diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-06 15:28:14 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-10-10 18:43:44 +0300 |
commit | e65784a0519e25e9ca560ab63758287cea45f123 (patch) | |
tree | 2452488152b951d029f68b34f20803254066b27b /source/blender/freestyle | |
parent | 468474a653c976615306254dfcc33a85a0b872a1 (diff) |
Python API: add loop triangles access, remove tessfaces.
Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.
Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.
Details on porting code to loop triangles is in the release notes.
Differential Revision: https://developer.blender.org/D3539
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index a0b97b817fd..016637f8002 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -107,13 +107,13 @@ NodeGroup *BlenderFileLoader::Load() bool apply_modifiers = false; bool calc_undeformed = false; - bool calc_tessface = false; + bool calc_loop_triangles = false; Mesh *mesh = BKE_mesh_new_from_object(depsgraph, _re->main, _re->scene, ob, apply_modifiers, - calc_tessface, + calc_loop_triangles, calc_undeformed); if (mesh) { |