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authorJacques Lucke <jacques@blender.org>2022-09-13 09:44:26 +0300
committerJacques Lucke <jacques@blender.org>2022-09-13 09:44:32 +0300
commit4130f1e674f83fc3d53979d3061469af34e1f873 (patch)
treedb0da10f143d39b0198d2def4e39bd8df9d1656e /source/blender/functions/intern/lazy_function_graph.cc
parent4d69b6f525a4f02a24141e61f16e90455f3f0a30 (diff)
Geometry Nodes: new evaluation system
This refactors the geometry nodes evaluation system. No changes for the user are expected. At a high level the goals are: * Support using geometry nodes outside of the geometry nodes modifier. * Support using the evaluator infrastructure for other purposes like field evaluation. * Support more nodes, especially when many of them are disabled behind switch nodes. * Support doing preprocessing on node groups. For more details see T98492. There are fairly detailed comments in the code, but here is a high level overview for how it works now: * There is a new "lazy-function" system. It is similar in spirit to the multi-function system but with different goals. Instead of optimizing throughput for highly parallelizable work, this system is designed to compute only the data that is actually necessary. What data is necessary can be determined dynamically during evaluation. Many lazy-functions can be composed in a graph to form a new lazy-function, which can again be used in a graph etc. * Each geometry node group is converted into a lazy-function graph prior to evaluation. To evaluate geometry nodes, one then just has to evaluate that graph. Node groups are no longer inlined into their parents. Next steps for the evaluation system is to reduce the use of threads in some situations to avoid overhead. Many small node groups don't benefit from multi-threading at all. This is much easier to do now because not everything has to be inlined in one huge node tree anymore. Differential Revision: https://developer.blender.org/D15914
Diffstat (limited to 'source/blender/functions/intern/lazy_function_graph.cc')
-rw-r--r--source/blender/functions/intern/lazy_function_graph.cc181
1 files changed, 181 insertions, 0 deletions
diff --git a/source/blender/functions/intern/lazy_function_graph.cc b/source/blender/functions/intern/lazy_function_graph.cc
new file mode 100644
index 00000000000..cc55b70d166
--- /dev/null
+++ b/source/blender/functions/intern/lazy_function_graph.cc
@@ -0,0 +1,181 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BLI_dot_export.hh"
+
+#include "FN_lazy_function_graph.hh"
+
+namespace blender::fn::lazy_function {
+
+Graph::~Graph()
+{
+ for (Node *node : nodes_) {
+ for (InputSocket *socket : node->inputs_) {
+ std::destroy_at(socket);
+ }
+ for (OutputSocket *socket : node->outputs_) {
+ std::destroy_at(socket);
+ }
+ std::destroy_at(node);
+ }
+}
+
+FunctionNode &Graph::add_function(const LazyFunction &fn)
+{
+ const Span<Input> inputs = fn.inputs();
+ const Span<Output> outputs = fn.outputs();
+
+ FunctionNode &node = *allocator_.construct<FunctionNode>().release();
+ node.fn_ = &fn;
+ node.inputs_ = allocator_.construct_elements_and_pointer_array<InputSocket>(inputs.size());
+ node.outputs_ = allocator_.construct_elements_and_pointer_array<OutputSocket>(outputs.size());
+
+ for (const int i : inputs.index_range()) {
+ InputSocket &socket = *node.inputs_[i];
+ socket.index_in_node_ = i;
+ socket.is_input_ = true;
+ socket.node_ = &node;
+ socket.type_ = inputs[i].type;
+ }
+ for (const int i : outputs.index_range()) {
+ OutputSocket &socket = *node.outputs_[i];
+ socket.index_in_node_ = i;
+ socket.is_input_ = false;
+ socket.node_ = &node;
+ socket.type_ = outputs[i].type;
