diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-04-18 06:03:19 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2010-04-18 06:03:19 +0400 |
commit | dfe2f8dc03267e041102837e92f547fb04881510 (patch) | |
tree | d9582c4667ce5b9e39e2adce40832aa4f44b4fe7 /source/blender/freestyle | |
parent | d7e08f2d33207fdf76b1b597ef0de9dec26e3987 (diff) | |
parent | 00e46ef739cf2bfddb8805af056aa59fd3b3c71c (diff) |
Merged changes in the trunk up to revision 28247.
Diffstat (limited to 'source/blender/freestyle')
16 files changed, 40 insertions, 40 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_Convert.h b/source/blender/freestyle/intern/python/BPy_Convert.h index 1e861e23c78..7e4e07472d8 100644 --- a/source/blender/freestyle/intern/python/BPy_Convert.h +++ b/source/blender/freestyle/intern/python/BPy_Convert.h @@ -62,7 +62,7 @@ extern "C" { /////////////////////////////////////////////////////////////////////////////////////////// -#include "generic/Mathutils.h" +#include "generic/mathutils.h" //============================== // C++ => Python diff --git a/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp b/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp index 0eea750440c..27582b7f25e 100644 --- a/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp +++ b/source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp @@ -44,15 +44,15 @@ static char FrsMaterial___doc__[] = " colors and a shininess coefficient.\n" "\n" " :arg iDiffuse: The diffuse color.\n" -" :type iDiffuse: :class:`Mathutils.Vector`, list of tuple of 4 float values\n" +" :type iDiffuse: :class:`mathutils.Vector`, list of tuple of 4 float values\n" " :arg iAmbiant: The ambiant color.\n" -" :type iAmbiant: :class:`Mathutils.Vector`, list of tuple of 4 float values\n" +" :type iAmbiant: :class:`mathutils.Vector`, list of tuple of 4 float values\n" " :arg iSpecular: The specular color.\n" -" :type iSpecular: :class:`Mathutils.Vector`, list of tuple of 4 float values\n" +" :type iSpecular: :class:`mathutils.Vector`, list of tuple of 4 float values\n" " :arg iEmission: The emissive color.\n" -" :type iEmission: :class:`Mathutils.Vector`, list of tuple of 4 float values\n" +" :type iEmission: :class:`mathutils.Vector`, list of tuple of 4 float values\n" " :arg iShininess: The shininess coefficient.\n" -" :type iShininess: :class:`Mathutils.Vector`, list of tuple of 4 float values\n"; +" :type iShininess: :class:`mathutils.Vector`, list of tuple of 4 float values\n"; static int Vec4(PyObject *obj, float *v) { diff --git a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp index ed6be31bd47..d9d2540c1e8 100644 --- a/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp +++ b/source/blender/freestyle/intern/python/BPy_FrsNoise.cpp @@ -84,7 +84,7 @@ static char FrsNoise_turbulence2___doc__[] = " Returns a noise value for a 2D element.\n" "\n" " :arg v: Two-dimensional sample point.\n" -" :type v: :class:`Mathutils.Vector`, list or tuple of 2 real numbers\n" +" :type v: :class:`mathutils.Vector`, list or tuple of 2 real numbers\n" " :arg freq: Noise frequency.\n" " :type freq: float\n" " :arg amp: Amplitude.\n" @@ -117,7 +117,7 @@ static char FrsNoise_turbulence3___doc__[] = " Returns a noise value for a 3D element.\n" "\n" " :arg v: Three-dimensional sample point.\n" -" :type v: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n" +" :type v: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n" " :arg freq: Noise frequency.\n" " :type freq: float\n" " :arg amp: Amplitude.\n" @@ -169,7 +169,7 @@ static char FrsNoise_smoothNoise2___doc__[] = " Returns a smooth noise value for a 2D element.\n" "\n" " :arg v: Two-dimensional sample point.\n" -" :type v: :class:`Mathutils.Vector`, list or tuple of 2 real numbers\n" +" :type v: :class:`mathutils.Vector`, list or tuple of 2 real numbers\n" " :return: A smooth noise value.\n" " :rtype: float\n"; @@ -194,7 +194,7 @@ static char FrsNoise_smoothNoise3___doc__[] = " Returns a smooth noise value for a 3D element.\n" "\n" " :arg v: Three-dimensional sample point.\n" -" :type v: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n" +" :type v: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n" " :return: A smooth noise value.\n" " :rtype: float\n"; diff --git a/source/blender/freestyle/intern/python/BPy_Interface0D.cpp b/source/blender/freestyle/intern/python/BPy_Interface0D.cpp index efa14848316..adf26def931 100644 --- a/source/blender/freestyle/intern/python/BPy_Interface0D.cpp +++ b/source/blender/freestyle/intern/python/BPy_Interface0D.cpp @@ -153,7 +153,7 @@ static char Interface0D_getPoint3D___doc__[] = " Returns the location of the 0D element in the 3D space.