Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2022-08-31 11:29:35 +0300
committerJacques Lucke <jacques@blender.org>2022-08-31 11:29:35 +0300
commit41f439a7371df53fc79497fac2e771db599b8531 (patch)
tree76f2dc90f29154c550f4947b5bfe76d0bff82a73 /source/blender/geometry
parent68f234b8ab2ef4f69498650ece54015d174bea07 (diff)
parent6177d9f0c8981837491f5153e3aab4ec0d04db44 (diff)
Merge branch 'blender-v3.3-release'
Diffstat (limited to 'source/blender/geometry')
-rw-r--r--source/blender/geometry/intern/reverse_uv_sampler.cc18
1 files changed, 14 insertions, 4 deletions
diff --git a/source/blender/geometry/intern/reverse_uv_sampler.cc b/source/blender/geometry/intern/reverse_uv_sampler.cc
index 39fec40333c..f66e4a3ac2e 100644
--- a/source/blender/geometry/intern/reverse_uv_sampler.cc
+++ b/source/blender/geometry/intern/reverse_uv_sampler.cc
@@ -50,6 +50,11 @@ ReverseUVSampler::Result ReverseUVSampler::sample(const float2 &query_uv) const
float3 best_bary_weights;
const MLoopTri *best_looptri;
+ /* The distance to an edge that is allowed to be inside or outside the triangle. Without this,
+ * the lookup can fail for floating point accuracy reasons when the uv is almost exact on an
+ * edge. */
+ const float edge_epsilon = 0.00001f;
+
for (const int looptri_index : looptri_indices) {
const MLoopTri &looptri = looptris_[looptri_index];
const float2 &uv_0 = uv_map_[looptri.tri[0]];
@@ -68,8 +73,12 @@ ReverseUVSampler::Result ReverseUVSampler::sample(const float2 &query_uv) const
const float dist = MAX3(x_dist, y_dist, z_dist);
if (dist <= 0.0f && best_dist <= 0.0f) {
- /* The uv sample is in multiple triangles. */
- return Result{ResultType::Multiple};
+ const float worse_dist = std::max(dist, best_dist);
+ /* Allow ignoring multiple triangle intersections if the uv is almost exactly on an edge. */
+ if (worse_dist < -edge_epsilon) {
+ /* The uv sample is in multiple triangles. */
+ return Result{ResultType::Multiple};
+ }
}
if (dist < best_dist) {
@@ -79,8 +88,9 @@ ReverseUVSampler::Result ReverseUVSampler::sample(const float2 &query_uv) const
}
}
- /* Allow for a small epsilon in case the uv is on th edge. */
- if (best_dist < 0.00001f) {
+ /* Allow using the closest (but not intersecting) triangle if the uv is almost exactly on an
+ * edge. */
+ if (best_dist < edge_epsilon) {
return Result{ResultType::Ok, best_looptri, math::clamp(best_bary_weights, 0.0f, 1.0f)};
}