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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-25 11:16:00 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-25 14:47:49 +0400
commit08528f577dcb47f570413ce600137f3729a35d94 (patch)
tree6a3a3b792795383fb9180ec7c730eca2b050bbbf /source/blender/freestyle/intern
parentaef443ab2d27a79160cca0588bc221457572cead (diff)
Freestyle: Partial fix for thinning strokes due to flipping stroke directions at TVertices.
A description of the problem is found in https://developer.blender.org/T36425#19 . The cause of the issue was identified as roudning errors in Operators::createStroke() due to insufficient numerical precision. Precision promotion from float to double was done in the return values of getPoint3D/2D methods in Interface0D and its subclasses in C++ (data members stored in the 0D classes have already been in double precision).
Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.h6
-rw-r--r--source/blender/freestyle/intern/stroke/Operators.cpp27
-rw-r--r--source/blender/freestyle/intern/stroke/Stroke.h10
-rw-r--r--source/blender/freestyle/intern/view_map/Interface0D.cpp4
-rw-r--r--source/blender/freestyle/intern/view_map/Interface0D.h4
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h6
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMap.h8
7 files changed, 33 insertions, 32 deletions
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
index 17b9a5c0a1f..6b799c921a4 100644
--- a/source/blender/freestyle/intern/stroke/Curve.h
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -95,7 +95,7 @@ public: // Implementation of Interface0D
}
/*! Returns the 3D point. */
- virtual Vec3f getPoint3D() const
+ virtual Vec3r getPoint3D() const
{
return _Point3d;
}
@@ -119,9 +119,9 @@ public: // Implementation of Interface0D
}
/*! Returns the 2D point. */
- virtual Vec2f getPoint2D() const
+ virtual Vec2r getPoint2D() const
{
- return Vec2f((float)_Point2d.x(), (float)_Point2d.y());
+ return Vec2r(_Point2d.x(), _Point2d.y());
}
virtual FEdge *getFEdge(Interface0D& inter);
diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp
index 2e68aa0c1fa..2f05413fcbe 100644
--- a/source/blender/freestyle/intern/stroke/Operators.cpp
+++ b/source/blender/freestyle/intern/stroke/Operators.cpp
@@ -32,6 +32,7 @@
#include "Operators.h"
#include "Canvas.h"
#include "Stroke.h"
+#include "StrokeIterators.h"
#include "CurveIterators.h"
#include "BKE_global.h"
@@ -1092,20 +1093,20 @@ static Stroke *createStroke(Interface1D& inter)
if (hasSingularity) {
// Try to address singular points such that the distance between two subsequent vertices
// are smaller than epsilon.
- Interface0DIterator v = stroke->verticesBegin();
- Interface0DIterator vnext = v;
+ StrokeInternal::StrokeVertexIterator v = stroke->strokeVerticesBegin();
+ StrokeInternal::StrokeVertexIterator vnext = v;
++vnext;
- Vec2r next((*v).getPoint2D());
+ Vec2r next((*v).getPoint());
while (!vnext.isEnd()) {
current = next;
- next = (*vnext).getPoint2D();
+ next = (*vnext).getPoint();
if ((next - current).norm() < 1.0e-6) {
- Interface0DIterator vprevious = v;
+ StrokeInternal::StrokeVertexIterator vprevious = v;
if (!vprevious.isBegin())
--vprevious;
// collect a set of overlapping vertices
- std::vector<Interface0D *> overlapping_vertices;
+ std::vector<StrokeVertex *> overlapping_vertices;
overlapping_vertices.push_back(&(*v));
do {
overlapping_vertices.push_back(&(*vnext));
@@ -1114,17 +1115,17 @@ static Stroke *createStroke(Interface1D& inter)
++vnext;
if (vnext.isEnd())
break;
- next = (*vnext).getPoint2D();
+ next = (*vnext).getPoint();
} while ((next - current).norm() < 1.0e-6);
Vec2r target;
bool reverse;
if (!vnext.isEnd()) {
- target = (*vnext).getPoint2D();
+ target = (*vnext).getPoint();
reverse = false;
}
else if (!vprevious.isBegin()) {
- target = (*vprevious).getPoint2D();
+ target = (*vprevious).getPoint();
reverse = true;
}
else {
@@ -1132,7 +1133,7 @@ static Stroke *createStroke(Interface1D& inter)
delete stroke;
return NULL;
}
- current = overlapping_vertices.front()->getPoint2D();
+ current = overlapping_vertices.front()->getPoint();
Vec2r dir(target - current);
real dist = dir.norm();
real len = 1.0e-3; // default offset length
@@ -1144,10 +1145,10 @@ static Stroke *createStroke(Interface1D& inter)
Vec2r offset(dir * len);
// add the offset to the overlapping vertices
StrokeVertex *sv;
- std::vector<Interface0D *>::iterator it = overlapping_vertices.begin();
+ std::vector<StrokeVertex *>::iterator it = overlapping_vertices.begin();
if (!reverse) {
for (int n = 1; n < nvert; n++) {
- sv = dynamic_cast<StrokeVertex*>(*it);
