grail.usc.edu/pubs.html
*
- * Returns: %true if the operator could be evaluated, %false if the evaluation failed for some reason (@v is
- * boundary or is the endpoint of a non-manifold edge.)
+ * Returns: %true if the operator could be evaluated, %false if the evaluation failed for some
+ * reason (@v is boundary or is the endpoint of a non-manifold edge.)
*/
bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh)
{
@@ -181,8 +182,8 @@ bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh)
* VisMath '02, Berlin (Germany)
* http://www-grail.usc.edu/pubs.html
*
- * Returns: %true if the operator could be evaluated, %false if the evaluation failed for some reason (@v is
- * boundary or is the endpoint of a non-manifold edge.)
+ * Returns: %true if the operator could be evaluated, %false if the evaluation failed for some
+ * reason (@v is boundary or is the endpoint of a non-manifold edge.)
*/
bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg)
{
@@ -223,7 +224,8 @@ bool gts_vertex_gaussian_curvature(WVertex *v, real *Kg)
* @K1: first principal curvature.
* @K2: second principal curvature.
*
- * Computes the principal curvatures at a point given the mean and Gaussian curvatures at that point.
+ * Computes the principal curvatures at a point given the mean and Gaussian curvatures at that
+ * point.
*
* The mean curvature can be computed as one-half the magnitude of the vector computed by
* gts_vertex_mean_curvature_normal().
@@ -275,12 +277,12 @@ static void eigenvector(real a, real b, real c, Vec3r e)
* @e1: first principal curvature direction (direction of largest curvature).
* @e2: second principal curvature direction.
*
- * Computes the principal curvature directions at a point given @Kh and @Kg, the mean curvature normal and
- * Gaussian curvatures at that point, computed with gts_vertex_mean_curvature_normal() and
- * gts_vertex_gaussian_curvature(), respectively.
+ * Computes the principal curvature directions at a point given @Kh and @Kg, the mean curvature
+ * normal and Gaussian curvatures at that point, computed with gts_vertex_mean_curvature_normal()
+ * and gts_vertex_gaussian_curvature(), respectively.
*
- * Note that this computation is very approximate and tends to be unstable. Smoothing of the surface or the principal
- * directions may be necessary to achieve reasonable results.
+ * Note that this computation is very approximate and tends to be unstable. Smoothing of the
+ * surface or the principal directions may be necessary to achieve reasonable results.
*/
void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, Vec3r &e2)
{
@@ -306,8 +308,8 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
Kh.normalize();
}
else {
- /* This vertex is a point of zero mean curvature (flat or saddle point). Compute a normal by averaging
- * the adjacent triangles
+ /* This vertex is a point of zero mean curvature (flat or saddle point). Compute a normal by
+ * averaging the adjacent triangles
*/
N[0] = N[1] = N[2] = 0.0;
@@ -354,8 +356,9 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
continue;
e = *itE;
- /* since this vertex passed the tests in gts_vertex_mean_curvature_normal(), this should be true. */
- //g_assert(gts_edge_face_number (e, s) == 2);
+ /* since this vertex passed the tests in gts_vertex_mean_curvature_normal(), this should be
+ * true. */
+ // g_assert(gts_edge_face_number (e, s) == 2);
/* identify the two triangles bordering e in s */
f1 = e->GetaFace();
@@ -365,17 +368,18 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
* B = [ a b ; b c ].
* The computations here are from section 5 of [Meyer et al 2002].
*
- * The first step is to calculate the linear equations governing the values of (a,b,c). These can be computed
- * by setting the derivatives of the error E to zero (section 5.3).
+ * The first step is to calculate the linear equations governing the values of (a,b,c). These
+ * can be computed by setting the derivatives of the error E to zero (section 5.3).
*
- * Since a + c = norm(Kh), we only compute the linear equations for dE/da and dE/db. (NB: [Meyer et al 2002]
- * has the equation a + b = norm(Kh), but I'm almost positive this is incorrect).
+ * Since a + c = norm(Kh), we only compute the linear equations for dE/da and dE/db. (NB:
+ * [Meyer et al 2002] has the equation a + b = norm(Kh), but I'm almost positive this is
+ * incorrect).
*
- * Note that the w_ij (defined in section 5.2) are all scaled by (1/8*A_mixed). We drop this uniform scale
- * factor because the solution of the linear equations doesn't rely on it.