+ }
+
+ nodes_.append(&node);
+ return node;
+}
+
+DummyNode &Graph::add_dummy(Span<const CPPType *> input_types, Span<const CPPType *> output_types)
+{
+ DummyNode &node = *allocator_.construct<DummyNode>().release();
+ node.fn_ = nullptr;
+ node.inputs_ = allocator_.construct_elements_and_pointer_array<InputSocket>(input_types.size());
+ node.outputs_ = allocator_.construct_elements_and_pointer_array<OutputSocket>(
+ output_types.size());
+
+ for (const int i : input_types.index_range()) {
+ InputSocket &socket = *node.inputs_[i];
+ socket.index_in_node_ = i;
+ socket.is_input_ = true;
+ socket.node_ = &node;
+ socket.type_ = input_types[i];
+ }
+ for (const int i : output_types.index_range()) {
+ OutputSocket &socket = *node.outputs_[i];
+ socket.index_in_node_ = i;
+ socket.is_input_ = false;
+ socket.node_ = &node;
+ socket.type_ = output_types[i];
+ }
+
+ nodes_.append(&node);
+ return node;
+}
+
+void Graph::add_link(OutputSocket &from, InputSocket &to)
+{
+ BLI_assert(to.origin_ == nullptr);
+ BLI_assert(from.type_ == to.type_);
+ to.origin_ = &from;
+ from.targets_.append(&to);
+}
+
+void Graph::update_node_indices()
+{
+ for (const int i : nodes_.index_range()) {
+ nodes_[i]->index_in_graph_ = i;
+ }
+}
+
+bool Graph::node_indices_are_valid() const
+{
+ for (const int i : nodes_.index_range()) {
+ if (nodes_[i]->index_in_graph_ != i) {
+ return false;
+ }
+ }
+ return true;
+}
+
+std::string Socket::name() const
+{
+ if (node_->is_function()) {
+ const FunctionNode &fn_node = static_cast<const FunctionNode &>(*node_);
+ const LazyFunction &fn = fn_node.function();
+ if (is_input_) {
+ return fn.input_name(index_in_node_);
+ }
+ return fn.output_name(index_in_node_);
+ }
+ return "Unnamed";
+}
+
+std::string Node::name() const
+{
+ if (fn_ == nullptr) {
+ return static_cast<const DummyNode *>(this)->name_;
+ }
+ return fn_->name();
+}
+
+std::string Graph::to_dot() const
+{
+ dot::DirectedGraph digraph;
+ digraph.set_rankdir(dot::Attr_rankdir::LeftToRight);
+
+ Map<const Node *, dot::NodeWithSocketsRef> dot_nodes;
+
+ for (const Node *node : nodes_) {
+ dot::Node &dot_node = digraph.new_node("");
+ if (node->is_dummy()) {
+ dot_node.set_background_color("lightblue");
+ }
+ else {
+ dot_node.set_background_color("white");
+ }
+
+ Vector<std::string> input_names;
+ Vector<std::string> output_names;
+ for (const InputSocket *socket : node->inputs()) {
+ input_names.append(socket->name());
+ }
+ for (const OutputSocket *socket : node->outputs()) {
+ output_names.append(socket->name());
+ }
+
+ dot_nodes.add_new(node,
+ dot::NodeWithSocketsRef(dot_node, node->name(), input_names, output_names));
+ }
+
+ for (const Node *node : nodes_) {
+ for (const InputSocket *socket : node->inputs()) {
+ const dot::NodeWithSocketsRef &to_dot_node = dot_nodes.lookup(&socket->node());
+ const dot::NodePort to_dot_port = to_dot_node.input(socket->index());
+
+ if (const OutputSocket *origin = socket->origin()) {
+ dot::NodeWithSocketsRef &from_dot_node = dot_nodes.lookup(&origin->node());
+ digraph.new_edge(from_dot_node.output(origin->index()), to_dot_port);
+ }
+ else if (const void *default_value = socket->default_value()) {
+ const CPPType &type = socket->type();
+ std::string value_string;
+ if (type.is_printable()) {
+ value_string = type.to_string(default_value);
+ }
+ else {
+ value_string = "<" + type.name() + ">";
+ }
+ dot::Node &default_value_dot_node = digraph.new_node(value_string);
+ default_value_dot_node.set_shape(dot::Attr_shape::Ellipse);
+ digraph.new_edge(default_value_dot_node, to_dot_port);
+ }
+ }
+ }
+
+ return digraph.to_dot_string();
+}
+
+} // namespace blender::fn::lazy_function