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authorCampbell Barton <ideasman42@gmail.com>2019-06-16 06:37:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-06-17 01:05:58 +0300
commite85635b8825f9ca52a43408b58c5f66c4e3742e6 (patch)
treec14178aa0b479f3921d26fb980d1f15b8c0faa89 /source/blender/freestyle
parent40a8c4908818bdf1c4628a389803a9a26e2d68f1 (diff)
Cleanup: comment spelling
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r--source/blender/freestyle/intern/scene_graph/TriangleRep.cpp2
-rw-r--r--source/blender/freestyle/intern/scene_graph/TriangleRep.h2
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h2
-rw-r--r--source/blender/freestyle/intern/view_map/Silhouette.h12
4 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
index 8e90ec4fb86..f4bc84c0e43 100644
--- a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
@@ -16,7 +16,7 @@
/** \file
* \ingroup freestyle
- * \brief Class to define the represenation of a triangle
+ * \brief Class to define the representation of a triangle
*/
#include "TriangleRep.h"
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.h b/source/blender/freestyle/intern/scene_graph/TriangleRep.h
index 5385ae941cd..e4190faae6f 100644
--- a/source/blender/freestyle/intern/scene_graph/TriangleRep.h
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.h
@@ -19,7 +19,7 @@
/** \file
* \ingroup freestyle
- * \brief Class to define the represenation of a triangle
+ * \brief Class to define the representation of a triangle
*/
//! inherits from class Rep
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 8f05db28194..5209839a8e1 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -104,7 +104,7 @@ class SpatialNoiseShader : public StrokeShader {
* Smoothes the stroke.
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
- * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a
+ * use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a
* href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader {
diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h
index e25048c0300..5e9edd234ef 100644
--- a/source/blender/freestyle/intern/view_map/Silhouette.h
+++ b/source/blender/freestyle/intern/view_map/Silhouette.h
@@ -471,7 +471,7 @@ class ViewEdge;
* This FEdge can represent a silhouette, a crease, a ridge/valley, a border or a suggestive
* contour. For silhouettes, the FEdge is oriented such as, the visible face lies on the left of
* the edge. For borders, the FEdge is oriented such as, the face lies on the left of the edge. An
- * FEdge can represent an initial edge of the mesh or runs accross a face of the initial mesh
+ * FEdge can represent an initial edge of the mesh or runs across a face of the initial mesh
* depending on the smoothness or sharpness of the mesh. This class is specialized into a smooth
* and a sharp version since their properties slightly vary from one to the other.
*/
@@ -1363,19 +1363,19 @@ class FEdgeSmooth : public FEdge {
return _FaceMark;
}
- /*! Returns the normal to the Face it is running accross. */
+ /*! Returns the normal to the Face it is running across. */
inline const Vec3r &normal()
{
return _Normal;
}
- /*! Returns the index of the material of the face it is running accross. */
+ /*! Returns the index of the material of the face it is running across. */
inline unsigned frs_materialIndex() const
{
return _FrsMaterialIndex;
}
- /*! Returns the material of the face it is running accross. */
+ /*! Returns the material of the face it is running across. */
const FrsMaterial &frs_material() const;
inline void setFace(void *iFace)
@@ -1389,13 +1389,13 @@ class FEdgeSmooth : public FEdge {
_FaceMark = iFaceMark;
}
- /*! Sets the normal to the Face it is running accross. */
+ /*! Sets the normal to the Face it is running across. */
inline void setNormal(const Vec3r &iNormal)
{
_Normal = iNormal;
}
- /*! Sets the index of the material of the face it is running accross. */
+ /*! Sets the index of the material of the face it is running across. */
inline void setFrsMaterialIndex(unsigned i)
{
_FrsMaterialIndex = i;