+ * Note that the w_ij (defined in section 5.2) are all scaled by (1/8*A_mixed). We drop this
+ * uniform scale factor because the solution of the linear equations doesn't rely on it.
*
- * The terms of the linear equations are xterm_dy with x in {a,b,c} and y in {a,b}. There are also const_dy
- * terms that are the constant factors in the equations.
+ * The terms of the linear equations are xterm_dy with x in {a,b,c} and y in {a,b}. There are
+ * also const_dy terms that are the constant factors in the equations.
*/
/* find the vector from v along edge e */
@@ -389,8 +393,9 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
/* section 5.2 */
- /* I don't like performing a minimization where some of the weights can be negative (as can be the case
- * if f1 or f2 are obtuse). To ensure all-positive weights, we check for obtuseness. */
+ /* I don't like performing a minimization where some of the weights can be negative (as can be
+ * the case if f1 or f2 are obtuse). To ensure all-positive weights, we check for obtuseness.
+ */
weight = 0.0;
if (!triangle_obtuse(v, f1)) {
weight += ve2 *
@@ -471,12 +476,14 @@ void gts_vertex_principal_directions(WVertex *v, Vec3r Kh, real Kg, Vec3r &e1, V
eig[1] = 0.0;
}
- /* Although the eigenvectors of B are good estimates of the principal directions, it seems that which one is
- * attached to which curvature direction is a bit arbitrary. This may be a bug in my implementation, or just
- * a side-effect of the inaccuracy of B due to the discrete nature of the sampling.
+ /* Although the eigenvectors of B are good estimates of the principal directions, it seems that
+ * which one is attached to which curvature direction is a bit arbitrary. This may be a bug in my
+ * implementation, or just a side-effect of the inaccuracy of B due to the discrete nature of the
+ * sampling.
*
- * To overcome this behavior, we'll evaluate which assignment best matches the given eigenvectors by comparing
- * the curvature estimates computed above and the curvatures calculated from the discrete differential operators.
+ * To overcome this behavior, we'll evaluate which assignment best matches the given eigenvectors
+ * by comparing the curvature estimates computed above and the curvatures calculated from the
+ * discrete differential operators.
*/
gts_vertex_principal_curvatures(0.5 * normKh, Kg, &K1, &K2);
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
index c884c6f5df6..3dc574515c1 100644
--- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp
@@ -293,7 +293,7 @@ WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
// Adds the edge to the face
AddEdge(woea);
(*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
- //sets these vertices as border:
+ // sets these vertices as border:
v1->setBorder(true);
v2->setBorder(true);
return woea;
@@ -307,7 +307,7 @@ WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
// Adds the edge to the face
AddEdge(woeb);
(*it1)->setNumberOfOEdges((*it1)->GetNumberOfOEdges() + 1);
- //sets these vertices as border:
+ // sets these vertices as border:
v1->setBorder(true);
v2->setBorder(true);
return woeb;
@@ -334,7 +334,7 @@ WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
}
}
- //DEBUG:
+ // DEBUG:
if (true == exist) { // The invert edge already exists
// Retrieves the corresponding edge
edge = pInvertEdge->GetOwner();
@@ -347,7 +347,7 @@ WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
}
else { // The invert edge does not exist yet
// we must create a new edge
- //edge = new WEdge;
+ // edge = new WEdge;
edge = instanciateEdge();
// updates the a,b vertex edges list:
@@ -365,7 +365,7 @@ WOEdge *WFace::MakeEdge(WVertex *v1, WVertex *v2)
cerr << "Warning: edge " << this << " null with vertex " << v1->GetId() << endl;
edge->AddOEdge(pOEdge);
- //edge->setNumberOfOEdges(edge->GetNumberOfOEdges() + 1);
+ // edge->setNumberOfOEdges(edge->GetNumberOfOEdges() + 1);
// Add this face (the b face)
pOEdge->setbFace(this);
@@ -468,7 +468,7 @@ WShape::WShape(WShape &iBrother)
vector<WVertex *> &vertexList = iBrother.getVertexList();
