diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-31 14:32:53 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-01 12:01:55 +0300 |
commit | c450966e9562eb352b869f3b554d60a42dea2fa1 (patch) | |
tree | 8cdf507041087221dbf07c66f476b8618312872d /source/blender/freestyle | |
parent | 3b2d3a3cd11d07945b18252359378ffadddfe3bd (diff) |
Workbench: Material specific settings for the specular
- Uses the roughness setting of the basic eevee material
- renamed gloss_mir to roughness
- set default of roughness to 0.25
- renamed ray_mirror to metallic
- cleaned up material rna (BI mirror struct)
- use BLINN phong model
- normalize incoming/outgoing specular light
- when using camera oriented studiolight, the SolidLight will be used
for specular highlights
- EXPERIMENT: when in world oriented studiolight only the shadow direction will be used.
- change the settings of the internal light to make scenes more
readable
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 9cba1d03bd8..6cbdca756d5 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -546,7 +546,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) if (mat) { tmpMat.setLine(mat->line_col[0], mat->line_col[1], mat->line_col[2], mat->line_col[3]); - tmpMat.setDiffuse(mat->r, mat->g, mat->b, mat->alpha); + tmpMat.setDiffuse(mat->r, mat->g, mat->b, 1.0f); tmpMat.setSpecular(mat->specr, mat->specg, mat->specb, 1.0f); tmpMat.setShininess(128.f); tmpMat.setPriority(mat->line_priority); |