diff options
author | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-07-08 17:16:56 +0300 |
commit | b876ce2a4a4638142439a7cf265a0780491ae4cc (patch) | |
tree | 871d71eb6d1cf215869fc941c831c81bcacc6433 /source/blender/geometry/intern/mesh_primitive_cuboid.cc | |
parent | f391e8f316bd29b700cef874a59cf3b64203d70c (diff) |
Geometry Nodes: new geometry attribute API
Currently, there are two attribute API. The first, defined in `BKE_attribute.h` is
accessible from RNA and C code. The second is implemented with `GeometryComponent`
and is only accessible in C++ code. The second is widely used, but only being
accessible through the `GeometrySet` API makes it awkward to use, and even impossible
for types that don't correspond directly to a geometry component like `CurvesGeometry`.
This patch adds a new attribute API, designed to replace the `GeometryComponent`
attribute API now, and to eventually replace or be the basis of the other one.
The basic idea is that there is an `AttributeAccessor` class that allows code to
interact with a set of attributes owned by some geometry. The accessor itself has
no ownership. `AttributeAccessor` is a simple type that can be passed around by
value. That makes it easy to return it from functions and to store it in containers.
For const-correctness, there is also a `MutableAttributeAccessor` that allows
changing individual and can add or remove attributes.
Currently, `AttributeAccessor` is composed of two pointers. The first is a pointer
to the owner of the attribute data. The second is a pointer to a struct with
function pointers, that is similar to a virtual function table. The functions
know how to access attributes on the owner.
The actual attribute access for geometries is still implemented with the `AttributeProvider`
pattern, which makes it easy to support different sources of attributes on a
geometry and simplifies dealing with built-in attributes.
There are different ways to get an attribute accessor for a geometry:
* `GeometryComponent.attributes()`
* `CurvesGeometry.attributes()`
* `bke::mesh_attributes(const Mesh &)`
* `bke::pointcloud_attributes(const PointCloud &)`
All of these also have a `_for_write` variant that returns a `MutabelAttributeAccessor`.
Differential Revision: https://developer.blender.org/D15280
Diffstat (limited to 'source/blender/geometry/intern/mesh_primitive_cuboid.cc')
-rw-r--r-- | source/blender/geometry/intern/mesh_primitive_cuboid.cc | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/geometry/intern/mesh_primitive_cuboid.cc b/source/blender/geometry/intern/mesh_primitive_cuboid.cc index 07ac2419ad9..486d8adbf39 100644 --- a/source/blender/geometry/intern/mesh_primitive_cuboid.cc +++ b/source/blender/geometry/intern/mesh_primitive_cuboid.cc @@ -7,7 +7,6 @@ #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" -#include "BKE_attribute_access.hh" #include "BKE_geometry_set.hh" #include "BKE_mesh.h" @@ -322,11 +321,10 @@ static void calculate_polys(const CuboidConfig &config, static void calculate_uvs(const CuboidConfig &config, Mesh *mesh, const bke::AttributeIDRef &uv_id) { - MeshComponent mesh_component; - mesh_component.replace(mesh, GeometryOwnershipType::Editable); - bke::OutputAttribute_Typed<float2> uv_attribute = - mesh_component.attribute_try_get_for_output_only<float2>(uv_id, ATTR_DOMAIN_CORNER); - MutableSpan<float2> uvs = uv_attribute.as_span(); + bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*mesh); + bke::SpanAttributeWriter<float2> uv_attribute = + attributes.lookup_or_add_for_write_only_span<float2>(uv_id, ATTR_DOMAIN_CORNER); + MutableSpan<float2> uvs = uv_attribute.span; int loop_index = 0; @@ -394,7 +392,7 @@ static void calculate_uvs(const CuboidConfig &config, Mesh *mesh, const bke::Att } } - uv_attribute.save(); + uv_attribute.finish(); } Mesh *create_cuboid_mesh(const float3 &size, |