diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-06-23 02:54:14 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-06-23 04:29:36 +0300 |
commit | 716a8241d387180fd8ad69cdec33633bc7a0f963 (patch) | |
tree | d4674969beacfa6f9d50726f5943e050a373f2b5 /source/blender/freestyle | |
parent | a573d7e8a14ce5e49b8c05ff762a00e181e905aa (diff) |
Cleanup: rename 'name' to 'filepath' for DNA types
Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 2 | ||||
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 7bceb036846..996906826e9 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -795,7 +795,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // sets the id of the rep rep->setId(Id(id, 0)); rep->setName(ob->id.name + 2); - rep->setLibraryPath(ob->id.lib ? ob->id.lib->name : ""); + rep->setLibraryPath(ob->id.lib ? ob->id.lib->filepath : ""); const BBox<Vec3r> bbox = BBox<Vec3r>(Vec3r(ls.minBBox[0], ls.minBBox[1], ls.minBBox[2]), Vec3r(ls.maxBBox[0], ls.maxBBox[1], ls.maxBBox[2])); diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp index 0f4263162a6..26070a88e5d 100644 --- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp +++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp @@ -341,8 +341,8 @@ static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph) const char *id_name = module_conf->script->id.name + 2; if (G.debug & G_DEBUG_FREESTYLE) { cout << " " << layer_count + 1 << ": " << id_name; - if (module_conf->script->name) { - cout << " (" << module_conf->script->name << ")"; + if (module_conf->script->filepath) { + cout << " (" << module_conf->script->filepath << ")"; } cout << endl; } |