+ sv = (*it);
sv->setPoint(sv->getPoint() + offset * n);
++it;
}
@@ -1155,7 +1156,7 @@ static Stroke *createStroke(Interface1D& inter)
else {
int last = nvert - 1;
for (int n = 0; n < last; n++) {
- sv = dynamic_cast<StrokeVertex*>(*it);
+ sv = (*it);
sv->setPoint(sv->getPoint() + offset * (last - n));
++it;
}
diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h
index f6451d8e487..5e6c2fcf6cb 100644
--- a/source/blender/freestyle/intern/stroke/Stroke.h
+++ b/source/blender/freestyle/intern/stroke/Stroke.h
@@ -375,14 +375,14 @@ public:
return _Point2d[1];
}
- /*! Returns the 2D point coordinates as a Vec2d */
- Vec2f getPoint ()
+ /*! Returns the 2D point coordinates as a Vec2r */
+ inline Vec2r getPoint() const
{
- return Vec2f((float)point2d()[0], (float)point2d()[1]);
+ return getPoint2D();
}
/*! Returns the ith 2D point coordinate (i=0 or 1)*/
- inline real operator[](const int i) const
+ inline real operator[](const int i) const
{
return _Point2d[i];
}
@@ -438,7 +438,7 @@ public:
}
/*! sets the 2D x and y values */
- inline void setPoint(const Vec2f& p)
+ inline void setPoint(const Vec2r& p)
{
_Point2d[0] = p[0];
_Point2d[1] = p[1];
diff --git a/source/blender/freestyle/intern/view_map/Interface0D.cpp b/source/blender/freestyle/intern/view_map/Interface0D.cpp
index 135a935d2fe..1d8515700d3 100644
--- a/source/blender/freestyle/intern/view_map/Interface0D.cpp
+++ b/source/blender/freestyle/intern/view_map/Interface0D.cpp
@@ -48,7 +48,7 @@ real Interface0D::getZ() const
return 0;
}
-Geometry::Vec3f Interface0D::getPoint3D() const
+Geometry::Vec3r Interface0D::getPoint3D() const
{
PyErr_SetString(PyExc_TypeError, "method getPoint3D() not properly overridden");
return 0;
@@ -72,7 +72,7 @@ real Interface0D::getProjectedZ() const
return 0;
}
-Geometry::Vec2f Interface0D::getPoint2D() const
+Geometry::Vec2r Interface0D::getPoint2D() const
{
PyErr_SetString(PyExc_TypeError, "method getPoint2D() not properly overridden");
return 0;
diff --git a/source/blender/freestyle/intern/view_map/Interface0D.h b/source/blender/freestyle/intern/view_map/Interface0D.h
index e59ed4c96c8..123253bf3e1 100644
--- a/source/blender/freestyle/intern/view_map/Interface0D.h
+++ b/source/blender/freestyle/intern/view_map/Interface0D.h
@@ -86,7 +86,7 @@ public:
virtual real getZ() const;
/*! Returns the 3D point. */
- virtual Geometry::Vec3f getPoint3D() const;
+ virtual Geometry::Vec3r getPoint3D() const;
/*! Returns the 2D x coordinate of the point. */
virtual real getProjectedX() const;
@@ -98,7 +98,7 @@ public:
virtual real getProjectedZ() const;
/*! Returns the 2D point. */
- virtual Geometry::Vec2f getPoint2D() const;
+ virtual Geometry::Vec2r getPoint2D() const;
/*! Returns the FEdge that lies between this Interface0D and the Interface0D given as argument. */
virtual FEdge *getFEdge(Interface0D&);
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index e747f9c3e68..2d0acde3f2b 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -103,7 +103,7 @@ public: // Implementation of Interface0D
}
/*! Returns the 3D point. */
- virtual Vec3f getPoint3D() const
+ virtual Vec3r getPoint3D() const
{
return _Point3D;
}
@@ -127,9 +127,9 @@ public: // Implementation of Interface0D
}
/*! Returns the 2D point. */
- virtual Vec2f getPoint2D() const
+ virtual Vec2r getPoint2D() const
{
- return Vec2f((float)_Point2D.x(), (float)_Point2D.y());
+ return Vec2f(_Point2D.x(), _Point2D.y());
}
/*! Returns the FEdge that lies between this Svertex and the Interface0D given as argument. */
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.h b/source/blender/freestyle/intern/view_map/ViewMap.h
index eeaeada5dc6..d87341503fa 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.h
+++ b/source/blender/freestyle/intern/view_map/ViewMap.h
@@ -419,7 +419,7 @@ public: // Implementation of Interface0D
}
/*! Returns the 3D point. */
- virtual Vec3f getPoint3D() const
+ virtual Vec3r getPoint3D() const
{
cerr << "Warning: getPoint3D() undefined for this point" << endl;
return _FrontSVertex->getPoint3D();
@@ -443,7 +443,7 @@ public: // Implementation of Interface0D
}
/*! Returns the 2D point. */
- virtual Vec2f getPoint2D() const
+ virtual Vec2r getPoint2D() const
{
return _FrontSVertex->getPoint2D();
}
@@ -692,7 +692,7 @@ public: // Implementation of Interface0D
}
/*! Returns the 3D point. */
- virtual Vec3f getPoint3D() const
+ virtual Vec3r getPoint3D() const
{
return _SVertex->getPoint3D();
}
@@ -716,7 +716,7 @@ public: // Implementation of Interface0D
}
/*! Returns the 2D point. */
- virtual Vec2f getPoint2D() const
+ virtual Vec2r getPoint2D() const
{
return _SVertex->getPoint2D();
}