vector<WVertex *>::iterator v = vertexList.begin(), vend = vertexList.end();
for (; v != vend; ++v) {
- //WVertex *newVertex = new WVertex(*(*v));
+ // WVertex *newVertex = new WVertex(*(*v));
WVertex *newVertex = (*v)->duplicate();
newVertex->setShape(this);
@@ -478,7 +478,7 @@ WShape::WShape(WShape &iBrother)
vector<WEdge *> &edgeList = iBrother.getEdgeList();
vector<WEdge *>::iterator e = edgeList.begin(), eend = edgeList.end();
for (; e != eend; ++e) {
- //WEdge *newEdge = new WEdge(*(*e));
+ // WEdge *newEdge = new WEdge(*(*e));
WEdge *newEdge = (*e)->duplicate();
AddEdge(newEdge);
}
@@ -486,7 +486,7 @@ WShape::WShape(WShape &iBrother)
vector<WFace *> &faceList = iBrother.GetFaceList();
vector<WFace *>::iterator f = faceList.begin(), fend = faceList.end();
for (; f != fend; ++f) {
- //WFace *newFace = new WFace(*(*f));
+ // WFace *newFace = new WFace(*(*f));
WFace *newFace = (*f)->duplicate();
AddFace(newFace);
}
@@ -539,8 +539,8 @@ WShape::WShape(WShape &iBrother)
WOEdge *current = oedgeList[i];
oedgedata *currentoedata = (oedgedata *)current->userdata;
newoedgelist.push_back(currentoedata->_copy);
- //oedgeList[i] = currentoedata->_copy;
- //oedgeList[i] = ((oedgedata *)(oedgeList[i]->userdata))->_copy;
+ // oedgeList[i] = currentoedata->_copy;
+ // oedgeList[i] = ((oedgedata *)(oedgeList[i]->userdata))->_copy;
}
(*f)->setEdgeList(newoedgelist);
}
@@ -662,11 +662,11 @@ WFace *WShape::MakeFace(vector<WVertex *> &iVertexList,
for (; va != iVertexList.end(); va = vb) {
++vb;
// Adds va to the vertex list:
- //face->AddVertex(*va);
+ // face->AddVertex(*va);
WOEdge *oedge;
if (*va == iVertexList.back())
- oedge = face->MakeEdge(*va, iVertexList.front()); //for the last (closing) edge
+ oedge = face->MakeEdge(*va, iVertexList.front()); // for the last (closing) edge
else
oedge = face->MakeEdge(*va, *vb);
diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h
index f645c3d7520..1a141629c6d 100644
--- a/source/blender/freestyle/intern/winged_edge/WEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WEdge.h
@@ -178,7 +178,7 @@ class WVertex {
{
}
#endif
- virtual ~incoming_edge_iterator(){}; //soc
+ virtual ~incoming_edge_iterator(){}; // soc
protected:
friend class WVertex;
@@ -237,7 +237,7 @@ class WVertex {
// dereferencing
virtual WOEdge *operator*();
- //virtual WOEdge **operator->();
+ // virtual WOEdge **operator->();
protected:
virtual void increment();
@@ -266,7 +266,7 @@ class WVertex {
{
}
#endif
- virtual ~face_iterator(){}; //soc
+ virtual ~face_iterator(){}; // soc
protected:
friend class WVertex;
@@ -321,7 +321,7 @@ class WVertex {
// dereferencing
virtual WFace *operator*();
- //virtual WOEdge **operator->();
+ // virtual WOEdge **operator->();
protected:
inline void increment()
@@ -401,7 +401,7 @@ class WOEdge {
userdata = NULL;
}
- virtual ~WOEdge(){}; //soc
+ virtual ~WOEdge(){}; // soc
/*! copy constructor */
WOEdge(WOEdge &iBrother);
@@ -1196,10 +1196,9 @@ class WShape {
/*! adds a new face to the shape
* returns the built face.
* iVertexList
- * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
- * already stored when calling MakeFace.
- * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
- * face orientation.
+ * List of face's vertices. These vertices are not added to the WShape vertex list; they are
+ * supposed to be already stored when calling MakeFace. The order in which the vertices are
+ * stored in the list determines the face's edges orientation and (so) the face orientation.
* iMaterialIndex
* The material index for this face
*/
@@ -1207,21 +1206,16 @@ class WShape {
vector<bool> &iFaceEdgeMarksList,
unsigned iMaterialIndex);
- /*! adds a new face to the shape. The difference with the previous method is that this one is designed
- * to build a WingedEdge structure for which there are per vertex normals, opposed to per face normals.
- * returns the built face.
- * iVertexList
- * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
- * already stored when calling MakeFace.
- * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
- * face orientation.
