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author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-08 15:36:25 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-08 19:11:20 +0300 |
commit | ab993e373cf31c1790f7283b52bbd29b4849fbe7 (patch) | |
tree | a4bfc1772f30985fb9aecef5b0b2b965cbffaad2 /source/blender/freestyle | |
parent | 71f5df9f44dd6dfd125d6ea7f7f6542e6f9e7faa (diff) |
Rework/split test_object_materials().
Now test_object_materials only handles one object. New test_all_objects_materials
checks the whole bmain->object list for cases where it is actually needed.
Should avoid some useless looping over all objects!
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 5c361de8d8d..f63cf771120 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -907,7 +907,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) material_index++; } // loop over strokes - test_object_materials(freestyle_bmain, (ID *)mesh); + test_object_materials(object_mesh, (ID *)mesh); #if 0 // XXX BLI_assert(mesh->totvert == vertex_index); |