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authorPeter Kim <pk15950@gmail.com>2021-10-03 06:22:05 +0300
committerPeter Kim <pk15950@gmail.com>2021-10-03 06:22:05 +0300
commit6fc81d6bca6424a1e44305df7cdc3598e03b00ba (patch)
treea66f17c5378f2a68f4c5d8b09f56687c3d9bf888 /source/blender/freestyle/intern
parent85e1f28fcaafd137a546bf192777b00f96851e80 (diff)
parentd3afe0c1265c9ebb53053de68f176b30f0132281 (diff)
Merge branch 'master' into xr-controller-supportxr-controller-support
Diffstat (limited to 'source/blender/freestyle/intern')
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp4
-rw-r--r--source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index c74fd60fe35..405deaf00b0 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -494,7 +494,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r
if (view_layer->freestyle_config.flags & FREESTYLE_AS_RENDER_PASS) {
// Create a blank render pass output.
RE_create_render_pass(
- re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname);
+ re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname, true);
}
return;
}
@@ -530,7 +530,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r
if (view_layer->freestyle_config.flags & FREESTYLE_AS_RENDER_PASS) {
RE_create_render_pass(
- re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname);
+ re->result, RE_PASSNAME_FREESTYLE, 4, "RGBA", view_layer->name, re->viewname, true);
dest = RE_RenderLayerGetPass(rl, RE_PASSNAME_FREESTYLE, re->viewname);
}
else {
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
index ab39b9ad883..bcb7af0e5a7 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
+++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp
@@ -63,7 +63,7 @@ static char SmoothingShader___doc__[] =
"\n"
".. method:: shade(stroke)\n"
"\n"
- " Smoothes the stroke by moving the vertices to make the stroke\n"
+ " Smooths the stroke by moving the vertices to make the stroke\n"
" smoother. Uses curvature flow to converge towards a curve of\n"
" constant curvature. The diffusion method we use is anisotropic to\n"
" prevent the diffusion across corners.\n"