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authorTon Roosendaal <ton@blender.org>2004-10-03 17:49:54 +0400
committerTon Roosendaal <ton@blender.org>2004-10-03 17:49:54 +0400
commit3a840670a52701e8690a5d201bcb57eac45e2c8a (patch)
tree0341f7c09a337d8d43d0fca51376314476ac2905 /source/blender/ftfont
parent6e4b9ad96b3894e432a1561d1902f656aaa799c0 (diff)
Lots of small changes, all for UI in Blender;
----- Killed UI frontbuffer draw The interface toolkit was drawing all live updates (while using menus/buttons) in the frontbuffer. This isn't well supported cross-platform, so time to be killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer access. Live updates or menus now are drawn in backbuffer always, and copied to front when needed. NOTE: it was tested, but needs thorough review! On PC systems I suspects backbuffer selection to screw up (check!). On SGI/SUN workstations it should work smooth; but I need evidence ----- Smaller fixes; - AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact on pixel positions. Needs the new FTGL libb too, patch is on maillist - Rounded theme uses antialiased outlines - Pulldown and popup menus have nice softshadow now - New button type 'PULLDOWN', thats the one that callsup a pulldown menu. Should be added to themes, as is the full menu/pulldown drawing - Screendump for 1 window does the full window now, including header - Empty pulldowns (for example running blender without scripts) give no drawing error anymore For review & fun; - added curved lines as connectors, for Oops window
Diffstat (limited to 'source/blender/ftfont')
-rw-r--r--source/blender/ftfont/intern/FTF_TTFont.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/ftfont/intern/FTF_TTFont.h b/source/blender/ftfont/intern/FTF_TTFont.h
index 18d30e944f3..bec5df3265d 100644
--- a/source/blender/ftfont/intern/FTF_TTFont.h
+++ b/source/blender/ftfont/intern/FTF_TTFont.h
@@ -38,6 +38,7 @@
#define __FTF_TRUETYPE_FONT_H
#include "FTGLPixmapFont.h"
+
#include <stdio.h>
//#include <iconv.h>