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authorHans Goudey <h.goudey@me.com>2022-01-25 20:07:12 +0300
committerHans Goudey <h.goudey@me.com>2022-01-25 20:07:31 +0300
commit0ec94d5359d732c5ed819379d601ab2124798079 (patch)
treeed6120add58bc0a730ae899e4460693944e5965b /source/blender/geometry/intern/mesh_merge_by_distance.cc
parent932d8dba52abae669bfcfabf5dcdf9683e064473 (diff)
Geometry Nodes: Port weld modifier to the merge by distance node
This commit moves the weld modifier code to the geometry module so that it can be used in the "Merge by Distance" geometry node from ec1b0c2014a8b91c2. The "All" mode is exposed in the node for now, though we could expose the "Connected" mode in the future. The modifier itself is responsible for creating the selections from the vertex group. The "All" mode takes an `IndexMask` for the selection, and the "Connected" mode takes a boolean array, since it actually iterates over all edges. Some disabled code for a BVH mode has not been copied over, it's still accessible through the patches and git history anyway, and it made the port slightly simpler. Differential Revision: https://developer.blender.org/D13907
Diffstat (limited to 'source/blender/geometry/intern/mesh_merge_by_distance.cc')
-rw-r--r--source/blender/geometry/intern/mesh_merge_by_distance.cc1729
1 files changed, 1729 insertions, 0 deletions
diff --git a/source/blender/geometry/intern/mesh_merge_by_distance.cc b/source/blender/geometry/intern/mesh_merge_by_distance.cc
new file mode 100644
index 00000000000..e49848a030b
--- /dev/null
+++ b/source/blender/geometry/intern/mesh_merge_by_distance.cc
@@ -0,0 +1,1729 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_array.hh"
+#include "BLI_index_mask.hh"
+#include "BLI_kdtree.h"
+#include "BLI_math_vector.hh"
+#include "BLI_vector.hh"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+
+#include "GEO_mesh_merge_by_distance.hh"
+
+//#define USE_WELD_DEBUG
+//#define USE_WELD_NORMALS
+
+namespace blender::geometry {
+
+/* Indicates when the element was not computed. */
+#define OUT_OF_CONTEXT (int)(-1)
+/* Indicates if the edge or face will be collapsed. */
+#define ELEM_COLLAPSED (int)(-2)
+/* indicates whether an edge or vertex in groups_map will be merged. */
+#define ELEM_MERGED (int)(-2)
+
+/* Used to indicate a range in an array specifying a group. */
+struct WeldGroup {
+ int len;
+ int ofs;
+};
+
+/* Edge groups that will be merged. Final vertices are also indicated. */
+struct WeldGroupEdge {
+ struct WeldGroup group;
+ int v1;
+ int v2;
+};
+
+struct WeldVert {
+ /* Indexes relative to the original Mesh. */
+ int vert_dest;
+ int vert_orig;
+};
+
+struct WeldEdge {
+ union {
+ int flag;
+ struct {
+ /* Indexes relative to the original Mesh. */
+ int edge_dest;
+ int edge_orig;
+ int vert_a;
+ int vert_b;
+ };
+ };
+};
+
+struct WeldLoop {
+ union {
+ int flag;
+ struct {
+ /* Indexes relative to the original Mesh. */
+ int vert;
+ int edge;
+ int loop_orig;
+ int loop_skip_to;
+ };
+ };
+};
+
+struct WeldPoly {
+ union {
+ int flag;
+ struct {
+ /* Indexes relative to the original Mesh. */
+ int poly_dst;
+ int poly_orig;
+ int loop_start;
+ int loop_end;
+ /* Final Polygon Size. */
+ int len;
+ /* Group of loops that will be affected. */
+ struct WeldGroup loops;
+ };
+ };
+};
+
+struct WeldMesh {
+ /* Group of vertices to be merged. */
+ Array<WeldGroup> vert_groups;
+ Array<int> vert_groups_buffer;
+
+ /* Group of edges to be merged. */
+ Array<WeldGroupEdge> edge_groups;
+ Array<int> edge_groups_buffer;
+ /* From the original index of the vertex, this indicates which group it is or is going to be
+ * merged. */
+ Array<int> edge_groups_map;
+
+ /* References all polygons and loops that will be affected. */
+ Vector<WeldLoop> wloop;
+ Vector<WeldPoly> wpoly;
+ WeldPoly *wpoly_new;
+ int wloop_len;
+ int wpoly_len;
+ int wpoly_new_len;
+
+ /* From the actual index of the element in the mesh, it indicates what is the index of the Weld
+ * element above. */
+ Array<int> loop_map;
+ Array<int> poly_map;
+
+ int vert_kill_len;
+ int edge_kill_len;
+ int loop_kill_len;
+ int poly_kill_len; /* Including the new polygons. */
+
+ /* Size of the affected polygon with more sides. */
+ int max_poly_len;
+};
+
+struct WeldLoopOfPolyIter {
+ int loop_start;
+ int loop_end;
+ Span<WeldLoop> wloop;
+ Span<MLoop> mloop;
+ Span<int> loop_map;
+ /* Weld group. */
+ int *group;
+
+ int l_curr;
+ int l_next;
+
+ /* Return */
+ int group_len;
+ int v;
+ int e;
+ char type;
+};
+
+/* -------------------------------------------------------------------- */
+/** \name Debug Utils
+ * \{ */
+
+#ifdef USE_WELD_DEBUG
+static bool weld_iter_loop_of_poly_begin(WeldLoopOfPolyIter *iter,
+ const WeldPoly &wp,
+ Span<WeldLoop> wloop,
+ Span<MLoop> mloop,
+ Span<int> loop_map,
+ int *group_buffer);
+
+static bool weld_iter_loop_of_poly_next(WeldLoopOfPolyIter *iter);
+
+static void weld_assert_edge_kill_len(Span<WeldEdge> wedge, const int supposed_kill_len)
+{
+ int kills = 0;
+ const WeldEdge *we = &wedge[0];
+ for (int i = wedge.size(); i--; we++) {
+ int edge_dest = we->edge_dest;
+ /* Magically includes collapsed edges. */
+ if (edge_dest != OUT_OF_CONTEXT) {
+ kills++;
+ }
+ }
+ BLI_assert(kills == supposed_kill_len);
+}
+
+static void weld_assert_poly_and_loop_kill_len(Span<WeldPoly> wpoly,
+ Span<WeldPoly> wpoly_new,
+ Span<WeldLoop> wloop,
+ Span<MLoop> mloop,
+ Span<int> loop_map,
+ Span<int> poly_map,
+ Span<MPoly> mpoly,
+ const int supposed_poly_kill_len,
+ const int supposed_loop_kill_len)
+{
+ int poly_kills = 0;
+ int loop_kills = mloop.size();
+ const MPoly *mp = &mpoly[0];
+ for (int i = 0; i < mpoly.size(); i++, mp++) {
+ int poly_ctx = poly_map[i];
+ if (poly_ctx != OUT_OF_CONTEXT) {
+ const WeldPoly *wp = &wpoly[poly_ctx];
+ WeldLoopOfPolyIter iter;
+ if (!weld_iter_loop_of_poly_begin(&iter, *wp, wloop, mloop, loop_map, nullptr)) {
+ poly_kills++;
+ continue;
+ }
+ else {
+ if (wp->poly_dst != OUT_OF_CONTEXT) {
+ poly_kills++;
+ continue;
+ }
+ int remain = wp->len;
+ int l = wp->loop_start;
+ while (remain) {
+ int l_next = l + 1;
+ int loop_ctx = loop_map[l];
+ if (loop_ctx != OUT_OF_CONTEXT) {
+ const WeldLoop *wl = &wloop[loop_ctx];