- * iMaterialIndex
- * The materialIndex for this face
+ /*! adds a new face to the shape. The difference with the previous method is that this one is
+ * designed to build a WingedEdge structure for which there are per vertex normals, opposed to
+ * per face normals. returns the built face. iVertexList List of face's vertices. These vertices
+ * are not added to the WShape vertex list; they are supposed to be already stored when calling
+ * MakeFace. The order in which the vertices are stored in the list determines the face's edges
+ * orientation and (so) the face orientation. iMaterialIndex The materialIndex for this face
* iNormalsList
- * The list of normals, iNormalsList[i] corresponding to the normal of the vertex iVertexList[i] for that face.
- * iTexCoordsList
- * The list of tex coords, iTexCoordsList[i] corresponding to the normal of the vertex iVertexList[i] for
- * that face.
+ * The list of normals, iNormalsList[i] corresponding to the normal of the vertex
+ * iVertexList[i] for that face. iTexCoordsList The list of tex coords, iTexCoordsList[i]
+ * corresponding to the normal of the vertex iVertexList[i] for that face.
*/
virtual WFace *MakeFace(vector<WVertex *> &iVertexList,
vector<Vec3f> &iNormalsList,
@@ -1300,16 +1294,17 @@ class WShape {
#endif
protected:
- /*! Builds the face passed as argument (which as already been allocated)
- * iVertexList
- * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
- * already stored when calling MakeFace.
- * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
- * face orientation.
- * iMaterialIndex
- * The material index for this face
- * face
- * The Face that is filled in
+ /*!
+ * Builds the face passed as argument (which as already been allocated)
+ * - iVertexList
+ * List of face's vertices. These vertices are not added to the WShape vertex list;
+ * they are supposed to be already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list determines
+ * the face's edges orientation and (so) the face orientation.
+ * - iMaterialIndex
+ * The material index for this face
+ * - face
+ * The Face that is filled in
*/
virtual WFace *MakeFace(vector<WVertex *> &iVertexList,
vector<bool> &iFaceEdgeMarksList,
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
index 26c75accc12..2e36790563e 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp
@@ -91,8 +91,9 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
return 0;
// let us determine which cusp edge corresponds to the starting:
- // We can do that because we defined that a silhouette edge had the back facing part on its right.
- // So if the WOEdge woea is such that woea[0].dotp > 0 and woea[1].dotp < 0, it is the starting edge.
+ // We can do that because we defined that a silhouette edge had the back facing part on its
+ // right. So if the WOEdge woea is such that woea[0].dotp > 0 and woea[1].dotp < 0, it is the
+ // starting edge.
//-------------------------------------------
if (_DotP[cuspEdgesIndices[0]] > 0.0f) {
@@ -114,7 +115,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
ok = true;
}
else if (_nNullDotP == 1) {
- // that means that we have exactly one of the 2 extremities of our silhouette edge is a vertex of the mesh
+ // that means that we have exactly one of the 2 extremities of our silhouette edge is a vertex
+ // of the mesh
if ((_nPosDotP == 2) || (_nPosDotP == 0)) {
_pSmoothEdge = NULL;
return _pSmoothEdge;
@@ -193,7 +195,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge()
if ((front()) ^
(bface->front())) { // fA->front XOR fB->front (true if one is 0 and the other is 1)
// that means that the edge i of the face is a silhouette edge
- // CHECK FIRST WHETHER THE EXACTSILHOUETTEEDGE HAS NOT YET BEEN BUILT ON THE OTHER FACE (1 is enough).
+ // CHECK FIRST WHETHER THE EXACTSILHOUETTEEDGE HAS
+ // NOT YET BEEN BUILT ON THE OTHER FACE (1 is enough).
if (((WSExactFace *)bface)->exactSilhouetteEdge()) {
// that means that this silhouette edge has already been built
return ((WSExactFace *)bface)->exactSilhouetteEdge();
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h
index 01ce9bf2ea5..0f1b8d77c59 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdge.h
+++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h
@@ -108,8 +108,8 @@ class WXEdge : public WEdge {
WXNature _nature;
// 0: the order doesn't matter. 1: the order is the orginal one. -1: the order is not good
short _order;
- // A front facing edge is an edge for which the bording face which is the nearest from the viewpoint is front.
- // A back facing edge is the opposite.