\n" "\n" " :return: The 3D point of the 0D element.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject *Interface0D_getPoint3D( BPy_Interface0D *self ) { Vec3f v( self->if0D->getPoint3D() ); @@ -213,7 +213,7 @@ static char Interface0D_getPoint2D___doc__[] = " Returns the location of the 0D element in the 2D space.\n" "\n" " :return: The 2D point of the 0D element.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject *Interface0D_getPoint2D( BPy_Interface0D *self ) { Vec2f v( self->if0D->getPoint2D() ); diff --git a/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp b/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp index 875edaea2d5..4db7110ac29 100644 --- a/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp +++ b/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp @@ -171,7 +171,7 @@ static char StrokeAttribute_getColorRGB___doc__[] = " Returns the RGB components of the stroke color.\n" "\n" " :return: RGB components of the stroke color.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject *StrokeAttribute_getColorRGB( BPy_StrokeAttribute *self ) { Vec3f v( self->sa->getColorRGB() ); @@ -225,7 +225,7 @@ static char StrokeAttribute_getThicknessRL___doc__[] = " :return: A two-dimensional vector. The first value is the\n" " thickness on the right of the vertex when following the stroke,\n" " and the second one is the thickness on the left.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject *StrokeAttribute_getThicknessRL( BPy_StrokeAttribute *self ) { Vec2f v( self->sa->getThicknessRL() ); @@ -272,7 +272,7 @@ static char StrokeAttribute_getAttributeVec2f___doc__[] = " :arg iName: The name of the attribute.\n" " :type iName: string\n" " :return: The attribute value.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject *StrokeAttribute_getAttributeVec2f( BPy_StrokeAttribute *self, PyObject *args ) { char *attr; @@ -292,7 +292,7 @@ static char StrokeAttribute_getAttributeVec3f___doc__[] = " :arg iName: The name of the attribute.\n" " :type iName: string\n" " :return: The attribute value.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject *StrokeAttribute_getAttributeVec3f( BPy_StrokeAttribute *self, PyObject *args ) { char *attr; @@ -381,7 +381,7 @@ static char StrokeAttribute_setColor___doc__[] = " Sets the stroke color.\n" "\n" " :arg iRGB: The new RGB values.\n" -" :type iRGB: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type iRGB: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * StrokeAttribute_setColor( BPy_StrokeAttribute *self, PyObject *args ) { PyObject *obj1 = 0, *obj2 = 0, *obj3 = 0 ; @@ -449,7 +449,7 @@ static char StrokeAttribute_setThickness___doc__[] = "\n" " :arg tRL: The thickness on the right and on the left of the vertex\n" " when following the stroke.\n" -" :type tRL: :class:`Mathutils.Vector`, list or tuple of 2 real numbers\n"; +" :type tRL: :class:`mathutils.Vector`, list or tuple of 2 real numbers\n"; static PyObject * StrokeAttribute_setThickness( BPy_StrokeAttribute *self, PyObject *args ) { PyObject *obj1 = 0, *obj2 = 0; @@ -532,7 +532,7 @@ static char StrokeAttribute_setAttributeVec2f___doc__[] = " :arg iName: The name of the attribute.\n" " :type iName: string\n" " :arg att: The attribute value.\n" -" :type att: :class:`Mathutils.Vector`, list or tuple of 2 real numbers\n"; +" :type att: :class:`mathutils.Vector`, list or tuple of 2 real numbers\n"; static PyObject * StrokeAttribute_setAttributeVec2f( BPy_StrokeAttribute *self, PyObject *args ) { char *s; @@ -561,7 +561,7 @@ static char StrokeAttribute_setAttributeVec3f___doc__[] = " :arg iName: The name of the attribute.\n" " :type iName: string\n" " :arg att: The attribute value.\n" -" :type att: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type att: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * StrokeAttribute_setAttributeVec3f( BPy_StrokeAttribute *self, PyObject *args ) { char *s; diff --git a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp index 751955e1951..327f392e811 100644 --- a/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp +++ b/source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp @@ -29,7 +29,7 @@ static char SVertex___doc__[] = " Builds a SVertex from 3D coordinates and an Id.\n" "\n" " :arg iPoint3D: A three-dimensional vector.\n" -" :type iPoint3D: :class:`Mathutils.Vector`\n" +" :type iPoint3D: :class:`mathutils.Vector`\n" " :arg id: An Id object.