diff options
author | Jeroen Bakker <jbakker> | 2021-05-25 18:00:14 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-25 18:01:26 +0300 |
commit | fd94e033446c72fb92048a9864c1d539fccde59a (patch) | |
tree | 866890d08dca1a1a2daa18335a26abaf870292e8 /source/blender/functions | |
parent | b046bc536bec914013c678b552ce6cef7dd308e6 (diff) |
Blenlib: Explicit Colors.
Colors are often thought of as being 4 values that make up that can make any color.
But that is of course too limited. In C we didn’t spend time to annotate what we meant
when using colors.
Recently `BLI_color.hh` was made to facilitate color structures in CPP. CPP has possibilities to
enforce annotating structures during compilation and can adds conversions between them using
function overloading and explicit constructors.
The storage structs can hold 4 channels (r, g, b and a).
Usage:
Convert a theme byte color to a linearrgb premultiplied.
```
ColorTheme4b theme_color;
ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color =
BLI_color_convert_to_scene_linear(theme_color).premultiply_alpha();
```
The API is structured to make most use of inlining. Most notable are space
conversions done via `BLI_color_convert_to*` functions.
- Conversions between spaces (theme <=> scene linear) should always be done by
invoking the `BLI_color_convert_to*` methods.
- Encoding colors (compressing to store colors inside a less precision storage)
should be done by invoking the `encode` and `decode` methods.
- Changing alpha association should be done by invoking `premultiply_alpha` or
`unpremultiply_alpha` methods.
# Encoding.
Color encoding is used to store colors with less precision as in using `uint8_t` in
stead of `float`. This encoding is supported for `eSpace::SceneLinear`.
To make this clear to the developer the `eSpace::SceneLinearByteEncoded`
space is added.
# Precision
Colors can be stored using `uint8_t` or `float` colors. The conversion
between the two precisions are available as methods. (`to_4b` and
`to_4f`).
# Alpha conversion
Alpha conversion is only supported in SceneLinear space.
Extending:
- This file can be extended with `ColorHex/Hsl/Hsv` for different representations
of rgb based colors. `ColorHsl4f<eSpace::SceneLinear, eAlpha::Premultiplied>`
- Add non RGB spaces/storages ColorXyz.
Reviewed By: JacquesLucke, brecht
Differential Revision: https://developer.blender.org/D10978
Diffstat (limited to 'source/blender/functions')
-rw-r--r-- | source/blender/functions/intern/cpp_types.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/functions/intern/cpp_types.cc b/source/blender/functions/intern/cpp_types.cc index 53c5def57e9..9c2c1621e23 100644 --- a/source/blender/functions/intern/cpp_types.cc +++ b/source/blender/functions/intern/cpp_types.cc @@ -34,8 +34,8 @@ MAKE_CPP_TYPE(int32, int32_t) MAKE_CPP_TYPE(uint32, uint32_t) MAKE_CPP_TYPE(uint8, uint8_t) -MAKE_CPP_TYPE(Color4f, blender::Color4f) -MAKE_CPP_TYPE(Color4b, blender::Color4b) +MAKE_CPP_TYPE(ColorGeometry4f, blender::ColorGeometry4f) +MAKE_CPP_TYPE(ColorGeometry4b, blender::ColorGeometry4b) MAKE_CPP_TYPE(string, std::string) |