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authorAlexander Gavrilov <angavrilov@gmail.com>2021-10-01 15:30:12 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2021-10-14 19:44:37 +0300
commit1996efe7aa2e0edc9887ad34bc59e2ab911e2d02 (patch)
treeb4a276ce1bcdd2f1ea5276a5252e8b4c8328ccc7 /source/blender/geometry
parent497d0400bdcd9fc932b7a875c5364934b1a96b07 (diff)
Python API: implement `PoseBone.children` via `Bone.children`.
Currently `PoseBone.children` is implemented by a linear scan of the list of armature bones. This is doubly inefficient, since not only is it scanning all bones, the `obj.data.bones` list is actually synthetic and generated from Bone children lists. Instead, use the `Bone.children` native RNA property. Differential Revision: https://developer.blender.org/D12727
Diffstat (limited to 'source/blender/geometry')
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