+ if (wl->loop_skip_to != OUT_OF_CONTEXT) {
+ l_next = wl->loop_skip_to;
+ }
+ if (wl->flag != ELEM_COLLAPSED) {
+ loop_kills--;
+ remain--;
+ }
+ }
+ else {
+ loop_kills--;
+ remain--;
+ }
+ l = l_next;
+ }
+ }
+ }
+ else {
+ loop_kills -= mp->totloop;
+ }
+ }
+
+ const WeldPoly *wp = wpoly_new.data();
+ for (int i = wpoly_new.size(); i--; wp++) {
+ if (wp->poly_dst != OUT_OF_CONTEXT) {
+ poly_kills++;
+ continue;
+ }
+ int remain = wp->len;
+ int l = wp->loop_start;
+ while (remain) {
+ int l_next = l + 1;
+ int loop_ctx = loop_map[l];
+ if (loop_ctx != OUT_OF_CONTEXT) {
+ const WeldLoop *wl = &wloop[loop_ctx];
+ if (wl->loop_skip_to != OUT_OF_CONTEXT) {
+ l_next = wl->loop_skip_to;
+ }
+ if (wl->flag != ELEM_COLLAPSED) {
+ loop_kills--;
+ remain--;
+ }
+ }
+ else {
+ loop_kills--;
+ remain--;
+ }
+ l = l_next;
+ }
+ }
+
+ BLI_assert(poly_kills == supposed_poly_kill_len);
+ BLI_assert(loop_kills == supposed_loop_kill_len);
+}
+
+static void weld_assert_poly_no_vert_repetition(const WeldPoly &wp,
+ Span<WeldLoop> wloop,
+ Span<MLoop> mloop,
+ Span<int> loop_map)
+{
+ const int len = wp.len;
+ Array<int, 64> verts(len);
+ WeldLoopOfPolyIter iter;
+ if (!weld_iter_loop_of_poly_begin(&iter, wp, wloop, mloop, loop_map, nullptr)) {
+ return;
+ }
+ else {
+ int i = 0;
+ while (weld_iter_loop_of_poly_next(iter)) {
+ verts[i++] = iter.v;
+ }
+ }
+ for (int i = 0; i < len; i++) {
+ int va = verts[i];
+ for (int j = i + 1; j < len; j++) {
+ int vb = verts[j];
+ BLI_assert(va != vb);
+ }
+ }
+}
+
+static void weld_assert_poly_len(const WeldPoly *wp, const Span<WeldLoop> wloop)
+{
+ if (wp->flag == ELEM_COLLAPSED) {
+ return;
+ }
+
+ int len = wp->len;
+ const WeldLoop *wl = &wloop[wp->loops.ofs];
+ BLI_assert(wp->loop_start <= wl->loop_orig);
+
+ int end_wloop = wp->loops.ofs + wp->loops.len;
+ const WeldLoop *wl_end = &wloop[end_wloop - 1];
+
+ int min_len = 0;
+ for (; wl <= wl_end; wl++) {
+ BLI_assert(wl->loop_skip_to == OUT_OF_CONTEXT); /* Not for this case. */
+ if (wl->flag != ELEM_COLLAPSED) {
+ min_len++;
+ }
+ }
+ BLI_assert(len >= min_len);
+
+ int max_len = wp->loop_end - wp->loop_start + 1;
+ BLI_assert(len <= max_len);
+}
+
+#endif /* USE_WELD_DEBUG */
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Vert API
+ * \{ */
+
+static Vector<WeldVert> weld_vert_ctx_alloc_and_setup(Span<int> vert_dest_map,
+ const int vert_kill_len)
+{
+ Vector<WeldVert> wvert;
+ wvert.reserve(std::min<int>(2 * vert_kill_len, vert_dest_map.size()));
+
+ for (const int i : vert_dest_map.index_range()) {
+ if (vert_dest_map[i] != OUT_OF_CONTEXT) {
+ WeldVert wv{};
+ wv.vert_dest = vert_dest_map[i];
+ wv.vert_orig = i;
+ wvert.append(wv);
+ }
+ }
+ return wvert;
+}
+
+static void weld_vert_groups_setup(Span<WeldVert> wvert,
+ Span<int> vert_dest_map,
+ MutableSpan<int> r_vert_groups_map,
+ Array<int> &r_vert_groups_buffer,
+ Array<WeldGroup> &r_vert_groups)
+{
+ /* Get weld vert groups. */
+
+ int wgroups_len = 0;
+ for (const int i : vert_dest_map.index_range()) {
+ const int vert_dest = vert_dest_map[i];
+ if (vert_dest != OUT_OF_CONTEXT) {
+ if (vert_dest != i) {
+ r_vert_groups_map[i] = ELEM_MERGED;
+ }
+ else {
+ r_vert_groups_map[i] = wgroups_len;
+ wgroups_len++;
+ }
+ }
+ else {
+ r_vert_groups_map[i] = OUT_OF_CONTEXT;
+ }
+ }
+
+ r_vert_groups.reinitialize(wgroups_len);
+ r_vert_groups.fill({0, 0});
+ MutableSpan<WeldGroup> wgroups = r_vert_groups;
+
+ for (const WeldVert &wv : wvert) {
+ int group_index = r_vert_groups_map[wv.vert_dest];
+ wgroups[group_index].len++;
+ }
+
+ int ofs = 0;
+ for (WeldGroup &wg : wgroups) {
+ wg.ofs = ofs;
+ ofs += wg.len;
+ }
+
+ BLI_assert(ofs == wvert.size());
+
+ r_vert_groups_buffer.reinitialize(ofs);
+ for (const WeldVert &wv : wvert) {
+ int group_index = r_vert_groups_map[wv.vert_dest];
+ r_vert_groups_buffer[wgroups[group_index].ofs++] = wv.vert_orig;
+ }
+
+ for (WeldGroup &wg : wgroups) {
+ wg.ofs -= wg.len;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Edge API
+ * \{ */
+
+static Vector<WeldEdge> weld_edge_ctx_alloc(Span<MEdge> medge,
+ Span<int> vert_dest_map,
+ MutableSpan<int> r_edge_dest_map,
+ MutableSpan<int> r_edge_ctx_map)
+{
+ /* Edge Context. */
+ int wedge_len = 0;
+
+ Vector<WeldEdge> wedge;
+ wedge.reserve(medge.size());
+
+ for (const int i : medge.index_range()) {
+ int v1 = medge[i].v1;
+ int v2 = medge[i].v2;
+ int v_dest_1 = vert_dest_map[v1];
+ int v_dest_2 = vert_dest_map[v2];
+ if ((v_dest_1 != OUT_OF_CONTEXT) || (v_dest_2 != OUT_OF_CONTEXT)) {
+ WeldEdge we{};
+ we.vert_a = (v_dest_1 != OUT_OF_CONTEXT) ? v_dest_1 : v1;
+ we.vert_b = (v_dest_2 != OUT_OF_CONTEXT) ? v_dest_2 : v2;
+ we.edge_dest = OUT_OF_CONTEXT;
+ we.edge_orig = i;
+ wedge.append(we);
+ r_edge_dest_map[i] = i;
+ r_edge_ctx_map[i] = wedge_len++;
+ }
+ else {
+ r_edge_dest_map[i] = OUT_OF_CONTEXT;
+ r_edge_ctx_map[i] = OUT_OF_CONTEXT;
+ }
+ }
+
+ return wedge;
+}
+
+static void weld_edge_ctx_setup(MutableSpan<WeldGroup> r_vlinks,
+ MutableSpan<int> r_edge_dest_map,
+ MutableSpan<WeldEdge> r_wedge,
+ int *r_edge_kiil_len)
+{
+ /* Setup Edge Overlap. */
+ int edge_kill_len = 0;
+
+ MutableSpan<WeldGroup> v_links = r_vlinks;
+
+ for (WeldEdge &we : r_wedge) {
+ int dst_vert_a = we.vert_a;
+ int dst_vert_b = we.vert_b;
+
+ if (dst_vert_a == dst_vert_b) {
+ BLI_assert(we.edge_dest == OUT_OF_CONTEXT);
+ r_edge_dest_map[we.edge_orig] = ELEM_COLLAPSED;
+ we.flag = ELEM_COLLAPSED;
+ edge_kill_len++;
+ continue;
+ }
+
+ v_links[dst_vert_a].len++;
+ v_links[dst_vert_b].len++;
+ }
+
+ int link_len = 0;
+ for (WeldGroup &vl : r_vlinks) {
+ vl.ofs = link_len;
+ link_len += vl.len;
+ }
+
+ if (link_len > 0) {
+ Array<int> link_edge_buffer(link_len);
+
+ for (const int i : r_wedge.index_range()) {
+ const WeldEdge &we = r_wedge[i];
+ if (we.flag == ELEM_COLLAPSED) {
+ continue;
+ }
+
+ int dst_vert_a = we.vert_a;
+ int dst_vert_b = we.vert_b;
+
+ link_edge_buffer[v_links[dst_vert_a].ofs++] = i;
+ link_edge_buffer[v_links[dst_vert_b].ofs++] = i;
+ }
+
+ for (WeldGroup &vl : r_vlinks) {
+ /* Fix offset */
+ vl.ofs -= vl.len;
+ }
+
+ for (const int i : r_wedge.index_range()) {
+ const WeldEdge &we = r_wedge[i];
+ if (we.edge_dest != OUT_OF_CONTEXT) {
+ /* No need to retest edges.