\n" " :type id: :class:`Id`\n"; @@ -90,7 +90,7 @@ static char SVertex_normals___doc__[] = " have any number of normals.\n" "\n" " :return: A list of normals.\n" -" :rtype: List of :class:`Mathutils.Vector` objects\n"; +" :rtype: List of :class:`mathutils.Vector` objects\n"; static PyObject * SVertex_normals( BPy_SVertex *self ) { PyObject *py_normals; @@ -142,7 +142,7 @@ static char SVertex_setPoint3D___doc__[] = " Sets the 3D coordinates of the SVertex.\n" "\n" " :arg p: A three-dimensional vector.\n" -" :type p: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type p: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject *SVertex_setPoint3D( BPy_SVertex *self , PyObject *args) { PyObject *py_point; @@ -166,7 +166,7 @@ static char SVertex_setPoint2D___doc__[] = " Sets the 2D projected coordinates of the SVertex.\n" "\n" " :arg p: A three-dimensional vector.\n" -" :type p: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type p: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject *SVertex_setPoint2D( BPy_SVertex *self , PyObject *args) { PyObject *py_point; @@ -191,7 +191,7 @@ static char SVertex_AddNormal___doc__[] = " is already in the set, nothing changes.\n" "\n" " :arg n: A three-dimensional vector.\n" -" :type n: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type n: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject *SVertex_AddNormal( BPy_SVertex *self , PyObject *args) { PyObject *py_normal; diff --git a/source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp b/source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp index 91002b81c87..d19069eae4b 100644 --- a/source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp +++ b/source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp @@ -136,7 +136,7 @@ static char StrokeVertex_getPoint___doc__[] = " Returns the 2D point coordinates as a two-dimensional vector.\n" "\n" " :return: The 2D coordinates.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject * StrokeVertex_getPoint( BPy_StrokeVertex *self ) { Vec2f v( self->sv->getPoint() ); @@ -244,7 +244,7 @@ static char StrokeVertex_setPoint___doc__[] = " Sets the 2D point X and Y coordinates.\n" "\n" " :arg p: A two-dimensional vector.\n" -" :type p: :class:`Mathutils.Vector`, list or tuple of 2 real numbers\n"; +" :type p: :class:`mathutils.Vector`, list or tuple of 2 real numbers\n"; static PyObject *StrokeVertex_setPoint( BPy_StrokeVertex *self , PyObject *args) { PyObject *obj1 = 0, *obj2 = 0; diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp index 2c666534d66..f98b6f49940 100644 --- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp @@ -75,7 +75,7 @@ static char FEdgeSharp_normalA___doc__[] = " normal.\n" "\n" " :return: The normal to the face lying on the right of the FEdge.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject * FEdgeSharp_normalA( BPy_FEdgeSharp *self ) { Vec3r v( self->fes->normalA() ); @@ -88,7 +88,7 @@ static char FEdgeSharp_normalB___doc__[] = " Returns the normal to the face lying on the left of the FEdge.\n" "\n" " :return: The normal to the face lying on the left of the FEdge.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject * FEdgeSharp_normalB( BPy_FEdgeSharp *self ) { Vec3r v( self->fes->normalB() ); @@ -158,7 +158,7 @@ static char FEdgeSharp_setNormalA___doc__[] = " Sets the normal to the face lying on the right of the FEdge.\n" "\n" " :arg iNormal: A three-dimensional vector.\n" -" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * FEdgeSharp_setNormalA( BPy_FEdgeSharp *self, PyObject *args ) { PyObject *obj = 0; @@ -182,7 +182,7 @@ static char FEdgeSharp_setNormalB___doc__[] = " Sets the normal to the face lying on the left of the FEdge.\n" "\n" " :arg iNormal: A three-dimensional vector.\n" -" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * FEdgeSharp_setNormalB( BPy_FEdgeSharp *self, PyObject *args ) { PyObject *obj = 0; diff --git a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp index 71dbe6f2136..3e043108d98 100644 --- a/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp @@ -70,7 +70,7 @@ static char FEdgeSmooth_normal___doc__[] = " Returns the normal to the Face it is running accross.\n" "\n" " :return: The normal to the Face it is running accross.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static PyObject * FEdgeSmooth_normal( BPy_FEdgeSmooth *self ) { Vec3r v( self->fes->normal() ); @@ -108,7 +108,7 @@ static char FEdgeSmooth_setNormal___doc__[] = " Sets the normal to the Face it is running accross.\n" "\n" " :arg iNormal: A three-dimensional vector.