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authorCampbell Barton <ideasman42@gmail.com>2013-05-05 22:41:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-05 22:41:45 +0400
commitc97983c9dea72737ad29b6ee3a71726e4a8a11e7 (patch)
tree31d0d5c3a20e27a395be72a6f2f030e2ba4c6ffa /source/blender/freestyle
parent02fd2d256ddfbe12b6800eecab9b4223ade422fc (diff)
correction for uv template, also some doxygen comment corrections.
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 3cb8e11491e..bd2b28059d8 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -106,7 +106,7 @@ protected:
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
* to prevent the diffusion accross corners.
- * @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> endhtmlonly
+ * @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader
{