+ * (Already includes collapsed edges). */
+ continue;
+ }
+
+ int dst_vert_a = we.vert_a;
+ int dst_vert_b = we.vert_b;
+
+ struct WeldGroup *link_a = &v_links[dst_vert_a];
+ struct WeldGroup *link_b = &v_links[dst_vert_b];
+
+ int edges_len_a = link_a->len;
+ int edges_len_b = link_b->len;
+
+ if (edges_len_a <= 1 || edges_len_b <= 1) {
+ continue;
+ }
+
+ int *edges_ctx_a = &link_edge_buffer[link_a->ofs];
+ int *edges_ctx_b = &link_edge_buffer[link_b->ofs];
+ int edge_orig = we.edge_orig;
+
+ for (; edges_len_a--; edges_ctx_a++) {
+ int e_ctx_a = *edges_ctx_a;
+ if (e_ctx_a == i) {
+ continue;
+ }
+ while (edges_len_b && *edges_ctx_b < e_ctx_a) {
+ edges_ctx_b++;
+ edges_len_b--;
+ }
+ if (edges_len_b == 0) {
+ break;
+ }
+ int e_ctx_b = *edges_ctx_b;
+ if (e_ctx_a == e_ctx_b) {
+ WeldEdge *we_b = &r_wedge[e_ctx_b];
+ BLI_assert(ELEM(we_b->vert_a, dst_vert_a, dst_vert_b));
+ BLI_assert(ELEM(we_b->vert_b, dst_vert_a, dst_vert_b));
+ BLI_assert(we_b->edge_dest == OUT_OF_CONTEXT);
+ BLI_assert(we_b->edge_orig != edge_orig);
+ r_edge_dest_map[we_b->edge_orig] = edge_orig;
+ we_b->edge_dest = edge_orig;
+ edge_kill_len++;
+ }
+ }
+ }
+
+#ifdef USE_WELD_DEBUG
+ weld_assert_edge_kill_len(r_wedge, edge_kill_len);
+#endif
+ }
+
+ *r_edge_kiil_len = edge_kill_len;
+}
+
+static void weld_edge_groups_setup(const int medge_len,
+ const int edge_kill_len,
+ MutableSpan<WeldEdge> wedge,
+ Span<int> wedge_map,
+ MutableSpan<int> r_edge_groups_map,
+ Array<int> &r_edge_groups_buffer,
+ Array<WeldGroupEdge> &r_edge_groups)
+{
+ /* Get weld edge groups. */
+
+ struct WeldGroupEdge *wegrp_iter;
+
+ int wgroups_len = wedge.size() - edge_kill_len;
+ r_edge_groups.reinitialize(wgroups_len);
+ r_edge_groups.fill({{0}});
+ MutableSpan<WeldGroupEdge> wegroups = r_edge_groups;
+ wegrp_iter = &r_edge_groups[0];
+
+ wgroups_len = 0;
+ for (const int i : IndexRange(medge_len)) {
+ int edge_ctx = wedge_map[i];
+ if (edge_ctx != OUT_OF_CONTEXT) {
+ WeldEdge *we = &wedge[edge_ctx];
+ int edge_dest = we->edge_dest;
+ if (edge_dest != OUT_OF_CONTEXT) {
+ BLI_assert(edge_dest != we->edge_orig);
+ r_edge_groups_map[i] = ELEM_MERGED;
+ }
+ else {
+ we->edge_dest = we->edge_orig;
+ wegrp_iter->v1 = we->vert_a;
+ wegrp_iter->v2 = we->vert_b;
+ r_edge_groups_map[i] = wgroups_len;
+ wgroups_len++;
+ wegrp_iter++;
+ }
+ }
+ else {
+ r_edge_groups_map[i] = OUT_OF_CONTEXT;
+ }
+ }
+
+ BLI_assert(wgroups_len == wedge.size() - edge_kill_len);
+
+ for (const WeldEdge &we : wedge) {
+ if (we.flag == ELEM_COLLAPSED) {
+ continue;
+ }
+ int group_index = r_edge_groups_map[we.edge_dest];
+ wegroups[group_index].group.len++;
+ }
+
+ int ofs = 0;
+ for (WeldGroupEdge &wegrp : wegroups) {
+ wegrp.group.ofs = ofs;
+ ofs += wegrp.group.len;
+ }
+
+ r_edge_groups_buffer.reinitialize(ofs);
+ for (const WeldEdge &we : wedge) {
+ if (we.flag == ELEM_COLLAPSED) {
+ continue;
+ }
+ int group_index = r_edge_groups_map[we.edge_dest];
+ r_edge_groups_buffer[wegroups[group_index].group.ofs++] = we.edge_orig;
+ }
+
+ for (WeldGroupEdge &wegrp : wegroups) {
+ wegrp.group.ofs -= wegrp.group.len;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Poly and Loop API
+ * \{ */
+
+static bool weld_iter_loop_of_poly_begin(WeldLoopOfPolyIter &iter,
+ const WeldPoly &wp,
+ Span<WeldLoop> wloop,
+ Span<MLoop> mloop,
+ Span<int> loop_map,
+ int *group_buffer)
+{
+ if (wp.flag == ELEM_COLLAPSED) {
+ return false;
+ }
+
+ iter.loop_start = wp.loop_start;
+ iter.loop_end = wp.loop_end;
+ iter.wloop = wloop;
+ iter.mloop = mloop;
+ iter.loop_map = loop_map;
+ iter.group = group_buffer;
+
+ int group_len = 0;
+ if (group_buffer) {
+ /* First loop group needs more attention. */
+ int loop_start, loop_end, l;
+ loop_start = iter.loop_start;
+ loop_end = l = iter.loop_end;
+ while (l >= loop_start) {
+ const int loop_ctx = loop_map[l];
+ if (loop_ctx != OUT_OF_CONTEXT) {
+ const WeldLoop *wl = &wloop[loop_ctx];
+ if (wl->flag == ELEM_COLLAPSED) {
+ l--;
+ continue;
+ }
+ }
+ break;
+ }
+ if (l != loop_end) {
+ group_len = loop_end - l;
+ int i = 0;
+ while (l < loop_end) {
+ iter.group[i++] = ++l;
+ }
+ }
+ }
+ iter.group_len = group_len;
+
+ iter.l_next = iter.loop_start;
+#ifdef USE_WELD_DEBUG
+ iter.v = OUT_OF_CONTEXT;
+#endif
+ return true;
+}
+
+static bool weld_iter_loop_of_poly_next(WeldLoopOfPolyIter &iter)
+{
+ const int loop_end = iter.loop_end;
+ Span<WeldLoop> wloop = iter.wloop;
+ Span<int> loop_map = iter.loop_map;
+ int l = iter.l_curr = iter.l_next;
+ if (l == iter.loop_start) {
+ /* `grupo_len` is already calculated in the first loop */
+ }
+ else {
+ iter.group_len = 0;
+ }
+ while (l <= loop_end) {
+ int l_next = l + 1;
+ const int loop_ctx = loop_map[l];
+ if (loop_ctx != OUT_OF_CONTEXT) {
+ const WeldLoop *wl = &wloop[loop_ctx];
+ if (wl->loop_skip_to != OUT_OF_CONTEXT) {
+ l_next = wl->loop_skip_to;
+ }
+ if (wl->flag == ELEM_COLLAPSED) {
