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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-21 06:49:31 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-05-21 19:46:23 +0400
commit13c92a77d3646f6574ff34fdd02481679ca874ac (patch)
tree6cf87a7aed6ad575602e3857de87f08d143da690 /source/blender/freestyle
parent01ac74e4ad223b0b9a000fa9158355bf02615c7c (diff)
Freestyle: Fix for Z normalization in SilhouetteGeomEngine.
The Z component of the projected point in the 2D image space has already been normalized in GeomUtils::fromWorldToImage().
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r--source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
index 00814c29776..aa5bc5a4a71 100644
--- a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
+++ b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp
@@ -140,12 +140,8 @@ void SilhouetteGeomEngine::ProjectSilhouette(vector<SVertex*>& ioVertices)
real max = -HUGE;
#endif
vector<SVertex*>::iterator sv, svend;
- const real depth = _zfar - _znear;
- const real fac = (depth < 1.0e-6) ? 1.0 : 1.0 / depth;
-
for (sv = ioVertices.begin(), svend = ioVertices.end(); sv != svend; sv++) {
GeomUtils::fromWorldToImage((*sv)->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
- newPoint[2] = (-newPoint[2] - _znear) * fac; // normalize Z between 0 and 1
(*sv)->setPoint2D(newPoint);
#if 0
cerr << (*sv)->point2d().z() << " ";
@@ -173,10 +169,7 @@ void SilhouetteGeomEngine::ProjectSilhouette(SVertex *ioVertex)
real max = -HUGE;
vector<SVertex*>::iterator sv, svend;
#endif
- const real depth = _zfar - _znear;
- const real fac = (depth < 1.0e-6) ? 1.0 : 1.0 / depth;
GeomUtils::fromWorldToImage(ioVertex->point3D(), newPoint, _modelViewMatrix, _projectionMatrix, _viewport);
- newPoint[2] = (-newPoint[2] - _znear) * fac; // normalize Z between 0 and 1
ioVertex->setPoint2D(newPoint);
}
@@ -311,11 +304,8 @@ iter:
Vec3r SilhouetteGeomEngine::WorldToImage(const Vec3r& M)
{
- const real depth = _zfar - _znear;
- const real fac = (depth < 1.0e-6) ? 1.0 : 1.0 / depth;
Vec3r newPoint;
GeomUtils::fromWorldToImage(M, newPoint, _transform, _viewport);
- newPoint[2] = (-newPoint[2] - _znear) * fac; // normalize Z between 0 and 1
return newPoint;
}