diff options
author | Hans Goudey <h.goudey@me.com> | 2022-05-10 11:21:30 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-05-10 11:21:42 +0300 |
commit | a74a267767706f57583ab1b3431f640570801784 (patch) | |
tree | b06bbec6731a771e6f52b56c1056d67c62ad5391 /source/blender/geometry | |
parent | 77c0e79805350ef8d99f0a6bb82a71b57aad72e3 (diff) |
Cleanup: Move mesh primitive cube to the geometry module
This allows easy reuse elsewhere in Blender.
Diffstat (limited to 'source/blender/geometry')
-rw-r--r-- | source/blender/geometry/CMakeLists.txt | 3 | ||||
-rw-r--r-- | source/blender/geometry/GEO_mesh_primitive_cuboid.hh | 18 | ||||
-rw-r--r-- | source/blender/geometry/intern/mesh_primitive_cuboid.cc | 423 |
3 files changed, 444 insertions, 0 deletions
diff --git a/source/blender/geometry/CMakeLists.txt b/source/blender/geometry/CMakeLists.txt index 9dcacb13536..cf89426bfc4 100644 --- a/source/blender/geometry/CMakeLists.txt +++ b/source/blender/geometry/CMakeLists.txt @@ -7,6 +7,7 @@ set(INC ../blenlib ../blentranslation ../functions + ../guardedalloc ../makesdna ../makesrna ../../../intern/eigen @@ -16,6 +17,7 @@ set(INC set(SRC intern/mesh_merge_by_distance.cc + intern/mesh_primitive_cuboid.cc intern/mesh_to_curve_convert.cc intern/point_merge_by_distance.cc intern/realize_instances.cc @@ -23,6 +25,7 @@ set(SRC intern/uv_parametrizer.c GEO_mesh_merge_by_distance.hh + GEO_mesh_primitive_cuboid.hh GEO_mesh_to_curve.hh GEO_point_merge_by_distance.hh GEO_realize_instances.hh diff --git a/source/blender/geometry/GEO_mesh_primitive_cuboid.hh b/source/blender/geometry/GEO_mesh_primitive_cuboid.hh new file mode 100644 index 00000000000..d8f16065e2b --- /dev/null +++ b/source/blender/geometry/GEO_mesh_primitive_cuboid.hh @@ -0,0 +1,18 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#pragma once + +struct Mesh; +struct float3; +namespace blender { +namespace bke { +class AttributeIDRef; +} +} // namespace blender + +namespace blender::geometry { + +Mesh *create_cuboid_mesh( + const float3 &size, int verts_x, int verts_y, int verts_z, const bke::AttributeIDRef &uv_id); + +} // namespace blender::geometry diff --git a/source/blender/geometry/intern/mesh_primitive_cuboid.cc b/source/blender/geometry/intern/mesh_primitive_cuboid.cc new file mode 100644 index 00000000000..e41516d0486 --- /dev/null +++ b/source/blender/geometry/intern/mesh_primitive_cuboid.cc @@ -0,0 +1,423 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ + +#include "BLI_index_range.hh" +#include "BLI_math_vector.h" +#include "BLI_math_vector.hh" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BKE_attribute_access.hh" +#include "BKE_geometry_set.hh" +#include "BKE_mesh.h" + +#include "GEO_mesh_primitive_cuboid.hh" + +namespace blender::geometry { + +struct CuboidConfig { + float3 size; + int verts_x; + int verts_y; + int verts_z; + int edges_x; + int edges_y; + int edges_z; + int vertex_count; + int poly_count; + int loop_count; + + CuboidConfig(float3 size, int verts_x, int verts_y, int verts_z) + : size(size), + verts_x(verts_x), + verts_y(verts_y), + verts_z(verts_z), + edges_x(verts_x - 1), + edges_y(verts_y - 1), + edges_z(verts_z - 1) + { + BLI_assert(edges_x > 0 && edges_y > 0 && edges_z > 0); + this->vertex_count = this->get_vertex_count(); + this->poly_count = this->get_poly_count(); + this->loop_count = this->poly_count * 4; + } + + private: + int get_vertex_count() + { + const int inner_position_count = (verts_x - 2) * (verts_y - 2) * (verts_z - 2); + return verts_x * verts_y * verts_z - inner_position_count; + } + + int get_poly_count() + { + return 2 * (edges_x * edges_y + edges_y * edges_z + edges_z * edges_x); + } +}; + +static void calculate_vertices(const CuboidConfig &config, MutableSpan<MVert> verts) +{ + const float z_bottom = -config.size.z / 2.0f; + const float z_delta = config.size.z / config.edges_z; + + const float x_left = -config.size.x / 2.0f; + const float x_delta = config.size.x / config.edges_x; + + const float y_front = -config.size.y / 2.0f; + const float y_delta = config.size.y / config.edges_y; + + int vert_index = 0; + + for (const int z : IndexRange(config.verts_z)) { + if (ELEM(z, 0, config.edges_z)) { + /* Fill bottom and top. */ + const float z_pos = z_bottom + z_delta * z; + for (const int y : IndexRange(config.verts_y)) { + const float y_pos = y_front + y_delta * y; + for (const int x : IndexRange(config.verts_x)) { + const float x_pos = x_left + x_delta * x; + copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos)); + } + } + } + else { + for (const int y : IndexRange(config.verts_y)) { + if (ELEM(y, 0, config.edges_y)) { + /* Fill y-sides. */ + const float y_pos = y_front + y_delta * y; + const float z_pos = z_bottom + z_delta * z; + for (const int x : IndexRange(config.verts_x)) { + const float x_pos = x_left + x_delta * x; + copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos)); + } + } + else { + /* Fill x-sides. */ + const float x_pos = x_left; + const float y_pos = y_front + y_delta * y; + const float z_pos = z_bottom + z_delta * z; + copy_v3_v3(verts[vert_index++].co, float3(x_pos, y_pos, z_pos)); + const float x_pos2 = x_left + x_delta * config.edges_x; + copy_v3_v3(verts[vert_index++].co, float3(x_pos2, y_pos, z_pos)); + } + } + } + } +} + +/* vert_1 = bottom left, vert_2 = bottom right, vert_3 = top right, vert_4 = top left. + * Hence they are passed as 1,4,3,2 when calculating polys clockwise, and 1,2,3,4 for + * anti-clockwise. + */ +static void define_quad(MutableSpan<MPoly> polys, + MutableSpan<MLoop> loops, + const int poly_index, + const int loop_index, + const int vert_1, + const int vert_2, + const int vert_3, + const int vert_4) +{ + MPoly &poly = polys[poly_index]; + poly.loopstart = loop_index; + poly.totloop = 4; + + MLoop &loop_1 = loops[loop_index]; + loop_1.v = vert_1; + MLoop &loop_2 = loops[loop_index + 1]; + loop_2.v = vert_2; + MLoop &loop_3 = loops[loop_index + 2]; + loop_3.v = vert_3; + MLoop &loop_4 = loops[loop_index + 3]; + loop_4.v = vert_4; +} + +static void calculate_polys(const CuboidConfig &config, + MutableSpan<MPoly> polys, + MutableSpan<MLoop> loops) +{ + int loop_index = 0; + int poly_index = 0; + + /* Number of vertices in an XY cross-section of the cube (barring top and bottom faces). */ + const int xy_cross_section_vert_count = config.verts_x * config.verts_y - + (config.verts_x - 2) * (config.verts_y - 2); + + /* Calculate polys for Bottom faces. */ + int vert_1_start = 0; + + for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) { + for (const int x : IndexRange(config.edges_x)) { + const int vert_1 = vert_1_start + x; + const int vert_2 = vert_1_start + config.verts_x + x; + const int vert_3 = vert_2 + 1; + const int vert_4 = vert_1 + 1; + + define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4); + loop_index += 4; + poly_index++; + } + vert_1_start += config.verts_x; + } + + /* Calculate polys for Front faces. */ + vert_1_start = 0; + int vert_2_start = config.verts_x * config.verts_y; + + for ([[maybe_unused]] const int z : IndexRange(config.edges_z)) { + for (const int x : IndexRange(config.edges_x)) { + define_quad(polys, + loops, + poly_index, + loop_index, + vert_1_start + x, + vert_1_start + x + 1, + vert_2_start + x + 1, + vert_2_start + x); + loop_index += 4; + poly_index++; + } + vert_1_start = vert_2_start; + vert_2_start += config.verts_x * config.verts_y - (config.verts_x - 2) * (config.verts_y - 2); + } + + /* Calculate