+ if (iter.group) {
+ iter.group[iter.group_len++] = l;
+ }
+ l = l_next;
+ continue;
+ }
+#ifdef USE_WELD_DEBUG
+ BLI_assert(iter.v != wl->vert);
+#endif
+ iter.v = wl->vert;
+ iter.e = wl->edge;
+ iter.type = 1;
+ }
+ else {
+ const MLoop &ml = iter.mloop[l];
+#ifdef USE_WELD_DEBUG
+ BLI_assert((uint)iter.v != ml.v);
+#endif
+ iter.v = ml.v;
+ iter.e = ml.e;
+ iter.type = 0;
+ }
+ if (iter.group) {
+ iter.group[iter.group_len++] = l;
+ }
+ iter.l_next = l_next;
+ return true;
+ }
+
+ return false;
+}
+
+static void weld_poly_loop_ctx_alloc(Span<MPoly> mpoly,
+ Span<MLoop> mloop,
+ Span<int> vert_dest_map,
+ Span<int> edge_dest_map,
+ WeldMesh *r_weld_mesh)
+{
+ /* Loop/Poly Context. */
+ Array<int> loop_map(mloop.size());
+ Array<int> poly_map(mpoly.size());
+ int wloop_len = 0;
+ int wpoly_len = 0;
+ int max_ctx_poly_len = 4;
+
+ Vector<WeldLoop> wloop;
+ wloop.reserve(mloop.size());
+
+ Vector<WeldPoly> wpoly;
+ wpoly.reserve(mpoly.size());
+
+ int maybe_new_poly = 0;
+
+ for (const int i : mpoly.index_range()) {
+ const MPoly &mp = mpoly[i];
+ const int loopstart = mp.loopstart;
+ const int totloop = mp.totloop;
+
+ int vert_ctx_len = 0;
+
+ int prev_wloop_len = wloop_len;
+ for (const int i_loop : mloop.index_range().slice(loopstart, totloop)) {
+ int v = mloop[i_loop].v;
+ int e = mloop[i_loop].e;
+ int v_dest = vert_dest_map[v];
+ int e_dest = edge_dest_map[e];
+ bool is_vert_ctx = v_dest != OUT_OF_CONTEXT;
+ bool is_edge_ctx = e_dest != OUT_OF_CONTEXT;
+ if (is_vert_ctx) {
+ vert_ctx_len++;
+ }
+ if (is_vert_ctx || is_edge_ctx) {
+ WeldLoop wl{};
+ wl.vert = is_vert_ctx ? v_dest : v;
+ wl.edge = is_edge_ctx ? e_dest : e;
+ wl.loop_orig = i_loop;
+ wl.loop_skip_to = OUT_OF_CONTEXT;
+ wloop.append(wl);
+
+ loop_map[i_loop] = wloop_len++;
+ }
+ else {
+ loop_map[i_loop] = OUT_OF_CONTEXT;
+ }
+ }
+ if (wloop_len != prev_wloop_len) {
+ int loops_len = wloop_len - prev_wloop_len;
+ WeldPoly wp{};
+ wp.poly_dst = OUT_OF_CONTEXT;
+ wp.poly_orig = i;
+ wp.loops.len = loops_len;
+ wp.loops.ofs = prev_wloop_len;
+ wp.loop_start = loopstart;
+ wp.loop_end = loopstart + totloop - 1;
+ wp.len = totloop;
+ wpoly.append(wp);
+
+ poly_map[i] = wpoly_len++;
+ if (totloop > 5 && vert_ctx_len > 1) {
+ int max_new = (totloop / 3) - 1;
+ vert_ctx_len /= 2;
+ maybe_new_poly += MIN2(max_new, vert_ctx_len);
+ CLAMP_MIN(max_ctx_poly_len, totloop);
+ }
+ }
+ else {
+ poly_map[i] = OUT_OF_CONTEXT;
+ }
+ }
+
+ if (mpoly.size() < (wpoly_len + maybe_new_poly)) {
+ wpoly.resize(wpoly_len + maybe_new_poly);
+ }
+
+ WeldPoly *poly_new = wpoly.data() + wpoly_len;
+
+ r_weld_mesh->wloop = std::move(wloop);
+ r_weld_mesh->wpoly = std::move(wpoly);
+ r_weld_mesh->wpoly_new = poly_new;
+ r_weld_mesh->wloop_len = wloop_len;
+ r_weld_mesh->wpoly_len = wpoly_len;
+ r_weld_mesh->wpoly_new_len = 0;
+ r_weld_mesh->loop_map = std::move(loop_map);
+ r_weld_mesh->poly_map = std::move(poly_map);
+ r_weld_mesh->max_poly_len = max_ctx_poly_len;
+}
+
+static void weld_poly_split_recursive(Span<int> vert_dest_map,
+#ifdef USE_WELD_DEBUG
+ const Span<MLoop> mloop,
+#endif
+ int ctx_verts_len,
+ WeldPoly *r_wp,
+ WeldMesh *r_weld_mesh,
+ int *r_poly_kill,
+ int *r_loop_kill)
+{
+ int poly_len = r_wp->len;
+ if (poly_len > 3 && ctx_verts_len > 1) {
+ const int ctx_loops_len = r_wp->loops.len;
+ const int ctx_loops_ofs = r_wp->loops.ofs;
+ MutableSpan<WeldLoop> wloop = r_weld_mesh->wloop;
+ WeldPoly *wpoly_new = r_weld_mesh->wpoly_new;
+
+ int loop_kill = 0;
+
+ WeldLoop *poly_loops = &wloop[ctx_loops_ofs];
+ WeldLoop *wla = &poly_loops[0];
+ WeldLoop *wla_prev = &poly_loops[ctx_loops_len - 1];
+ while (wla_prev->flag == ELEM_COLLAPSED) {
+ wla_prev--;
+ }
+ const int la_len = ctx_loops_len - 1;
+ for (int la = 0; la < la_len; la++, wla++) {
+ wa_continue:
+ if (wla->flag == ELEM_COLLAPSED) {
+ continue;
+ }
+ int vert_a = wla->vert;
+ /* Only test vertices that will be merged. */
+ if (vert_dest_map[vert_a] != OUT_OF_CONTEXT) {
+ int lb = la + 1;
+ WeldLoop *wlb = wla + 1;
+ WeldLoop *wlb_prev = wla;
+ int killed_ab = 0;
+ ctx_verts_len = 1;
+ for (; lb < ctx_loops_len; lb++, wlb++) {
+ BLI_assert(wlb->loop_skip_to == OUT_OF_CONTEXT);
+ if (wlb->flag == ELEM_COLLAPSED) {
+ killed_ab++;
+ continue;
+ }
+ int vert_b = wlb->vert;
+ if (vert_dest_map[vert_b] != OUT_OF_CONTEXT) {
+ ctx_verts_len++;
+ }
+ if (vert_a == vert_b) {
+ const int dist_a = wlb->loop_orig - wla->loop_orig - killed_ab;
+ const int dist_b = poly_len - dist_a;
+
+ BLI_assert(dist_a != 0 && dist_b != 0);
+ if (dist_a == 1 || dist_b == 1) {
+ BLI_assert(dist_a != dist_b);
+ BLI_assert((wla->flag == ELEM_COLLAPSED) || (wlb->flag == ELEM_COLLAPSED));
+ }
+ else {
+ WeldLoop *wl_tmp = nullptr;
+ if (dist_a == 2) {
+ wl_tmp = wlb_prev;
+ BLI_assert(wla->flag != ELEM_COLLAPSED);
+ BLI_assert(wl_tmp->flag != ELEM_COLLAPSED);
+ wla->flag = ELEM_COLLAPSED;