+ // A front facing edge is an edge for which the bording face which is the nearest from the
+ // viewpoint is front. A back facing edge is the opposite.
bool _front;
public:
@@ -322,13 +322,13 @@ class WXFaceLayer {
public:
void *userdata;
WXFace *_pWXFace;
- // in case of silhouette: the values obtained when computing the normal-view direction dot product. _DotP[i] is
- // this value for the vertex i for that face.
+ // in case of silhouette: the values obtained when computing the normal-view direction dot
+ // product. _DotP[i] is this value for the vertex i for that face.
vector<float> _DotP;
WXSmoothEdge *_pSmoothEdge;
WXNature _Nature;
- //oldtmp values
+ // oldtmp values
// count the number of positive dot products for vertices.
// if this number is != 0 and !=_DotP.size() -> it is a silhouette fac
unsigned _nPosDotP;
@@ -435,14 +435,16 @@ class WXFaceLayer {
}
}
- /*! If one of the face layer vertex has a DotP equal to 0, this method returns the vertex where it happens */
+ /*! If one of the face layer vertex has a DotP equal to 0, this method returns the vertex where
+ * it happens */
unsigned int Get0VertexIndex() const;
- /*! In case one of the edge of the triangle is a smooth edge, this method allows to retrieve the concerned edge */
+ /*! In case one of the edge of the triangle is a smooth edge, this method allows to retrieve the
+ * concerned edge */
unsigned int GetSmoothEdgeIndex() const;
- /*! retrieves the edges of the triangle for which the signs are different (a null value is not considered) for
- * the dotp values at each edge extrimity
+ /*! retrieves the edges of the triangle for which the signs are different (a null value is not
+ * considered) for the dotp values at each edge extrimity
*/
void RetrieveCuspEdgesIndices(vector<int> &oCuspEdges);
@@ -492,8 +494,8 @@ class WXFace : public WFace {
bool _front; // flag to tell whether the face is front facing or back facing
float _dotp; // value obtained when computing the normal-viewpoint dot product
- vector<WXFaceLayer *>
- _SmoothLayers; // The data needed to store one or several smooth edges that traverse the face
+ vector<WXFaceLayer *> _SmoothLayers; // The data needed to store one or several smooth edges
+ // that traverse the face
public:
inline WXFace() : WFace()
@@ -701,8 +703,8 @@ class WXShape : public WShape {
#endif
protected:
- bool
- _computeViewIndependent; // flag to indicate whether the view independent stuff must be computed or not
+ bool _computeViewIndependent; // flag to indicate whether the view independent stuff must be
+ // computed or not
public:
inline WXShape() : WShape()
@@ -742,29 +744,35 @@ class WXShape : public WShape {
return new WXFace;
}
- /*! adds a new face to the shape returns the built face.
- * iVertexList
- * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed
- * to be already stored when calling MakeFace. The order in which the vertices are stored in the list
- * determines the face's edges orientation and (so) the face orientation.
+ /*!
+ * Adds a new face to the shape returns the built face.
+ * - iVertexList
+ * List of face's vertices.
+ * These vertices are not added to the WShape vertex list; they are
+ * supposed to be already stored when calling MakeFace. The order in which the vertices are
+ * stored in the list determines the face's edges orientation and (so) the face orientation.
*/
virtual WFace *MakeFace(vector<WVertex *> &iVertexList,
vector<bool> &iFaceEdgeMarksList,
unsigned iMaterialIndex);
- /*! adds a new face to the shape. The difference with the previous method is that this one is designed to build
- * a WingedEdge structure for which there are per vertex normals, opposed to per face normals.
- * returns the built face.
- * iVertexList
- * List of face's vertices. These vertices are not added to the WShape vertex list; they are supposed to be
- * already stored when calling MakeFace.
- * The order in which the vertices are stored in the list determines the face's edges orientation and (so) the
- * face orientation.
- * iNormalsList
- * The list of normals, iNormalsList[i] corresponding to the normal of the vertex iVertexList[i] for that face.
- * iTexCoordsList
- * The list of tex coords, iTexCoordsList[i] corresponding to the normal of the vertex iVertexList[i] for
- * that face.
+ /*!
+ * Adds a new face to the shape.
+ * The difference with the previous method is that this one is designed to build a WingedEdge
+ * structure for which there are per vertex normals, opposed to per face normals.
+ * returns the built face.
+ *
+ * - iVertexList:
+ * List of face's vertices. These vertices are not added to the WShape vertex list;
+ * they are supposed to be already stored when calling MakeFace.
