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authorRay Molenkamp <github@lazydodo.com>2019-06-06 04:05:16 +0300
committerRay Molenkamp <github@lazydodo.com>2019-06-06 04:05:16 +0300
commit9c76b2c3b685ffcfaa4d6f28eed14528ea06f745 (patch)
treeb344241f8cd85e1aab4fb352e45843c816386df0 /source/blender/freestyle
parent8b2b79c2108b6ef94247b14f68710b7cbee42aec (diff)
Freestyle: Use precompiled headers with MSVC.
This brings down the build time for freestyle with MSVC from a minute to 10-20 seconds. vs2019 bf_freestyle debug before: 60464 ms after: 11028 ms vs2019 bf_freestyle release before: 56984 ms after: 20526 ms Differential Revision: https://developer.blender.org/D2606 Reviewed By: brecht , sergey
Diffstat (limited to 'source/blender/freestyle')
-rw-r--r--source/blender/freestyle/CMakeLists.txt1
-rw-r--r--source/blender/freestyle/FRS_precomp.cpp1
-rw-r--r--source/blender/freestyle/FRS_precomp.h46
3 files changed, 48 insertions, 0 deletions
diff --git a/source/blender/freestyle/CMakeLists.txt b/source/blender/freestyle/CMakeLists.txt
index e6e72ea01db..253fcecc81c 100644
--- a/source/blender/freestyle/CMakeLists.txt
+++ b/source/blender/freestyle/CMakeLists.txt
@@ -586,3 +586,4 @@ if(WIN32)
endif()
blender_add_lib(bf_freestyle "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
+blender_precompile_headers(bf_freestyle FRS_precomp.cpp FRS_precomp.h)
diff --git a/source/blender/freestyle/FRS_precomp.cpp b/source/blender/freestyle/FRS_precomp.cpp
new file mode 100644
index 00000000000..771f5bf3a4a
--- /dev/null
+++ b/source/blender/freestyle/FRS_precomp.cpp
@@ -0,0 +1 @@
+#include "FRS_precomp.h" \ No newline at end of file
diff --git a/source/blender/freestyle/FRS_precomp.h b/source/blender/freestyle/FRS_precomp.h
new file mode 100644
index 00000000000..6b9abff1446
--- /dev/null
+++ b/source/blender/freestyle/FRS_precomp.h
@@ -0,0 +1,46 @@
+#include <Python.h>
+#include <pthread.h>
+#include <string>
+#include <vector>
+#include <iostream>
+#include <math.h>
+#include <stdbool.h>
+#include <algorithm>
+#include <time.h>
+#include <iterator>
+#include <memory>
+#include <set>
+#include <map>
+#include <list>
+#include <deque>
+#include <sstream>
+#include <stdarg.h>
+#include <fstream>
+#include <iomanip>
+#include <stack>
+#include "intern/python/BPy_BBox.h"
+#include "intern/python/BPy_BinaryPredicate0D.h"
+#include "intern/python/BPy_BinaryPredicate1D.h"
+#include "intern/python/BPy_ContextFunctions.h"
+#include "intern/python/BPy_Convert.h"
+#include "intern/python/BPy_Freestyle.h"
+#include "intern/python/BPy_FrsMaterial.h"
+#include "intern/python/BPy_FrsNoise.h"
+#include "intern/python/BPy_Id.h"
+#include "intern/python/BPy_IntegrationType.h"
+#include "intern/python/BPy_Interface0D.h"
+#include "intern/python/BPy_Interface1D.h"
+#include "intern/python/BPy_Iterator.h"
+#include "intern/python/BPy_MediumType.h"
+#include "intern/python/BPy_Nature.h"
+#include "intern/python/BPy_Operators.h"
+#include "intern/python/BPy_SShape.h"
+#include "intern/python/BPy_StrokeAttribute.h"
+#include "intern/python/BPy_StrokeShader.h"
+#include "intern/python/BPy_UnaryFunction0D.h"
+#include "intern/python/BPy_UnaryFunction1D.h"
+#include "intern/python/BPy_UnaryPredicate0D.h"
+#include "intern/python/BPy_UnaryPredicate1D.h"
+#include "intern/python/BPy_ViewMap.h"
+#include "intern/python/BPy_ViewShape.h"
+#include "intern/python/Director.h"