+ wl_tmp->flag = ELEM_COLLAPSED;
+ loop_kill += 2;
+ poly_len -= 2;
+ }
+ if (dist_b == 2) {
+ if (wl_tmp != nullptr) {
+ r_wp->flag = ELEM_COLLAPSED;
+ *r_poly_kill += 1;
+ }
+ else {
+ wl_tmp = wla_prev;
+ BLI_assert(wlb->flag != ELEM_COLLAPSED);
+ BLI_assert(wl_tmp->flag != ELEM_COLLAPSED);
+ wlb->flag = ELEM_COLLAPSED;
+ wl_tmp->flag = ELEM_COLLAPSED;
+ }
+ loop_kill += 2;
+ poly_len -= 2;
+ }
+ if (wl_tmp == nullptr) {
+ const int new_loops_len = lb - la;
+ const int new_loops_ofs = ctx_loops_ofs + la;
+
+ WeldPoly *new_wp = &wpoly_new[r_weld_mesh->wpoly_new_len++];
+ new_wp->poly_dst = OUT_OF_CONTEXT;
+ new_wp->poly_orig = r_wp->poly_orig;
+ new_wp->loops.len = new_loops_len;
+ new_wp->loops.ofs = new_loops_ofs;
+ new_wp->loop_start = wla->loop_orig;
+ new_wp->loop_end = wlb_prev->loop_orig;
+ new_wp->len = dist_a;
+ weld_poly_split_recursive(vert_dest_map,
+#ifdef USE_WELD_DEBUG
+ mloop,
+#endif
+ ctx_verts_len,
+ new_wp,
+ r_weld_mesh,
+ r_poly_kill,
+ r_loop_kill);
+ BLI_assert(dist_b == poly_len - dist_a);
+ poly_len = dist_b;
+ if (wla_prev->loop_orig > wla->loop_orig) {
+ /* New start. */
+ r_wp->loop_start = wlb->loop_orig;
+ }
+ else {
+ /* The `loop_start` doesn't change but some loops must be skipped. */
+ wla_prev->loop_skip_to = wlb->loop_orig;
+ }
+ wla = wlb;
+ la = lb;
+ goto wa_continue;
+ }
+ break;
+ }
+ }
+ if (wlb->flag != ELEM_COLLAPSED) {
+ wlb_prev = wlb;
+ }
+ }
+ }
+ if (wla->flag != ELEM_COLLAPSED) {
+ wla_prev = wla;
+ }
+ }
+ r_wp->len = poly_len;
+ *r_loop_kill += loop_kill;
+
+#ifdef USE_WELD_DEBUG
+ weld_assert_poly_no_vert_repetition(*r_wp, wloop, mloop, r_weld_mesh->loop_map);
+#endif
+ }
+}
+
+static void weld_poly_loop_ctx_setup(Span<MLoop> mloop,
+#ifdef USE_WELD_DEBUG
+ Span<MPoly> mpoly,
+#endif
+ const int mvert_len,
+ Span<int> vert_dest_map,
+ const int remain_edge_ctx_len,
+ MutableSpan<WeldGroup> r_vlinks,
+ WeldMesh *r_weld_mesh)
+{
+ MutableSpan<WeldPoly> wpoly = r_weld_mesh->wpoly;
+ MutableSpan<WeldLoop> wloop = r_weld_mesh->wloop;
+ WeldPoly *wpoly_new = r_weld_mesh->wpoly_new;
+ int wpoly_len = r_weld_mesh->wpoly_len;
+ int wpoly_new_len = 0;
+ int poly_kill_len = 0;
+ int loop_kill_len = 0;
+
+ Span<int> loop_map = r_weld_mesh->loop_map;
+
+ if (remain_edge_ctx_len) {
+
+ /* Setup Poly/Loop. Note that `wpoly_len` may be different than `wpoly.size()` here. */
+ for (const int i : IndexRange(wpoly_len)) {
+ WeldPoly &wp = wpoly[i];
+ const int ctx_loops_len = wp.loops.len;
+ const int ctx_loops_ofs = wp.loops.ofs;
+
+ int poly_len = wp.len;
+ int ctx_verts_len = 0;
+ WeldLoop *wl = &wloop[ctx_loops_ofs];
+ for (int l = ctx_loops_len; l--; wl++) {
+ const int edge_dest = wl->edge;
+ if (edge_dest == ELEM_COLLAPSED) {
+ wl->flag = ELEM_COLLAPSED;
+ if (poly_len == 3) {
+ wp.flag = ELEM_COLLAPSED;
+ poly_kill_len++;
+ loop_kill_len += 3;
+ poly_len = 0;
+ break;
+ }
+ loop_kill_len++;
+ poly_len--;
+ }
+ else {
+ const int vert_dst = wl->vert;
+ if (vert_dest_map[vert_dst] != OUT_OF_CONTEXT) {
+ ctx_verts_len++;
+ }
+ }
+ }
+
+ if (poly_len) {
+ wp.len = poly_len;
+#ifdef USE_WELD_DEBUG
+ weld_assert_poly_len(wp, wloop);
+#endif
+
+ weld_poly_split_recursive(vert_dest_map,
+#ifdef USE_WELD_DEBUG
+ mloop,
+#endif
+ ctx_verts_len,
+ &wp,
+ r_weld_mesh,
+ &poly_kill_len,
+ &loop_kill_len);
+
+ wpoly_new_len = r_weld_mesh->wpoly_new_len;
+ }
+ }
+
+#ifdef USE_WELD_DEBUG
+ weld_assert_poly_and_loop_kill_len(wpoly,
+ {wpoly_new, wpoly_new_len},
+ wloop,
+ mloop,
+ loop_map,
+ r_weld_mesh->poly_map,
+ mpoly,
+ poly_kill_len,
+ loop_kill_len);
+#endif
+
+ /* Setup Polygon Overlap. */
+
+ const int wpoly_and_new_len = wpoly_len + wpoly_new_len;
+
+ r_vlinks.fill({0, 0});
+ MutableSpan<WeldGroup> v_links = r_vlinks;
+
+ for (const int i : IndexRange(wpoly_and_new_len)) {
+ const WeldPoly &wp = wpoly[i];
+ WeldLoopOfPolyIter iter;
+ if (weld_iter_loop_of_poly_begin(iter, wp, wloop, mloop, loop_map, nullptr)) {
+ while (weld_iter_loop_of_poly_next(iter)) {
+ v_links[iter.v].len++;
+ }
+ }
+ }
+
+ int link_len = 0;
+ for (const int i : IndexRange(mvert_len)) {
+ v_links[i].ofs = link_len;
+ link_len += v_links[i].len;
+ }
+
+ if (link_len) {
+ Array<int> link_poly_buffer(link_len);
+
+ for (const int i : IndexRange(wpoly_and_new_len)) {
+ const WeldPoly &wp = wpoly[i];
+ WeldLoopOfPolyIter iter;
+ if (weld_iter_loop_of_poly_begin(iter, wp, wloop, mloop, loop_map, nullptr)) {
+ while (weld_iter_loop_of_poly_next(iter)) {
+ link_poly_buffer[v_links[iter.v].ofs++] = i;
+ }
+ }
+ }
+
+ for (WeldGroup &vl : r_vlinks) {
+ /* Fix offset */
+ vl.ofs -= vl.len;
+ }
+
+ int polys_len_a, polys_len_b, *polys_ctx_a, *polys_ctx_b, p_ctx_a, p_ctx_b;
+ polys_len_b = p_ctx_b = 0; /* silence warnings */
+
+ for (const int i : IndexRange(wpoly_and_new_len)) {
+ const WeldPoly &wp = wpoly[i];
+ if (wp.poly_dst != OUT_OF_CONTEXT) {
+ /* No need to retest poly.
