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author | Campbell Barton <ideasman42@gmail.com> | 2020-03-19 04:05:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-03-19 04:09:07 +0300 |
commit | ed4c47632fd6c43aa9284e9ae9bcb77a7ec2ec82 (patch) | |
tree | eee61d8bf6e0803fdb194ff072e78ab1e546d443 /source/blender/freestyle | |
parent | 5bf09bbcdf5f9c476cec1f56de21d5e100e5b369 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r-- | source/blender/freestyle/intern/view_map/ViewMapBuilder.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.h b/source/blender/freestyle/intern/view_map/ViewMapBuilder.h index eac5b348555..a5d967af331 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.h +++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.h @@ -255,7 +255,7 @@ class ViewMapBuilder { * fe is the border (in 2D) between 2 2D spaces. * if fe is a silhouette, One of these 2D spaces is occupied by the shape to which fe * belongs (on its left) and the other one is either occupied by another shape or empty or - * occupied by the same shape. We use this ray csating operation to determine which shape lies on + * occupied by the same shape. We use this ray casting operation to determine which shape lies on * fe's right. The result is the shape id stored in oShapeId */ int ComputeRayCastingVisibility(FEdge *fe, |