Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-03-25 03:42:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-25 03:42:28 +0300
commitabd18f6ec0631b0a03bc7730e3241c5e2b61a788 (patch)
treeb40e725936e9154713c568603cfcaff9dfb6204c /source/blender/freestyle
parente86e0aad55675a5c4473d0538146dbccda7613e8 (diff)
Cleanup: style
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp2
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h2
-rw-r--r--source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 1587bc3d9eb..e7fc162ee1c 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -242,7 +242,7 @@ unsigned int BlenderStrokeRenderer::get_stroke_mesh_id(void) const
return mesh_id;
}
-Material* BlenderStrokeRenderer::GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user)
+Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user)
{
Material *ma = BKE_material_add(bmain, "stroke_shader");
bNodeTree *ntree;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
index c41c5f1c3e3..686e7272cc8 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
@@ -67,7 +67,7 @@ public:
Render *RenderScene(Render *re, bool render);
- static Material* GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user);
+ static Material *GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user);
protected:
Main *freestyle_bmain;
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
index d5a2cad86dc..b875be7200e 100644
--- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
+++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h
@@ -176,7 +176,7 @@ public:
return _Normals;
}
- virtual const FrsMaterial*const* frs_materials() const
+ virtual const FrsMaterial * const *frs_materials() const
{
return _FrsMaterials;
}