+ * (Already includes collapsed polygons). */
+ continue;
+ }
+
+ WeldLoopOfPolyIter iter;
+ weld_iter_loop_of_poly_begin(iter, wp, wloop, mloop, loop_map, nullptr);
+ weld_iter_loop_of_poly_next(iter);
+ struct WeldGroup *link_a = &v_links[iter.v];
+ polys_len_a = link_a->len;
+ if (polys_len_a == 1) {
+ BLI_assert(link_poly_buffer[link_a->ofs] == i);
+ continue;
+ }
+ int wp_len = wp.len;
+ polys_ctx_a = &link_poly_buffer[link_a->ofs];
+ for (; polys_len_a--; polys_ctx_a++) {
+ p_ctx_a = *polys_ctx_a;
+ if (p_ctx_a == i) {
+ continue;
+ }
+
+ WeldPoly *wp_tmp = &wpoly[p_ctx_a];
+ if (wp_tmp->len != wp_len) {
+ continue;
+ }
+
+ WeldLoopOfPolyIter iter_b = iter;
+ while (weld_iter_loop_of_poly_next(iter_b)) {
+ struct WeldGroup *link_b = &v_links[iter_b.v];
+ polys_len_b = link_b->len;
+ if (polys_len_b == 1) {
+ BLI_assert(link_poly_buffer[link_b->ofs] == i);
+ polys_len_b = 0;
+ break;
+ }
+
+ polys_ctx_b = &link_poly_buffer[link_b->ofs];
+ for (; polys_len_b; polys_len_b--, polys_ctx_b++) {
+ p_ctx_b = *polys_ctx_b;
+ if (p_ctx_b < p_ctx_a) {
+ continue;
+ }
+ if (p_ctx_b >= p_ctx_a) {
+ if (p_ctx_b > p_ctx_a) {
+ polys_len_b = 0;
+ }
+ break;
+ }
+ }
+ if (polys_len_b == 0) {
+ break;
+ }
+ }
+ if (polys_len_b == 0) {
+ continue;
+ }
+ BLI_assert(p_ctx_a > i);
+ BLI_assert(p_ctx_a == p_ctx_b);
+ BLI_assert(wp_tmp->poly_dst == OUT_OF_CONTEXT);
+ BLI_assert(wp_tmp != &wp);
+ wp_tmp->poly_dst = wp.poly_orig;
+ loop_kill_len += wp_tmp->len;
+ poly_kill_len++;
+ }
+ }
+ }
+ }
+ else {
+ poly_kill_len = r_weld_mesh->wpoly_len;
+ loop_kill_len = r_weld_mesh->wloop_len;
+
+ for (WeldPoly &wp : wpoly) {
+ wp.flag = ELEM_COLLAPSED;
+ }
+ }
+
+#ifdef USE_WELD_DEBUG
+ weld_assert_poly_and_loop_kill_len(wpoly,
+ {wpoly_new, wpoly_new_len},
+ wloop,
+ mloop,
+ loop_map,
+ r_weld_mesh->poly_map,
+ mpoly,
+ poly_kill_len,
+ loop_kill_len);
+#endif
+
+ r_weld_mesh->wpoly_new = wpoly_new;
+ r_weld_mesh->poly_kill_len = poly_kill_len;
+ r_weld_mesh->loop_kill_len = loop_kill_len;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh API
+ * \{ */
+
+static void weld_mesh_context_create(const Mesh &mesh,
+ MutableSpan<int> vert_dest_map,
+ const int vert_kill_len,
+ WeldMesh *r_weld_mesh)
+{
+ Span<MEdge> medge{mesh.medge, mesh.totedge};
+ Span<MPoly> mpoly{mesh.mpoly, mesh.totpoly};
+ Span<MLoop> mloop{mesh.mloop, mesh.totloop};
+ const int mvert_len = mesh.totvert;
+
+ Vector<WeldVert> wvert = weld_vert_ctx_alloc_and_setup(vert_dest_map, vert_kill_len);
+ r_weld_mesh->vert_kill_len = vert_kill_len;
+
+ Array<int> edge_dest_map(medge.size());
+ Array<int> edge_ctx_map(medge.size());
+ Vector<WeldEdge> wedge = weld_edge_ctx_alloc(medge, vert_dest_map, edge_dest_map, edge_ctx_map);
+
+ Array<WeldGroup> v_links(mvert_len, {0, 0});
+ weld_edge_ctx_setup(v_links, edge_dest_map, wedge, &r_weld_mesh->edge_kill_len);
+
+ weld_poly_loop_ctx_alloc(mpoly, mloop, vert_dest_map, edge_dest_map, r_weld_mesh);
+
+ weld_poly_loop_ctx_setup(mloop,
+#ifdef USE_WELD_DEBUG
+ mpoly,
+
+#endif
+ mvert_len,
+ vert_dest_map,
+ wedge.size() - r_weld_mesh->edge_kill_len,
+ v_links,
+ r_weld_mesh);
+
+ weld_vert_groups_setup(wvert,
+ vert_dest_map,
+ vert_dest_map,
+ r_weld_mesh->vert_groups_buffer,
+ r_weld_mesh->vert_groups);
+
+ weld_edge_groups_setup(medge.size(),
+ r_weld_mesh->edge_kill_len,
+ wedge,
+ edge_ctx_map,
+ edge_dest_map,
+ r_weld_mesh->edge_groups_buffer,
+ r_weld_mesh->edge_groups);
+
+ r_weld_mesh->edge_groups_map = std::move(edge_dest_map);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name CustomData
+ * \{ */
+
+static void customdata_weld(
+ const CustomData *source, CustomData *dest, const int *src_indices, int count, int dest_index)
+{
+ if (count == 1) {
+ CustomData_copy_data(source, dest, src_indices[0], dest_index, 1);
+ return;
+ }
+
+ CustomData_interp(source, dest, (const int *)src_indices, nullptr, nullptr, count, dest_index);
+
+ int src_i, dest_i;
+ int j;
+
+ float co[3] = {0.0f, 0.0f, 0.0f};
+#ifdef USE_WELD_NORMALS
+ float no[3] = {0.0f, 0.0f, 0.0f};
+#endif
+ int crease = 0;
+ int bweight = 0;
+ short flag = 0;
+
+ /* interpolates a layer at a time */
+ dest_i = 0;
+ for (src_i = 0; src_i < source->totlayer; src_i++) {
+ const int type = source->layers[src_i].type;
+
+ /* find the first dest layer with type >= the source type
+ * (this should work because layers are ordered by type)
+ */
+ while (dest_i < dest->totlayer && dest->layers[dest_i].type < type) {
+ dest_i++;
+ }
+
+ /* if there are no more dest layers, we're done */
+ if (dest_i == dest->totlayer) {
+ break;
+ }
+
+ /* if we found a matching layer, add the data */
+ if (dest->layers[dest_i].type == type) {
+ void *src_data = source->layers[src_i].data;
+
+ if (type == CD_MVERT) {
+ for (j = 0; j < count; j++) {
+ MVert *mv_src = &((MVert *)src_data)[src_indices[j]];
+ add_v3_v3(co, mv_src->co);
+#ifdef USE_WELD_NORMALS
+ short *mv_src_no = mv_src->no;
+ no[0] += mv_src_no[0];
+ no[1] += mv_src_no[1];
+ no[2] += mv_src_no[2];
+#endif
+ bweight += mv_src->bweight;
+ flag |= mv_src->flag;
+ }
+ }
+ else if (type == CD_MEDGE) {
+ for (j = 0; j < count; j++) {
+ MEdge *me_src = &((MEdge *)src_data)[src_indices[j]];
+ crease += me_src->crease;
+ bweight += me_src->bweight;
+ flag |= me_src->flag;
+ }
+ }
+ else if (CustomData_layer_has_interp(dest, dest_i)) {
+ /* Already calculated.
