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authorJacques Lucke <jacques@blender.org>2021-09-15 12:02:39 +0300
committerJacques Lucke <jacques@blender.org>2021-09-15 12:02:39 +0300
commite6ca0545904fe4236be9960fdb3c2760092582a5 (patch)
treebdc2217126eb5755662ef0ff188d08f7d6d51961 /source/blender/functions/FN_generic_virtual_array.hh
parentfb27a9bb983ce74b8d8f5f871cf0706dd1e25051 (diff)
Geometry Nodes: multi threaded field evaluation
This adds a new `ParallelMultiFunction` which wraps another multi-function and evaluates it with multiple threads. The speeds up field evaluation quite a bit (the effect is most noticeable when the number of evaluations and the field is large). There are still other single-threaded performance bottlenecks in field evaluation that will need to be solved separately. Most notably here is the process of copying the computed data into the position attribute in the Set Position node. Differential Revision: https://developer.blender.org/D12457
Diffstat (limited to 'source/blender/functions/FN_generic_virtual_array.hh')
-rw-r--r--source/blender/functions/FN_generic_virtual_array.hh46
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/functions/FN_generic_virtual_array.hh b/source/blender/functions/FN_generic_virtual_array.hh
index f429243e2de..703118ba23e 100644
--- a/source/blender/functions/FN_generic_virtual_array.hh
+++ b/source/blender/functions/FN_generic_virtual_array.hh
@@ -911,4 +911,50 @@ template<typename T> class GVMutableArray_Typed {
}
};
+class GVArray_For_SlicedGVArray : public GVArray {
+ protected:
+ const GVArray &varray_;
+ int64_t offset_;
+
+ public:
+ GVArray_For_SlicedGVArray(const GVArray &varray, const IndexRange slice)
+ : GVArray(varray.type(), slice.size()), varray_(varray), offset_(slice.start())
+ {
+ BLI_assert(slice.one_after_last() <= varray.size());
+ }
+
+ /* TODO: Add #materialize method. */
+ void get_impl(const int64_t index, void *r_value) const override;
+ void get_to_uninitialized_impl(const int64_t index, void *r_value) const override;
+};
+
+/**
+ * Utility class to create the "best" sliced virtual array.
+ */
+class GVArray_Slice {
+ private:
+ const GVArray *varray_;
+ /* Of these optional virtual arrays, at most one is constructed at any time. */
+ std::optional<GVArray_For_GSpan> varray_span_;
+ std::optional<GVArray_For_SlicedGVArray> varray_any_;
+
+ public:
+ GVArray_Slice(const GVArray &varray, const IndexRange slice);
+
+ const GVArray &operator*()
+ {
+ return *varray_;
+ }
+
+ const GVArray *operator->()
+ {
+ return varray_;
+ }
+
+ operator const GVArray &()
+ {
+ return *varray_;
+ }
+};
+
} // namespace blender::fn