\n" -" :type iNormal: :class:`Mathutils.Vector`, list or tuple of 3 real numbers\n"; +" :type iNormal: :class:`mathutils.Vector`, list or tuple of 3 real numbers\n"; static PyObject * FEdgeSmooth_setNormal( BPy_FEdgeSmooth *self, PyObject *args ) { PyObject *obj = 0; diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp index 40afe17268e..acb2569f83c 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp @@ -24,7 +24,7 @@ static char CalligraphicShader___doc__[] = " :arg iMaxThickness: The maximum thickness in the main direction.\n" " :type iMaxThickness: float\n" " :arg iOrientation: The 2D vector giving the main direction.\n" -" :type iOrientation: :class:`Mathutils.Vector`\n" +" :type iOrientation: :class:`mathutils.Vector`\n" " :arg iClamp: If true, the strokes are drawn in black when the stroke\n" " direction is between -90 and 90 degrees with respect to the main\n" " direction and drawn in white otherwise. If false, the strokes\n" diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_Normal2DF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_Normal2DF0D.cpp index e5b2413044d..e1b5e14c9bd 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_Normal2DF0D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_Normal2DF0D.cpp @@ -26,7 +26,7 @@ static char Normal2DF0D___doc__[] = " :type it: :class:`Interface0DIterator`\n" " :return: The 2D normal of the 1D element evaluated at the pointed\n" " Interface0D.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static int Normal2DF0D___init__( BPy_Normal2DF0D* self, PyObject *args ) { diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp index e111abd4592..e1663468307 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp @@ -26,7 +26,7 @@ static char VertexOrientation2DF0D___doc__[] = " :type it: :class:`Interface0DIterator`\n" " :return: The 2D oriented tangent to the 1D element evaluated at the\n" " pointed Interface0D.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static int VertexOrientation2DF0D___init__( BPy_VertexOrientation2DF0D* self, PyObject *args ) { diff --git a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp index 4ed0450b011..0455eeac20e 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp @@ -26,7 +26,7 @@ static char VertexOrientation3DF0D___doc__[] = " :type it: :class:`Interface0DIterator`\n" " :return: The 3D oriented tangent to the 1D element evaluated at the\n" " pointed Interface0D.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static int VertexOrientation3DF0D___init__( BPy_VertexOrientation3DF0D* self, PyObject *args ) { diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Normal2DF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Normal2DF1D.cpp index 61c5dbd55b1..f5ae4e885de 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Normal2DF1D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Normal2DF1D.cpp @@ -28,7 +28,7 @@ static char Normal2DF1D___doc__[] = " :arg inter: An Interface1D object.\n" " :type inter: :class:`Interface1D`\n" " :return: The 2D normal for the Interface1D.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static int Normal2DF1D___init__( BPy_Normal2DF1D* self, PyObject *args) { diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Orientation2DF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Orientation2DF1D.cpp index 6b984c9d386..c83ea650cb2 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Orientation2DF1D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Orientation2DF1D.cpp @@ -28,7 +28,7 @@ static char Orientation2DF1D___doc__[] = " :arg inter: An Interface1D object.\n" " :type inter: :class:`Interface1D`\n" " :return: The 2D orientation of the Interface1D.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static int Orientation2DF1D___init__( BPy_Orientation2DF1D* self, PyObject *args) { diff --git a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec3f/BPy_Orientation3DF1D.cpp b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec3f/BPy_Orientation3DF1D.cpp index 862e4af7e82..41339111906 100644 --- a/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec3f/BPy_Orientation3DF1D.cpp +++ b/source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec3f/BPy_Orientation3DF1D.cpp @@ -28,7 +28,7 @@ static char Orientation3DF1D___doc__[] = " :arg inter: An Interface1D object.\n" " :type inter: :class:`Interface1D`\n" " :return: The 3D orientation of the Interface1D.\n" -" :rtype: :class:`Mathutils.Vector`\n"; +" :rtype: :class:`mathutils.Vector`\n"; static int Orientation3DF1D___init__( BPy_Orientation3DF1D* self, PyObject *args) { |