+ * TODO: Optimize by exposing `typeInfo->interp`. */
+ }
+ else if (CustomData_layer_has_math(dest, dest_i)) {
+ const int size = CustomData_sizeof(type);
+ void *dst_data = dest->layers[dest_i].data;
+ void *v_dst = POINTER_OFFSET(dst_data, (size_t)dest_index * size);
+ for (j = 0; j < count; j++) {
+ CustomData_data_add(
+ type, v_dst, POINTER_OFFSET(src_data, (size_t)src_indices[j] * size));
+ }
+ }
+ else {
+ CustomData_copy_layer_type_data(source, dest, type, src_indices[0], dest_index, 1);
+ }
+
+ /* if there are multiple source & dest layers of the same type,
+ * we don't want to copy all source layers to the same dest, so
+ * increment dest_i
+ */
+ dest_i++;
+ }
+ }
+
+ float fac = 1.0f / count;
+
+ for (dest_i = 0; dest_i < dest->totlayer; dest_i++) {
+ CustomDataLayer *layer_dst = &dest->layers[dest_i];
+ const int type = layer_dst->type;
+ if (type == CD_MVERT) {
+ MVert *mv = &((MVert *)layer_dst->data)[dest_index];
+ mul_v3_fl(co, fac);
+ bweight *= fac;
+ CLAMP_MAX(bweight, 255);
+
+ copy_v3_v3(mv->co, co);
+#ifdef USE_WELD_NORMALS
+ mul_v3_fl(no, fac);
+ short *mv_no = mv->no;
+ mv_no[0] = (short)no[0];
+ mv_no[1] = (short)no[1];
+ mv_no[2] = (short)no[2];
+#endif
+
+ mv->flag = (char)flag;
+ mv->bweight = (char)bweight;
+ }
+ else if (type == CD_MEDGE) {
+ MEdge *me = &((MEdge *)layer_dst->data)[dest_index];
+ crease *= fac;
+ bweight *= fac;
+ CLAMP_MAX(crease, 255);
+ CLAMP_MAX(bweight, 255);
+
+ me->crease = (char)crease;
+ me->bweight = (char)bweight;
+ me->flag = flag;
+ }
+ else if (CustomData_layer_has_interp(dest, dest_i)) {
+ /* Already calculated. */
+ }
+ else if (CustomData_layer_has_math(dest, dest_i)) {
+ const int size = CustomData_sizeof(type);
+ void *dst_data = layer_dst->data;
+ void *v_dst = POINTER_OFFSET(dst_data, (size_t)dest_index * size);
+ CustomData_data_multiply(type, v_dst, fac);
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Mesh Vertex Merging
+ * \{ */
+
+static Mesh *create_merged_mesh(const Mesh &mesh,
+ MutableSpan<int> vert_dest_map,
+ const int removed_vertex_count)
+{
+ Span<MPoly> mpoly{mesh.mpoly, mesh.totpoly};
+ Span<MLoop> mloop{mesh.mloop, mesh.totloop};
+ const int totvert = mesh.totvert;
+ const int totedge = mesh.totedge;
+ const int totloop = mesh.totloop;
+ const int totpoly = mesh.totpoly;
+
+ WeldMesh weld_mesh;
+ weld_mesh_context_create(mesh, vert_dest_map, removed_vertex_count, &weld_mesh);
+
+ const int result_nverts = totvert - weld_mesh.vert_kill_len;
+ const int result_nedges = totedge - weld_mesh.edge_kill_len;
+ const int result_nloops = totloop - weld_mesh.loop_kill_len;
+ const int result_npolys = totpoly - weld_mesh.poly_kill_len + weld_mesh.wpoly_new_len;
+
+ Mesh *result = BKE_mesh_new_nomain_from_template(
+ &mesh, result_nverts, result_nedges, 0, result_nloops, result_npolys);
+
+ /* Vertices. */
+
+ /* Be careful when editing this array, to avoid new allocations it uses the same buffer as
+ * #vert_dest_map. This map will be used to adjust the edges, polys and loops. */
+ MutableSpan<int> vert_final = vert_dest_map;
+
+ int dest_index = 0;
+ for (int i = 0; i < totvert; i++) {
+ int source_index = i;
+ int count = 0;
+ while (i < totvert && vert_dest_map[i] == OUT_OF_CONTEXT) {
+ vert_final[i] = dest_index + count;
+ count++;
+ i++;
+ }
+ if (count) {
+ CustomData_copy_data(&mesh.vdata, &result->vdata, source_index, dest_index, count);
+ dest_index += count;
+ }
+ if (i == totvert) {
+ break;
+ }
+ if (vert_dest_map[i] != ELEM_MERGED) {
+ struct WeldGroup *wgroup = &weld_mesh.vert_groups[vert_dest_map[i]];
+ customdata_weld(&mesh.vdata,
+ &result->vdata,
+ &weld_mesh.vert_groups_buffer[wgroup->ofs],
+ wgroup->len,
+ dest_index);
+ vert_final[i] = dest_index;
+ dest_index++;
+ }
+ }
+
+ BLI_assert(dest_index == result_nverts);
+
+ /* Edges. */
+
+ /* Be careful when editing this array, to avoid new allocations it uses the same buffer as
+ * #edge_groups_map. This map will be used to adjust the polys and loops. */
+ MutableSpan<int> edge_final = weld_mesh.edge_groups_map;
+
+ dest_index = 0;
+ for (int i = 0; i < totedge; i++) {
+ const int source_index = i;
+ int count = 0;
+ while (i < totedge && weld_mesh.edge_groups_map[i] == OUT_OF_CONTEXT) {
+ edge_final[i] = dest_index + count;
+ count++;
+ i++;
+ }
+ if (count) {
+ CustomData_copy_data(&mesh.edata, &result->edata, source_index, dest_index, count);
+ MEdge *me = &result->medge[dest_index];
+ dest_index += count;
+ for (; count--; me++) {
+ me->v1 = vert_final[me->v1];
+ me->v2 = vert_final[me->v2];
+ }
+ }
+ if (i == totedge) {
+ break;
+ }
+ if (weld_mesh.edge_groups_map[i] != ELEM_MERGED) {
+ struct WeldGroupEdge *wegrp = &weld_mesh.edge_groups[weld_mesh.edge_groups_map[i]];
+ customdata_weld(&mesh.edata,
+ &result->edata,
+ &weld_mesh.edge_groups_buffer[wegrp->group.ofs],
+ wegrp->group.len,
+ dest_index);
+ MEdge *me = &result->medge[dest_index];
+ me->v1 = vert_final[wegrp->v1];
+ me->v2 = vert_final[wegrp->v2];
+ /* "For now, assume that all merged edges are loose. This flag will be cleared in the
+ * Polys/Loops step". */
+ me->flag |= ME_LOOSEEDGE;
+
+ edge_final[i] = dest_index;
+ dest_index++;
+ }
+ }
+
+ BLI_assert(dest_index == result_nedges);
+
+ /* Polys/Loops. */
+
+ MPoly *r_mp = &result->mpoly[0];
+ MLoop *r_ml = &result->mloop[0];
+ int r_i = 0;
+ int loop_cur = 0;
+ Array<int, 64> group_buffer(weld_mesh.max_poly_len);
+ for (const int i : mpoly.index_range()) {
+ const MPoly &mp = mpoly[i];
