diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/freestyle/intern | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 1aa3f2cc54a..b01c04471ae 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -399,8 +399,8 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) { char *name = ob->id.name + 2; - const Span<MVert> mesh_verts = me->vertices(); - const Span<MPoly> mesh_polys = me->polygons(); + const Span<MVert> mesh_verts = me->verts(); + const Span<MPoly> mesh_polys = me->polys(); const Span<MLoop> mesh_loops = me->loops(); // Compute loop triangles |