polys for Top faces. */ + vert_1_start = config.verts_x * config.verts_y + + (config.verts_z - 2) * (config.verts_x * config.verts_y - + (config.verts_x - 2) * (config.verts_y - 2)); + vert_2_start = vert_1_start + config.verts_x; + + for ([[maybe_unused]] const int y : IndexRange(config.edges_y)) { + for (const int x : IndexRange(config.edges_x)) { + define_quad(polys, + loops, + poly_index, + loop_index, + vert_1_start + x, + vert_1_start + x + 1, + vert_2_start + x + 1, + vert_2_start + x); + loop_index += 4; + poly_index++; + } + vert_2_start += config.verts_x; + vert_1_start += config.verts_x; + } + + /* Calculate polys for Back faces. */ + vert_1_start = config.verts_x * config.edges_y; + vert_2_start = vert_1_start + xy_cross_section_vert_count; + + for (const int z : IndexRange(config.edges_z)) { + if (z == (config.edges_z - 1)) { + vert_2_start += (config.verts_x - 2) * (config.verts_y - 2); + } + for (const int x : IndexRange(config.edges_x)) { + define_quad(polys, + loops, + poly_index, + loop_index, + vert_1_start + x, + vert_2_start + x, + vert_2_start + x + 1, + vert_1_start + x + 1); + loop_index += 4; + poly_index++; + } + vert_2_start += xy_cross_section_vert_count; + vert_1_start += xy_cross_section_vert_count; + } + + /* Calculate polys for Left faces. */ + vert_1_start = 0; + vert_2_start = config.verts_x * config.verts_y; + + for (const int z : IndexRange(config.edges_z)) { + for (const int y : IndexRange(config.edges_y)) { + int vert_1; + int vert_2; + int vert_3; + int vert_4; + + if (z == 0 || y == 0) { + vert_1 = vert_1_start + config.verts_x * y; + vert_4 = vert_1 + config.verts_x; + } + else { + vert_1 = vert_1_start + 2 * y; + vert_1 += config.verts_x - 2; + vert_4 = vert_1 + 2; + } + + if (y == 0 || z == (config.edges_z - 1)) { + vert_2 = vert_2_start + config.verts_x * y; + vert_3 = vert_2 + config.verts_x; + } + else { + vert_2 = vert_2_start + 2 * y; + vert_2 += config.verts_x - 2; + vert_3 = vert_2 + 2; + } + + define_quad(polys, loops, poly_index, loop_index, vert_1, vert_2, vert_3, vert_4); + loop_index += 4; + poly_index++; + } + if (z == 0) { + vert_1_start += config.verts_x * config.verts_y; + } + else { + vert_1_start += xy_cross_section_vert_count; + } + vert_2_start += xy_cross_section_vert_count; + } + + /* Calculate polys for Right faces. */ + vert_1_start = config.edges_x; + vert_2_start = vert_1_start + config.verts_x * config.verts_y; + + for (const int z : IndexRange(config.edges_z)) { + for (const int y : IndexRange(config.edges_y)) { + int vert_1 = vert_1_start; + int vert_2 = vert_2_start; + int vert_3 = vert_2_start + 2; + int vert_4 = vert_1 + config.verts_x; + + if (z == 0) { + vert_1 = vert_1_start + config.verts_x * y; + vert_4 = vert_1 + config.verts_x; + } + else { + vert_1 = vert_1_start + 2 * y; + vert_4 = vert_1 + 2; + } + + if (z == (config.edges_z - 1)) { + vert_2 = vert_2_start + config.verts_x * y; + vert_3 = vert_2 + config.verts_x; + } + else { + vert_2 = vert_2_start + 2 * y; + vert_3 = vert_2 + 2; + } + + if (y == (config.edges_y - 1)) { + vert_3 = vert_2 + config.verts_x; + vert_4 = vert_1 + config.verts_x; + } + + define_quad(polys, loops, poly_index, loop_index, vert_1, vert_4, vert_3, vert_2); + loop_index += 4; + poly_index++; + } + if (z == 0) { + vert_1_start += config.verts_x * config.verts_y; + } + else { + vert_1_start += xy_cross_section_vert_count; + } + vert_2_start += xy_cross_section_vert_count; + } +} + +static void calculate_uvs(const CuboidConfig &config, Mesh *mesh, const bke::AttributeIDRef &uv_id) +{ + MeshComponent mesh_component; + mesh_component.replace(mesh, GeometryOwnershipType::Editable); + bke::OutputAttribute_Typed<float2> uv_attribute = + mesh_component.attribute_try_get_for_output_only<float2>(uv_id, ATTR_DOMAIN_CORNER); + MutableSpan<float2> uvs = uv_attribute.as_span(); + + int loop_index = 0; + + const float x_delta = 0.25f / static_cast<float>(config.edges_x); + const float y_delta = 0.25f / static_cast<float>(config.edges_y); + const float z_delta = 0.25f / static_cast<float>(config.edges_z); + + /* Calculate bottom face UVs. */ + for (const int y : IndexRange(config.edges_y)) { + for (const int x : IndexRange(config.edges_x)) { + uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - y * y_delta); + uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f - (y + 1) * y_delta); + uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - (y + 1) * y_delta); + uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f - y * y_delta); + } + } + + /* Calculate front face UVs. */ + for (const int z : IndexRange(config.edges_z)) { + for (const int x : IndexRange(config.edges_x)) { + uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + z * z_delta); + uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + z * z_delta); + uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.375f + (z + 1) * z_delta); + uvs[loop_index++] = float2(0.25f + x * x_delta, 0.375f + (z + 1) * z_delta); + } + } + + /* Calculate top face UVs. */ + for (const int y : IndexRange(config.edges_y)) { + for (const int x : IndexRange(config.edges_x)) { + uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + y * y_delta); + uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + y * y_delta); + uvs[loop_index++] = float2(0.25f + (x + 1) * x_delta, 0.625f + (y + 1) * y_delta); + uvs[loop_index++] = float2(0.25f + x * x_delta, 0.625f + (y + 1) * y_delta); + } + } + + /* Calculate back face UVs. */ + for (const int z : IndexRange(config.edges_z)) { + for (const int x : IndexRange(config.edges_x)) { + uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + z * z_delta); + uvs[loop_index++] = float2(1.0f - x * x_delta, 0.375f + (z + 1) * z_delta); + uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + (z + 1) * z_delta); + uvs[loop_index++] = float2(1.0f - (x + 1) * x_delta, 0.375f + z * z_delta); + } + } + + /* Calculate left face UVs. */ + for (const int z : IndexRange(config.edges_z)) { + for (const int y : IndexRange(config.edges_y)) { + uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + z * z_delta); + uvs[loop_index++] = float2(0.25f - y * y_delta, 0.375f + (z + 1) * z_delta); + uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + (z + 1) * z_delta); + uvs[loop_index++] = float2(0.25f - (y + 1) * y_delta, 0.375f + z * z_delta); + } + } + + /* Calculate right face UVs. */ + for (const int z : IndexRange(config.edges_z)) { + for (const int y : IndexRange(config.edges_y)) { + uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + z * z_delta); + uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + z * z_delta); + uvs[loop_index++] = float2(0.50f + (y + 1) * y_delta, 0.375f + (z + 1) * z_delta); + uvs[loop_index++] = float2(0.50f + y * y_delta, 0.375f + (z + 1) * z_delta); + } + } + + uv_attribute.save(); +} + +Mesh *create_cuboid_mesh(const float3 &size, + const int verts_x, + const int verts_y, + const int verts_z, + const bke::AttributeIDRef &uv_id) +{ + const CuboidConfig config(size, verts_x, verts_y, verts_z); + + Mesh *mesh = BKE_mesh_new_nomain( + config.vertex_count, 0, 0, config.loop_count, config.poly_count); + + calculate_vertices(config, {mesh->mvert, mesh->totvert}); + + calculate_polys(config, {mesh->mpoly, mesh->totpoly}, {mesh->mloop, mesh->totloop}); + BKE_mesh_calc_edges(mesh, false, false); + + if (uv_id) { + calculate_uvs(config, mesh, uv_id); + } + + return mesh; +} + +} // namespace blender::geometry |