+ const int loop_start = loop_cur;
+ const int poly_ctx = weld_mesh.poly_map[i];
+ if (poly_ctx == OUT_OF_CONTEXT) {
+ int mp_loop_len = mp.totloop;
+ CustomData_copy_data(&mesh.ldata, &result->ldata, mp.loopstart, loop_cur, mp_loop_len);
+ loop_cur += mp_loop_len;
+ for (; mp_loop_len--; r_ml++) {
+ r_ml->v = vert_final[r_ml->v];
+ r_ml->e = edge_final[r_ml->e];
+ }
+ }
+ else {
+ const WeldPoly &wp = weld_mesh.wpoly[poly_ctx];
+ WeldLoopOfPolyIter iter;
+ if (!weld_iter_loop_of_poly_begin(
+ iter, wp, weld_mesh.wloop, mloop, weld_mesh.loop_map, group_buffer.data())) {
+ continue;
+ }
+
+ if (wp.poly_dst != OUT_OF_CONTEXT) {
+ continue;
+ }
+ while (weld_iter_loop_of_poly_next(iter)) {
+ customdata_weld(
+ &mesh.ldata, &result->ldata, group_buffer.data(), iter.group_len, loop_cur);
+ int v = vert_final[iter.v];
+ int e = edge_final[iter.e];
+ r_ml->v = v;
+ r_ml->e = e;
+ r_ml++;
+ loop_cur++;
+ if (iter.type) {
+ result->medge[e].flag &= ~ME_LOOSEEDGE;
+ }
+ BLI_assert((result->medge[e].flag & ME_LOOSEEDGE) == 0);
+ }
+ }
+
+ CustomData_copy_data(&mesh.pdata, &result->pdata, i, r_i, 1);
+ r_mp->loopstart = loop_start;
+ r_mp->totloop = loop_cur - loop_start;
+ r_mp++;
+ r_i++;
+ }
+
+ for (const int i : IndexRange(weld_mesh.wpoly_new_len)) {
+ const WeldPoly &wp = weld_mesh.wpoly_new[i];
+ const int loop_start = loop_cur;
+ WeldLoopOfPolyIter iter;
+ if (!weld_iter_loop_of_poly_begin(
+ iter, wp, weld_mesh.wloop, mloop, weld_mesh.loop_map, group_buffer.data())) {
+ continue;
+ }
+
+ if (wp.poly_dst != OUT_OF_CONTEXT) {
+ continue;
+ }
+ while (weld_iter_loop_of_poly_next(iter)) {
+ customdata_weld(&mesh.ldata, &result->ldata, group_buffer.data(), iter.group_len, loop_cur);
+ int v = vert_final[iter.v];
+ int e = edge_final[iter.e];
+ r_ml->v = v;
+ r_ml->e = e;
+ r_ml++;
+ loop_cur++;
+ if (iter.type) {
+ result->medge[e].flag &= ~ME_LOOSEEDGE;
+ }
+ BLI_assert((result->medge[e].flag & ME_LOOSEEDGE) == 0);
+ }
+
+ r_mp->loopstart = loop_start;
+ r_mp->totloop = loop_cur - loop_start;
+ r_mp++;
+ r_i++;
+ }
+
+ BLI_assert((int)r_i == result_npolys);
+ BLI_assert(loop_cur == result_nloops);
+
+ /* We could only update the normals of the elements in context, but the next modifier can make it
+ * dirty anyway which would make the work useless. */
+ BKE_mesh_normals_tag_dirty(result);
+
+ return result;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Merge Map Creation
+ * \{ */
+
+std::optional<Mesh *> mesh_merge_by_distance_all(const Mesh &mesh,
+ const IndexMask selection,
+ const float merge_distance)
+{
+ Array<int> vert_dest_map(mesh.totvert, OUT_OF_CONTEXT);
+
+ KDTree_3d *tree = BLI_kdtree_3d_new(selection.size());
+
+ for (const int i : selection) {
+ BLI_kdtree_3d_insert(tree, i, mesh.mvert[i].co);
+ }
+
+ BLI_kdtree_3d_balance(tree);
+ const int vert_kill_len = BLI_kdtree_3d_calc_duplicates_fast(
+ tree, merge_distance, false, vert_dest_map.data());
+ BLI_kdtree_3d_free(tree);
+
+ if (vert_kill_len == 0) {
+ return std::nullopt;
+ }
+
+ return create_merged_mesh(mesh, vert_dest_map, vert_kill_len);
+}
+
+struct WeldVertexCluster {
+ float co[3];
+ int merged_verts;
+};
+
+std::optional<Mesh *> mesh_merge_by_distance_connected(const Mesh &mesh,
+ Span<bool> selection,
+ const float merge_distance,
+ const bool only_loose_edges)
+{
+ Span<MVert> verts{mesh.mvert, mesh.totvert};
+ Span<MEdge> edges{mesh.medge, mesh.totedge};
+
+ int vert_kill_len = 0;
+
+ /* From the original index of the vertex.
+ * This indicates which vert it is or is going to be merged. */
+ Array<int> vert_dest_map(mesh.totvert, OUT_OF_CONTEXT);
+
+ Array<WeldVertexCluster> vert_clusters(mesh.totvert);
+
+ for (const int i : verts.index_range()) {
+ WeldVertexCluster &vc = vert_clusters[i];
+ copy_v3_v3(vc.co, verts[i].co);
+ vc.merged_verts = 0;
+ }
+ const float merge_dist_sq = square_f(merge_distance);
+
+ range_vn_i(vert_dest_map.data(), mesh.totvert, 0);
+
+ /* Collapse Edges that are shorter than the threshold. */
+ for (const int i : edges.index_range()) {
+ int v1 = edges[i].v1;
+ int v2 = edges[i].v2;
+
+ if (only_loose_edges && (edges[i].flag & ME_LOOSEEDGE) == 0) {
+ continue;
+ }
+ while (v1 != vert_dest_map[v1]) {
+ v1 = vert_dest_map[v1];
+ }
+ while (v2 != vert_dest_map[v2]) {
+ v2 = vert_dest_map[v2];
+ }
+ if (v1 == v2) {
+ continue;
+ }
+ if (!selection.is_empty() && (!selection[v1] || !selection[v2])) {
+ continue;
+ }
+ if (v1 > v2) {
+ SWAP(int, v1, v2);
+ }
+ WeldVertexCluster *v1_cluster = &vert_clusters[v1];
+ WeldVertexCluster *v2_cluster = &vert_clusters[v2];
+
+ float edgedir[3];
+ sub_v3_v3v3(edgedir, v2_cluster->co, v1_cluster->co);
+ const float dist_sq = len_squared_v3(edgedir);
+ if (dist_sq <= merge_dist_sq) {
+ float influence = (v2_cluster->merged_verts + 1) /
+ (float)(v1_cluster->merged_verts + v2_cluster->merged_verts + 2);
+ madd_v3_v3fl(v1_cluster->co, edgedir, influence);
+
+ v1_cluster->merged_verts += v2_cluster->merged_verts + 1;
+ vert_dest_map[v2] = v1;
+ vert_kill_len++;
+ }
+ }
+
+ if (vert_kill_len == 0) {
+ return std::nullopt;
+ }
+
+ for (const int i : IndexRange(mesh.totvert)) {
+ if (i == vert_dest_map[i]) {
+ vert_dest_map[i] = OUT_OF_CONTEXT;
+ }
+ else {
+ int v = i;
+ while ((v != vert_dest_map[v]) && (vert_dest_map[v] != OUT_OF_CONTEXT)) {
+ v = vert_dest_map[v];
+ }
+ vert_dest_map[v] = v;
+ vert_dest_map[i] = v;
+ }
+ }
+
+ return create_merged_mesh(mesh, vert_dest_map, vert_kill_len);
+}
+
+/** \} */
+
+} // namespace blender::geometry