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author | Hans Goudey <h.goudey@me.com> | 2022-04-20 17:10:10 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-04-20 17:10:10 +0300 |
commit | 03ec505fa549840936d7425269073dc82fd29b10 (patch) | |
tree | 63d94605acd1248689852735ae07056c08505cd7 /source/blender/freestyle | |
parent | 0385e2f1f90ff10c75773cc22125292a82cddaa6 (diff) |
Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLOR
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 54a6bb44bad..03e9134c6c2 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -608,9 +608,9 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) // colors and transparency (the latter represented by grayscale colors) MLoopCol *colors = (MLoopCol *)CustomData_add_layer_named( - &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, nullptr, mesh->totloop, "Color"); + &mesh->ldata, CD_PROP_BYTE_COLOR, CD_CALLOC, nullptr, mesh->totloop, "Color"); MLoopCol *transp = (MLoopCol *)CustomData_add_layer_named( - &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, nullptr, mesh->totloop, "Alpha"); + &mesh->ldata, CD_PROP_BYTE_COLOR, CD_CALLOC, nullptr, mesh->totloop, "Alpha"); mesh->mloopcol = colors; mesh->mat = (Material **)MEM_mallocN(sizeof(Material *) * mesh->totcol, "MaterialList"); |