+ * The order in which the vertices are stored in the list determines
+ * the face's edges orientation and (so) the face orientation.
+ * - iNormalsList:
+ * The list of normals, iNormalsList[i]
+ * corresponding to the normal of the vertex iVertexList[i] for that face.
+ * - iTexCoordsList:
+ * The list of tex coords, iTexCoordsList[i]
+ * corresponding to the normal of the vertex iVertexList[i] for that face.
*/
virtual WFace *MakeFace(vector<WVertex *> &iVertexList,
vector<Vec3f> &iNormalsList,
@@ -781,7 +789,7 @@ class WXShape : public WShape {
((WXEdge *)(*we))->Reset();
}
- //Reset faces:
+ // Reset faces:
vector<WFace *> &wfaces = GetFaceList();
for (vector<WFace *>::iterator wf = wfaces.begin(), wfend = wfaces.end(); wf != wfend; ++wf) {
((WXFace *)(*wf))->Reset();
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
index fb0b6a9b63f..a34f2272200 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp
@@ -16,8 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info
- * (silhouette etc...)) structure from a polygonal model
+ * \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended
+ * info (silhouette etc...)) structure from a polygonal model
*/
#include "WXEdge.h"
@@ -37,7 +37,7 @@ void WXEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs)
shape->setId(ifs.getId().getFirst());
shape->setName(ifs.getName());
shape->setLibraryPath(ifs.getLibraryPath());
- //ifs.setId(shape->GetId());
+ // ifs.setId(shape->GetId());
}
void WXEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize)
diff --git a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.h b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.h
index e98832f4fba..08189c5010e 100644
--- a/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.h
+++ b/source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.h
@@ -19,8 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended info
- * (silhouette etc...)) structure from a polygonal model
+ * \brief Class inherited from WingedEdgeBuilder and designed to build a WX (WingedEdge + extended
+ * info (silhouette etc...)) structure from a polygonal model
*/
#include "WingedEdgeBuilder.h"
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
index 977eb2b4d57..f190d78014d 100644
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
@@ -16,8 +16,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes
- * of a scene graph
+ * \brief Class to render a WingedEdge data structure from a polyhedral data structure organized in
+ * nodes of a scene graph
*/
#include <set>
@@ -42,12 +42,12 @@ void WingedEdgeBuilder::visitIndexedFaceSet(IndexedFaceSet &ifs)
return;
}
shape->setId(ifs.getId().getFirst());
- //ifs.setId(shape->GetId());
+ // ifs.setId(shape->GetId());
}
void WingedEdgeBuilder::visitNodeShape(NodeShape &ns)
{
- //Sets the current material to iShapeode->material:
+ // Sets the current material to iShapeode->material:
_current_frs_material = &(ns.frs_material());
}
@@ -81,7 +81,7 @@ bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs)
{
unsigned int vsize = ifs.vsize();
unsigned int nsize = ifs.nsize();
- //soc unused - unsigned tsize = ifs.tsize();
+ // soc unused - unsigned tsize = ifs.tsize();
const float *vertices = ifs.vertices();
const float *normals = ifs.normals();
@@ -256,7 +256,7 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/,
{
unsigned nDoneVertices = 2; // number of vertices already treated
unsigned nTriangle = 0; // number of the triangle currently being treated
- //int nVertex = 0; // vertex number
+ // int nVertex = 0; // vertex number
WShape *currentShape = _current_wshape; // the current shape being built
vector<WVertex *> triangleVertices;
@@ -265,9 +265,9 @@ void WingedEdgeBuilder::buildTriangleStrip(const float * /*vertices*/,
vector<bool> triangleFaceEdgeMarks;
while (nDoneVertices < nvertices) {
- //clear the vertices list:
+ // clear the vertices list:
triangleVertices.clear();
- //Then rebuild it:
+ // Then rebuild it:
if (0 == nTriangle % 2) { // if nTriangle is even
triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle] / 3]);
triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle + 1] / 3]);
diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
index 606e8561401..a4aa08d50b6 100644
--- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
+++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h
@@ -19,8 +19,8 @@
/** \file
* \ingroup freestyle
- * \brief Class to render a WingedEdge data structure from a polyhedral data structure organized in nodes
- * of a scene graph
+ * \brief Class to render a WingedEdge data structure
+ * from a polyhedral data structure organized in nodes of a scene graph.
*/
#include "WEdge.h"