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author | Hans Goudey <h.goudey@me.com> | 2022-08-17 17:20:25 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-17 17:20:25 +0300 |
commit | eaa87101cd5a20e577748bfff95b7cb06b04dd4b (patch) | |
tree | 8243ee6bd1479299f23819ef2765720fc9a18889 /source/blender/freestyle/intern | |
parent | 71f091a631c2deae08ff289184f928538b527cb3 (diff) |
Metaball: Evaluate metaball objects as mesh components
With the ultimate goal of simplifying drawing and evaluation,
this patch makes the following changes and removes code:
- Use `Mesh` instead of `DispList` for evaluated basis metaballs.
- Remove all `DispList` drawing code, which is now unused.
- Simplify code that converts evaluated metaballs to meshes.
- Store the evaluated mesh in the evaluated geometry set.
This has the following indirect benefits:
- Evaluated meshes from metaball objects can be used in geometry nodes.
- Renderers can ignore evaluated metaball objects completely
- Cycles rendering no longer has to convert to mesh from `DispList`.
- We get closer to removing `DispList` completely.
- Optimizations to mesh rendering will also apply to metaball objects.
The vertex normals on the evaluated mesh are technically invalid;
the regular calculation wouldn't reproduce them. Metaball objects
don't support modifiers though, so it shouldn't be a problem.
Eventually we can support per-vertex custom normals (T93551).
Differential Revision: https://developer.blender.org/D14593
Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index e76e74b89e4..ab357890096 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -77,6 +77,11 @@ NodeGroup *BlenderFileLoader::Load() continue; } + /* Evaluated metaballs will appear as mesh objects in the iterator. */ + if (ob->type == OB_MBALL) { + continue; + } + Mesh *mesh = BKE_object_to_mesh(nullptr, ob, false); if (mesh) { |