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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2018-02-27 07:02:58 +0300
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2018-02-27 07:02:58 +0300
commit24f759ba5a16305d57c285dbff080d8adb116ed1 (patch)
tree767e05a52ed601b2806180724e6ff4cfee57f63b /source/blender/freestyle
parent8a7c0abc2d548d88b755a1c712aa06f0ee631076 (diff)
Revert "F12 offline Freestyle rendering support in Eevee"
This reverts commit 8a7c0abc2d548d88b755a1c712aa06f0ee631076.
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 12cb3e3f3f8..977bca66731 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -53,7 +53,6 @@ extern "C" {
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
-#include "BKE_world.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
@@ -92,7 +91,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->r.cfra = old_scene->r.cfra;
freestyle_scene->r.mode = old_scene->r.mode &
~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER);
- freestyle_scene->r.alphamode = R_ALPHAPREMUL;
freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch
freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch
freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp;
@@ -169,13 +167,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
freestyle_scene->camera = object_camera;
- // World
- World *world = BKE_world_add(freestyle_bmain, "FRSWorld");
- DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &world->id, 0);
- world->horr = world->horg = world->horb = 0.0f;
- world->zenr = world->zeng = world->zenb = 0.0f;
- freestyle_scene->world = world;
-
// Reset serial mesh ID (used for BlenderStrokeRenderer::NewMesh())
_mesh_id = 0xffffffff;